Southern Badlands Map - Badlands - Cyberpunk 2077 (CP77)

Detailed and revealed Map for Southern Badlands (Southern Desert) located in Badlands outside of Night City in Cyberpunk 2077 Maps & Walkthrough (CP77).

Map of Southern Badlands in Badlands District for Cyberpunk 2077

Southern Badlands Map in Badlands District - Cyberpunk 2077

Southern Badlands Map in Badlands District - Cyberpunk 2077
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Fast Travel CP77

Fast Travel terminals

Main Jobs CP77

Main Jobs

Side Jobs CP77

Side Jobs

Gigs CP77

Gigs

Gun for Hire CP77

Gun for Hire

Search and Recover CP77

Search and Recover

Thievery CP77

Thievery

Agent Saboteur CP77

Agent Saboteur

SOS: Merc Needed CP77

SOS: Merc Needed

Convoy CP77

Convoy

Reported Crime Clues CP77

Reported Crime Clues

Reported Crime Location CP77

Reported Crime Location

Assault in Progress CP77

Assault in Progress

Organized Crime Activity CP77

Organized Crime

Cyberpsycho Sighting CP77

Cyberpsycho Sighting

Tarot Card CP77

Tarot Card

Vehicles CP77

Vehicles

Drop Point CP77

Drop Point

Clothing CP77

Clothing

Ripperdoc CP77

Ripperdoc

Netrunner CP77

Netrunner

Weapon Shop CP77

Weapon Shop

Melee Weapon Vendor CP77

Melee Vendor

Medpoint CP77

Medpoint

Food CP77

Food

Bar CP77

Bar

Joytoy CP77

Joytoy

Junk Shop CP77

Junk Shop

Fixer CP77

Fixer

Apartment CP77

Apartment

Southern Badlands Subdistrict Info

Southern Badlands is an game zone for players with 18-36 experience levels.

Main Jobs starting in Southern Badlands

Main Jobs

Main Jobs in Cyberpunk 2077 are quests related to the main plot of the game. You can check the order in which they appear on the diagram Main Jobs.

01B

The Nomad

Prologue

Sheriff Mike Jackie Welles

Badlands - Southern Desert

This is the first mission you will get in the game if you choose Nomad Lifepath when creating your character.

This mission is your way from the wilderness to Night City with your friend Jackie Welles.

Yo, V, every story’s gotta start somewhere, right? Even if it means that “somewhere” is in the middle of nowhere and the most nova place to hang is a dusty-ass fuel stop. You abandoned your nomad family to come find the dude who hired you, to smuggle something for him ‘cross the border. This guy will change your life, chica.

21

Life During Wartime

ACT 2

Panam Palmer Anders Hellman

Southern Desert Crash Site Fuel Station

The quest starts right after the Main Job Lightning Breaks ends and it will lead you to meet Anders Hellman.

Side Jobs in Southern Badlands

Side Jobs

Side Jobs will appear with the completion of specific storyline Main Jobs or other Side Jobs. Some of the Side Jobs are closed episodes, others open up more Side Jobs. There are also important Side Jobs influencing the game endings called Major Side Job.

Do not reject any calls to Side Jobs so as not to close the storyline variants. You can check all Side Jobs and their availability on the Side Job List

01

Pyramid Song

Major Side Job Pisces +24h

02

Meetings Along The Edge

Poem Of The Atoms

OK, this Zen master guy of yours is literally everywhere. He's gonna fall ass first out of your fridge tomorrow. This meditation's doing the trick for you? Listen, if it's the whole poetic aspect of it, I understand. But in that case just throw on one of my albums , dig into the lyrics, and leave this scam artist out of it.

"Meetings Along The Edge" is last of 4 Side Jobs series related to Zen Master.

Side Jobs in order are:

  • Imagine - The Glen
  • Stairway To Heaven - Japantown
  • Poem Of The Atoms - North Oak
  • Meetings Along The Edge - Southern Badlands
Zen Master in Southern Badlands for Meetings Along The Edge Side Job - Cyberpunk 2077

Zen Master in Southern Badlands for Meetings Along The Edge Side Job

  • Approach the Zen master.
  • Talk to the Zen master. (Agree to the offer)
  • Meditate with Zen master.
  • Talk to Johnny

As a reward you will get Altar, pick it up from the ground together with the books.

Gigs in Southern Badlands

Gigs

Gigs are additional tasks that you get from the Fixer in a given district. More Gigs spawn as your Street Cred Level increases. Gigs are not related to the main plot of the game but provide experience points, equipment and resources.

