Rivenspire Map (ESO)
Rivenspire Map for The Elder Scrolls Online, Base Alliance Zone (ESO).
Rivenspire Map for The Elder Scrolls Online, Base Alliance Zone (ESO).
Rivenspire is zone in The Elder Scrolls Online, it is Base Alliance Zone.
Rivenspire is a part of Daggerfall Covenant.
Cities: Shornhelm, Northpoint.
This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening.
ESO Rivenspire Zone.ESO Rivenspire Zone
Rivenspire Adventurer Complete 42 unique quests in Rivenspire.
Obsidian Scar Group Event Defeat the Orc, Zilbash the Deceiver, at Obsidian Scar.
Obsidian Scar Conqueror Defeat all of the champions in Obsidian Scar: Doom Witch Dekamma, Ogmash the Mighty, Bumbuk Bear-Slayer, High Overseer Kvotai, Murgbakh Axe-Hands, Grand Shaman Glazgor, Zozullu.
Rivenspire Angler Catch all 12 rare fish in Rivenspire: Snakehead, Ichory Chub, Ruby Tench, Northpoint Cod, Nase, Rivenspire Trout, Turbot, Stream Catfish, Writhing Scrab, Ribbon Eel, Hake, Dusky Grouper.
Zone Storyline Quests
Points of Interest
Crafting Set Stations
Delves are rather easy, solo or cooperative, small dungeons or caves with single Skyshard and named Boss who drops set gear. Delves are accessible to everyone at any time, see all Delve Maps.
Boss: Miruin Woodwalker
Boss: Miremonwe Spellslinger
Boss: Leidmir Corpse-Caller
Boss: Fingaenion Forestsmasher
Boss: Alameric Daillon
There are 6 Delves in Rivenspire, discovering them is necessary for Zone Completion.
To complete a Delve you need to kill a named Boss, you will get Explorer Achievement for that. Additionally, finishing all Delves in a given zone will give you a Rivenspire Cave Delver Achievement.
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities, check All Skyshards Location.
Discover all 16 Skyshards in Rivenspire.
Points of Interest are self-contained stories, Quest Hubs that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
There are 16 Points of Interest in Rivenspire, discovering them is necessary for Zone Completion.
Larger, harder, open world dungeons for groups or cooperative players, includes own quest lines, a Skyshard and a few Bosses. Accessible to everyone. Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear, check all Public Dungeon Maps in ESO.
Obsidian Scar Bosses
4 player instances (no players outside your group) with own quest line, Normal and Veteran mode. Talk to Undaunted in the taverns for dungeons location.
Crypt of Hearts I Group Dungeon in Rivenspire
Crypt of Hearts II Group Dungeon in Rivenspire
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
There are 9 Zone Story Quests in Rivenspire.
Shornhelm, the largest city in Rivenspire, is a city divided. House Montclair has annexed part of the city. Darien Gautier/Mollier Guillon suggested I go to Shornhelm and help Countess Tamrith and Baron Dorell deal with the situation.
I need to locate Verandis Ravenwatch and find out if he can tell me more about Baron Montclair and where he might be hiding. He may also know more about what set Montclair on this path of destruction.
Captain Janeve, the shield of the Shornhelm Guard and Countess Tamrith's younger sister, has established a camp for refugees displaced by the vampiric menace.
Verandis completed his research and discovered that his missing memories lead to an ancient ruin in the Lorkrata Hills. He needs my help to discover the secret hidden within the ruins.
Lleraya Montclair and her forces have taken control of Northpoint. They've sealed the gates and locked out the legitimate city guards. But Baron Dorell has a plan to liberate Northpoint. It just requires a small group willing to infiltrate the city.
We found a way to sneak into the sealed city of Northpoint—a tunnel used by smugglers and black marketeers. Now we need to head inside and find a way to free the city from Lleraya Montclair's grasp.
We put an end to Reezal-Jul and Lleraya. Now we need to deal with Baron Montclair. But to reach Montclair in his citadel atop the Doomcrag, we first need to find a way through the Shrouded Pass.
We've taken control of the Shrouded Pass and the way to the Doomcrag is open. The time has come to make our final assault and reach Montclair and the cursed relic known as the Lightless Remnant.
Now that the threat to Rivenspire has been dealt with, there's still the matter of crowning a true ruler for the region.
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
There are 11 Wayshrines in Rivenspire, discovering them is necessary for Zone Completion.
Set Stations are locations in the world where you can craft items with specific item set bonuses.
