All districts, landmarks and hidden places (dungeons) in Valley of Tarsis necessary to complete the Challenge Valley of Tarsis Exploration.
Valley of Tarsis Districts
Each Region in the world of Anthem is divided into Districts.
- Southern Reach
- Strider Way
- Memorial Gate
- Crop Terraces
- Governor Springs
- Honor Valley
- Spires of the Ancients
Landmarks in Valley of Tarsis
The Antium Lock
The southern lock to Antium is the most important strider lock in northern Bastion, not only because it's the road to Antium and the only supply line into Fort Tarsis, but also because it has been successful in keeping certain wildlife from migrating south to Antium.
The workshop building was the primary hub of repair and maintenance for the farm. All equipment was left behind during the evacuation and subsequently scavenged by Scars.
The Faithful (The Hound)
This enormous statue was built to honor "The Faithful of the Haven," those who chose to stay at the Legion's first stronghold when the urgoth attacked. Though the Haven had been evacuated, fifty odd Faithful-made of lancers, healers, pages, and cooks-stayed to create the illusion of protecting the population, drawing the enemies' attention away from Tarsis' effort to move hundreds of refugees to the Fortress of Dawn. Few survived, but the legend lives on.
Central lookout tower for the dam area, named after Commander Yarrick Howel. Commander Howel arrived from Antium upon the commencement of building the Honor Valley Dam, and was particularly diligent in his care of the workers in the area. "He was tough," recounts Sentinel Fatima Lan, "but that's because he cared. He wasn't going to lose anyone on his watch. And until the Scars... he didn't." Howel died defending workers during the Scar attack.
-From History of Scars by Hanni Blythe.
Honor Valley Dam
In 380, Arcanist Phredies Par came to Fort Tarsis with the daring idea of creating farmland in Honor Valley by diverting some of the water system. With approval from Antium, Par and a team of engineers and architects set forth to build the dam, completing it in 384. Farmers, Arcanists and Sentinels joined forces to plant and maintain the farmland, yielding more crop than most city terraces.
This natural phenomena added to the defensive advantage of the Honor Dam experiment, making it easy for Sentinels posted here to limit animal migration.
Dungeons in Valley of Tarsis
The Haven - visit for Valley of Tarsis Exploration Challenge
Other Locations in Valley of Tarsis
OVL07Valley of Tarsis Overlook
Possible location of the chests, its respawn is random (they appear and disappear randomly in time).
Chests contain items with quality depends on your level and difficulty level of the Freeplay mission.
Camps with Archive Collectibles
Misplaced Writings - Anthem Collectibles
Misplaced Writings - Mederines Disciples, Mederines Orders, Mederines Peers
They are not random, the are one-time find and can be collected only once per character. Start new character to recreate them for challenge and trophy. You will find more info about Misplaced Writings at Misplaced Writings
Arcanist Runes - Hidden Messages, Footsteps of Idris, Vassa's Triumph.
You have to finish See in the Dark Quest to see them, do not start to collect them before finishing Finding Old Friends. They are not random, they are one-time find. Start new character to recreate them for challenge and trophy.
You will find more info about Arcanist Runes at Arcanist Runes
Possible World Events spawn locations. You will find more info about World Events at World Events
Strongholds in Valley of Tarsis
Strongholds are some of the most challenging expeditions for Freelancers. These threats to Bastion are serious enough that they require a focused team of Freelancers working together in order to succeed. Strongholds cannot be played privately.
Hidden Places in Valley of Tarsis
You have to discover Districts, Landmarks and Dungeons in Valley of Tarsis.
Start a Freeplay game by selecting a Strider icon. Freeplay allows you to explore the world. Freeplay sessions are always public. You can play with friends by inviting them to a Squad on the Squad screen.
Lore for Valley of Tarsis
It is absolutely vital that the Southern Reach remain in our control. With Freemark gone, and the gate to Heliost overrun by Scars, the road to Antium is our only source of food and supplies.
-Governor Teak, radio transcript
Sentinels posted along Strider Way: you must be aware that should an attack occur outside of your designated area, it will be dealt with by the Sentinels in the next area or by the nearest Freelancer. Do not leave your posting. Your job is not to chase monsters, but to defend the striders. Be the wall.
-Commander Raidon, Sentinel records
The "Phredies Par Memorial Lock and Parkland" is the strider entrance to Fort Tarsis, and a walking path developed just outside the walls for the purpose of recreational use. In the time of the Great Expansion, Arcanist inventor and Engineer Phredies Par came to Fort Tarsis to build the Honor Valley Dam, and its success brought an era of peace and prosperity to the area. The parkland is especially notable, intended as a well-guarded recreational hike for residents of the fort, but which had to be closed due to Scars.
The Crop Terraces
The Battle for the Crop Terraces is the most significant Scar skirmish to date, in which Scars mounted their first organized attack against a human settlement. It was a long and bloody battle, resulting in the total decimation of the fort's crops. Antium sent supplies and troops north, but had difficulty crossing enemy lines, causing extra hardship to those in Fort Tarsis. After the hard-won victory, it was decreed that the Scar population must never be allowed to grow that large again, and so "bughunts" became a necessary and dangerous practice for lancers in the area. The Terraces haven't been cultivated since.
-From History of Scars by Hanni Blythe
Governor Springs has held many different names over the years. First known as Upper Springs, it was changed by the ruling governor to "Flaxia Springs" after his daughter. The next governor, who had experienced personal clashes with Flaxia, changed the name to "Busybody Springs." This, naturally, was addressed by the next governor in turn, who decided to put the naming of the waterway to a popular vote. Suggestions included "Splashy Splashway," "The Babbling Brook" and "Water McWaterface." Public disagreement over the name led to a riot in a local pub, until the commander of the Sentinels stepped in and named it "Governor Springs." This name has not since been contested.
It's awe-inspiring to think of brave citizens coming to Honor Valley to work the land without having to wear armor. And though it is now abandoned, Honor Valley remains as a symbol of hope, a reminder that for one shining moment, mankind mastered the threat of the wilderness and expanded into new prosperity. What heights this experiment might have reached if not for the new danger of Scars, we will never know.
-From History of Scars by Hanni Blythe
Valley of Tarsis Exploration Challenge
Discover all locations in the Valley of Tarsis region.
- Found the Southern Reach district.
- Found the Strider Way district.
- Found the Memorial Gate district.
- Found the Crop Terraces district.
- Found the Governor Springs district.
- Found the Honor Valley district.
- Found the Spires of the Ancients district.
- Found the Antium Lock landmark.
- Found the Honor Valley Dam landmark.
- Found the Howel's Tower landmark.
- Found the Workshop landmark.
- Found the Stone Bridge landmark.
- Found the Hound (The Faithful) landmark.
- Found the Haven
All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you.