You can enter Temple of Woedica using underground passage from Copperlane Catacombs.
You come here for Never Far from the Queen Quest from Caed Nua
In front of you looms the ghostly, hollow image of the man who was present at your Awakening. He casts a pale, sickly light in the dank corridor as he regards you.
NPC: Older Robed Man
"You can use the Woedica Hood found in the Catacombs to infiltrate their meeting. That way you don't have to kill anyone."
He will uncover you and you will have to kill mercenaries.
You have to fight Shrouded Enemies. After you kill them all, vision comes to you.
Never Far from the Queen
While I was unable to learn the true purpose of the Leaden Key's activities or the identity of the member I pursue, I did uncover several leads about their activities in the region.
QUEST: The Man Who Waits The Man Who Waits
The Leaden Key Acolyte showed me a vision of an agent in a "place of misery and madness." I need to find this agent and discover his or her plan to see if it holds any clues to finding the man I'm searching for.
Find the "place of misery and madness."
The Leaden Key Acolyte showed me a wealthy neighborhood that also housed misery and madness. There was someone waiting there, a "prisoner by choice."
If I am to find this person I will need to find this neighborhood. Perhaps the guards will know of it.
QUEST: Undying Heritage
The Acolyte showed me a vision of an ancient tower in a derelict district of Defiance Bay. There was a strange man in the tower working on some kind of machine. I also saw a woman with a scar over her heart. I don't know where she is, but I suspect that she holds the key to whatever happened there.
The Leaden Key was interested in this tower for a reason. I need to understand what it does if I'm to figure out their plans.
Find the tower.
The Leaden Key acolyte showed me an ancient tower near a cemetery in a neighborhood filled with run-down estates.
Following this lead will requre locating the tower. Asking around would be a place to start, perhaps among the patrolling justiciars who would know the city well.
QUEST: Through Death's Gate
The Acolyte's vision showed me mysterious ruins somewhere outside of Dyrford. The Leaden Key has sent operatives to find the site, though their purpose is unknown to me.
Travel to Dyrford Village.
I don't know exactly where these ruins are, but perhaps someone in Dyrford Village does.
Use switch to open doors.
Exit to First Fires (06)
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).