Reflexes Attribute Bonuses
Reflexes Attribute determine your maneuverability, In addition to increasing your overall movement speed, Damage Per Second (DPS) and Critical Hit Chance.
Each level in Reflexes will give your character:
- Increase your passive Evasion from enemy attacks by 1%
- Increase Crit Chance by 1%
- Increase damage from Mantis Blades by 3
Skills & Perks for Reflexes Attribute
Assault Skill
Assault Skill is increased by using Assault and Sniper Rifles or SMGs.
Assault Skill Leveling Bonuses
Level of the Skill:
- lvl 2: Reduces the ADS Time on Submachine and all Rifles types by 20%
- lvl 3: +1 Perk Points
- lvl 4: Reduces the Recoil on Submachine guns and all Rifle types by 10%
- lvl 5: Reduces the Spread on Submachine guns and all Rifle types by 25%
- lvl 6: +1 Perk point
- lvl 7: Increases Crit Chance by 5% when using a Submachine guns or any Rifle type
- lvl 8: Reduces the Recoil on Submachine guns and all Rifle types by 10%
- lvl 9: +1 Perk point
- lvl 10: +1 Perk point
- lvl 11: Increases Crit Damage by 15% when using a Submachine gun or any Rifle type
- lvl 12: +1 Perk point
- lvl 13: Reduces the Recoil on Submachine Guns and all Rifle types by 10%
- lvl 14: Reduces the Recoil on Submachine Guns and all Rifle types by 15%
- lvl 15: +1 Perk point
- lvl 16: Reduces the Spread on Submachine Guns and all Rifle types by 25%
- lvl 17: Reduces the Spread on Submachine Guns and all Rifle types by 10%
- lvl 18: +1 Perk point
- lvl 19: Reduces the Recoil on Submachine Guns and all Rifle types by 15%
- lvl 20: Unlocks the last Perk in the Skill tree
Assault Perks
Level of Reflexes Attribute:
- lvl 1: Eagle Eye - Reduces time to aim down sight with Rifles and Submachine Guns by 10%
- lvl 1: Bulletjock - Increases damage with Rifles and Submachine Guns by 3%
- lvl 1: Too Close for Comfort - Quick Melee Attacks with Rifles and Submachine Guns deal 50% more damage
- lvl 5: Covering Killshot - Increases Crit Chance with Rifles and Submachine Guns by 10% when firing from behind cover
- lvl 7: Bullseye - Increases Rifle and Submachine Gun damage while aiming by 10%
- lvl 7: Executioner - Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%
- lvl 9: Duck Hunter - Increases Rifle and Submachine Gun damage to moving enemies by 10%
- lvl 9: Shoot, Reload, Repeat - Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 sec
- lvl 11: Feel the Flow - Reduces reload time for Assault Rifles and Submachine Guns by 10%
- lvl 11: Nerves of Steel - Increases headshot damage with Sniper Rifles and Precision Rifles by 20%
- lvl 12: Trench Warfare - Increases Rifle and Submachine Gun damage by 5% when firing from behind cover
- lvl 12: Hunter's Hands - Reduces recoil with Rifles and Submachine Guns by 20% when firing from behind cover
- lvl 14: Named Bullets - Increases Crit Damage with Rifles and Submachine Guns by 35%
- lvl 14: Skull Skipper - Each headshot reduces recoil with Rifles and Submachine Guns by 5% for 10 sec. Stacks up to 5 times
- lvl 16: Recoil Wrangler - Reduces recoil with Rifles and Submachine Guns by 10%
- lvl 16: Bunker - Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover
- lvl 18: In Perspective - Bullets fired from Rifles and Submachine Guns ricochet an additional 2 times
- lvl 18: Long Shot - Rifle and Submachine Gun damage increases the farther you are located from enemies
- lvl 20: Savage Stoic - Increases damage with Rifles and Submachine Guns by 35% when standing still
- lvl 20: Punisher - After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec. +0.2 sec per Perk level
Handguns Skill
Handguns skill is increased by using Pistols and Revolvers.
