Encampment (Prologue) - Pillars of Eternity
Encampment (Prologue) - Pillars of Eternity Walkthrough and Game Guide describes all the important locations in Pillars of Eternity game. Here, you will learn which NPC you should see in order to receive a quest and where to go to complete it. All major locations are accompanied with maps. The following elements are marked on the maps: characters we meet in the game world, hidden secrets, chests and other treasure containers, crafting ingredients, traps, secret passages, aggressive opponents, and bosses that are especially difficult to defeat.
Five wagons grope blindly for the path on a starless night, their master glancing ever upward to the skies for assurance that he is on the right course, a dim lantern his only protection against the encroaching darkness.
The caravan carries travelers bound for the frontier hamlet of Gilded Vale, you among them, where a local lord has offered land and wealth to settlers from abroad looking for a fresh start.
You have taken suddenly ill, sweating and shivering, and one of the other travelers signals for the caravan master to stop on your behalf. He pulls up just in time to avoid plowing into the trunk of a fallen tree that bars the way ahead. You will go no further tonight.
QUEST: The Gilded Vale The Gilded Vale
Gilded Vale is said to be one of the most prosperous villages in the Dyrwood, full of opportunities for work and wealth. I was told they're offering land to new settlers.
NPC: NPC: Calisca Follower
by David
"Alternatively you can kill everyone in the caravan to go on to the cave, this is very difficult and all it gets you is a point in cruelty as you can't even stop to loot the bodies before the storm hits. The quest to get berries autocompletes. Not really a good idea from a RP or a strategic point of view but its a nice Easter egg that is built in, dont like tutorials? Kill everyone and bypass it :P"
Here you start your adventure.
NPC: Caravan Master Odema
QUEST: A Moment's Respite A Moment's Respite
A sudden sickness has come over me. The caravan master has urged me to make a remedy before my condition worsens.
Collect some springberries to concoct a remedy.
Odema suggested that a certain tea, brewed with local berries, should cure me. Sparfel has gone to fetch water from the river, but it falls to me to gather some springberries. Odema says they grow on a distinctive bush.
NPC: Heodan Merchant
NPC: Sparfel
ITEM: Springberry Plant Odema for A Moment's Respite Quest
Return to Odema (01)
I've found the springberry plant Odema was looking for. So long as Sparfel's fetched that water, Odema should be able to get started on that remedy for me.
Find Sparfel.
Sparfel seems to be in no hurry to gather water. I should go look for him myself.
ITEM: Sparfel's Waterskins
Pick up waterskin.
Ambush - kill warriors
Reach the camp.
We have been ambushed by Glanfathan warriors at the river. Sparfel has been killed, and if the screams from camp are any indication, we aren't the only ones under attack.
After Sparfel's Dead
NPC: Glanfathan Hunters x3, Kill them
NPC: Glanfathan Leader
Talk to Glanfathan Leader and persuade him not to kill Heaodan. Heaodan will join your party
NPC: Heodan Companion, is joining your team.
After fight with Glanfathan you will be continued on Cilant Lis Map.
You will be moved there automatically.
Map Legend
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).
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