Eastmarch Map (ESO)
Eastmarch Map for The Elder Scrolls Online, Base Alliance Zone (ESO).
Eastmarch Map for The Elder Scrolls Online, Base Alliance Zone (ESO).
Eastmarch is zone in The Elder Scrolls Online, it is Base Alliance Zone.
Eastmarch is a part of Ebonheart Pact.
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself.
ESO Eastmarch Zone.ESO Eastmarch Zone
Eastmarch Adventurer Complete 43 unique quests in Eastmarch.
Hall of the Dead Group Event Defeat Reynir the Destroyer and his minions in the Hall of the Dead.
Hall of the Dead Conqueror Defeat all of the champions in the Hall of the Dead: Gefvid Lodorrsbane, Hlaki Lodorrsbane, Hrerik Lodorrsbane, Jalfrid Lodorrsbane, Sorgild Lodorrsbane, Old Priest.
Eastmarch Angler Catch all 12 rare fish in Eastmarch: Ice Remora, King Sturgeon, White River Pickerel, Ghost Haddock, Eastmarch Pike, Char, Steelhead, Ice Fish, Snipe Eel, Modoc Sucker, Golem Shark, Pigfish.
Zone Storyline Quests
Points of Interest
Crafting Set Stations
Delves are rather easy, solo or cooperative, small dungeons or caves with single Skyshard and named Boss who drops set gear. Delves are accessible to everyone at any time, see all Delve Maps.
Boss: Agnenor the Blade
Boss: Nomeg Chal
Boss: Frostbite Mangler
Boss: Thane Icehammer
Boss: Eorim the Hammer, Braxek, Gadof
Boss: Deathknight Stormcrag
There are 6 Delves in Eastmarch, discovering them is necessary for Zone Completion.
To complete a Delve you need to kill a named Boss, you will get Explorer Achievement for that. Additionally, finishing all Delves in a given zone will give you a Eastmarch Cave Delver Achievement.
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities, check All Skyshards Location.
Discover all 16 Skyshards in Eastmarch.
Points of Interest are self-contained stories, Quest Hubs that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
There are 16 Points of Interest in Eastmarch, discovering them is necessary for Zone Completion.
Larger, harder, open world dungeons for groups or cooperative players, includes own quest lines, a Skyshard and a few Bosses. Accessible to everyone. Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear, check all Public Dungeon Maps in ESO.
Hall of the Dead Bosses
4 player instances (no players outside your group) with own quest line, Normal and Veteran mode. Talk to Undaunted in the taverns for dungeons location.
Direfrost Keep Group Dungeon in Eastmarch
Frostvault Group Dungeon in Eastmarch - The Elder Scrolls Online: Wrathstone DLC
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
There are 19 Zone Story Quests in Eastmarch.
I arrived in Eastmarch, in the Nord city of Windhelm. The place bustles with revelers as a celebration honoring the Skald-King is underway.
Thane Mera has named me the Champion of Windhelm and wants me to enter the Footrace of the Nine Holds.
Thane Mera, enraged by the death of the racer Hadring, demands that the assassins pay for this crime. She wants me, Windhelm's Champion, to deal with this - personally.
Fildgor, King Jorunn's exiled brother, has returned to Skyrim. Nords from the Stormfist clan, loyal to Fildgor, have infiltrated the Konunleikar to get close to King Jorunn.
A renegade clan of Nords known as the Stormfists launched a surprise attack against Fort Morvunskar.
The orders from Fildgor Orcthane suggest that the Stormfists are after something precious in the royal tomb. The spirit of Queen Nurnhilde and Lieutenant Koruni both asked me to return the relics. While I'm at it, I'll see what else is going on.
Something is definitely happening at Fort Amol. Groups of high ranking Nords, Argonians, and Dark Elves are on hand, and the guards are turning travelers away from the inn. I should try to figure out what's going on.
Stormfist spies have used Daedric alchemy to infiltrate Fort Amol. The King and the Pact delegates are in danger. I need to convince someone that the threat is real before it's too late.
Thane Harvald want Lord Vurlop and I to go into the keep and check on King Jorunn. We need to make sure that the King and his war council are safe.
Trolls overran the town of Darkwater Crossing, and now the Argonians who lived there have taken refuge in a nearby cave.
