Cilant Lis Ruins
You can pass all the locations here and go straight to (07) Exit to Gilded Vale.
Come back here later when you have companions and higher level.
You should be able to kill 3 Xaurips even you are alone.
NPC: NPC: Nonton
NPC: NPC: Bear kill it, if you dare
This bear is to powerful for you at this point of your adventure.
NPC: NPC: Lost Spirit
QUEST: Vengeance from the Grave Vengeance from the Grave
While exploring the Valewood wilderness, I happened upon a small cave where a great bear lived.
In that cave, I discovered a half eaten corpse and a spirit that, through some work of magic, revealed to me the final moments of a man's life.
In the Valewood, I happened upon a curious hunter who told me his friend had been killed by a large bear in the area. After exploring the area, I found the cave, the bear, and Perly's remains. I experienced a vision of Perly's last moments, which revealed a far more sordid truth: His friend, Nonton, hamstrung him as he attempted to escape the bear. What reasons Nonton had for this are unclear. Perhaps I will find more answers by confronting the man himself. Nonton lives in the nearby town of Gilded Vale.
go to Gilded Vale Map (11)
"There is a secret inside the bear cave "
You need grappling hook to climb the wall.
Rope and Grappling Hook is in Gilded Vale (14)
"You can climb the wall with an athletics skill of 5"
Defeating Bandits its hard on early this stage of game, return here after visit The Black Hound Inn in Gilded Vale.
For Late for Dinner Quest - The Black Hound Inn (02)
Speak with The Innkeeper at the Black Hound Inn.
Tenfrith was very grateful for my assistance in freeing him from captivity in the bandit camp. He suggested I speak with the innkeeper at the Black Hound Inn in Gilded Vale, who is in a better position to reward me for my efforts.
ITEM: Scrawled Letter
Bounty from Caed Nua (07)
NPC: Warchief Iklak
ITEM: Warchief Iklak Head
Bring Warchief Iklak's head to Warden Fyrgen in Caed Nua.
I have killed Warchief Iklak. Now I just need to bring back his head to Warden Fyrgen if I want to claim the bounty.
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).