The Charred Barrel is in Brackenbury district of Defiance Bay City.
The young elf is dressed in gaudy robes that he seems ready to cast off. He picks at a heavily brocaded sleeve and continually adjusts the gold chain around his neck. He looks up at you. "Did she send you to run me out of town? You can tell her I'm not going anywhere without that medallion."
QUEST: Far from Home Far from Home
I met a young Glanfathan named Thristwn at the Brackenbury inn. He and a prostitute named Serel worked together fleecing wealthy nobles until she came into possession of an Engwithan medallion. Now, she wants to sell it, but he wants to bring it home to his broken clan.
Talk to Serel at the Salty Mast in Ondra's Gift.
Serel has the Engwithan medallion, but she won't give it up easily.
She is a prostitute at the Salty Mast, a brothel in Ondra's Gift.
Thristwn suggested that I pay Maea if I want to speak with Serel.
NPC: Ableheart Skerrion Tavern, Shop
After visiting The Salty Mast in Ondra's Gift
For Far from Home Quest
Talk to Thristwn again.
Return to Serel in Ondra's Gift.
I got rid of Thristwn. Serel will want to know that he won't interfere any more. She's waiting at the Salty Mast.
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).
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