QuestRail Nomads Camp Find a way to resolve the Topekan/Atchison conflict
Find a way to resolve the Topekan/Atchison conflict
There are several ways in which we can resolve this conflict. We are interested in such a way that will be peaceful.
Peaceful completion of the task requires high skills, "Kiss Ass 4+" and "Smart Ass 5+", because of this you do not have to do the job right away, you can return here if your skills are at the proper value.
There is a war going on between the Topekans and the Atchinsons, and until it's settled nothing is getting done in the Rail Nomad Camp. If we want to resolve it we're either going to have to eliminate one side or the other, or somehow find a way to make peace between them.
What NOT to do:
Do not steal Golden Spike from Kekkahbah and do not give it to Casey James.
Do not take Brake Shoe from Casey James (its in seesaw in Atchison Camp) and do not give it to Kekkahbah.
Do not kill Master Kekkahbah
Do not kill Casey James
Successfully complete "Help Jessie save Ralphy" quest, particularly remove booby trap from bicycle. Jessie must survive
Successfully complete "Tell Kekkahbah about the bombing victim" Quest
Successfully complete "Get rid of the rail thieves for Kekkahbah." Quest
What To Do:
Go to Master Kekkahbah and talk to him.
Master Kekkahbah, leader of the Topekans, asked us to stay out of his conflict with the Atchisons. He didn't even want us to retrieve his brake shoe for him, though he may change his tune if we actually find it.
Master Kekkahbah kidnapped Casey James daughter Jessie
Go to Casey James and talk to him.
Casey James has asked us to speak with Kekkahbah in order to secure the release of his daugther, Jessie.
Try to convince Kekkahbah to let the kidnapped daughter.
Kiss Ass: You'd use a girl's life as leverage? We thought you were a man of honor.
Smart Ass: If you're willing to cast aside your honor, then what exactly are you fighting for?
Kekkahbah: Kekkahbah has agreed to release Jessie if peace can be secured. We should talk to Casey about terms.
Go to Casey James
After hearing what happened to his daughter, Casey decided he was ready to bargain with Kekkahbah. We're the go-betweens, so we need to get the Topekan leader on board.
Save your righteous fury for yourself. You're the one who put your daughter in this situation.
Smart Ass: If you're done making bombs, then maybe Kekkahbah will stop killing your people.
What if you can both have it? What if you use it as the last spike?
Casey went for the idea of using the golden spike to repair the damaged track. Now we need to see if Kekkahbah is amenable.
Go to Kekkahbah
Casey James agrees to stop the killing. He's waiting for you by the entrance to the Atchison camp, and is ready to deal.
He will fix the rails and return the brake shoe in exchange for half the profits from the rail trade. And he wants to use the Golden Spike to repair the rails and seal the deal.
End the War
You could bring an end to the war.
You could start trading again.
Because even the strongest man needs two arms to drive a train.
Go outside to point where Atchison Camp and Rail Nomads Camp meet each other.
Talk to Casey James
Kekkahbah agreed to your terms and to using the Golden Spike to repair the rails, but only if you're willing to lose your left arm.
Though it seems a little extreme, Casey has agreed to cut off his left arm to secure the deal with the Topekans.
Talk to Kekkahbah
He agreed to your terms. We have a deal.
Casey James cuts off his own arm
Casey James sticks Golden Spike combining tracks
The End of this Quest:While that might have been the bloodiest treaty ceremony in history - Casey James arm didn't come off too cleanly - peace is indeed secured.