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Derelict Hangar Map, Zeffo for Star Wars Jedi Fallen Order
Derelict Hangar Map, Planet Zeffo for Star Wars Jedi Fallen Order
Other Location Maps for Zeffo
Derelict Hangar Completion
Zeffo Planet
Chests
3
Secrets
1
Force Echoes
4
Save Points
2
Enemies to Scan
3
Stim Canisters
1
Shortcuts
3
Holomaps Completion
Required Abilities
You will not be able to discover all the mysteries of the Zeffo planet during the first visit. You will have to come back here again at least once with Force Powers, Abilities and Doid Upgrades you earn in the following locations.
Derelict Hangar Walkthrough on Zeffo Planet
Mantis
Talk to your companions.
You came here to search Zeffo for Ancient Tombs.
Stim Canisters
Open Shortcut
Exit to Abandoned Village
From Ice Caverns
After you explore Tomb of Eilram
AT-ST
Later in the game, you will have to fight AT-ST next to Mantis.
After your visit on Kashyyyk
You will return here to Investigate new Imperial Excavations.
Use [05] exit if you unblock it earlier, or you have to go previous route to Ancient Catacombs and open entrance to Ice Caves.
Secrets in Derelict Hangar
Secret - Stim Canister
Chests in Derelict Hangar
Chest: Poncho Material - Bravo
Chest: BD-1 Skin - Blue Leader
Chest: Emitter - Duty and Resolve
Stim Canisters in Derelict Hangar
Stim Canister
Force Echoes in Derelict Hangar
Imperial Excavation (12)
1. Storage Crate
Sturdy storage containers to transport fragile goods. The outside is made of a heavy metal that can easily withstand Zeffo's high winds.
2. Warning
This area is off limits. Imperial Code 94364: No selling or trading.
12. Scout Trooper Baton
Imperial electrobaton given to troopers stationed in remote areas where unexpected threats may arise. These weapons were crafted from the same components as Clone Wars era electrostaffs but have updated Imperial modifications.
The Zeffo Villagers (10)
4. Hiding
A piece of fabric, used by a mother to protect her child. They were on the run, trying to escape from something.
Tactical Guide Updates
Zeffo (6)
Scazz
Capable of two different attacks: will bite at a prey's heel, or lock them down with a leap that cannot be blocked. Opportunistic, often surrounding prey when they are locked down.
Scazz are most commonly found in the shade or dark areas where they can maintain cooler body temperatures. Due to poor vision, they are especially vulnerable in bright light. They are most dangerous in packs, often biting and locking their jaws onto prey, providing an opportunity for the others to strike
Empire (17)
Stormtrooper
May attack efficiently in large numbers. A lightsaber will reflect shots back at them.
Imperial Stormtroopers are the frontline soldiers of the Galactic Empire. Conscripted from worlds across the galaxy, they have been trained to support the might of the Imperial war machine and identify threats indiscriminately. Armed with a variety of weapons, including long range blaster rifles, they are most efficient in large numbers where they may prove overwhelming.
AT-ST
Susceptible to sabotage of its own grenades and missiles. Legs are vulnerable.
The All Terrain Scout Transport (AT-ST), also known as a Scout Walker is a lightweight, bipedal two person transport deployed for ground force support in the Galactic Empire. They were often used for swift reconnaissance and targeting smaller threats that evaded the larger AT-AT'S. Equipped with chin-mounted medium blaster cannons capable of firing at a range of two klicks, as well as side cannons armed with rockets and concussion grenades targeting enemy vehicles and ground troops at close range.
Abilities and Upgrades giving access to locations.
Force Power Abilities, BD-1 Droid Upgrades and other Abilities will alow you, as they are discovered, to visit previously inaccessible locations. If you encounter a place you can't reach or enter, go exploring further to find more skills or abilities , then come back and try again.
Force Power Abilities
Force Slow - you know this power from the beginning of the game, it allow you to slow down time.
Wall Run - you will learn this power relatively early on the planet Bogano in Subterranean Refuge, it allow you to run for a short while on some vertical ridged walls.
Force Push - you will learn this on planet Zeffo in Tomb of Eilram, it allow you to push objects and enemies.
Force Pull - you will learn this on planet Zeffo in Tomb of Miktrull, it allow you to pull objects, enemies abd open passages.
Jedi Flip - you will learn this on planet Kashyyyk. it is long double jump.
BD-1 Droid Upgrades
Scomp Link - you can find Scomp Link on planet Zeffo but you will need Force Push, it will allow you open locked doors and chests.
Overcharge - you will get this on planet Kashyyyk, BD-1 can turn machinery on and off.
Slice - First Slice: Security Droid you will find on planet Kashyyyk, it allow BD-1 to control damaged security droids. Second Slice: Probe Droid you will find on Zeffo, it allow to control damaged probe droids.
Powered Zipline - on Zeffo after Kashyyyk, it will allow you to travel up and down ziplines.
Equipment
Underwater Breather - you can learn it on Kashyyyk, it allow to explore undewater locations, You need this skill to dive under water.
Climbing Claws - you will find Climbing Claws on planet Dathomir, they will allow you to climb on new types of walls.
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