GAME-MAPS.com DAV SWO ESO HL SW:JFO DA:I F4 GW2 ELEX II Diablo 4 BG3 ELEX W3 All Maps
GAME-MAPS.com

Might & Magic X: Legacy

Secrets, Lore and Game Guide

The Myths of Creation

Lore for Might & Magic X: Legacy Video Game

author: Sar-Issus

While we should strive to follow in our master Sar-Elam's footsteps and seek enlightenment, it is important to remember the origins of our world. While there is no denying the existence of the Dragon Gods and the Demons, I wouldn't consider all of the following tale an absolute truth. There is no doubt in my mind that some aspects of this ancient story are actually clever and intricate metaphors, holding the keys to unlocking the path to becoming the Dragons' equals.

In the beginning there was Magic and the Void. Magic formed itself into the Cosmic Egg. Inside the Egg the Dragon twins Asha and Urgash, Sister and Brother, Order and Chaos, were nurtured with Primordial Magic until they hatched. Spawned from Magic to exist amidst the Void, the Primordial Dragons were the first with the potential to harness its unlimited power. While the brother Urgash basked in Magic's infinite possibilities, dreaming of its potential for unlimited freedom, the sister Asha decided to give it shape and purpose.

Asha defined and named six "colours" of Magic that she had identified floating amongst the cosmic Void. They were Darkness, Light, Earth, Fire, Water, and Air. These were the threads with which she would weave the universe. Asha gave birth to six Dragon Children, manifestations of the colours of Magic, to both guide and rule her creation. Malassa daughter of Darkness, Elrath son of Light, Sylanna daughter of Earth, Arkath son of Fire, Shalassa daughter of Water and Ylath son of Air. Together with her children, they created Ashan, the world that would be named after her.n
Urgash looked upon the Elemental Dragons, and the world that Asha had made, and he was filled with envy and disgust. What his sister had created, he would destroy, what she had organized, he would unravel and corrupt. In mockery of the Elder races, Urgash spawned the Demons, a race of creatures who live in a constant state of change, yielding to every urge they feel no matter how base. Order and Chaos collided during what would later be called the "Wars of Creation". This was an all-out conflict, fought on all levels of reality.

The forces of Order were ultimately victorious. Urgash, vanquished but not destroyed, was banished and jailed in Ashan's fiery core, and his monstrous offspring fled to the far corners of the world. Lurking in uninhabited places, they slowly gather their strength. When Asha laid her eyes on the devastation brought to her creation, and on the wounds received by her children, she shed myriad tears that cleansed the world from the corruption of Chaos.n
The tears of Asha split her creation in two. First, the material world which would be subject to the cycle of Time, of Life and Death, of the seasons and the passage of night and day. And second, the spirit world, which would be a mirror-image of Ashan before it was corrupted by Chaos, perfect and unchanging. The two worlds would be separated by the "Veil", a magical gate, an antechamber filled with dreams, ghosts and frozen memories. The Dragons would inhabit the spirit world, leaving their servant races forlorn on the other side of the Veil.
The creation of the Veil marks the end of the Mythic Age and the dawn of the Ancient Age...

Other Lore for Might & Magic X: Legacy