Subterranean Refuge Map, Bogano for Star Wars Jedi Fallen Order
Subterranean Refuge Map, Planet Bogano for Star Wars Jedi Fallen Order
Other Location Maps for Bogano
Subterranean Refuge Completion
You will not be able to discover all the mysteries of the Bogano planet during the first visit. You will have to come back here again at least once with Force Powers, Abilities and Doid Upgrades you earn in the following locations.
Subterranean Refuge Walkthrough on Bogano Planet
Passage to Great Divide
Jump down and take corridor to right.
Learn Wall Run
Go straight to  and learn Wall Run Ability. Use it to exit room.
Return to Chasm in Great Divide
Passage from Binog Mesa
To reach first part of upper level you have to enter from Binog Mesa
After you learn Jedi Flip on Kashyyyk + Force Pull on Zeffo
Jumping to second part of upper level
You will need: Jedi Flip, Force Pull and Wall Run Abilities to pass that steep corridor.
Youtube: How to get to Upper Level in Bogano Subterranean RefugeYouTube: How to get to Upper Level in Bogano Subterranean Refuge
Secrets in Subterranean Refuge
Secret - Stim Canisters
Life Essences in Subterranean Refuge
Terrarium Seeds in Subterranean Refuge
Kalpi - Terrarium Seed
On lower level in the corner.
Stim Canisters in Subterranean Refuge
Force Echoes in Subterranean Refuge
The Researcher (13)
A meditation area, well hidden. Whoever was here knew the Jedi Order.
A bag left by someone who came here from Coruscant. They were strangely frustrated with the Jedi Council for some reason.
8. Secluded Sanctuary
Part of Cordova's kit. He was troubled about the Jedi's continued involvement in a seemingly endless war. He knew his work here was more important.
9. Cordova's Padawan
Cordova felt isolated and alone. He spent time fondly reflecting on his Padawan and the memories of their adventures.
Flora And Fauna (4)
3. Para Fish
Para fish inhabit large bodies of water, feeding primarily on small algae fragments and other plants. When algae supply grows scarce, many fish die off. Their decomposition process raises the acidity of the water, gradually wearing away at the ground below and forming sinkholes.
You will get this automaticaly after getting Wall Run
Zaur thrive in rocky, windy habitats where their low stance and adhesive grip provide fast and agile traversal over multiple surfaces, like cavern walls. Highly sensitive to climate, they function slower in warmer temperatures than colder ones.
Abilities and Upgrades giving access to locations.
Force Power Abilities, BD-1 Droid Upgrades and other Abilities will alow you, as they are discovered, to visit previously inaccessible locations. If you encounter a place you can't reach or enter, go exploring further to find more skills or abilities , then come back and try again.
Force Power Abilities
Force Slow - you know this power from the beginning of the game, it allow you to slow down time.
Wall Run - you will learn this power relatively early on the planet Bogano in Subterranean Refuge, it allow you to run for a short while on some vertical ridged walls.
Force Push - you will learn this on planet Zeffo in Tomb of Eilram, it allow you to push objects and enemies.
Force Pull - you will learn this on planet Zeffo in Tomb of Miktrull, it allow you to pull objects, enemies abd open passages.
Jedi Flip - you will learn this on planet Kashyyyk. it is long double jump.
BD-1 Droid Upgrades
Scomp Link - you can find Scomp Link on planet Zeffo but you will need Force Push, it will allow you open locked doors and chests.
Overcharge - you will get this on planet Kashyyyk, BD-1 can turn machinery on and off.
Slice - First Slice: Security Droid you will find on planet Kashyyyk, it allow BD-1 to control damaged security droids. Second Slice: Probe Droid you will find on Zeffo, it allow to control damaged probe droids.
Powered Zipline - on Zeffo after Kashyyyk, it will allow you to travel up and down ziplines.
Underwater Breather - you can learn it on Kashyyyk, it allow to explore undewater locations, You need this skill to dive under water.
Climbing Claws - you will find Climbing Claws on planet Dathomir, they will allow you to climb on new types of walls.
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