Map of Northside in Watson District for Cyberpunk 2077
Northside Map in Watson District - Cyberpunk 2077
Northside Map in Watson District - Cyberpunk 2077
Fast Travel terminals
Gun for Hire
Search and Recover
SOS: Merc Needed
Reported Crime Clues
Reported Crime Location
Assault in Progress
Northside is an game zone for players with 6-14 experience levels.
The Northside Industrial District (NID) was once an important area of Watson with factories employing thousands of Night Citizens. Today it feels neglected and devoid of life. Most of the factories shut down, parts of buildings were damaged by earthquakes and property developments left unfinished. The center of the NID is divided by a row of towering apartment buildings, purposely constructed to shield the wealthy from a pretty depressing view. They're occupied by mid-ranking workers that are still employed by the last remaining industries operating in the NID. With few prospects to cling to, these workers' only hope is that they don't close down, because outside of the NID, there's no future for them. As they say, "You move to northside, you'll die in northside." Often that's just interpreted to mean you'll catch a stray bullet from one the ubiquitous Maelstromers.
Main Jobs in Cyberpunk 2077 are quests related to the main plot of the game. You can check the order in which they appear on the diagram Main Jobs.
Meredith Stout Jackie Welles Dum Dum Simon Randall "Royce" Anthony Gilchrist
Storm Drains All Foods Plant
The Pickup is a non-linear Main Job with the main goal of retrieving a Flathead military drone for Dexter DeShawn from the hands of the Maelstrom gang.
First, meet with Meredith Stout, and then do with Jackie to All Foods Plant, decide whether you will buy Flathead peacefully, cheat the Maelstrom with a fake credit chip, or go all the way and collect the drone by force.
Know what I like about your run-of-the-mill gangoons? They know what they like. Cash, sex, power… maybe just the sight of their enemies' blood. Real rays of sunshine, they are. But these Maelstrom cabrones… shit, never can be sure. They look at you with those creepy-ass toaster faces and you can't get a read of 'em, got no clue what twisted thoughts are racin' through their processors. You ask me, that's why biz with Maelstrom never turns out pleasant. But... sometimes there's just no gettin' around it. Let's grab that spiderbot, yeah? Make Dex proud.
A Militech corpo-cunt lost an arms shipment, and if she doesn’t find it, she’ll be paddling up shit-creek with stumps for hands. I’m betting it’s not even about the weapons – Militech could lose a tank and it’d make no difference to them. It’s about principles. One thing’s for damn sure – someone’s talking the fall for this.
Every corp has a Gilchrist. First he steals from them, turns a fat profit on the goods, lies about it, narrowly avoids the chopping block, gets rid of all witnesses, makes someone else take the fall from him, and to top it all off - he gets a promotion. Can't help feeling sorry for the Maelstrom gonks in this scenario... but only a little.
Turns out Meredith Stout will do anything to stay in the corp’s good graces. Unfortunately that means her “colleague” might get demoted… or worse. All in all, Militech recovered their property, putting the Maelstrom freaks in a shittier mood than usual. A day like any other in Night City.
Side Jobs will appear with the completion of specific storyline Main Jobs or other Side Jobs. Some of the Side Jobs are closed episodes, others open up more Side Jobs. There are also important Side Jobs influencing the game endings called Major Side Job.
Do not reject any calls to Side Jobs so as not to close the storyline variants. You can check all Side Jobs and their availability on the Side Job List
Talk to Bhikkuhu and offer him your help in saving his brother.
Among the handful of things that really piss me off, I'd say pickin' on the little guy for funsies is pretty high on my list. If I could save this monk and scrap a few tinboy Maelstromers along the way, I'd say sign me up. If you feel the same – and hurry your ass up – maybe you can even still save the guy.
Major Side Job Holdin' On
Hidden Delamain cab for Epistrophy: Northside
Final location of Delamain cab for Epistrophy: Northside
For more, check All Unique Weapons List.
Location: Northside, Main Job The Pickup, looting Royce.
Base Weapon: JKE-X2 Kenshin - Random Crit Chance and Damage Type
Location: Northside, Side Job Second Conflict, Totentantz Club looting Dum Dum, if Dum Dum is still alive after The Pickup.