There are 3 Crafting Set Stations in Rivenspire, discovering them is necessary for Zone Completion.
In Veawend Ede Crafting Set Station (need 4 traits).
In Westwind Lighthouse Crafting Set Station (need 4 traits).
In Trader's Rest Crafting Set Station (need 4 traits).
Treasure Maps can be found in game as a loot or can be obtained with the Collector's Editions. Each map shows a place where you can dig up a treasure chest. You can only do this if you have a map.
There are 7 Treasure Maps in Rivenspire.
TM I - Rivenspire Treasure Map I
TM II - Rivenspire Treasure Map II
TM III - Rivenspire Treasure Map III
TM IV - Rivenspire Treasure Map IV
TM V - Rivenspire Treasure Map V
TM VI - Rivenspire Treasure Map VI
TM CE I - Rivenspire CE Treasure Map I
World Bosses (Group Bosses) are powerful elite encounters, to defeat them you will generally need the help of other players. Defeating a world boss can award you higher tier gear.
There are 6 World Bosses in Rivenspire, defeat them is necessary for Zone Completion.
World Events are open to everyone, events repeated in a specific place at a specific time, intended for more players at the same time. Completing a World Event can award you experience, gold, and higher tier gear, more about World Events.
There are 3 World Events in Rivenspire, finishing them is necessary for Zone Completion.
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
There are 7 Striking Locales in Rivenspire, discovering them is necessary for Zone Completion.
Mundus Stones are objects in the world that grant a boon (one of 13 permanent blessings) in the form of a temporary player buff. This buff will persist until replaced with a different Mundus Stone boon, more about Mundus Stones.
There are 3 Mundus Stones in Rivenspire, discovering them is necessary for Zone Completion.
Outlaws Refuge with fence, moneylender, merchant and guild trader - shelter when the guards are looking for you.
Shornhelm Outlaws Refuge
Market locations where you'll find Guild Traders.
Side Quest are not related to the main story in the zone, but complement it. They start in both Quest Hubs and open ground.
There are Inn Rooms, Apartments, Small Houses, Medium Houses, Large Houses and Manors that you can buy and furnish.
Shalidor's Library Books are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.
Theoretically, the Shalidor's Library Books assigned to a given Zone should be found within that area. Practically as the areas available to players expand, it starts to get mixed up and the specific Lore Book can be found in other parts of Tamriel as well.
There are 32 Shalidor's Library Books assigned to Rivenspire. Some of them can also be found in other Zones. Each of the Lore Books has more than one probable spot where you can find it. Discovering them is necessary for Zone Completion.
No Solo Arenas
No Group Arenas
No Group Trials
No Group Delves
No Great Lifts
by Lord Wylon, 39th Baron Montclair
The Breton people of the Markwasten Moor and Shornhelm heights have a long and storied history, with much to be proud of: the Trammeling of the Giants in the time of legends; the Purge of the Wyrd-Hags in the Year of Sun's-Death (which restored Magnus to the skies of the Mundus); and the Charge of the Montclair Knights (often erroneously referred to as the Charge of the Shornhelm Knights) at the Battle of Glenumbria Moors.
Through all this tumultuous history, the people of Rivenspire are fortunate to have been ably led, through times of terror and triumph, by the noble lords of the House of Montclair.
It is true that the Barons of House Montclair have not always been selected by fate to also reign as King of Shornhelm. But the Montclairs count humility among their many virtues, and have often been willing to defer to pretenders with weaker claims to royalty in the interest of peace. That this humility has sometimes been tragically over-indulged was sadly proven in the case of my father-Phylgeon, 38th Baron Montclair.
As all students of Breton history know, the greatest post-Reman monarch of Shornhelm was King Hurlburt, who led our army at the Battle of Granden Tor and ruled the North from 2E 522 until his death in 546. Hurlburt was of House Branquette, 21st Count of the Name, and had taken as his queen Countess Iphilia of Montclair. When King Hurlburt died his legitimate son, Prince Phylgeon, was only fourteen years of age, and though his inheritance was championed by House Montclair, Houses Branquette and Tamrith supported his elder half-brother, Prince Ranser, who had been born out of wedlock to a poor Tamrith cousin. (House Dorell, typically aloof, declined to endorse either candidate.)
