The woman barely glances up from the tomes on the table as you approach. "You're welcome to browse the stacks, but mind that you keep your voice down. This is still a temple, after all, and Grimda doesn't tolerate disorder."
An elderly dwarf surveys the stacks. Her skin looks as tough and wrinkled as a walnut. Despite her stature, she manages to look down her nose at you. "You're welcome to look around, but let the priests and scriveners continue their search."
She shoots the nearest robed figure a withering glare. "Wouldn't do to give them any other excuses."
QUEST: The Parable of Wael The Parable of Wael
A group of thieves has stolen a scroll of Wael from the Hall of Revealed Mysteries in Defiance Bay. The High Archivist, Grimda, wants me to track down the thieves and recover the scroll.
Retrieve the stolen scroll.
Grimda said that one of the thieves mentioned an abandoned farm on the path to Dyrford.
Go to Woodend Plains (07)
After return from Black Meadow (04)
I buried the scroll where Wael wished. Grimda will want to know what happened to it, but I'm not sure how she'll take this information.
I followed Wael's cryptic instructions and buried the scroll in the Black Meadow. Grimda understood this as the will of Wael and was pleased.
[Defiance Bay: Minor Positive]
ITEM: Key to the Elder Archives
For The Theorems of Pandgram Quest from Brackenbury (05)
You can enter here after finishing The Parable of Wael Quest for Grimda
ITEM: Theorems of Pandgram
Return to Nedyn outside the Brackenbury Sanitarium.
I found the Theorems of Pandgram in the Elder Archives. Nedyn will be pleasantly surprised to see it.
Return to Brackenbury (05) with scroll.
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).