Skills & Skill Trainer Locations for Might & Magic X
Skills and Skill Trainers Locations for Might & Magic X: Legacy Video Game. When you defeat an enemy or solve a quest, all party members will gain a certain amount of XP. When exceeding an XP threshold a character reaches the next level. With every new level a character receives attribute and skill points you can distribute freely. You have to visit a trainer and become Novice, Expert, Master or Grand Master.
Air Magic
The dynamic wisps woven by a disciple of the Magic school of Air are infused with the essence of Ylath, the elemental Dragon of Storms. Air Magic can be used to create violent gusts of wind that toss opponents around, or sizzling lightning bolts that fry them alive.
Aldin - Sorpigal, Training Center - Trainer: Air Magic - Expert
Shizuka - Seahaven - Trainer: Air Magic - Expert
Guaora - The Crag, The Crag Training Center - Trainer: Air Magic - Master
Shiva - Wyslin Jungle (25,76) - Trainer: Air Magic - Grand Master
Arcane Discipline
Years of meditation and energetic exercises prepare the body and mind to withstand even the strongest magical assaults, which would otherwise annihilate ordinary people in the blink of an eye.
Faris - Sorpigal, Arcane Library - Trainer: Arcane Discipline - Expert
Yayoi - Seahaven - Trainer: Arcane Discipline - Expert
Yahima - The Crag, House Of Mojo - Trainer: Arcane Discipline - Master
Mizuki - Desolate Wilds (20,33) - Trainer: Arcane Discipline - Grand Master
Axe
Axes are the classic choice for fighters who want to cause serious damage. In skilled hands, critical hits with axes leave bleeding wounds. If these injuries are not healed quickly the wounded will bleed to death.
Enora - Sorpigal, Training Center - Trainer: Axe - Expert
Brogan - Karthal Slums - Trainer: Axe - Expert
Inamoca - The Crag, The Crag Training Center - Trainer: Axe - Master
Drengi - Navea Delta (68,59) - Trainer: Axe - Grand Master
Bow
What the bow lacks in damage it compensates for in range. Masters of the bow can launch two attacks before the target realizes what has hit them... twice.
Aldin - Sorpigal, Training Center - Trainer: Bow - Expert
Mabo - The Crag, The Crag Training Center - Trainer: Bow - Expert
John - Karthal Harbour, The Deathmatch - Trainer: Bow - Master
Yumiko - Desolate Wilds (23,15) - Trainer: Bow - Grand Master
Crossbow
These mechanical works of precision are exceptionally accurate and powerful. They allow marksmen to deal critical damage on vital spots. At short range the powerful bolts can pierce through several enemies.
Aldin - Sorpigal, Training Center - Trainer: Crossbow - Expert
Lowell - Karthal Slums - Trainer: Crossbow - Expert
Torsten - Seahaven, Runes And Crafts - Trainer: Crossbow - Master
Arnod - Vantyr Range (133,73) - Trainer: Crossbow - Grand Master
Dagger
Being light and small, daggers are often overlooked, considered low damage weapons. This is true when wielded by amateurs, but in the hands of a true master they become extremely deadly. No weapon is better for repeatedly stabbing vital areas with critical precision.
Oscar - Sorpigal, The Goblin Watchtower - Trainer: Dagger - Expert
Mabo - The Crag, The Crag Training Center - Trainer: Dagger - Expert
Largo - The Crag, Largos Second-Hand Weapons - Trainer: Dagger - Master
Yeshtar - Tomb Of Thousend Terrors Lvl 5 - Trainer: Dagger - Grand Master
Dark Magic
Malassa, the elemental Dragon of Darkness, rules over the Shadows that hide and shelter her followers but weaken her enemies, overwhelming them with intangible horrors. Dark Magic slowly creeps over its victims, draining their lifeforce and ravaging their souls.
Selena - Seahaven, The Moon Doe - Trainer: Dark Magic - Expert
Grimbold - Karthal Slums - Trainer: Dark Magic - Expert
Ahlam - Karthal Slums - Trainer: Dark Magic - Master
Eruina - Tomb Of Thousend Terrors Lvl 5 - Trainer: Dark Magic - Master
Luna - Halloth Grove (41,40) - Trainer: Dark Magic - Grand Master
Dodge
A protective garment is good. Blocking and parrying attacks is even better, but by far the best option is to avoid getting hit altogether. Grand Masters of dodging don't need to wear armour, focusing instead on increasing their offensive efficiency.
Blackfang Thief - Karthal Slums - Trainer: Dodge - Expert
Bear - Seahaven - Trainer: Dodge - Expert
Every - The Crag, The Crag Everymans Armours - Trainer: Dodge - Master
Wysthal - Shadow Woods (91,38) - Trainer: Dodge - Grand Master
Dual Wield
Perfect rhythm and skilled coordination are the standard traits of a Dual Wielder. Instead of just crudely swinging two weapons, the grand master of dual wield resembles a dancer, capable of creating an impenetrable and deadly whirlwind of naked steel around himself.
