All districts, landmarks and hidden places (dungeons) in Academy Ruins necessary to complete the Challenge Academy Ruins Exploration.
Academy Ruins Districts
Each Region in the world of Anthem is divided into Districts.
- Tarsis Forest
- First Refuge
- The Solarium Court
- Sanadeen's Pass
- Observatory of Velathra
- Praedean Falls
- Exile's Arch
- Garrison at Velathra
- Bullet Mires
- Moonpod Lagoon
Landmarks in Academy Ruins
"And the Arcanists built themselves a great tower on the edge of the world, to record the cycles of the moon and stars, while lancers stood sentinel at their side, that all of humanity would benefit from their learning."
- From The Volume of Tarsis by "Garred"
From the earliest days of human freedom, these Shaper rings have long been a source of study and speculation for the Arcanist community. While much knowledge has been lost about the Ring Gate, it is thought that both gates used to be upright, and that the second one fell to the ground some 300 years ago. Arcanists hypothesize that the Ring most likely fell due to seismic activity, which may connect it to the same Shaper activity that destroyed Velathra.
I, Governor Tanner, do hereby approve the commencement of the extension of Fort Tarsis. With this radio tower, the Emperor gives his Sentinels leave to patrol and coordinate the building of a new dawn for Fort Tarsis and the people flooding in every day to take part in the exciting work here in Honor Valley.
- Transcript, Arcanist records
This Sentinel watchtower also acted as a barracks and a strider checkpoint. Striders would unload supplies for Velathra at the Garrison to avoid setting off the nearby Ring Gate, and causing any accidental harm to Velathra itself.
Dungeons in Academy Ruins
The Hollow - visit for Academy Ruins Exploration Challenge
Tomb of Artinia
You can enter Tombs after completing the proper challenge later in game during the mission Tombs of the Legionnaires.
Unlocked at Level 7 - You cant enter here in Freeplay Mode.
Scars are making acid weapons to attack supply caravans. Corvus now knows where the weapons are being made, and they need you to shut the operation down.
Other Locations in Academy Ruins
OVL10Academy Ruins Overlook
Possible location of the chests, its respawn is random (they appear and disappear randomly in time).
Chests contain items with quality depends on your level and difficulty level of the Freeplay mission.
Camps with Archive Collectibles
Misplaced Writings - Anthem Collectibles
Misplaced Writings - Mederines Disciples, Mederines Orders, Mederines Peers
They are not random, the are one-time find and can be collected only once per character. Start new character to recreate them for challenge and trophy. You will find more info about Misplaced Writings at Misplaced Writings
Arcanist Runes - Hidden Messages, Footsteps of Idris, Vassa's Triumph.
You have to finish See in the Dark Quest to see them, do not start to collect them before finishing Finding Old Friends. They are not random, they are one-time find. Start new character to recreate them for challenge and trophy.
You will find more info about Arcanist Runes at Arcanist Runes
Possible World Events spawn locations. You will find more info about World Events at World Events
Strongholds in Academy Ruins
Strongholds are some of the most challenging expeditions for Freelancers. These threats to Bastion are serious enough that they require a focused team of Freelancers working together in order to succeed. Strongholds cannot be played privately.
Hidden Places in Academy Ruins
You have to discover Districts, Landmarks and Dungeons in Academy Ruins.
Start a Freeplay game by selecting a Strider icon. Freeplay allows you to explore the world. Freeplay sessions are always public. You can play with friends by inviting them to a Squad on the Squad screen.
Lore for Academy Ruins
Most notable in this forest are the fierce-looking statues of an unknown beast, reminiscent of "The Hound" of Honor Valley, meant to frighten wildlife and keep them away from the settlement. These statues are found along most major strider pathways in the Fort Tarsis area and were given the nickname "The Happy Anzu." But could this beast have once existed? Ancient Anzu Arcanists think so.
- From Ancient Anzu, radio show
I, Governor Tanner, do hereby approve the commencement of the extension of Fort Tarsis. With this radio tower, the Emperor gives his Sentinels leave to patrol and coordinate the building of a new dawn for Fort Tarsis and the new people flooding in every day to take part in the exciting work here in Honor Valley.
-From Transcript, Arcanist records
I'm sorry to say that I think we should halt the extension of Fort Tarsis to First Refuge until these strange creatures can be dealt with, which Freelancer Gurney assures me will be a week at most. But rest assured, we will finish the project on time and on budget.
