Character Quirks in Wasteland 3

Full list of Character Quirks in Wasteland 3 with bonus and penalty for each Quirk. Wasteland 3 Maps & Walkthrough

Quirks are optional. Selecting a Quirk gives your Ranger bonus and penalty, changing their playstyle dramatically.

Character Creation is the only chance you'll have to assign a Quirk, and once you do you're stuck with it. Choose wisely.

Character Quirk that seems potentially interesting is Poindexter giving "+1 Skill Point bonus every 2 level-ups" while lowering Constitution or HP, quite risky.

Serial Killer can be a good solution for a Sniper firing effectively from a distance.

There are many interesting and tempting Character Quirks, check for yourself but remember the penalty.

No Quirk

You are a relatively unexceptional person.

Blunderer

People like teasing you about "dumb strength" and the "smart application of force". You like squeezing those people until one of their bones breaks.

Melee Damage Bonus +15%


Critical Chance -50%

Bop Bag

Hits are just a part of life. The important thing, after you get hit, is that you pivot on your weighted base and rotate back up again.

Armor +6


Combat Speed -0.4

Circus Freak

It transforms you, and you become its vessel. It's funny, no one even cared who you were until you put on the nose.

Combat Speed +0.41

Crit Resistance +25%


Evasion -10%

Detection Time -1 Seconds

Death Wish

They don't get it. There's a bullet out there with your name on it, and it won't matter what gear you're wearing when it comes. Until then, you're better off moving fast and lean.

Action Points (Max) +3

Action Points +3


Cannot wear armor of any kind

Doomsday Prepper

You're here because your family didn't trust the media. They were prepped, and you won't let them down. You've got your bug-out bag packed and you ain't readin' no lyin' books.

Status Effect Resistance +35%


Cannot read Skill Books

Lone Wolf

When you were on your own, only your reflexes kept you alive. Now you've got allies, but you still gotta go your own way.

Initiative +20%


Leadership has no benefits on you

Medical Marvel

You're hearty. You've never had the sniffles or a toothache. You even bounce back from nasty injuries. But when something does knock you out, you stay down.

Con Per Level +5


Cannot be revived during combat

Mime

God help you, you are a mime. You are completely silent, but you have the combat sturdiness of an entertainer in grease paint.

Detection Time +2 Seconds


Con -10

Throwing Range -0,5M

Poindexter

This might be the worst period in history to be a physically-underdeveloped braniac, but knowledge will always be power.

+1 bonus Skill Point every 2 level-ups


Con -8

Con Per Level -3

Prospector

Dadburn it, you got gold fever! You reckon these folk won't mind you haulin' a pick or a pan along with, so long as you keep fishin' up them yella nuggets!

Occasionally discover valuable gold nuggets while digging


Quick Slots -1

Pyromaniac

Most Coloradan natives appreciate a warm fire, but you bring it to another level. Your love for the flame is an obsession that sometimes... backfires?

Fire Damage Bonus +25%

Explosive Damage Bonus +25%


15% chance to catch on fire when using explosives

Sadomasochist

You have a thing for pain.

Melee Damage Bonus +33%

Ranged Damage Bonus +33%


Receive +33% damage

Serial Killer

You try to keep the bloodlust in check, but every time you kill, you just want MORE...

Gain +3 AP for each kill in combat (once per turn)


Action Points-1

Two-Pump Chump

If nice folks finish last, then you finish first every time.

Start combat with +2 AP for the first 2 turns


After the first 2 turns, lose -1 AP and -15% Hit Chance for 6 turns

Varangian Blood

The fury of ancient warriors flows through you. If you see an ally fall in battle, something inside you snaps.

When an ally is Downed in combat, enter Berserker Rage, gaining +100% Critical Chance and +3 AP for 1 turn


After Berserker Rage has ended, -4 AP for the next 2 turns

Waste Roamer

You've walked so much of this wasted world that the glow got in you. It doesn't even burn anymore. But you're different now, in ways you can't explain.

Resistance To Bleeding +100%

Resistance To Poisoned +100%

Resistance To Shocked +100%

Resistance To Burning +100%

Resistance To Frozen +100%


Experience Bonus -15%

Way Of The Squeezins

Variations of Drunken Kung Fu have flourished in the wasteland. Masters of the form stagger unpredictably and strike with wild rage. They are not, however, popular neighbors.

Gain +50% damage while drunk


Melee Damage Bonus -20%

Ranged Damage Bonus -20%