01

Gig: Big Pete's Got Big Problems

  • Gig type: Gun for Hire
  • Objective: Get rid of Big Pete – a mechanic with the Wraiths.

Big Pete runs a garage out here in the Badlands, fixes up clunkers for the Raffen Shiv. Before that he was hustling as a techie in Night City. Now, Pete's not your definition of a nice guy. Soon enough he made some powerful enemies and had to skip town.

Just so happens Pete's enemies are my friends and I owe said friends a favor. You make Big Pete eat dust – I get one less favor to owe.

It's not hard to find him. Just try any of the Wraith's garages.

  • Get inside Big Pete's garage.
  • Find Big Pete.
  • Neutralize Big Pete.
  • Leave the garage.
02

Gig: Goodbye, Night City

  • Gig type: SOS: Merc Needed
  • Objective: Rescue Bruce Welby
  • Location: Coachwhip Ln.

Sometimes you need a friend to lean on. Sometimes you need a friend to break you out of an immigrant detention center at the Night City-SoCal border.

Smuggler Bruce Welby required the latter.

Bruce tried to cross the state line with hot cargo in tow, but it didn't work out as planned and now he's been chained up by Militech border security already several days. His buddy (and Militech employee), Archibald Crane, found out about the situation through the grapevine. I'll be damned if that cuckoo corpo actually decided to help his friend instead of towing the corpo line. He contacted me to get Bruce out of his cage.

You're the missing element in this friendship triangle. Find to Bruce, break him out, and escort him to his chombatta, Archie. And let's make sure Militech doesn't notice a thing, OK? Get to it.

  • Reach Militech's compound.
  • Do not kill any Militech personnel.
  • Find Bruce inside the compound.
  • Reach Bruce.
  • Talk to Bruce.
  • Escort Bruce outside the compound.
  • Take Bruce to the extraction point.
  • Wait for Archie.
03

Gig: MIA

  • Gig type: SOS: Merc Needed
  • Objective: Find Benedict McAdams
  • Location: Clements St.

A fixer's worth no more and no less than their last promise. And I promised Benedict McAdams I'd get him out of town once he checked off a job for me.

Benedect's one devil of a pro. Just six hours in of taking the job and Councilman McClean's heart beat for the last time – that fat fish I'd had dangling on my line too long. The risk of a slip-up was high, so before he set to it, Benedict installed a GPS in his biomon so I could have an eye in the sky on him, as it were.

This slickster didn't work alone, mind you – had a driver, Jason Wildriver. The problem is, instead of hauling quick across the border, Jason went off route. Something here stinks worse than McClean's fishy corpse.

Find them and bring me Benedict. I'll find him a new driver.

  • Go to the abandoned farmhouse.
  • Find Ben.
  • Find a key to the basement door. (left to locked door near terminal)
  • Talk to Ben.
  • Take Ben to the meeting point. (use car in garage)
  • Exit the car.
  • Wait for Dakota's guy.
04

Gig: Trevor's Last Ride

  • Gig type: SOS: Merc Needed
  • Objective: Find Trevor's remains and deliver them to his family
  • Location: Highway 101

There's a popular saying among the Aldecaldos: "she who lives in the hearts of her loved ones can never truly die." Trevor Brass might indeed live on in memory, but if he had just keep his butt planted instead of dealing with Wraiths he'd still be just plain alive.

I digress. Yesterday, man of mine spotted Trevor's car at a Wraiths' nest. The car had more holes than it started with and the Wraiths aren't known for taking prisoners.

Trevor's relatives, as I mentioned, belong to the Aldecaldos. They aren't out for revenge. They just want to bury their son.

Find Trevor's remains and help his family find peace.

  • Go to the Wraiths' territory.
  • Find Trevor's body.
  • Scan the bodies to find Trevor.
  • Deliver Trevor's body to the designated location.
  • Wait for the pickup.
  • Place Trevor's body in the trunk.
Body of Trevor for Gig: Trevors Last Ride - Cyberpunk 2077

Body of Trevor for Gig: Trevors Last Ride

Enter this room, scan bodies in refrigerators.

Reported Crimes in Southern Badlands

Reported Crime Location Reported Crime starter

Reported Crimes are NCPD Scanner Hustles in which you are looking for clues leading you to the next location where you are carrying out the task.

There are no Reported Crimes in Southern Badlands

Cyberpsycho Sighting in Southern Badlands

Cyberpsycho Sighting

There are 17 Cyberpsycho Sighting in Cyberpunk 2077. Treat your opponents like Mini Bosses, choosing the right tactics for each one.

