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Pillars of Eternity

Walkthrough, Game Guide & Maps

Crucible Keep - Defiance Bay - Pillars of Eternity

Crucible Keep - Defiance Bay - Pillars of Eternity Walkthrough and Game Guide describes all the important locations in Pillars of Eternity game. Here, you will learn which NPC you should see in order to receive a quest and where to go to complete it. All major locations are accompanied with maps. The following elements are marked on the maps: characters we meet in the game world, hidden secrets, chests and other treasure containers, crafting ingredients, traps, secret passages, aggressive opponents, and bosses that are especially difficult to defeat.

Crucible Keep Map - Defiance Bay - Pillars of Eternity
Crucible Keep Map - Defiance Bay - Pillars of Eternity

Crucible Keep is in First Fires district of Defiance Bay City.

01 Entrance from First Fires (02)

First Fires

NPC: Justicar Aldmar

02

NPC: Wyla

QUEST: Missing Sentries Missing Sentries

Wyla, a justiciar in the Crucible Knights, has had several of her novitiates standing guard outside Heritage Hill go missing under mysterious circumstances.

Enter Heritage Hill.

The gate to Heritage Hill is sealed, but Wyla told me that the guards would be expecting me.

[Knights of the Crucible: Extraordinary Positive]

[Defiance Bay: Moderate Positive]

03

ITEM: Edict of Arrest

QUEST: Unwanted Unwanted

The Crucible Knights are calling for the arrest of an orlan man named Eorn. Apparently he's eluded capture thus far, though the Knights continue to hunt for him.

Find Eorn.

The Edict of Arrest I found is recently dated. Eorn could not have traveled far, and it seems unlikely he could get past the guards at the gates. I should look for him in the city.

I recall meeting an orlan in the Copperlane catacombs. Aldmar might want to hear of it.

Eorn is in Copperlane Catacombs (03)

04

ITEM: Penhelm's Affidavit

For Rogue Knight Quest

I have found an affidavit that confirms the lineage of Penhelm's soul. It is signed by Kurren, a cipher of Dunryd Row.

05

NPC: Dunstan

For Built to Last Quest

Give him Vianna's research.

I retrieved Vianna's notes. Dunstan is waiting for them back in Crucible Keep in First Fires.

[Knights of the Crucible: Moderate Positive]

[Defiance Bay: Minor Positive]

Dunstan is Merchant now.

06

NPC: Penhelm

Bring Penhelm's affidavit to Kurren.

Penhelm seems to have taken Osric's armor for his own, but I have his affidavit in hand as a possible bargaining chip.

Kurren, the cipher who signed off on Penhelm's affidavit, works at Hadret House in Brackenbury. He should know for certain whether or not the affidavit is genuine.

07

NPC: Commander Clyver

QUEST: Built to Last Built to Last

Commander Clyver of the Knights of the Crucible has a plan to address the shortage of trained soldiers. He's asked Forge Master Dunstan to construct forge knights - soldiers made from suits of armor. Dunstan has crafted the armor, and now he just needs the research from Vianna to complete the project.

Go to the scriveners' dormitory in Copperlane.

Clyver asked me to meet with Vianna, a student of animancy. She's compiled the research that should enable Dunstan to finish the forge knights. Clyver said that she lives in the dormitory with the other scriveners, but his novitiates haven't been able to find her lately.

Map Legend

Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.

Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.

Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.

Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.

Container - Chest, box, crate or other container that can be plundered for useful items.

Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.

Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.

Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.

Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.

NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.

Merchants NPC - Traders & Merchants; they buy/sell items.

Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.

Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).

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