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Tomb of Eilram Map, Zeffo for Star Wars Jedi Fallen Order
Tomb of Eilram Map, Planet Zeffo for Star Wars Jedi Fallen Order
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Other Location Maps for Zeffo
Tomb of Eilram Completion
Zeffo Planet
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Chests
3
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Secrets
2
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Encrypted Logs
2
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Force Echoes
9
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Save Points
2
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Enemies to Scan
2
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Force Essences
2
Holomaps Completion
Required Abilities
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You will not be able to discover all the mysteries of the Zeffo planet during the first visit. You will have to come back here again at least once with Force Powers, Abilities and Doid Upgrades you earn in the following locations.
Tomb of Eilram Walkthrough on Zeffo Planet
Entrance from Windswept Ruins
Chapter 2 - The Eye of The Storm
First Sphere Puzzle
Puzzle concept: It's about placing the sphere in the middle of the room and opening the passage.
Full Walkthrough of this puzzle can be found on the youtube video below.
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Youtube: Tomb of Eilram - First Sphere Puzzle Walkthrough
YouTube: Tomb of Eilram - First Sphere Puzzle WalkthroughSecond Sphere Puzzle
Puzzle concept: You have to use the sphere moved by the breeze to get to the upper ledge.
Full Walkthrough of this puzzle can be found on the youtube video below.
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Youtube: Tomb of Eilram - Second Sphere Puzzle Walkthrough
YouTube: Tomb of Eilram - Second Sphere Puzzle WalkthroughMain Room 3 Spheres Puzzle
On first visit, you have to only open blowing nozzle that put the sphere in the hole to raise the stairs on the left, climb stairs and slide [05] to the further part of the tomb.
On second visit after learning PUSH
Instead of reading you can see the YouTube Walkthrough below.
- You have to get second sphere from top. To do this PUSH first sphere to hole below.
- Enter opened doors, go up and PUSH sphere to main room.
- Lift up. Put the second sphere on the track, stand behind the first sphere, push it evenly and delikate to the opposite wall, stand on the elevator that will slide down, push the first sphere so that it bounces off the wall and returns to its place. The elevator will go up and the second sphere pushed by a blast of air will jump up onto the shelf.
- Above, open the chest and take Force Echo then slide back down.
- Place second sphere on its place on the platform.
- Return to first sphere, remove it from hole and put it on track.
- Third sphere - through the open passage return to the room before main room, the one with the sphere on the pendulum and break the wall with it, introducing the third sphere into the main room.
- Place the third sphere in a hole on the floor, at the same time quickly climb the platform above it. When the second sphere passes, place it in the last hole.
- The way to the exit is open, at the top push the fourth ball to activate the elevator.
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Youtube: Tomb of Eilram - Main Room 3 Spheres Puzzle Walkthrough
YouTube: Tomb of Eilram - Main Room 3 Spheres Puzzle WalkthroughSlide
Open Vent
Open Vent
Chamber
Open doors touching them.
- Now you can use PUSH ability
- New task: Locate Tarfful on Kashyyk
- New Planet: Kashyyk
After you learn Push
Now go back to blocked doors you met earlier and use Push on them.
Push Skungus on Crate
Return to Main Room
Push doors and return, if you want to exit next step is at [04], or you can finish missing Echos and Chests.
Exit from Tomb of Eilram
After solving 3 Spheres Puzzle at [04] you can exit Tomb of Eilram to Windswept Ruins.
Secrets in Tomb of Eilram
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Secret - Force Essence
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Secret - Force Essence
Chests in Tomb of Eilram
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Chest: Lightsaber Material - Silvian Iron
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Chest: BD-1 Skin - Balmgrass
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Chest: Poncho Material - Outlander
Force Essences in Tomb of Eilram
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Force Essence
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Force Essence
Encrypted Logs in Tomb of Eilram
Archive Four - Eilram (3) - Cordova's Journey
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2. Sage Eilram
"My Friend, This tomb is utterly fascinating. It once served as a proving ground for Force-sensitive Zeffo sages, but was converted into a space to honor their remains. And yet nothing received greater honor here than the Force itself, the Life Wind, as they called it. It's beautiful to see."
