Technical Ability Attribute Bonuses
Technical Ability Attribute represents your technical know-how.
It allows you to unlock doors and use Tech weapons.
Each increase in level will increase your Armor by 5%
Skills & Perks for Technical Ability Attribute
Crafting Skill
Crafting Skill is increased by crafting and disassembling.
Crafting Skill Leveling Bonuses
Level of the Skill:
- lvl 2: +1 Perk point
- lvl 3: Reduces Crafting Cost by 5%
- lvl 4: Reduces Crafting Cost by 5%
- lvl 5: +1 Perk point
- lvl 6: Unlocks new Crafting Specs for consumables, weapons and clothing
- lvl 7: Increases chance to aquire a component from Crafting by 5%
- lvl 8: +1 Perk point
- lvl 9: Unlocks Crafting Specs for Rare weapons, weapon mods and clothing
- lvl 10: +1 Perk point
- lvl 11: Reduces Crafting Cost by 5%
- lvl 12: Increases chance to aquire a component from Crafting by 5%
- lvl 13: Unlocks Crafting Specs for Epic weapons, combat gagdets and cyberware
- lvl 14: +1 Perk point
- lvl 15: Increases chance to aquire a component from Upgrading by 5%
- lvl 16: Reduces Upgrade Cost by 15%
- lvl 17: +1 Perk point
- lvl 18: Unlocks Crafting Specs for Legendary weapons and clothing
- lvl 19: Reduces Upgrade Cost by 15%
- lvl 20: Unlocks the last Perk in the Skill tree
Crafting Perks
Level of Technical Ability Attribute:
- lvl 1: Mechanic - Gain more components when disassembling
- lvl 5: True Craftsman - Allows you to craft rare items
- lvl 5: Scrapper - Junk Items are automatically disassembled
- lvl 7: Workshop - Disassembling items grant a 5% chance to gain a free component of the same quality as the disassembled item
- lvl 9: Innovation - Consumables are 25% more effective
- lvl 9: Sapper - Grenades deal 10% more damage
- lvl 11: 200% Efficiency - Crafting clothes gain 2.5% more armor
- lvl 11: Field Technician - Crafted weapons deal 2.5% more damage
- lvl 12: Grease Monkey - Allows you to craft Epic Items
- lvl 12: Efficient Upgrades - Grants a 10% chance tp upgrade an item for free
- lvl 12: Ex Nihilo - Grants a 20% chance to craft an item for free
- lvl 14: Let there be Light! - Reduces the component cost of upgrading items by 10%
- lvl 14: Cost Optimization - Reduces component cost of crafting items by 15%
- lvl 16: Waste not Want not - When disassembling an item, you get attacked mods back
- lvl 16: Tune-up - Allows you to upgrade lower quality components into higher quality ones
- lvl 18: Edgerunner Artisan - Allows you to craft Legendary Items
- lvl 20: Cutting Edge - Improves damage and all damage-related stats of crafted weapons by 5%
- lvl 20: Crazy Science - Increases the sale price of crafted items by 10%. +1% per Perk level
Engineering Skill
Engineering is increased when using Tech type weapons.
Engineering Skill Leveling Bonuses
Level of the Skill:
- lvl 2: +1 Perk point
- lvl 3: Increases Armor by 3% when using Tech weapons
- lvl 4: Decreases Charge Time by 5%
- lvl 5: Increases Effective Damage Per Second (DPS) by 5% when using Tech weapons
- lvl 6: +1 Perk point
- lvl 7: Increases Armor by 3% when using Tech weapons
- lvl 8: +1 Perk point
- lvl 9: Increases Crit Chance by 5% when using Tech weapons
- lvl 10: +1 Perk point
- lvl 11: Increases Armor by 4% when using Tech weapons
- lvl 12: Increases Thermal Resistance by 5% when using Tech weapons
- lvl 13: Increases Crit Chance by 5% when using Tech weapons
- lvl 14: +1 Perk point
- lvl 15: Increases Crit Damage by 15% when using Tech weapons
- lvl 16: Increases Armor by 2% when using Tech weapons
- lvl 17: +1 Perk point
- lvl 18: +1 Perk point
- lvl 19: Decreases Charge Time by 10%
- lvl 20: Unlocks the last Perk in the Skill tree
Engineering Perks
Level of Technical Ability Attribute:
- lvl 1: Blast Shielding - Reduces damage taken from explosions by 10%
- lvl 1: Mech Looter - When looting drones, mechs and robots, there is a 25% chance of looting a weapon mod or attachment
- lvl 5: Grenadier - The explosion radius of grenades is visible
- lvl 5: Can't touch this - Grants immunity to all effects from your own grenades
- lvl 7: Shrapnel - All grenade types deal 20 damage in addition to their normal effects
- lvl 9: Lock and Load - Increases Smart weapon reload speed by 5%
- lvl 9: Up to 11 - Allows you to charge Tech weapons up to 75% capacity
- lvl 9: Bladerunner - Increases damage to drones, mechs and robots by 20%
- lvl 11: Bigger Booms - Grenades deal 5% more damage
- lvl 12: Lightning Bolt - Increases Crit Damage with Tech weapons by 3%
- lvl 12: Tesla - Increases the charge multiplier for Tech weapons by 15%
- lvl 14: Gun Whisperer - Fully charged Tech weapons do not shoot automatically
- lvl 14: Insulation - Grants immunity to Shock
- lvl 14: Übercharge - Fully charged Tech weapons deal 50% more damage
- lvl 16: Play the Angles - Ricochets deal an additional 50% damage
- lvl 16: Fuck all Walls - Reduces the charge amount needed for Tech weapons to penetrate walls by 30%
- lvl 18: Lickety Split - Tech weapon charge time is reduced by 10%
- lvl 20: Superconductor - Tech weapons ignore Armor
- lvl 20: Jackpot - Enables grenades to deal Crit Hits
- lvl 20: Revamp - Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%. +1% charge damage per Perk level