Tomb of Eilram Map, Zeffo for Star Wars Jedi Fallen Order

Walkthrough for Tomb of Eilram zone with Tomb of Eilram Map on planet Zeffo in Star Wars Jedi Fallen Order with location of Puzzles, Secrets, Chests, Databank Force Echoes, Stim Canisters, Encrypted Logs, Force Essence, Life Essence and Terrarium Seeds, Enemies and Legendary Beasts to Scan for Tactical Guide, Star Wars Jedi: Fallen Order Maps & Walkthrough.

Tomb of Eilram Map, Planet Zeffo for Star Wars Jedi Fallen Order

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Tomb of Eilram Map, Planet Zeffo for Star Wars Jedi Fallen Order
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Tomb of Eilram Map, Planet Zeffo for Star Wars Jedi Fallen Order

Other Location Maps for Zeffo

Tomb of Eilram Completion

Zeffo Planet

Chests in Jedi Fallen Order

Chests

3

Secrets in Jedi Fallen Order

Secrets

2

Encrypted Logs in Jedi Fallen Order

Encrypted Logs

2

Force Echoes in Jedi Fallen Order

Force Echoes

9

Save Points in Jedi Fallen Order

Save Points

2

Enemies to Scan in Jedi Fallen Order

Enemies to Scan

2

Force Essence in Jedi Fallen Order

Force Essences

2

100%

Holomaps Completion

Required Abilities

Wall Run in Jedi Fallen Order Force Push in Jedi Fallen Order

You will not be able to discover all the mysteries of the Zeffo planet during the first visit. You will have to come back here again at least once with Force Powers, Abilities and Doid Upgrades you earn in the following locations.

Tomb of Eilram Walkthrough on Zeffo Planet

01

Entrance from Windswept Ruins

Chapter 2 - The Eye of The Storm

02

First Sphere Puzzle

Puzzle concept: It's about placing the sphere in the middle of the room and opening the passage.

Full Walkthrough of this puzzle can be found on the youtube video below.

Video Tomb of Eilram - First Sphere Puzzle Walkthrough

Youtube: Tomb of Eilram - First Sphere Puzzle Walkthrough

YouTube: Tomb of Eilram - First Sphere Puzzle Walkthrough
03

Second Sphere Puzzle

Puzzle concept: You have to use the sphere moved by the breeze to get to the upper ledge.

Full Walkthrough of this puzzle can be found on the youtube video below.

Video Tomb of Eilram - Second Sphere Puzzle Walkthrough

Youtube: Tomb of Eilram - Second Sphere Puzzle Walkthrough

YouTube: Tomb of Eilram - Second Sphere Puzzle Walkthrough
04

Main Room 3 Spheres Puzzle

On first visit, you have to only open blowing nozzle that put the sphere in the hole to raise the stairs on the left, climb stairs and slide [05] to the further part of the tomb.

On second visit after learning PUSH

Instead of reading you can see the YouTube Walkthrough below.

  • You have to get second sphere from top. To do this PUSH first sphere to hole below.
  • Enter opened doors, go up and PUSH sphere to main room.
  • Lift up. Put the second sphere on the track, stand behind the first sphere, push it evenly and delikate to the opposite wall, stand on the elevator that will slide down, push the first sphere so that it bounces off the wall and returns to its place. The elevator will go up and the second sphere pushed by a blast of air will jump up onto the shelf.
  • Above, open the chest and take Force Echo then slide back down.
  • Place second sphere on its place on the platform.
  • Return to first sphere, remove it from hole and put it on track.
  • Third sphere - through the open passage return to the room before main room, the one with the sphere on the pendulum and break the wall with it, introducing the third sphere into the main room.
  • Place the third sphere in a hole on the floor, at the same time quickly climb the platform above it. When the second sphere passes, place it in the last hole.
  • The way to the exit is open, at the top push the fourth ball to activate the elevator.
Video Tomb of Eilram - Main Room 3 Spheres Puzzle Walkthrough

Youtube: Tomb of Eilram - Main Room 3 Spheres Puzzle Walkthrough

YouTube: Tomb of Eilram - Main Room 3 Spheres Puzzle Walkthrough
05

Slide

06

Open Vent

07

Open Vent

08

Chamber

Open doors touching them.

  • Now you can use PUSH ability
  • New task: Locate Tarfful on Kashyyk
  • New Planet: Kashyyk

After you learn Push

Now go back to blocked doors you met earlier and use Push on them.

09

Push Skungus on Crate

10

Return to Main Room

Push doors and return, if you want to exit next step is at [04], or you can finish missing Echos and Chests.

11

Exit from Tomb of Eilram

After solving 3 Spheres Puzzle at [04] you can exit Tomb of Eilram to Windswept Ruins.

Secrets in Tomb of Eilram

Secret in Jedi Fallen Order

Secret - Force Essence

Secret in Jedi Fallen Order

Secret - Force Essence

Chests in Tomb of Eilram

Chests in Jedi Fallen Order

Chest: Lightsaber Material - Silvian Iron

Chests in Jedi Fallen Order

Chest: BD-1 Skin - Balmgrass

Chests in Jedi Fallen Order

Chest: Poncho Material - Outlander

Force Essences in Tomb of Eilram

Force Essences in Jedi Fallen Order

Force Essence

Force Essences in Jedi Fallen Order

Force Essence

Encrypted Logs in Tomb of Eilram

Archive Four - Eilram (3) - Cordova's Journey

Encrypted Logs in Jedi Fallen Order

2. Sage Eilram

"My Friend, This tomb is utterly fascinating. It once served as a proving ground for Force-sensitive Zeffo sages, but was converted into a space to honor their remains. And yet nothing received greater honor here than the Force itself, the Life Wind, as they called it. It's beautiful to see."