Base Weapon: DR5 Nova - Fires four rounds per shot.
Power Submachine Gun (have to be crafted)
Location: Northside (West), boss in Suspected Organized Crime Activity
Base Weapon: DS1 Pulsar - Fires piercing projectiles.
Power Assault Rifle (have to be crafted)
Location: Northside, boss in Suspected Organized Crime Activity
Base Weapon: D5 Copperhead, thermal damage with a chance to burn
Power Submachine Gun
Location: Northside, Side Job Losing My Religion, on table near monk you try to rescue.
Base Weapon: M221 Saratoga - Cause burning.
Location: Northside, Side Job Chippin' In, Grayson.
Base Weapon: Unique Johnny Silverhand's pistol, four mods slots.
Smart Shotgun (have to be crafted)
Location: Northside, Adam Smasher's vault on Ebunike, but it will be available only after starting Main Job Nocturne Op55N1
Base Weapon: L-69 Zhuo - Fires explosive rounds.
Gigs are additional tasks that you get from the Fixer in a given district. More Gigs spawn as your Street Cred Level increases. Gigs are not related to the main plot of the game but provide experience points, equipment and resources.
Take the lift to 05: Server Room, find terminal and install Malware.
b@d got in touch with me. They like short nicknames and simple gigs, so I'll spare you the fixer spiel and get right to the point.
You'll find b@d's malware attached to this message. You have to download it (just be careful – it's hella dangerous) and then upload it to the subnet in the H11 megabuilding. Piece o' cake, right? Sorry to burst your bubble, but you'll have Tygers on the prowl.
b@d's plan is to attack some Arasaka subnet and use H11 as a smokescreen. Clever, right? Instead of leading to them, all traces of b@d's breach'll lead right back to the megabuilding.
FYI, our netrunner already hacked the megabuilding elevator, so getting into the server room won't be a problem.
This isn't gonna be your usual gig. You're gonna go to the Revere Courier Service facility in Northside and steal a minibus full of leather jackets.
Don't worry, I was also scratching my head at first. But the job itself couldn't be simpler.
Someone's smuggling syn-leather combat jackets to NC to get around the corporate embargo. The leather's imported in the form of jackets, which is then distributed to underground ripperdoc that use them for their implants, which are then sold at competitive prices. Quite a supply chain, right? My client tracked down the shipment but can't take care of it on your own. You're her replacement. Just remember that the RCS can't roll until it validates the driver's identity.
Oh and did I mention that the RCS warehouse is controlled by the Tyger Claws? No? Well I'm telling you now. They use it for laundering cash, so don't be surprised to see them prowling around.
Be careful and good luck.
You know that classic comedy setup where a gonk gets into serious trouble and only some, like, misanthropic hardass can save him? Well, let that be your guiding plot for today.
The gonk in question is called Hwangbo. He did some small-time work for the Tyger Claws, but instead of keeping his head down and being patient, he took a shortcut and stole from his own gang. Genius, right? Not only that, but the whole thing had his name written all over it.
Hwangbo's marked for death, meaning he has to disappear – the faster, the better. I already found a nomad smuggler, but someone still needs to get him from one end of the city to the other. But if he's spotted out on the street, the Tyger Claws'll know about it. You know what you gotta do, right? So let's get to it. He's holed up somewhere in the Sunset Motel.
There are a lot of traps and defense turrets in the building, disarm them.
Night City doesn't like people that like to kick the hornet's nest, and Max Jones... well, he kicked a bunch of 'em at the same time. Kicked them so hard, in fact, that someone put a hit out on him. Thing is, personally, I'd rather he stayed alive.
Max Jones is an old friend from my muckraking days. We co-wrote a podcast about independent farmers who were put out of biz by Biotechnica drones. Those were the days.
Nowadays, Max doesn't even take my calls. He's as stubborn as they come, but now I'm worried he's really lost touch with reality. He probably thinks he can manage perfectly fine on his own, but that's what all young, gonk men think – that they're invincible. Bring him to reason, will ya?
