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Pillars of Eternity

Walkthrough, Game Guide & Maps

Gilded Vale - Pillars of Eternity

Gilded Vale - Pillars of Eternity Walkthrough and Game Guide describes all the important locations in Pillars of Eternity game. Here, you will learn which NPC you should see in order to receive a quest and where to go to complete it. All major locations are accompanied with maps. The following elements are marked on the maps: characters we meet in the game world, hidden secrets, chests and other treasure containers, crafting ingredients, traps, secret passages, aggressive opponents, and bosses that are especially difficult to defeat.

Gilded Vale Map - Pillars of Eternity
Gilded Vale Map - Pillars of Eternity

01 Entrance from Valewood



NPC: Urgeat

Magistrate Urgeat suggested that I have a rest at the inn while he looks into the matter of finding me a place to stay. Everything is at a standstill while he awaits word of the fate of Lord Raedric's Baby. Seems I've little choice but to wait and see what comes of it.

Now return to Valewood and setup a camp

You will have a dream.

Find the dwarf woman from the dream.

In my dream, I heard a message from a woman - a dead woman, hanging from the tree that stands at the center of Gilded Vale. It may be nothing more than a dream, but there was a strange realism to it. I need to return there and see for myself whether there was anything to it. My condition has not lifted, and I am not sleeping well.

Return to Gilded Vale

03 Tree

NPC: Caldara de Berranzi

NPC: Hanged Woman

The squat, distended body of an elderly dwarf woman dangles from a thin, crooked bough that sags at the tug of her noose. The bloated purple flesh of her neck, worn away in patches like moth-eaten linen, bulges over the rope that suspends her, and her lifeless head lolls forward rigidly from one side to the other when the breeze shifts.

You perceive a faint glow around her that casts no light on its surroundings, but there is a tepid warmth to it, and you feel somehow that you could reach out and touch it - not with your hands, but with some aspect of yourself that has no worldly dimension.

I have a word, now, for what I have become: a Watcher. It seems that if I am to learn more about this affliction, I must seek out a man called Maerwald, in the old keep of Caed Nua.

QUEST: The Old Watcher The Old Watcher

The spirit of Caldara de Berranzi, one of Lord Raedric's unfortunate victims, has directed me towards Caed Nua, where I will find a man named Maerwald. Caldara has informed me that I have become something known as a "Watcher," and that this Maerwald is a Watcher as well. Perhaps he can tell me more about what's happening to me.


NPC: Eder Fighter - Companion

You can join him to your party after talk.

QUEST: Fragments of a Scattered Faith Quest

Eder has agreed to travel with me. He seemed to have some questions he thought a Watcher might be able to answer.


NPC: Aloth Wizard - Companion

Fight with him drunken attackers, talk to him and he will join your team.

06 The Black Hound Inn

The Black Hound Inn

07 Aufra's Home

NPC: Aufra

QUEST: A Mother's Plea A Mother's Plea

By order of the lord of Gilded Vale, all mothers who give birth to hollowborn children will be exiled from the village. Aufra worries that she may find herself among their number.

Travel to Anslog's Compass and Speak to Mother Ranga.

In Gilded Vale, I met Calisca's sister, Aufra. Aufra is expecting a child and is worried that she, too, will give birth to a hollowborn, as have many unlucky women before her. She has asked me to travel south to Anslog's Compass, where I can find Ranga, a midwife who is said to know a way to ensure that Aufra's child retains its soul.

You have to go to Anslogs's Compass (05)

After return from Anslogs's Compass

I returned the potion to Aufra, and told her the truth about the mixture. She was understandably disappointed, though still appreciative of my efforts. She holds little hope, now, however, that she and her child will have a future in Gilded Vale.

08 Temple of Eothas

Temple of Eothas

09 Exit to Magran's Fork

Magran's Fork

10 Black Hammer Smithy

NPC: Tuatanu

ITEM: Rope and Grappling Hook

Buy it to climb wall in Valewood (05)

ITEM: Prybar

Buy it, can be used to open Severs in Raedric's Hold Exterior (02)

QUEST: The Smith's Shipment The Smith's Shipment

Tuatanu, Gilded Vale's smith, has been expecting a shipment of supplies for a long time. He worries that something has befallen the wagon, which was traveling along the eastern road towards Gilded Vale.

Shipment Crate for this quest can be found in Black Meadow (02)

I brought Tuatanu his missing shipment. He was pleased to have it, though he regretted the loss of his workers. He has promised to give me access to better goods, now that he has the resources to make them.

11 Ingroed's Home

NPC: Nonton

For Vengeance from the Grave Quest - Valewood Map (04)

NPC: NPC: Ingroed

Secret under the bed.

Confront Nonton

Having heard Ingroed's side of things, I decided to let her and Nonton leave Gilded Vale. Perhaps they can make a new life for themselves somewhere far from here.


QUEST: Against the Grain Against the Grain

Some of the farmers in Gilded Vale claim that Trumbel, the miller, is withholding grain. The hungry farmers are on edge, and it seems likely that the situation will escalate.

13 Trumbel's Mill

NPC: Trumbel

Resolve the feud between Trumbel and Sweynur.

I have spoken to Trumbel, the miller of Gilded Vale. He fears that his family will come under attack from a group of villagers who insist that he is charging them unjust prices for grain. He has asked me to speak with Sweynur, the leader of this group, and bring an end to the conflict. Sweynur is likely to be in the inn.

06 The Black Hound Inn

NPC: Sweynur

Report to Trumbel.

I have convinced Sweynur to stop threatening Trumbel and his family. Trumbel will be relieved to hear of it.

13 Trumbel's Mill

NPC: Trumbel

I convinced Sweynur to leave the miller and his family be. Sweynur and his buddies seemed rather despondent at this turn of events, but the miller was relieved to know his family will be safe.

14 Exit to Esternwood


Map Legend

Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.

Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.

Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.

Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.

Container - Chest, box, crate or other container that can be plundered for useful items.

Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.

Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.

Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.

Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.

NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.

Merchants NPC - Traders & Merchants; they buy/sell items.

Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.

Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).

All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you.

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