Handguns Skill Leveling Bonuses
Level of the Skill:
- lvl 2: Reduces the ADS Time of your Pistols and Revolvers by 20%; ADS (aim down sight)
- lvl 3: +1 Perk Points
- lvl 4: Reduces the Recoil of your Pistols and Revolvers by 10%
- lvl 5: Reduces the Spread of your Pistols and Revolvers by 25%
- lvl 6: +1 Perk Points
- lvl 7: Increases Crit Chance by 5% when using Pistols or Revolvers
- lvl 8: Reduces the Recoil of your Pistols and Revolvers by 10%
- lvl 9: +1 Perk Points
- lvl 10: +1 Perk point
- lvl 11: Increases Crit Damage by 15% when using Pistols or Revolvers
- lvl 12: +1 Perk point
- lvl 13: Reduces the Recoil of your Pistols and Revolvers by 10%
- lvl 14: Reduces the Recoil of your Pistols and Revolvers by 15%
- lvl 15: +1 Perk point
- lvl 16: Reduces the Spread of your Pistols and Revolvers by 25%
- lvl 17: Reduces the Spread of your Pistols and Revolvers by 10%
- lvl 18: +1 Perk point
- lvl 19: Reduces the Recoil of your Pistols and Revolvers by 15%
- lvl 20: Unlocks the last Perk in the Skill tree
Handguns Perks
Level of Reflexes Attribute:
- lvl 1: High Noon - Increases Crit Chance with Pistols and Revolvers by 4%
- lvl 1: Gunslinger - Reduces reload time for Pistols and Revolvers by 10%
- lvl 5: Desperado - Increases damage with Pistols and Revolvers by 3%
- lvl 5: Rio Bravo - Increases headshot damage multiplier with Pistols and Revolvers by 10%
- lvl 7: On the Fly - Reduces draw/holster time for Pistols and Revolvers by 25%
- lvl 7: Long Shot Drop Pop - Increases damage with Pistols and Revolvers to enemies 5+ meters away by 15%
- lvl 9: O.K. Corral - Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%
- lvl 9: Steady Hand - Reduces Pistol and Revolver recoil by 30%
- lvl 9: Vanishing Point - Evasion increases by 25% for 6 sec after performing a dodge with a Pistol or Revolver equipped
- lvl 11: From Head to Toe - Increases damage to limbs with Pistols and Revolvers by 7%
- lvl 11: A Fistful of Eurodollars - Increases Crit Damage with Pistols and Revolvers by 10%
- lvl 12: Acrobat - You can now perform dodges while aiming a Pistol or Revolver
- lvl 12: Grand Finale - The last round in a Pistol or Revolver clip deals double damage
- lvl 14: Additional Fire - Firing consecutive shots with a Pistol or Revolver at the same target increases damage by 10%
- lvl 14: Wild West - Removes the damage penalty from Pistols and Revolvers when shooting from a distance
- lvl 16: Westworld - Increases Crit Chance for Pistols and Revolvers by 10% if fully modded
- lvl 16: Snowball Effect - After defeating an enemy, fire rate for Pistols and Revolvers increases by 5% for 6 sec. Stacks up to 5 times
- lvl 18: Lead Sponge - Enables you to shoot with Pistols and Revolvers while dodging
- lvl 20: Brainpower - After a successful headshot with a Pistol or Revolver, Crit Chance increases by 25% for 5 sec
- lvl 20: The Good, the Bad and the Ugly - After a successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds. +1% per Perk level
Blades Skill
Blades Skill is increased by using Blades, Katanas or Mantis Blades.
Blades Skill Leveling Bonuses
Level of the Skill:
- lvl 2: Increases the Attack Speed of your Katanas, Blades and Mantis Blades by 10%
- lvl 3: +1 Perk Points
- lvl 4: +10% Stamina Cost Reduction while attacking when using Katanas, Blades or Mantis Blades
- lvl 5: +2% Effective Damage Per Second (DPS) when using Katanas, Blades or Mantis Blades
- lvl 6: +10% Crit Damage when using Katanas, Blades or Mantis Blades
- lvl 7: +10% Crit Chance when using Katanas, Blades or Mantis Blades
- lvl 8: +1 Perk point
- lvl 9: +1 Perk Points
- lvl 10: +1 Perk point
- lvl 11: Increases the Attack Speed of your Katanas, Blades and Mantis Blades by 10%
- lvl 12: +10% Stamina Cost reduction while attacking when using Katanas, Blades or Mantis Blades
- lvl 13: Increases the Attack Speed of your Katanas, Blades and Mantis Blades by 10%
- lvl 14: +1 Perk point
- lvl 15: Increases the Block Damage Reduction of your Katanas, Blades and Mantis Blades by 25%
- lvl 16: +1 Perk point
- lvl 17: +1 Perk point
- lvl 18: Increases Stamina by 5
- lvl 19: +3% Effective Damage Per Second (DPS) when using Katanas, Blades or Mantis Blades
- lvl 20: Unlocks the last Perk in the Skill tree
Blades Perks
Level of Reflexes Attribute:
- lvl 1: Roaring Waters - Strong Attacks with Blades deal 30% more damage
- lvl 1: Sting like a Bee - Increases attack speed with Blades by 10%
- lvl 1: Slow and Steady - Armor is increased by 15% while moving
- lvl 1: Crimson Dance - Combos with Blades have a 15% chance to apply Bleeding
- lvl 6: Flight of the Sparrow - Reduces the Stamina cost of all attacks with Blades by 30%
- lvl 6: Offensive Defense - Defensive attacks with Blades deal 200% more damage
- lvl 8: Shifting Sands - Dogding recovers 15% Stamina
- lvl 8: Stuck Pig - Increases Bleeding duration by 3 sec
- lvl 10: Unbroken Spirit - Successful counterattacks with Blades restore 25% Health and Stamina
- lvl 10: Blessed Blade - Increases Crit Chance with Blades by 20%
- lvl 12: Bloodlust - While wielding a Blade, recovers 7% Health when applying Bleeding to an enemy or hitting an enemy affected by Bleeding
- lvl 12: Float like a Butterfly - Dodging increases damage with Blades by 25% for 5 sec
- lvl 15: Judge, Jury and Executioner - Increases damage with Blades by 50% against enemies with max Health
- lvl 15: Fiery Blast - Increases damage with Blades by 1% for every 1% of Health the enemy is missing
- lvl 18: Deathbolt - While wielding a Blade, defeating an enemy restores 20% Health and increases movement speed by 30% for 5 sec
- lvl 18: Crimson Tide - Bleeding applied with Blades can stack 3 times
- lvl 20: Dragon Strike - Increases Crit Damage with Blades by 25%. +1% per Perk Level