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3. An Old Friend
"My Friend, After my analysis of the architecture in Eilram's Tomb, I confirmed the Zeffo had contact with Kashyyyk! It's time to call on an old friend. There's a good chance Chieftain Tarfful can provide the information I seek."
Force Echoes in Tomb of Eilram
Zeffo Culture (8)
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1. Meditation Relics
Zeffo meditation relic. Used in ancient rituals to train Force users.
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3. Offerings
Remains of an ancient artifact, constructed as an offering to the wind, but destroyed intentionally for some reason.
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4. Tomb Guardian
A Zeffo Tomb Guardian, powerful automatons that protect the tombs, was destroyed here long ago.
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5. Whispers
A set of wind chimes left behind by the Zeffo who built the tomb.
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6. Ancient Statues
These statues were carved from the natural cavern walls. They depict Zeffo holding spheres - possibly the same kind used to power their tombs.
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7. Wind Chimes
The Zeffo's reverence of the wind shaped everything they created. The movement of wind through these chimes may once have called the sages to prayer.
Sage Eilram (3)
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1. Sage Training
Training ritual relic used by Zeffo Forceusers for generations in their pursuit of understanding.
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2. Broken Artifacts
The remains of ancient artifacts, deliberately destroyed for some purpose.
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3. Eilram's Sarcophagus
This ancient Zeffo sarcophagus holds the remains of Sage Eilram. They were the first of the Zeffo to establish a relationship with the inhabitants of Kashyyyk, and loved the planet's greenery dearly. Now, their remains are forever interred beneath the roots of a stone wroshyr tree.
Tactical Guide Updates in Tomb of Eilram
Zeffo (6)
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Skungus
Avoid contact, moving carefully around central pod. Explosive core may be utilized as a defense against other enemies.
Skungus are parasitic plant-like organisms containing explosive toxic spores which may detonate when a threat approaches. Smaller pods burrow underground in clusters to comprise a larger central hive. Known for their putrid smell and soft, brain-like tissue, various forms of this invasive species exist.
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Tomb Guardian
Strong, slow, and protected by a central Power Core. When glowing, Power Core may be removed with external force and careful skill, allowing a critical attack on the Guardian.
An ancient automaton constructed by the Zeffo, it is believed the Tomb Guardian's central function was to protect sacred sites. As details of their abilities remain mysterious, if encountered, one should proceed with extreme caution. Cold and indifferent, they attack not out of malice or defense, but from a programmed response to intruders. Known for powerful, unblockable strikes, they can prove especially threatening in limited areas without space to dodge their attack. Their primary vulnerability appears to be the Power Core located above their central abdomen. Any disruption of the core should provoke a shut down.
Abilities and Upgrades giving access to locations.
Force Power Abilities, BD-1 Droid Upgrades and other Abilities will alow you, as they are discovered, to visit previously inaccessible locations. If you encounter a place you can't reach or enter, go exploring further to find more skills or abilities , then come back and try again.
Force Power Abilities
Force Slow - you know this power from the beginning of the game, it allow you to slow down time.
Wall Run - you will learn this power relatively early on the planet Bogano in Subterranean Refuge, it allow you to run for a short while on some vertical ridged walls.
Force Push - you will learn this on planet Zeffo in Tomb of Eilram, it allow you to push objects and enemies.
Force Pull - you will learn this on planet Zeffo in Tomb of Miktrull, it allow you to pull objects, enemies abd open passages.
Jedi Flip - you will learn this on planet Kashyyyk. it is long double jump.
BD-1 Droid Upgrades
Scomp Link - you can find Scomp Link on planet Zeffo but you will need Force Push, it will allow you open locked doors and chests.
Overcharge - you will get this on planet Kashyyyk, BD-1 can turn machinery on and off.
Slice - First Slice: Security Droid you will find on planet Kashyyyk, it allow BD-1 to control damaged security droids. Second Slice: Probe Droid you will find on Zeffo, it allow to control damaged probe droids.
Powered Zipline - on Zeffo after Kashyyyk, it will allow you to travel up and down ziplines.
Equipment
Underwater Breather - you can learn it on Kashyyyk, it allow to explore undewater locations, You need this skill to dive under water.
Climbing Claws - you will find Climbing Claws on planet Dathomir, they will allow you to climb on new types of walls.
User Comments
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