I met a frightened young woman. Her and her friend were attacked by monsters on their way back to Windhelm.
Valeric believes vampires don't have to be monsters. He wants my help to stop his father, Majorn, who plans to create an army of bloodfiends.
Thane Oda Wolf Sister believes that the Ternion monks might be able to heal King Jorunn. But their complex rituals require special components.
Jorunn the Skald King has been poisoned. Now he lies in an eternal slumber. The Ternion monks, who revere the Three Old Gods, attempt to cure him. But time is running out.
The Dreamwalker is lost in King Jorunn's nightmares. I must enter the Dreamstride and try to rescue both of them before the Daedric poison kills the King.
The Skald King and the other Ebonheart Pact leaders have established a base at Jorunn's Stand. While the Skald King recovers, the leaders need to decide how to deal with Fildgor Orcthane.
The Dark Elves and Argonians are finally willing to work with Prince Irnskar and meet in a council of war. Now the Prince wants me to convince the Eastmarch thanes to attend the war council as well./p>
Fildgor the usurper fled to the ancient dragonshrine of Skuldafn to steal Queen Nurnhilde's spirit and force the Crown of Freydis to recognize him. I need to stop him.
Inside the tombs of Skuldafn, I discovered that Fildgor Orcthane crossed into Sovngarde. To defeat Fildgor, I must follow him there.
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
There are 11 Wayshrines in Eastmarch, discovering them is necessary for Zone Completion.
Set Stations are locations in the world where you can craft items with specific item set bonuses.
There are 3 Crafting Set Stations in Eastmarch, discovering them is necessary for Zone Completion.
In Hammerhome Crafting Set Station (need 5 traits).
In Tinkerer Tobin's Workshop Crafting Set Station (need 5 traits).
In Crimson Kada's Crafting Cavern Crafting Set Station (need 5 traits).
Treasure Maps can be found in game as a loot or can be obtained with the Collector's Editions. Each map shows a place where you can dig up a treasure chest. You can only do this if you have a map.
There are 7 Treasure Maps in Eastmarch.
TM I - Eastmarch Treasure Map I
TM II - Eastmarch Treasure Map II
TM III - Eastmarch Treasure Map III
TM IV - Eastmarch Treasure Map IV
TM V - Eastmarch Treasure Map V
TM VI - Eastmarch Treasure Map VI
TM CE I - Eastmarch CE Treasure Map I
World Bosses (Group Bosses) are powerful elite encounters, to defeat them you will generally need the help of other players. Defeating a world boss can award you higher tier gear.
There are 6 World Bosses in Eastmarch, defeat them is necessary for Zone Completion.
World Events are open to everyone, events repeated in a specific place at a specific time, intended for more players at the same time. Completing a World Event can award you experience, gold, and higher tier gear, more about World Events.
There are 3 World Events in Eastmarch, finishing them is necessary for Zone Completion.
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
There are 7 Striking Locales in Eastmarch, discovering them is necessary for Zone Completion.
Mundus Stones are objects in the world that grant a boon (one of 13 permanent blessings) in the form of a temporary player buff. This buff will persist until replaced with a different Mundus Stone boon, more about Mundus Stones.
There are 3 Mundus Stones in Eastmarch, discovering them is necessary for Zone Completion.
Outlaws Refuge with fence, moneylender, merchant and guild trader - shelter when the guards are looking for you.
Windhelm Outlaws Refuge
Market locations where you'll find Guild Traders.
Side Quest are not related to the main story in the zone, but complement it. They start in both Quest Hubs and open ground.
There are Inn Rooms, Apartments, Small Houses, Medium Houses, Large Houses and Manors that you can buy and furnish.
Shalidor's Library Books are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.
Theoretically, the Shalidor's Library Books assigned to a given Zone should be found within that area. Practically as the areas available to players expand, it starts to get mixed up and the specific Lore Book can be found in other parts of Tamriel as well.
There are 32 Shalidor's Library Books assigned to Eastmarch. Some of them can also be found in other Zones. Each of the Lore Books has more than one probable spot where you can find it. Discovering them is necessary for Zone Completion.
No Solo Arenas
No Group Arenas
No Group Trials
No Group Delves
No Great Lifts