Imperial Refinery Completion
Enemies to Scan
You will not be able to discover all the mysteries of the Kashyyyk planet during the first visit. You will have to come back here again at least once with Force Powers, Abilities and Doid Upgrades you earn in the following locations.
Imperial Refinery Walkthrough on Kashyyyk Planet
First visit on Kashyyyk
Entrance from Forest Trench
Room with Elevator
Elevator needs power.
Free Wookiees (first place)
Elevator to Kyyyalstaad Falls
Do not take it now.
Overcharge rotor to climb wall
Free Wookiees (second place)
Overcharge power switch
Open Shortcut and take Echo Log
Elevator Up to Top Level
Use it and go up.
You have to fight here to get rid of the remains of Empire soldiers.
After the fight, everyone is happy but they can't help you finding Tarfful.
Talk with Mari Kosan and others here.
Use overcharge on swith to activate tram, since then the Tram starts working again, which will take you directly to the Cargo Pad.
Tram to Cargo Pad and Mantis
That's all you should do on your first visit to Kashyyyk, now you have to return to Zeffo and find another Tomb.
Second visit on Kashyyyk
Exit to Overgrown Pass
After you got Jedi Flip and Underwater Breather
Slice: Security Droid
Imperial Refinery Secret
Secrets in Imperial Refinery
Secret - Force Essence
Secret - Force Essence
Chests in Imperial Refinery
Chest: Emitter - Passion and Strength
Chest: Lightsaber Material - Matte
Chest: Lightsaber Material - Doonium
Chest: Poncho Material - Commando
Chest: Mantis Paint Job - Bounty Hunter
Chest: BD-1 Skin - Stygeon Prime
Force Essences in Imperial Refinery
Terrarium Seeds in Imperial Refinery
Bonshyyyr - Terrarium Seed
Legendary Beasts in Imperial Refinery
Vulnerable to attacks from behind. Bite attack can be blocked.
Lurking in the subterranean darkness, the vile Albino Wyyyschokk is a rare but insidious horror to encounter. Feeding off the brains of its prey for centuries, this nasty, venom-spewing atrocity is far more aggressive than its common cousin. Highly intelligent and capable of super speed, this wyyyschokk's lunge attack is more vicious and | dangerous
Force Echoes in Imperial Refinery - Databank
Flora And Fauna (6)
3. Wyyyschokk Eggs
One wyyyschokk can lay up to 1,000 eggs each year. With a combination of webbing, saliva and a unique secretion from lymphatic nodes under each leg, they create incredibly sturdy egg sacs that deter predators. When a young wyyyschokk is fully developed, they can spend as many as 5 days eating their way out of the shell, slowly wearing it down with their venom. They emerge ravenous, ready to attack any prey in sight.
Imperial Occupation (11)
1. Wookiee Revenge
A dead trooper. He was attacked, by a Wookiee? She escaped... and had her revenge.
2. Wyyyschokk Attack
Imperial Stormtroopers were dispatched to fend off incoming attacks from local wildlife. They encountered fiercer resistance than they were prepared for.
3. Poisoned Wookiee
This Wookiee died from toxic poisoning. One of the many side effects from the refining process. The Empire is slowly destroying everything on this planet.
4. Slave Collar
A broken slave collar. The Wookiee who wore it ripped the collar apart with joy and anger to signify their freedom.
5. Wookiee Oppression
Imperial Stormtroopers have no regard for Wookiee lives. They see this planet and its inhabitants only as a resource to exploit.
6. Refinery Cells
This refinery was designed only with yield in mind, no thought given to the comfort or safety of the incarcerated. Wookiee workers are chained together with no privacy, often covered in mud or dangerous industrial byproducts.
8. Sap Barrels
A barrel of refined wroshyr sap. Its refinement process draws out impurities to distill a volatile chemical. The compound is utilized by the Empire in ways that are currently not understood. For every barrel of sap refined, over 200 tons of industrial waste are pumped into nearby waterways, slowly poisoning the planet.
10. Wookiees In Hiding
A Wookiee helmet. Left behind in a hideout used by their warriors.
