Greenshade Map (ESO)
Greenshade Map for The Elder Scrolls Online, Base Alliance Zone (ESO).
Greenshade Map for The Elder Scrolls Online, Base Alliance Zone (ESO).
Greenshade is zone in The Elder Scrolls Online, it is Base Alliance Zone.
Greenshade is a part of Aldmeri Dominion.
Cities: Marbruk, Woodhearth.
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart.
ESO Greenshade Zone.ESO Greenshade Zone
Greenshade Adventurer Complete 40 unique quests in Greenshade.
Rulanyil's Fall Group Event Defeat the undead hordes of Hergor the Fallen at Rulanyil's Fall.
Rulanyil's Fall Conqueror Defeat all of the Champions in Rulanyil's Fall: Hannat the Bonebringer, Magna Tharn, Utiasl, Onkal the Harbinger, Skirar the Decaying, Vree.
Greenshade Angler Catch all 12 rare fish in Greenshade.
Zone Storyline Quests
Points of Interest
Crafting Set Stations
Delves are rather easy, solo or cooperative, small dungeons or caves with single Skyshard and named Boss who drops set gear. Delves are accessible to everyone at any time, see all Delve Maps.
Boss: Overseer Basri
Boss: Urrumaz the Terrifying
Boss: Archmage Camaano
Boss: Domina Ssaranth
There are 6 Delves in Greenshade, discovering them is necessary for Zone Completion.
To complete a Delve you need to kill a named Boss, you will get Explorer Achievement for that. Additionally, finishing all Delves in a given zone will give you a Greenshade Cave Delver Achievement.
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities, check All Skyshards Location.
Discover all 16 Skyshards in Greenshade.
Points of Interest are self-contained stories, Quest Hubs that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
There are 18 Points of Interest in Greenshade, discovering them is necessary for Zone Completion.
Larger, harder, open world dungeons for groups or cooperative players, includes own quest lines, a Skyshard and a few Bosses. Accessible to everyone. Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear, check all Public Dungeon Maps in ESO.
Rulanyil's Fall Bosses
4 player instances (no players outside your group) with own quest line, Normal and Veteran mode. Talk to Undaunted in the taverns for dungeons location.
City of Ash I Group Dungeon in Greenshade
City of Ash II Group Dungeon in Greenshade
March of Sacrifices Group Dungeon in Greenshade - Wolfhunter DLC
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
There are 13 Zone Story Quests in Greenshade.
Queen Ayrenn must deal with the aftermath of her brother's betrayal and settle matters in Grahtwood. In the meantime, she asked me to travel to Marbruk, in Greenshade, and secure the Staff of Magnus from its vault.
The Bosmer in this part of the Valenwood are opposed to the Dominion. I've agreed to negotiate and attempt to convince them to swear allegiance to Queen Ayrenn.
To learn why the Bosmer in this part of the Valenwood are opposed to the Dominion and to convince them to change their mind, I must negotiate with the Wilderking.
The Veiled Heritants plan to harm the Wilderking. If I enter Aranias' past through Maruin's story, I can change her future.
Aranias and Andur were sent by the Veiled Heritance to kill the Wilderking. They are now forcing their way through Greenheart towards the Wilderking's throne.
After the death of Prince Naemon, Vicereeve Pelidil assumed leadership of the Veiled Heritance and stole the Staff of Magnus. Razum-dar has tracked him to somewhere in the area of Woodhearth.
Evidence suggests that Vicereeve Pelidil and the Veiled Heritance are planning to attack the city of Woodhearth.
Vicereeve Pelidil and his Maormer allies have attacked and seized control of Seaside Sanctuary.
Seaside Sanctuary is back in the control of the Aldmeri Dominion, but Vicereeve Pelidil has escaped aboard a Maormer vessel.
An undead army surges through Driladan Pass and assaults Marbruk on the command of the Shade of Prince Naemon.
The Shade of Prince Naemon and the Veiled Heritance have somehow raised the infamous warriors of the Blackroot Clan from the dead.
Most of the Bosmer entering Verrant Morass are being corrupted by a blight that turns them into feral beasts. Indaenir believes the corruption comes from the Shade of Naemon.
The Shade of Prince Naemon has seized control of Hectahame where he is corrupting the Heart of the Valenwood. I must assist Queen Ayrenn and Indaenir in defeating him.
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
There are 9 Wayshrines in Greenshade, discovering them is necessary for Zone Completion.
Set Stations are locations in the world where you can craft items with specific item set bonuses.
There are 3 Crafting Set Stations in Greenshade, discovering them is necessary for Zone Completion.
In Lanalda Pond Crafting Set Station (need 4 traits).
In Arananga Crafting Set Station (need 4 traits).
In Rootwatch Tower Crafting Set Station (need 4 traits).
Treasure Maps can be found in game as a loot or can be obtained with the Collector's Editions. Each map shows a place where you can dig up a treasure chest. You can only do this if you have a map.
There are 7 Treasure Maps in Greenshade.
TM I - Greenshade Treasure Map I
TM II - Greenshade Treasure Map II
TM III - Greenshade Treasure Map III
TM IV - Greenshade Treasure Map IV
TM V - Greenshade Treasure Map V
TM VI - Greenshade Treasure Map VI
TM CE I - Greenshade CE Treasure Map I
World Bosses (Group Bosses) are powerful elite encounters, to defeat them you will generally need the help of other players. Defeating a world boss can award you higher tier gear.
There are 6 World Bosses in Greenshade, defeat them is necessary for Zone Completion.
World Events are open to everyone, events repeated in a specific place at a specific time, intended for more players at the same time. Completing a World Event can award you experience, gold, and higher tier gear, more about World Events.
There are 3 World Events in Greenshade, finishing them is necessary for Zone Completion.
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
There are 7 Striking Locales in Greenshade, discovering them is necessary for Zone Completion.
Mundus Stones are objects in the world that grant a boon (one of 13 permanent blessings) in the form of a temporary player buff. This buff will persist until replaced with a different Mundus Stone boon, more about Mundus Stones.
There are 3 Mundus Stones in Greenshade, discovering them is necessary for Zone Completion.
Outlaws Refuge with fence, moneylender, merchant and guild trader - shelter when the guards are looking for you.
Marbruk Outlaws Refuge
Market locations where you'll find Guild Traders.
Side Quest are not related to the main story in the zone, but complement it. They start in both Quest Hubs and open ground.
There are Inn Rooms, Apartments, Small Houses, Medium Houses, Large Houses and Manors that you can buy and furnish.
Shalidor's Library Books are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.
Theoretically, the Shalidor's Library Books assigned to a given Zone should be found within that area. Practically as the areas available to players expand, it starts to get mixed up and the specific Lore Book can be found in other parts of Tamriel as well.
There are 32 Shalidor's Library Books assigned to Greenshade. Some of them can also be found in other Zones. Each of the Lore Books has more than one probable spot where you can find it. Discovering them is necessary for Zone Completion.
No Solo Arenas
No Group Arenas
No Group Trials
No Group Delves
No Great Lifts