Entrance from Raedric's Hold Dungeons (05)
To meet Nedmar go straight to (02), stairs up.
Exit to Raedric's Hold Sanctuary
Entrance from Raedric's Hold (08)
To open use Burnished Steel Key from Raedric's Hold Sanctuary (07)
NPC: Lord Raedric VII
"Let him approach." Flanked by a host of guards, all of whom regard you with mute hostility, Lord Raedric VII observes you from his throne, clad in ornate plate. His eyes have a hollow quality, and there is a pallor to the man's gaunt face that leaves his features showing stark against his dark and unkempt hair.
Entracne from Raedric's Hold Dungeons (07)
Entrance from Raedric's Hold Sanctuary (10)
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).
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