ESO Companions are non-player characters who can aid you on your adventures throughout Tamriel. Once called to your side, these stalwart allies will assist you both in and out of combat.
- Blackwood Companions Mirri Elendis and Bastian Hallix
- High Isle Companions Isobel Velois and Ember
- ESO Companions Guide
Fighting alongside your companion and taking actions they approve of will improve their effectiveness and allow you to build rapport. As you earn their trust and strengthen your bonds of fellowship, your companion may share personal quests with you. You may also give them companion-specific gear and customize them however you see fit.
Companions in Blackwood
In Blackwood Chapter you will find two potential companions Mirri Elendis and Bastian Hallix. Completing their initial quests will allow you to call on them for assistance by using their Collectible from the "Collectibles" menu. You may also call companions via hotkey.
Companions Location Map in Blackwood for The Elder Scrolls Online (ESO)
Mirri Elendis and Bastian Hallix Locations
Mirri Elendis Companion (Nightshade) is a crafty Dark Elf with a knack for treasure hunting.
Her special perk, Mirri's Expertise, will allow you to find additional loot from treasure chests and treasure map chests
You can recruit Mirri Elendis near Doomvault Vulpinaz (north part of Blackwood) finishing "Shattered and Scattered Quest".
Positive actions according to Mirri (from the most important to the least important):
- Completing personal quests
- Completing Fighter's Guild daily quests
- Completing daily quests for Numani-Rasi in Ald'ruhn (Vvardenfell)
- Visiting a Daedric Public Dungeons and Delves
- Gathering items from Psijic Portals
- Crafting an alcoholic beverage
- Antiquity Excavation
- Reading a books from a bookshelf
- Visiting the Brass Fortress
- Summoning non-combat Daedric pets
- Killing: Goblins, Snakes, Serpents
Negative actions according to Mirri (from the most important to the least important):
- Killing using the Blade of Woe
- Visiting Dark Brotherhood Sanctuary
- Gathering Torchbugs and Butterflies
Bastian Hallix Companion (Dragonknight) is a knowledgable crafter.
His special perk, Bastian's Insight, will grant you a chance that any potion you consume will be improved by him.
You can recruit Bastian Hallix near Deepscorn Hollow (SW coast of Blackwood) finishing "Competition and Contracts Quest".
Positive actions according to Bastian (from the most important to the least important):
- Completing personal quests
- Completing Mage Guild daily quest
- Completing random encounters
- Visiting a Mage Guild Hall, Eyevea and Artaeum
- Gathering items from Psijic Portals
- Antiquity Scrying
- Reading a book from a bookshelf
- Killing: Worm Cultists, Bandits, Night Runners
Negative actions according to Bastian (from the most important to the least important):
- Killing friendly NPCs or using the Blade of Woe
- Pickpocketing, Stealing and Looting Thieves Troves
- Fleeing from a guard that is demanding your bounty
- Crafting Provisioning recipes
Companions in High Isle
In High Isle Chapter you will find two potential companions Isobel Velois and Ember. Completing their initial quests will allow you to call on them for assistance by using their Collectible from the "Collectibles" menu. You may also call companions via hotkey.
Companions Location Map in High Isle for The Elder Scrolls Online (ESO)
Isobel Velois and Ember Locations
Isobel Velois Companion (female) is Breton Templar and can be found near Castle Navire in south west part of High Isle, after completing quest "Tournament of the Heart".
Brave, forthright, and just a little dorky, Isobel Veloise is a knight errant sworn in your service. Call this companion to your side and lead her forth in search of glorious tales, wrongs to right, and delicious candy sweets.
Special Perk: Isobel's Grace - Bestows a chance, after defeating a World Boss, to recover the pack of a slain knight. Packs may contain additional loot.
Positive actions according to Isobel (from the most important to the least important):
- Completing personal quests;
- High Isle World Boss daily;
- Killing a World Bosses and Delve Bosses;
- All about Noble Houses;
- Completing a Volcanic Vent;
- Killing Daedras;
- Crafting Sweets;
- Crafting with Blacksmithing;
- Visiting an Undaunted Enclave;
- Using a Repair Kit;
- Accepting a duel request.
Negative actions according to Isobel (from the most important to the least important):
- Everything to do with theft and thieves, Dark Brotherhood and outlaws Refuge;
- Murdering innocents;
Isobel about herself:
I grew up squiring for the knights at Castle Navire. Just because my family comes from nobility, I hope you don't think I'm stuffy. I certainly don't think I'm stuffy. Am I stuffy?
I've always had a bit of a sweet tooth. I grew up eating the saltwater taffies of High Isle, and to this day it's a guilty pleasure I allow myself from time to time.
Draigh, the Undaunted are impressive. I wish I'd known about them when I was a lass. Across the world, a band of adventurers explores the depths and fights monsters. And they sing! 'Who knows no fear of Daedric blades? We are Undaunted!' Hah!
My honor as a knight has given me purpose over the years. Thievery and murder run counter to that code. I hope you understand.
Some of my favorite tales are those of the alliance leaders. And the Companions, the adventuring group? Incredible. Especially Lyris Titanborn. She's so ... impressive. Ahem. Never mind. Forget I said anything.
If you're up for it, my training as a knight has me itching to take on some tougher enemies. I've heard stories about them lurking out in the wilds, or in the depths of delves. And, of course, perhaps we could net some good stories as well.
The Daedra fill me with ... loathing isn't the right word. Fury. Their darkness threatens everyone and everything on Nirn. Stendarr gives me the strength to fight them, and I swear to do so at every turn.
Ember Companion (female) is Khajiit Sorcerer and can be found near Tor Draioch in High Isle, you must complete the quest "Tower Full of Trouble" before you can summon this companion.
