You come here becouse you want to go to Defiance Bay City.
Unfortunately bridge is destroyed by flood.
Entrance to location
QUEST: Ferry Flotsam Ferry Flotsam
I met a merchant named Peregund, she was located not far from the ruined Madhmr Bridge. She had a ferry to cross the river, but a storm smashed the ship to pieces.
Peregund wishes my help in recover her goods from the ferry wreckage. Looters are trying to claim the cargo for themselves, and the unarmed Peregund cannot reclaim her supplies by herself.
Find the wreckage.
I should investigate the area immediately downstream of the Madhmr Bridge and look for signs of the wrecked ferry.
Go to (03)
Gathered around the soggy timbers of a ship wreckage, men and women pick through the driftfood, snatching muddy silverware, moldly clothes, chipped pottery, and anything they can spot amongst the detritus. All eyes turn to you as you approach.
ITEM: Ferry Cargo do not took it, or they will attack you.
The "looters" claiming Peregund's supplies turned out to be impoverished survivors of the storm. I said that I would lie, and claim I found nothing so that Hanwen may keep the cargo.
Let them go with stuff and lie to Peregund.
ITEM: Zermit's Hat
Return to Peregund.
To protect Hanwen and her friends, I lied to Peregund, saying all of her cargo washed away.
[Defiance Bay: Minor Positive]
Destroyed Madhmr Bridge.
To visit Defiance Bay you have to to trough Aedelwan Bridge.
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).