Insurgent Activity (8)
3. The Battle Of Kashyyyk
Remnants of Bl battle droids who stormed Kashyyyk for the Separatists during the Clone Wars. During the battle the Separatists were defeated, the Republic became the Empire, and the Clone Wars came to a bitter end.
Imperial Tech (5)
4. Imperial Astromech Droid
A variety of astromech droids, also known as astro-droids, were utilized by the Galactic Empire to complement their vessels. Providing routine maintenance and mechanics, they served a variety of repair duties as well as advanced navigational operations, strategic logistics and data computation.
Tactical Guide Updates in Imperial Refinery
Commands nearby Stormtroopers, allowing focused and synchronized fire on targets. Equipped with grenades.
Stormtrooper Commanders lead their battalions into combat for the Galactic Empire. Recruited from countless systems, they have been trained to support the oppressive power of the Imperial war machine. Their strategy and proficiency with an array of weapons allow them to coordinate attacks, command group maneuvers, and launch deadly assaults.
Electrostaff Purge Trooper
Capable of counterattacks after being parried; remain vigilant. Will briefly lower their defense at the end of combo attack.
Hunters of the Imperial Inquisitorius, the Purge Troopers track survivors of the treasonous Jedi Order. Operating in the shadows, they scour the galaxy to assist Inquisitors in their sinister mission. This specialized class is skilled primarily with the electrostaff, providing a lethal challenge to any lightsaber-wielding foe. Their agility and penchant for vengeance are displayed through a deadly combination of intuitive counterattacks and trained maneuvering.
Find paths that outmaneuver the trooper. Flame rifle requires cool down after use; close the distance and strike.
The Flametrooper is a specialized commando supporting the war machine of the Galactic Empire. Highly proficient in the use of incendiary weapons, their flame rifle has a range of roughly ten meters, canvassing a wide but short range. Though limited in their agility, they make use of their weapon by restricting a target's freedom of mobility and forcing them into position. Although deadly, their flame rifle utilizes a combustible fuel source that requires time to cool down.
Heavily built and easy to read, they are highly susceptible to parrying. Outdated system vulnerable to hacking by updated droid units.
Imperial Security Droids, also known as KX-series Security Droids, are commonly used in service to the Galactic Empire. Formidable and specialized in close combat, these droids employ a combination of brute strength and rugged durability to capture and incapacitate enemies. They are equipped with a full comm relay. scramblers, and tactical programming.
Abilities and Upgrades giving access to locations.
Force Power Abilities, BD-1 Droid Upgrades and other Abilities will alow you, as they are discovered, to visit previously inaccessible locations. If you encounter a place you can't reach or enter, go exploring further to find more skills or abilities , then come back and try again.
Force Power Abilities
Force Slow - you know this power from the beginning of the game, it allow you to slow down time.
Wall Run - you will learn this power relatively early on the planet Bogano in Subterranean Refuge, it allow you to run for a short while on some vertical ridged walls.
Force Push - you will learn this on planet Zeffo in Tomb of Eilram, it allow you to push objects and enemies.
Force Pull - you will learn this on planet Zeffo in Tomb of Miktrull, it allow you to pull objects, enemies abd open passages.
Jedi Flip - you will learn this on planet Kashyyyk. it is long double jump.
BD-1 Droid Upgrades
Scomp Link - you can find Scomp Link on planet Zeffo but you will need Force Push, it will allow you open locked doors and chests.
Overcharge - you will get this on planet Kashyyyk, BD-1 can turn machinery on and off.
Slice - First Slice: Security Droid you will find on planet Kashyyyk, it allow BD-1 to control damaged security droids. Second Slice: Probe Droid you will find on Zeffo, it allow to control damaged probe droids.
Powered Zipline - on Zeffo after Kashyyyk, it will allow you to travel up and down ziplines.
Underwater Breather - you can learn it on Kashyyyk, it allow to explore undewater locations, You need this skill to dive under water.
Climbing Claws - you will find Climbing Claws on planet Dathomir, they will allow you to climb on new types of walls.