Imperial Headquarters Completion
Enemies to Scan
You will not be able to discover all the mysteries of the Zeffo planet during the first visit. You will have to come back here again at least once with Force Powers, Abilities and Doid Upgrades you earn in the following locations.
Imperial Headquarters Walkthrough on Zeffo Planet
Entrance from Tomb of Miktrull
Slice: Probe Droid Module
To control Imperial Probe, Pull it and Slice.
Objective: Return to Mantis
Exit to Crash Site
Chests in Imperial Headquarters
Chest: Lightsaber Material - Aurodium
Chest: Poncho Material - Serape
Tactical Guide Updates in Imperial Headquarters
Strong but slow, strike after dodging any attack. Rapid strikes and/or unconventional attacks will enrage and confuse the creature.
The jotaz is a formidable and highly aggressive predator that utilizes brute strength to establish supremacy. A thick hide provides armor-like defensive support but vulnerabilities may exist along the abdomen region where the skin is thinnest. What this creature lacks in speed is supplemented by forceful blows and an impressive reach of long forearms.
Purge Trooper Commander
Dangerous from a distance; make attempts to close distance quickly. Avoid shock-grenade or use it to strike nearby Stormtroopers.
Agents of the Inquisitorius, Purge Troopers are charged by the Empire to hunt down survivors of the treasonous Jedi Order. Operating in the shadows, their clandestine mandate is largely unknown, even among Imperial ranks, as they support Inquisitors across the galaxy. This specialized class is trained and equipped with a variety of weapons and tactics, but primarily attack with blasters and shock grenades.
Force Echoes in Imperial Headquarters
The Zeffo Villagers (10)
5. Evidence Of A Fight
A stormtrooper helmet left after a struggle with a villager.
Project Auger Officer (08)
6. Missing Artifact
A crate used by the Empire to transport relics found in the excavation. An Imperial Officer seemed to be misleading about it.
A container used by an Imperial Officer to hide a relic she hoped would win favor with the Emperor. Her deception was making her reckless.
Abilities and Upgrades giving access to locations.
Force Power Abilities, BD-1 Droid Upgrades and other Abilities will alow you, as they are discovered, to visit previously inaccessible locations. If you encounter a place you can't reach or enter, go exploring further to find more skills or abilities , then come back and try again.
Force Power Abilities
Force Slow - you know this power from the beginning of the game, it allow you to slow down time.
Wall Run - you will learn this power relatively early on the planet Bogano in Subterranean Refuge, it allow you to run for a short while on some vertical ridged walls.
Force Push - you will learn this on planet Zeffo in Tomb of Eilram, it allow you to push objects and enemies.
Force Pull - you will learn this on planet Zeffo in Tomb of Miktrull, it allow you to pull objects, enemies abd open passages.
Jedi Flip - you will learn this on planet Kashyyyk. it is long double jump.
BD-1 Droid Upgrades
Scomp Link - you can find Scomp Link on planet Zeffo but you will need Force Push, it will allow you open locked doors and chests.
Overcharge - you will get this on planet Kashyyyk, BD-1 can turn machinery on and off.
Slice - First Slice: Security Droid you will find on planet Kashyyyk, it allow BD-1 to control damaged security droids. Second Slice: Probe Droid you will find on Zeffo, it allow to control damaged probe droids.
Powered Zipline - on Zeffo after Kashyyyk, it will allow you to travel up and down ziplines.
Underwater Breather - you can learn it on Kashyyyk, it allow to explore undewater locations, You need this skill to dive under water.
Climbing Claws - you will find Climbing Claws on planet Dathomir, they will allow you to climb on new types of walls.