-From Transcript, Arcanist records
The Solarium Court
In the time of the urgoth, free humans lived underground, and with the urgoth defeat, humans sought to live above ground, in the open. An Engineer and an Arcanist set out to build a wondrous solarium, where people from all over could come to find peace and reflection in nature... of course, that didn't go so well. The project had to be abandoned halfway through construction when the workers were eaten by a pack of Brutes. The moral learned from the Solarium Court is that looking for peace in nature is impossible.
And so it was that Sanadeen and the Fen Watcher did battle for three days and three nights at the pass, until they could no more, and collapsed onto one another and the deepest sleep. It was at this time that the Watcher's blood did cover Sanadeen, and make its secret way into her being. And so it was that Sanadeen, Helena's Corvus, received her secret gifts, and the Sister Dark was truly born.
- From The Volume of Tarsis by "Garred"
Observatory of Velathra
While not as large as Anshar, Velathra was a thriving Arcanist academy created by Arden Vassa, dedicated to the specific studies of astronomy and the mystery of the Shaper's Rings. Record of Velathra's destruction has been lost, but tales passed down from Arcanist to Arcanist say that it was decimated when the Shaper Rings became active.
While much of Velathra's history has been lost, the story behind "Praedean Falls" remains. Of all the Arcanists who lived and thrived in Velathra, none was more famous than Yerth Praedean, an astronomics disciple. Not only did he map the cycles of the moons, but he was notoriously clumsy, and was often tripping over himself. His mentor always said, "Praedean, one day you are going to fall to your death," and then one day, while lunching at the particularly slippery waterfall, his mentor's prophecy came true. The Falls serve as a reminder that not every danger has teeth or comes out of a Cataclysm.
This pass leading to the Fortress of Dawn has a long history, not just as one of the Legion's defensive posts, but being the place they exiled one of their own. The Legionnaire Verithan had murdered his friend Felux out of jealousy and Tarsis decided he should be banished rather than have Legionnaires spill human blood. Today, Exiles Arch is still a key location for the banished as the primary location for outlaw hostage exchange. When the authorities fail to arrive for a hostage exchange, captives are left alone at "The Hanging Tree." where they are more than likely to be eaten by wildlife.
The Garrison at Velathra
The Sentinel headquarters for the nearby academy of Velathra and home to a family of Sentinels, the Dirx. When Cadmius Dirx was stationed in Velathra from Antium, no one could guess that he would soon be joined by his two sisters, Clara and Claudia, as well as his youngest brother Corlon. All Sentinels were said to have perished while evacuating Velathra, and while there is no record of proof of the Dirx family, they are honored by Sentinels to this day.
The Bullet Mires
Location of the famous shoot-out between Sentinel Gira Cage and the outlaw Hatch Gang. Cage was low on supplies, but took the gang out one by one with only eight bullets left. Gang leader Roben Hatch fired hundreds of rounds at Cage, who took cover and finished him with her last bullet while he re-loaded. The incident was later turned into a popular ballad.
Setting of the beloved "Tessi the Tesilar" series of children's books.
"Who goes there?" asked Tessi the Tesilar. She was feeling a bit scared, and thought about putting out her best zaps, when she heard a sad voice. "Hullo, Tessi," said the voice. "Do I know you?" "Yes. It's me. Koko." "Oh. Hullo, Koko. You don't look like yourself." "I seem to have lost my armor." Koko sat in the cool water and batted at the glowing plant with her foot. "I wonder... if I don't look like myself, am I someone else now?" "Yes," said Tessi. "I wonder who?"
- From Tessi the Tesilar by P.K. Ornwerth
Academy Ruins Exploration Challenge
Discover all locations in the Academy Ruins region.
- Found the Tarsis Forest district.
- Found the First Refuge district.
- Found the Moonpod Lagoon district
- Found the Solarium Court district.
- Found the Sanadeen's Pass district.
- Found the Observatory of Velathra district.
- Found the Praedean Falls district..
- Found the Exile's Arch district.
- Found the Garrison at Velathra district.
- Found the Bullet Mires district.
- Found the Radio Tower landmark.
- Found the Astronomy Tower landmark.
- Found the Ring Gate landmark.
- Found the Garrison landmark.
- Found the Hollow
All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you.