What is less well known is the behind-the-scenes maneuvering that led to Ranser being crowned King of Shornhelm rather than Phylgeon. The advisors of the young Baron Montclair (his mother had predeceased King Hurlbut by a mere two years) contended that he, as the legitimate son, was the proper heir to the throne-a claim further buttressed by language in a codicil to the famous "Bretonnick Natalitie" that declared "Howse Mount Clayre" the royal house of Shornhelm. The Council of the North met to consider the various claimants, but during their deliberations the Montclair advisors found that the Bretonnick codicil had gone missing, while Prince Ranser brought forth a suspiciously long-lost Direnni decree that named House Branquette their "Breton Royal Delegates" in Rivenspire.
The vote of the Council was a narrow victory for Prince Ranser, thereafter King Ranser of Shornhelm. Some of Prince Phylgeon's advisors urged him to fight for the crown, but the young prince declined, preferring to become simply the Baron of Montclair.
Oh, fateful humility! We all know where Phylgeon's deference led-to the tragic events of 566 and the insurrection against the First Daggerfall Covenant in what is known (to our shame) as Ranser's War. According to the standard histories, all the noble houses-Montclair, Tamrith, even Dorell-answered King Ranser's call to muster and marched behind his banner in his fatal war against High King Emeric and the South. What is not generally known is that Count Phylgeon of Montclair was uncertain of the rightness of Ranser's cause, and offered to both Kings Ranser and Emeric to serve as a peace envoy between the two sides. High King Emeric's reply has been lost to history, but Ranser's angry refusal is well known. Once again my father deferred to his elder half-brother, and the Montclair Knights joined Ranser's doomed army.
In the immediate aftermath of King Ranser's fall, Rivenspire fell into chaos. The Crown of Shornhelm went missing during the Battle of Traitor's Tor, and the fateful "Direnni decree" that elevated Ranser to the throne has likewise not been seen since. The death of Ranser was the end of the line of House Branquette, and since then there has been no King of Shornhelm, Rivenspire having been jointly ruled by the triumvirate Council of the North. That body has tried, with the best of intentions, to keep peace and order in the northern counties, but nobody, if they were speaking honestly, would say the Council's efforts have sufficed. Shornhelm-and the North-need a King.
And why shouldn't they have one? If I may speak frankly, setting aside, however regretfully, the traditional Montclair mantle of humility, then I must confess that I, Baron Wylon of Montclair, am certainly the legitimate heir to the throne of Shornhelm. My grandfather was King Hurlburt, and I descend from him in the direct and legitimate line of succession, a claim no one else in the North can make. (That also makes me the sole living heir to the domain of the Branquettes, much of which was unfairly parceled out to the Tamriths and Dorells, but no-humility, always humility!)
Furthermore, at this critical juncture I am fortunate to be able to announce that the long-missing Bretonnick Codicil has been found by the Montclair house historian, the operative clause of which I shall quote here: "... seeing all in order then in Sharn Helm and its Lands Contyguous, the most royale and high ... (unintelligible) ... appointeth in Perpetuitie sayde Howse Mount Clayre in rulership over ... (unintelligible) ... and Sharn Helm. So mote it bee."
People of Rivenspire, Baron Wylon of Montclair is prepared to do his duty.
This report on the city of Northpoint and its primary noble house, Dorell, was ordered directly by His Majesty High King Emeric and has been painstakingly researched. I, Chancellor Regina Troivois of the Department of Interior Affairs, personally oversaw this effort and verify the accuracy of the information contained herein.
First, some history for context. Captain Yric Flowdys, an enterprising Breton trader operating the summer route of shipping from Daggerfall to Solitude, established Northpoint during the 9th century of the First Era. Though the shores here do not form an ideal harbor, Yric knew the deep waters approaching them could easily accommodate large vessels, and that the location along the trade route made for a perfect way station where traders could resupply, make repairs, or shelter through storms. He constructed the first docks at Northpoint, the best anchorage, and named the port after it.
Soon after building the docks, Captain Flowdys oversaw the addition of a small walled keep and warehouse in the heights of Dore Elard, to the east of the growing port-of-call. Before long, the town bustled with activity, and Flowdys, realizing the success of his venture, took the name of the mountain as his new family name. He and his relatives continued to grow their maritime endeavors, as well as develop and invest in the port and surrounding lands, eventually leasing plots to farmers and establishing new sources of income.
For most of the First Era, the family exemplified the type of active, entrepreneurial merchant princes that brought great prosperity to High Rock. In 1E 1029, the Dorells were granted a barony when the Empress Hestra joined High Rock to the First Empire. The fortunes of House Dorell, and of Northpoint, have waxed and waned with the flow of the northwest coastal trade ever since.