A talented Mage and former street kid, Ember is a chaotic, earnest, notorious troublemaker. In short, she's a certified disaster. Call this companion to your side for a bit of chaos and help her fuel her endless curiosity for mystic knowledge.
Special Perk: Ember's Intuition - When pickpocketing, bestows a chance to acquire hidden wallets your mark hoped to keep secure. Hidden wallets may contain additional gold.
Positive actions according to Ember (from the most important to the least important):
- Completing personal quests;
- All Thieves Guild activity, looting safeboxes, pickpocketing, trespassing;
- Playing Tales of Tribute;
- Completing Mages Guild daily;
- Completing High Isle Delve Daily;
- Entering Outlaws Refuge;
- Harvesting Runestones;
- Killing Wolves and werewolves.
Negative actions according to Ember (from the most important to the least important):
- Get caught in a crime;
- Murdering innocents.
Ember about herself:
I'm not a fan of dogs. They smell and drool too much. Werewolves are even worse because they're the same, only bigger and chattier.
I hate getting caught when I'm trying to be sneaky! It's so embarrassing. I pride myself on being able to slip in and out of somewhere quick without a trace.
I love any excuse to sneak around, so long as I never get caught. That just ruins the fun of it. I don't do well with authority. I just don't respect people thinking a fancy symbol on their chest or a title makes them powerful.
I'm not a member of the Thieves Guild, but love what they do. I think maybe someday, I'd like to join up, but for now I'm just content to admire from afar.
Pickpocketing is somewhat of a passion of mine. It warms my heart to relieve oblivious people of their possessions.
Harvesting runestones soothes me in a strange way. Maybe it's the sound, or just all the potential ideas of stuff to make, I'm not sure! I love playing Tales of Tribute. I'm not all that talented at it, so I don't win much, but the playing is fun anyway. I meet all sorts of people that way.
I grew up on the streets. To me, stealing, lying, sneaking about and violence are all necessary aspects of survival. It doesn't have to be a moral thing.
I hate standing around and twiddling my thumbs. Any activity that I could fall asleep during is usually one I won't enjoy.
ESO Companions Guide
Availability of Companions
Your companion's level and combat selections carry across all characters. Quest completion, rapport, costume, and mount overrides are determined separately for each player character.
Companions are available to participate in the majority of overworld content. They can assist in questing, defeating group bosses, completing dungeons, exploring delves, and more. However, companions cannot participate in PvP. You cannot call your companion in Cyrodiil, Imperial City, or battlegrounds. You also cannot call your companion inside houses.
Players can only have one companion active at a time. Companions count towards player limits in grouped content, and are not available in arenas.
Rapport measures how well you and your companion get along.
Each companion has their own set of ideals and preferences. They comment on different actions you take and things you encounter in the world based on these preferences. Figuring out what your companion likes and acting accordingly increases their rapport with you. Conversely, behaving in ways your companion dislikes or saying things they disagree with decreases their rapport.
Companion behavior changes depending on their rapport with you. A negative rapport limits what a companion is capable of. They could even leave you for a time if rapport gets bad enough! Positive rapport, on the other hand, offers rewards and bonuses, such as additional quests (including quests that can unlock a companion as a houseguest).
Each companion can be customized in multiple ways. They can wear any of your collected costumes, although you cannot hide their faces. Companions come with their own mount, but can also use any of the mounts that you've unlocked. When you summon your own mount, they summon theirs too and ride along with you.
To customize your companion, simply interact with them to open dialogue. Select the Companion Menu option and choose the Collectibles tab in the top right. You can change costumes and mounts on this tab. If you want to edit a companion's outfit, you must use an outfit station first before applying the outfit through the Companion Menu.
Each companion also provides a unique non-combat benefit while they are active. Truly bonding with your companion makes that benefit permanent
Combat Overview of Companions
Companions come equipped with their own basic gear. They have their own abilities and limited skill line progression, based on their background. You can configure and customize their active abilities through the Companion Menu. Companions can have multiple combat abilities pre-slotted into their active bar. They can also have a racial passive ability and a non-combat bonus.
A companion gains experience by fighting and killing mobs. The experience awarded to your companion is based on how much you receive when an enemy dies. Your companion's experience does not reduce the amount of experience you receive. Leveling up a companion makes them more powerful. It also unlocks additional ability slots and new abilities, including an Ultimate ability.
A companion's maximum level is 20. A companion's progression and combat customization (including skill lines, active ability bar, and equipment) is preserved across all characters on the same account.
Companions Combat Customization
Customizing your companion for combat is very similar to player combat customization. Leveling up your companion unlocks class skills. Weapon and armor skill lines are based on experience gained while the appropriate items are equipped, as well as participating in repeatable quests for guilds. Companion skills do not morph or increase in rank individually, and do not require skill points to unlock.
To customize your companion, summon them and select the Companion Menu. Choose the second option, Skills. Slotting skills into the companion's action bar instructs them to use the given abilities. The order in which abilities are placed in the action bar determines the priority your companion gives them (if there is a valid target). Companion abilities use cooldowns rather than resource pools.
You can give your companion the role of tank, healer, or damage dealer by setting the appropriate abilities in the companion's action bar. You can also mix abilities to give your companion a hybrid role.
Companion gear is its own category. Companions have their own weapon and armor equivalents. Players cannot equip companion gear, and vice-versa.
Companion gear has item quality, stats, and companion-specific traits, but it cannot be upgraded or enchanted. There are no item levels or item sets for companion gear.
You can find companion gear when you are participating in content while your companion is active.
Companions And Housing
If you grow close with your companion and assist them in their time of need, they may become comfortable visiting your home and unlock as a houseguest.
A houseguest collectible of the companion functions like other houseguests. They count as a special collectible. You can place your companion houseguest or assign them to paths in your house.