Sending you the coords to his hideout. If I managed to track him down, it's only a matter of time until the others do too.
My good friend, the televangelist Bryce Stone (don't ask, it's complicated) needs our help. His little boy was kidnapped and brutally murdered a few days later. The NCPD dropped the case due to lack of evidence. Bryce decided to take matters into his own hands and found the BD scroll of his murder, but the virtu's heavily edited, meaning there aren't a lot of clues to go on. If you could get your hands on the raw cut there's a chance we could identify the murderer.
The virtu was put out by two XBD tuners (Gottfrid and Fredrik) in Northside. I'm betting they still have the original somewhere. Just watch out for the Maelstromers that are guarding them.
Got some paparazzo work for ya. Need to get my hands on a recording of the Maelstrom initiation "ceremony." TLDR to get into the gang you need undergo an optic nerve split operation – a rite of passage, of sorts. Footage of the whole thing, that's what I'm paying for.
Got a tip you can find just such a reel at the HeavenMed clinic – it's the place they put all the new recruits under the knife for the first time. Op rooms are all fitted with cams too. Could be a file, an entire disk, access to the servers – I don't care. What matters is that footage. Get it done.
V, big news going around town. A Malorian van was stolen on Sir Francis Drake avenue. Maelstrom claimed responsibility.
It just so happens that one of my informants saw the whole thing, and he was smart enough to tail them using a drone.
Hard part's over – we already know where they've stashed the van. I'd say we got lucky, but the truth is my people know how to get shit done. OK, OK, I'll quit flattering myself.
Go to the chop shop and find a databank in the van that has Malorian's transport route data. The gangers have no idea it's worth more than the all the cargo they're sitting on.
Got a call from a Hal Cantos – guy's a known quantity in the area, crack BD tuner, used to work for WNS news 'til he got axed for fraud. His biz is strictly street now. Like it even matters...
Hal's got himself in an interesting sich. He was tuning a BD for The Mox and must've fucked up, 'cause one of the girls went off the handle after she put on the wreath – started screaming and shooting at everything that moved. Hal managed to find a place to hide, but it's only a matter of time before she gets him. You're gonna make sure that doesn't happen.
Sending you the warehouse coordinates where Hal's holed up. Again, in case you missed it, there's an ACTIVE SHOOTER in the building. Go in with your iron at the ready. Eddies'll reach you only if Hal makes it out alive.
Client is Aaron McCarlson, NCPD sergeant. Used to work for me as a consultant on the show "Cops 'n' Chops" (8 seasons!!) and is asking for a favor.
Aaron's been digging into Maelstrom for a while now - says he found the warehouse where they torture people. But you know how it is for badges - law slows them down with mountains of paperwork, so if they want to get something done, they have to get creative. Aaron knows that, which is why instead of waiting for fat-assed judges to grant him permission, he wants to get help from a "contractor."
Job's simple. Get into warehouse (coordinates attached), steal the security cam footage and bring it back to Aaron. Should be enough to push his case through. And if you happen to shoot a few Maelstromers along the way, well... shit happens, right? World won't be worse off without them, that's for sure.
Reported Crimes are NCPD Scanner Hustles in which you are looking for clues leading you to the next location where you are carrying out the task.
First you have to do Reported Crime to southeast.
Thing about containers is, they're all the same. Usually not a problem, but... Well, now you got no idea which one's got the thing you want. And that's when the plot thickens.
First you have to do Reported Crime near.
Parking on a hill? Don't forget the parking brake. Otherwise, your car might start rolling downhill... Along with that valuable cargo in the trunk.
First you have to do Reported Crime near.
Ah, the irony. Those gangoons installed a gadget to track the cops... And now the cops can track them right back. Technology serves no man, it seems. Zero loyalty!
Dark, damp and the stench is enough to make you add to the muck... But there's always something interesting down there. Know what this place is? You'll find out soon enough. But before you do, better check what's in that container, see what really went down here first.
There are 17 Cyberpsycho Sighting in Cyberpunk 2077. Treat your opponents like Mini Bosses, choosing the right tactics for each one.
