Weathered Monument Completion
Enemies to Scan
You will not be able to discover all the mysteries of the Zeffo planet during the first visit. You will have to come back here again at least once with Force Powers, Abilities and Doid Upgrades you earn in the following locations.
Weathered Monument Walkthrough on Zeffo Planet
Slide from Gusty Bluffs
Exit from Imperial Headquarters
Save and take path to upper side.
Exit to Auger Pulverisers
After explore Tomb of Eilram
Exit from Windswept Ruins
Use Push and enter Tower
Tower with Scomp Link
Take Scomp Link module from workbench it will alow you to open locked chests and doors or slice locks.
Go up to top of tower.
Use zipline to go back down
You can exit now to Imperial Headquarters and try your new Scomp Link, but apart from opening a few locks, you won't do much at the moment.
Opening vents in Tomb of Eilram has changed this location a bit and now you have access to previously unavailable areas.
Jump up using vents and wall run
Exit to Gusty Bluffs
Jump on vent go back to Gusty Bluffs and head back to Mantis
Now you should fly to Kashyyyk
Chests in Weathered Monument
Chest: Mantis Paint Job - Mercenary
Chest: Lightsaber Sleeve - Elemental Nature II
Chest: Mantis Paint - Occultation
Chest: Lightsaber Switch - Duty and Resolve II
Terrarium Seeds in Weathered Monument
Royal Fluzz - Terrarium Seed
Force Echoes in Weathered Monument
The Zeffo Villagers (10)
6. Dead Villager
The remains of a villager who died trying to save his family from the Empire.
A comm used by a mother to contact someone close to her. She couldn't wait for them any longer but the decision to go was painful.
Tactical Guide Updates in Weathered Monument
Heavy Assault Trooper
Shielded, heavy long-range, rapid-fire weapon capable of sustaining numerous hits. Slow movement, long wind-up before firing, and cool down period after attack provide opportunities to attack.
The Heavy Assault Troopers are specialized infantry serving the Galactic Empire on the front lines of war. They are primarily trained to defend combat zones as support squads to Stormtrooper patrols. They are highly proficient with the Z-6 Rotary Blaster Cannon, which fires off steady rapid, long-range bursts capable of inflicting heavy damage, and shielded by a low emitter.
Abilities and Upgrades giving access to locations.
Force Power Abilities, BD-1 Droid Upgrades and other Abilities will alow you, as they are discovered, to visit previously inaccessible locations. If you encounter a place you can't reach or enter, go exploring further to find more skills or abilities , then come back and try again.
Force Power Abilities
Force Slow - you know this power from the beginning of the game, it allow you to slow down time.
Wall Run - you will learn this power relatively early on the planet Bogano in Subterranean Refuge, it allow you to run for a short while on some vertical ridged walls.
Force Push - you will learn this on planet Zeffo in Tomb of Eilram, it allow you to push objects and enemies.
Force Pull - you will learn this on planet Zeffo in Tomb of Miktrull, it allow you to pull objects, enemies abd open passages.
Jedi Flip - you will learn this on planet Kashyyyk. it is long double jump.
BD-1 Droid Upgrades
Scomp Link - you can find Scomp Link on planet Zeffo but you will need Force Push, it will allow you open locked doors and chests.
Overcharge - you will get this on planet Kashyyyk, BD-1 can turn machinery on and off.
Slice - First Slice: Security Droid you will find on planet Kashyyyk, it allow BD-1 to control damaged security droids. Second Slice: Probe Droid you will find on Zeffo, it allow to control damaged probe droids.
Powered Zipline - on Zeffo after Kashyyyk, it will allow you to travel up and down ziplines.
Underwater Breather - you can learn it on Kashyyyk, it allow to explore undewater locations, You need this skill to dive under water.
Climbing Claws - you will find Climbing Claws on planet Dathomir, they will allow you to climb on new types of walls.