Tamina - Karthal Slums - Trainer: Dual Wield - Expert
Tochiro - Seahaven - Trainer: Dual Wield - Expert
Changbo - Vantyr Range (112,87) - Trainer: Dual Wield - Grand Master
Hamato - Lighthouse Lvl 1 - Trainer: Dual Wield - Master
Earth Magic
Sylanna, the elemental Dragon of Earth, stands for natural Harmony and governs the mineral, vegetal and animal kingdoms. Earth magic can command the vegetation to snare the enemy, conjure various poisonous effects, or infuse allies with regenerative and protective powers.
Grimbold - Karthal Slums - Trainer: Earth Magic - Expert
Shihab - Ashen Hills (119,55) - Trainer: Earth Magic - Expert
Caranthir - Yon Chall Forest (68,72) - Trainer: Earth Magic - Grand Master
Bojekio - The Crag, Healing Lodge - Trainer: Earth Magic - Master
Endurance
Extensive training of endurance and willpower can improve one's resistance to fatigue and pain. Adepts of this practice are capable of soaking up more damage than most.
Bear - Seahaven - Trainer: Endurance - Expert
Guaora - The Crag, The Crag Training Center - Trainer: Endurance - Expert
Atlas - Dubra Scrubland (83,18) - Trainer: Endurance - Grand Master
Maximus - Sorpigal, Sorpigal Town Garrison - Trainer: Endurance - Master
Fire Magic
Flames, smoke and ash in the material realm, represented by burning passions in the Spirit World, are aspects of the elemental Dragon of Fire, Arkath. Fire Magic incinerates enemies with scorching fireballs or causes blood to boil with a divine fury that consumes all fear and doubt.
Grimbold - Karthal Slums - Trainer: Fire Magic - Expert
Shihab - Ashen Hills (119,55) - Trainer: Fire Magic - Expert
Erika - Minho Marshes (43,64) - Trainer: Fire Magic - Grand Master
Sayid - Karthal Slums - Trainer: Fire Magic - Master
Geilir - Seahaven, Geilirs House - Trainer: Fire Magic - Master
Heavy Armour
If holding one's ground is the top priority, then heavy armour is the protective garment class of choice. The drawback is reduced flexibility that can only be balanced by honing this skill to perfection.
Thurmond - Sorpigal, Fine Dwarven Armours - Trainer: Heavy Armour - Expert
Every - The Crag, The Crag Everymans Armours - Trainer: Heavy Armour - Expert
Sorli - Lost City Lvl 4 - Trainer: Heavy Armour - Grand Master
Lihua - Karthal Harbour, Elegant Armours - Trainer: Heavy Armour - Master
Light Magic
Light Magic comes from Elrath, the elemental Dragon of Light, and is directly linked to the ideals of truth, justice and perfection. It can smite the blasphemous with holy light, but its main purpose is to protect the faithful; cleansing them of curses, healing their wounds, and even bringing them back from the dead.
Hypatia - Karthal Harbour, Great Library Of Karthal - Trainer: Light Magic - Master
Lisandre - Sorpigal, Chapel Of Elrath - Trainer: Light Magic - Expert
Lowell - Karthal Slums - Trainer: Light Magic - Expert
Orna - Navea Delta (66,27) - Trainer: Light Magic - Grand Master
Umberto - Seahaven, Church Of Elrath - Trainer: Light Magic - Master
Mace
Skilled fighters swing these blunt weapons with astonishing speed and grace for such heavy weapons. Occasionally when the blow is well-placed, the opponent will be stunned.
Enora - Sorpigal, Training Center - Trainer: Mace - Expert
Mabo - The Crag, The Crag Training Center - Trainer: Mace - Expert
Tao - The Crag, Taos House - Trainer: Mace - Grand Master
Bao - Seahaven, Seahaven Naga Bank - Trainer: Mace - Master
Magical Focus
Magical Foci are catalysts made for users of the arcane arts to channel and condense magic currents. Focus masters can amplify the intensity of their spells to a critical level, vastly increasing their power.
Johara - Sorpigal, Joharas Charms And Talismans - Trainer: Magical Focus - Expert
Berenice - Elemental Forge Lvl 2 - Trainer: Magical Focus - Grand Master
Luce - Seahaven, Church Library - Trainer: Magical Focus - Master
Guaora - The Crag, The Crag Training Center - Trainer: Magicalfocus - Expert
Medium Armor
Medium armour is made of light, yet fairly protective materials such as leather or light chain, using elaborate fabrication techniques to provide the optimal mix of protection and flexibility.