There are no Cyberpsycho Sighting in Southern Badlands

Fast Travel Dataterms in Southern Badlands

Fast Travel

Fast Travel is a way to travel fast in Cyberpunk 2077. If you discover a particular Dataterm by approaching it, you will be able to move there from any other Fast Travel point.

FT 01 Las Palapas Motel

FT 02 Fuel Station

FT 03 Solar Arrays

FT 04 Abandoned Parking Lot

FT 05 Solar Power Station

FT 06 Border Checkpoint

FT 07 Regional Airport

FT 08 Abandoned Fuel Station

FT 09 Tango Tors Motel

FT 10 Autowerks

FT 11 Protein Farm

FT 12 Dam

FT 13 Lake Farm

Known locations in Southern Badlands

Recognizable locations in Southern Badlands related to Cyberpunk 2077 Lore.

The Badlands Dam

A multimillion eurodollar undertaking, an industrial feat, two million hectoliters of toxic water and hundreds of flooded homes. Welcome to the Badlands.

When the dam was under construction, it was obvious there would also be a reservoir – which sounded great in theory. The townsfolk put that piece of knowledge in the back of their heads and didn't stop to wonder why they needed a dam, why here of all places, and who was profiting from it. Spoiler alert: it wasn't the town's residents, and since losers don't get to write history, any memory of them and their tragedy evaporated from the collective consciousness as quickly as the morning dew on a hot summer's morning.

Las Palapas Motel

Las Palapas is a chain of low-budget motels known for attracting clientele a little rougher around the edges. The hallways smell of mold, one in three beds have bedbugs and the bathrooms are sticky with... God knows what. Although it may not always be easy to tell from the outside, some Las Palapas locations are abandoned and now occupied by junkies, bums hard-on-their-luck sex workers. Honestly, the only real difference between an open location and closed location is the latter is free.

Border Wall

The border between North and South California is marked by a thick, forbidding wall meant to prevent smuggling and illegal crossings. The checkpoint is guarded by the SoCal border patrol, which is backed by corporate forces. You'll need plenty of skill, cunning, sometimes even a dash of luck to get through.

Protein Farms

Not every Night Citizen knows (and few probably even think about it all), but most of the stuff they call "meat" actually comes from protein farms. No matter if it's "beef" ramen at the market in Kabuki, or some shish kebab in Westbrook, or a burger in Heywood – they all start on the farm. Most "meat" products are derived from mass-farmed worms, which are ground into a meat-like substance known as scop. (Although the SCOP acronym originally stood for "Single-Celled Organic Protein", it has evolved into an umbrella term for many synthetic-meat and meat-adjacent products.) This scop base product is then shipped off to be pumped full of dyes and flavorings for a variety of products on the market. After all, it takes a little work to "beef up" those bugs.

Minefield

The minefield out in the Badlands is a legacy of wars long past. The mines were never cleared, meaning the field now serves as "natural" border protection. The only people who know how to cross it safely are smugglers.

Tarot Cards Location in Southern Badlands

Tarot Card

Access to Tarot Cards will become open to you (you will see them on the walls) at the beginning of Act 2, during the "Fool on the Hill" mission for Misty. You have to scan them with Scanner, check the location of all Cards on All Tarot Cards Location.

T17

The Star - Tarot Card

The Star - Cyberpunk 2077 Tarot Card - Cyberpunk 2077

The Star - Cyberpunk 2077 Tarot Card

You will have to overcome unknown desires and sever a strong tie with something I can't quite make out.

The Star is the card of hope. In the darkest of nights there is a light that shines the path to home. The Star is inspiration, motivation and gives us strength to move forward.

Cars and Vehicles to Buy in Southern Badlands

Vehicles

Once you start Act 2, the fixer in the district will start sending you offers for cars that you can buy. Besides the amount you have to pay, it is sometimes up to your Street Cred to get an offer. You have to go to the place marked by the marker on the map and make the transaction.

For more check Full Car and Bike List.

17

Quadra Type-66 "Javelina"

Location: Southern Badlands

Price: 73,000

Street Cred: 30

Quadra Type-66 Javelina - Cyberpunk 2077

Quadra Type-66 Javelina

Although the Quadra Type-66 was designed with city streets in mind, you can still find them out cruising the desert wastes. These modified models, called Javelinas, are equipped with light armor plating and expertly tuned engines. And thanks to CrystalDome technology, the driver can remain unseen while still maintaining a full, unobstructed view of their surroundings.