There are few certainties in Night City… Super-sketch stomach-melting streetfood, politicians choked by corporate leashes and the echo of screams heard coming from the Totentanz club. Oh wait, and one more: if you step foot down the wrong alley, your head will probably roll out the other end.
Maelstrom certainly has its own unique recruitment and retention methods. Ranks getting too thin? Well, just kidnap a few Valentinos, knock 'em out cold and bolt on some new faceplates. What could possibly go wrong with that? Everything, that's what.
Visit at Night
Not everyone's made for Maelstrom. Some - surprise, surprise - don't take to well to having half their face chopped off. They start hearing voices, seeing and imagining things. Then, it's enough to get their hands on a gun, and... that recipe for disaster's ready to serve.
Fast Travel is a way to travel fast in Cyberpunk 2077. If you discover a particular Dataterm by approaching it, you will be able to move there from any other Fast Travel point.
FT 01 Megabuilding H10
FT 02 Martin ST
FT 03 Pershing ST
FT 04 Docks
FT 05 Arasaka Waterfront North
FT 06 All Foods Plant
FT 07 East
FT 08 Longshore North
FT 09 Offshore ST
FT 10 Ebunkie Docks
Recognizable locations in Northside related to Cyberpunk 2077 Lore.
A club. Pretty self-explanatory, right? Preem, 'cuz I don't feel like fucking explaining myself.
Totentanz is Maelstrom's den. We shred guitars, circuits and anything that looks too 'ganic, so don't be surprised if somebody cuts off your hand or something. It's no coincidence the club's name means the "Dance of Death." You come, you drink, you listen to music and shake some chrome. You either walk out, or you're carried out.
This factory of the popular NUS food and beverage giant specialized in producing protein slurries that were marketed as "meat" or near-meat. This Night City branch, however, was shut down unexpectedly and quickly became overrun by members of the Maelstrom gang. It has since served as the gang's main hideout in the industrial Watson district.
A shady, scavenger-run marketplace in Northside. The vendors set up their wares in old, repurposed transport containers, and most of what they offer's been smuggled in.
The Ebunike is a cargo ship docked in Night City that's been awaiting renovation for the last thirty years. At this point, the scaffolding has more or less become a permanent fixture. The vessel was named after Mbole Ebunike, a former mayor of Night City. Today, the name is associated with the entirety of the docks where it is located that fall under Maelstrom control. For many years it served as one of Adam Smasher's many hideouts.
Access to Tarot Cards will become open to you (you will see them on the walls) at the beginning of Act 2, during the "Fool on the Hill" mission for Misty. You have to scan them with Scanner, check the location of all Cards on All Tarot Cards Location.
There are no Tarot Cards in Northside
Once you start Act 2, the fixer in the district will start sending you offers for cars that you can buy. Besides the amount you have to pay, it is sometimes up to your Street Cred to get an offer. You have to go to the place marked by the marker on the map and make the transaction.
For more check Full Car and Bike List.
Street Cred: 12
Archer Quartz EC-L R275 (2041)
After Archer released the Hella, the company ran into trouble. The popular family car proved so reliable and affordable that it quickly saturated the market. To avoid self-cannibalization, Archer was forced to diversify its portfolio by expanding into the sports car sector. The fruit of their efforts finally emerged in 2041 with the Quartz. This two-seater with a durable engine was marked at an approachable price, but the subtle elegance and sturdiness of its design made it popular among more than just the urban middle class. The Quartz is, as it turns out, well suited to endure the harsh desert climate. As a result, it has become a mainstay vehicle for a large portion of the nomad population. Any cityfolk who have dared risk interstate ground transport can likely testify that the silhouette of a Quartz on the horizon spells fast-approaching trouble.
Street Cred: 20
Thorton Colby C240T
The perfect example of a typical middle-of-the-road car. Its reliable performance on both city streets and interstate highways is the reason the Colby has become a favorite of nomads and urban courier services alike. The first model rolled off the assembly line in Chicago in 2045, with its reliability and simple construction paving the way to immediate and immense commercial success. By 2060 over five million units had been manufactured. Somehow, there are even more being used on the road today.