Tochiro - Seahaven - Trainer: Medium Armor - Expert
Tristan - Seahaven, Town Garrison - Trainer: Medium Armour - Expert
Tamotsu - Karthal Sewers Lvl 2 - Trainer: Medium Armour - Grand Master
Gregor - Seahaven, Gregors Armours - Trainer: Medium Armour - Master
Mysticism
Magic is natural to the Elder races of Ashan, as Mana, the sacred blood of the Dragons, runs in their veins. Yet very few people can channel it naturally in significant amounts. Through the practice of special meditation techniques and by communion with the Spirit World, a devoted student of Magic can significantly increase his personal Mana reservoir.
Lowell - Karthal Slums - Trainer: Mysticism - Expert
Yayoi - Seahaven - Trainer: Mysticism - Expert
Falagar - The Crag, Big House Hireling Mage M - Trainer: Mysticism - Grand Master
Ajit - Karthal Slums - Trainer: Mysticism - Master
Prime Magic
Prime Magic is linked directly to Asha and Urgash, the Primordial Dragons. Energies channelled from the spirit world can be used to manipulate time, space and matter. The Master of Prime Magic is able to empower his allies, hamper his enemies, or travel instantly to distant locations using spirit gates.
Shihab - Ashen Hills (119,55) - Trainer: Prime Magic - Expert
Shizuka - Seahaven - Trainer: Prime Magic - Expert
Nur - Tower Of Enigma Lvl 3 - Trainer: Prime Magic - Grand Master
Kastore - Tomb Of Thousend Terrors Lvl 5 - Trainer: Prime Magic - Master
Shield
Skilled users of shields do not only get the chance to block melee attacks and ranged shots, but also to bash opponents. Grandmasters of the shield are said to be able to protect their companions from showering volleys of arrows.
Inamoca - The Crag, The Crag Training Center - Trainer: Shield - Expert
Tristan - Seahaven, Town Garrison - Trainer: Shield - Expert
Lord Kilburn - Observatory - Trainer: Shield - Grand Master
Gwendal - Castle Portmeyron - Trainer: Shield - Master
Spear
Spears require both hands to be used efficiently, but they compensate for this limitation with high versatility. They are as effective at blocking hostile blows as delivering them. They can cause severe damage, piercing even the thickest armour.
Guaora - Trainer: Spear - Expert
Tristan - Seahaven, Town Garrison - Trainer: Spear - Expert
Iason - Karthal Harbour, Praetorian Garrison - Trainer: Spear - Grand Master
Eldgrim - Seahaven, Eldgrims House - Trainer: Spear - Master
Sword
Swords are a most common choice of melee weapon due to a perfect balance between speed and damage. The experienced wielder can put together a series of powerful strikes, enough to break the resolve of any opponent.
Enora - Sorpigal, Training Center - Trainer: Sword - Expert
Tochiro - Seahaven - Trainer: Sword - Expert
Lord Haart - Seahaven - Trainer: Sword - Grand Master
Jon Morgan - Castle Portmeyron - Trainer: Sword - Master
Two Handed
The mere sight of a fighter wielding a great weapon with both hands can make opponents tremble with fear. Two-handed weapons easily compensate for the lack of a shield or an additional weapon. They can be used to block enemies' assaults or simply break their defenses with sheer power.
Inamoca - The Crag, The Crag Training Center - Trainer: Two Handed - Expert
Yaksha - Desolate Wilds (33,37) - Trainer: Two Handed - Grand Master
Arsene - Seahaven, Town Garrison - Trainer: Two Handed - Master
Chao - Seahaven, Seahaven Naga Bank - Trainer: Twohanded - Master
Warfare
A trained and experienced warrior can tip the scales in favour of his party by executing advanced combat moves. The expert in Warfare might either protect weaker comrades or decide to take the biggest threat out of the equation, focusing on a single enemy and dealing massive damage.
Brogan - Karthal Slums - Trainer: Warfare - Expert
Caldwell - Sorpigal, Caldwells Weapons - Trainer: Warfare - Expert
Sandor - Desolate Wilds (43,15) - Trainer: Warfare - Grand Master
Zakaral - Karthal Slums - Trainer: Warfare - Master
Water Magic
Water Magic is the province of Shalassa, the elemental Dragon of the unrelenting waves and the soothing mists. Controlling its many aspects allows the true master to freeze his enemy with ice, call upon destruction in the form of gigantic tidal waves, or cleanse the body and mind from most ills.
Shizuka - Seahaven - Trainer: Water Magic - Expert
Ryu - Karthal Harbour The Lock Kit - Trainer: Water Magic - Expert
Kei - The Crag - Trainer: Water Magic - Grand Master
Ciele - The Crag, The Crag Fort - Trainer: Water Magic - Master