Encrypted Logs in Jedi Fallen Order

3. An Old Friend

"My Friend, After my analysis of the architecture in Eilram's Tomb, I confirmed the Zeffo had contact with Kashyyyk! It's time to call on an old friend. There's a good chance Chieftain Tarfful can provide the information I seek."

Force Echoes in Tomb of Eilram

Zeffo Culture (8)

Force Echoes in Jedi Fallen Order

1. Meditation Relics

Zeffo meditation relic. Used in ancient rituals to train Force users.

Force Echoes in Jedi Fallen Order

3. Offerings

Remains of an ancient artifact, constructed as an offering to the wind, but destroyed intentionally for some reason.

Force Echoes in Jedi Fallen Order

4. Tomb Guardian

A Zeffo Tomb Guardian, powerful automatons that protect the tombs, was destroyed here long ago.

Force Echoes in Jedi Fallen Order

5. Whispers

A set of wind chimes left behind by the Zeffo who built the tomb.

Force Echoes in Jedi Fallen Order

6. Ancient Statues

These statues were carved from the natural cavern walls. They depict Zeffo holding spheres - possibly the same kind used to power their tombs.

Force Echoes in Jedi Fallen Order

7. Wind Chimes

The Zeffo's reverence of the wind shaped everything they created. The movement of wind through these chimes may once have called the sages to prayer.

Sage Eilram (3)

Force Echoes in Jedi Fallen Order

1. Sage Training

Training ritual relic used by Zeffo Forceusers for generations in their pursuit of understanding.

Force Echoes in Jedi Fallen Order

2. Broken Artifacts

The remains of ancient artifacts, deliberately destroyed for some purpose.

Force Echoes in Jedi Fallen Order

3. Eilram's Sarcophagus

This ancient Zeffo sarcophagus holds the remains of Sage Eilram. They were the first of the Zeffo to establish a relationship with the inhabitants of Kashyyyk, and loved the planet's greenery dearly. Now, their remains are forever interred beneath the roots of a stone wroshyr tree.

Tactical Guide Updates in Tomb of Eilram

Zeffo (6)

Tactical Guide Update in Jedi Fallen Order

Skungus

Avoid contact, moving carefully around central pod. Explosive core may be utilized as a defense against other enemies.

Skungus are parasitic plant-like organisms containing explosive toxic spores which may detonate when a threat approaches. Smaller pods burrow underground in clusters to comprise a larger central hive. Known for their putrid smell and soft, brain-like tissue, various forms of this invasive species exist.

Tactical Guide Update in Jedi Fallen Order

Tomb Guardian

Strong, slow, and protected by a central Power Core. When glowing, Power Core may be removed with external force and careful skill, allowing a critical attack on the Guardian.

An ancient automaton constructed by the Zeffo, it is believed the Tomb Guardian's central function was to protect sacred sites. As details of their abilities remain mysterious, if encountered, one should proceed with extreme caution. Cold and indifferent, they attack not out of malice or defense, but from a programmed response to intruders. Known for powerful, unblockable strikes, they can prove especially threatening in limited areas without space to dodge their attack. Their primary vulnerability appears to be the Power Core located above their central abdomen. Any disruption of the core should provoke a shut down.

Abilities and Upgrades giving access to locations.

Force Power Abilities, BD-1 Droid Upgrades and other Abilities will alow you, as they are discovered, to visit previously inaccessible locations. If you encounter a place you can't reach or enter, go exploring further to find more skills or abilities , then come back and try again.

Force Power Abilities

Force Slow in Jedi Fallen OrderForce Slow - you know this power from the beginning of the game, it allow you to slow down time.

Wall Run in Jedi Fallen OrderWall Run - you will learn this power relatively early on the planet Bogano in Subterranean Refuge, it allow you to run for a short while on some vertical ridged walls.

Force Push in Jedi Fallen OrderForce Push - you will learn this on planet Zeffo in Tomb of Eilram, it allow you to push objects and enemies.

Force Pull in Jedi Fallen OrderForce Pull - you will learn this on planet Zeffo in Tomb of Miktrull, it allow you to pull objects, enemies abd open passages.

Jedi Flip Jump in Jedi Fallen OrderJedi Flip - you will learn this on planet Kashyyyk. it is long double jump.

BD-1 Droid Upgrades

Scomp Link in Jedi Fallen OrderScomp Link - you can find Scomp Link on planet Zeffo but you will need Force Push, it will allow you open locked doors and chests.

Overcharge in Jedi Fallen OrderOvercharge - you will get this on planet Kashyyyk, BD-1 can turn machinery on and off.

Slice in Jedi Fallen OrderSlice - First Slice: Security Droid you will find on planet Kashyyyk, it allow BD-1 to control damaged security droids. Second Slice: Probe Droid you will find on Zeffo, it allow to control damaged probe droids.

Powered Zipline in Jedi Fallen OrderPowered Zipline - on Zeffo after Kashyyyk, it will allow you to travel up and down ziplines.

Equipment

Underwater Breather in Jedi Fallen OrderUnderwater Breather - you can learn it on Kashyyyk, it allow to explore undewater locations, You need this skill to dive under water.

Climbing Claws in Jedi Fallen OrderClimbing Claws - you will find Climbing Claws on planet Dathomir, they will allow you to climb on new types of walls.


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