In the 24th century the Dorells, having continued their rise in wealth and power, held the monarchy of Shornhelm for several generations. This distinction has colored the family's image of itself through subsequent centuries, and the Dorells regard themselves among Rivenspire's true elite even today. It also gave them a taste for political intrigue which, combined with their already-ambitious spirit, has made the house impossible to ignore. The current Baron of the House, Alard, wields significant power as one of the triumvirate of nobles who have ruled Rivenspire since the fall of Ranser. Along with the leaders of House Montclair and House Tamrith, Alard Dorell has pledged himself to the High King and hopes to one day earn the right to rule as the sole King of Shornhelm.
In recent times, House Dorell excels as a maritime and mercantile power. They maintain a mansion in Shornhelm for the Baron and Baroness, keeping the house closely involved in the happenings of the court. The estate in Northpoint is left to other relatives, though oversight of its lands remains integral to the family's operations. At present the young but very capable Lord Ellic, son of Baron Alard, manages the family's holdings around Northpoint when his father is at court and serving on the triumverate.
The Dorells are militaristic and politically savvy, and their mercantile traditions have forged a level of wealth rarely seen in Rivenspire circles. House Dorell has generated extensive ties with merchants in Solitude. This, they are quick to point out, has nothing to do with the sword rattling of politics. To Dorell, this is simply good business.
From my study of the three noble houses of Rivenspire that form the ruling triumvirate, I recommend that you place little trust in House Montclair, and to be cautious in any interaction with them-their true loyalties are only to their own aspirations. House Dorell, on the other hand, while also ambitious, seems to possess a degree of honor and a love of country rarely exhibited by the Montclairs (who seem to be overly proud of their heritage to Ranser). House Tamrith, meanwhile, has always been loyal and a friend to Wayrest. However, the Countess is relatively new to her role as house leader and may not be ready to assume any greater responsibilities
by Sathyr Longleat the Elder
The burial grounds of Westmark Moor, known to many as the Sanguine Barrows, have developed an unsavory reputation among locals over the course of their history. The nobles of Rivenspire have buried their departed beneath the gnarled trees here for as long as anyone alive today remembers, laying relatives to rest among centuries-old crypts that have borne witness to corruption, disputes, theft, and worse.
Many prominent northern nobles inter their dead in Westmark's cold earth, including the Dorell, Tamrith, and Montclair families. Though some of these houses have produced Kings and Queens of Shornhelm, those deceased do not rest with their relatives here. Instead, they are transported to join the other monarchs of High Rock in the great cemetery of Cath Bedraud in Glenumbra, per long-standing tradition.
Feuds between the houses over the titles to gravesites in the Sanguine Barrows are common. One incident in Mid Year of 2E 551 earned the burial grounds their unfortunate common name. As I recall, it so happened that the Tamrith and Montclair houses both suffered the loss of a family member on the same day. The houses' claims in the barrows bordered one another and had been a source of strife between them for many years. When both funeral processions arrived one morning on the same hill in front of the same gravesite (a highly desirable one with a view of the river), conflict was inevitable.
The nobles quarreled for hours and sent servants back and forth for documents, titles, and maps with official claims laid out, but neither house could be convinced to step down. As sunset approached, patience was in short supply. The Montclairs and the Tamriths each blame the other, unsurprisingly, for hurling the insult that provoked the houses into drawing steel, and the Bloody Funeral (as it came to be called) that ensued left a black mark on each house's legacy in the eyes of Rivenspire's people.
Looting and desecration are likewise common among the Sanguine Barrows. Though the responsibility of patrolling them belongs to the constabulary of Hoarfrost Downs, the lure of riches is sometimes enough to turn a protector into a criminal, or at least enough to turn his head and allow entry to the tombs. More than once, a King or Queen of Shornhelm has ordered a hanging to set an example against such behavior.
Despite these harsh consequences, a new defacement or theft still seems to follow nearly every noble burial. In fact, it has only been a few years since the Tamriths were scandalized when an entire crypt was found empty one morning of everything-bodies and all. The thieves were never found, and as to why they'd take the bodies with their loot, well, we'd all prefer not to think of it.
The Sanguine Barrows have seen more than their share of villainy and conflict throughout the years, and earned their name many times over. I sincerely hope that no more tales of violence or robbery shall need to be added to this record, and that the nobles still buried there may rest peacefully for ages to come.