Auridon Map (ESO)
Auridon Map for The Elder Scrolls Online, Base Alliance Zone (ESO).
Auridon Map for The Elder Scrolls Online, Base Alliance Zone (ESO).
Auridon is zone in The Elder Scrolls Online, it is Base Alliance Zone.
Auridon is a part of Aldmeri Dominion.
Firsthold, Skywatch, Vulkhel Guard.
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
ESO Auridon Zone.ESO Auridon Zone
Auridon Adventurer Complete 37 unique quests in Auridon.
Toothmaul Gully Group Event Destroy Bloodroot and its guardians at Toothmaul Gully.
Toothmaul Gully Conqueror Defeat all of the champions in Toothmaul Gully: Dzeizik, Nitch, Slakkith and Gorg, Thek and Black Bessie, Skewerer.
Auridon Angler Catch all 12 rare fish in Auridon. Blue Monkfish, Ilyadifish, Shimmerpike, Thrassian Eel, Barbel, Sturgeon, Blackspotted Pike, Muskie, Bristlemouths, Mudfish, Eucla Cod, Mola.
Zone Storyline Quests
Points of Interest
Crafting Set Stations
Delves are rather easy, solo or cooperative, small dungeons or caves with single Skyshard and named Boss who drops set gear. Delves are accessible to everyone at any time, see all Delve Maps.
There are 6 Delves in Auridon, discovering them is necessary for Zone Completion.
To complete a Delve you need to kill a named Boss, you will get Explorer Achievement for that. Additionally, finishing all Delves in a given zone will give you a Auridon Cave Delver Achievement.
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities, check All Skyshards Location.
Discover all 16 Skyshards in Auridon.
Points of Interest are self-contained stories, Quest Hubs that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
There are 18 Points of Interest in Auridon, discovering them is necessary for Zone Completion.
Larger, harder, open world dungeons for groups or cooperative players, includes own quest lines, a Skyshard and a few Bosses. Accessible to everyone. Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear, check all Public Dungeon Maps in ESO.
Toothmaul Gully Bosses
4 player instances (no players outside your group) with own quest line, Normal and Veteran mode. Talk to Undaunted in the taverns for dungeons location.
The Banished Cells Group Dungeon in Auridon
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
There are 12 Zone Story Quests in Auridon.
I've arrived in the city of Vulkhel Guard, gateway to Auridon. Security is tight as Queen Ayrenn, the new leader of the Aldmeri Dominion, prepares for a public appearance.
At the request of the captain of the Vulkhel Watch, I've been running errands all over Auridon's port city. I even helped deal with a criminal named Fasion who claimed that Captain Astanya is working with a group called the Veiled Heritance.
Queen Ayrenn seeks to perform rituals honoring her ancestors. When she arrived at Tanzelwil, however, she found the spirits angered and violent.
Queen Ayrenn must perform the final ritual at Tanzelwil in the ancestral crypts. Malicious spirits plague this holy shrine and the traitorous Norion lurks somewhere in the shadows.
I'm working with Razum-dar, at the town of Mathiisen. He's looking into reports of the Veiled Heritance in the area for Queen Ayrenn.
I've uncovered evidence linking important community members in Mathiisen to the Veiled Heritance. Now Raz has asked me to take the fight to them directly.
I arrived in Skywatch to find a festival in honor of the High Kinlady Estre in full swing.
I've been taken to the secret island stronghold of the Veiled Heritance. If I can pass their trials, I may be able to discover the true leader behind the Veil.
I'm now a full member of the Veiled Heritance. I've been told of a grand hall where their leadership council meets. And they are meeting with the Veiled Queen herself!
The town of Dawnbreak has been overrun by Daedra. In response, First Auridon Marines have arrived to aid the town.
Firsthold is under assault by High Kinlady Estre. The First Auridon Marines have arrived to try and save the city, but the city is overrun with Daedra and the castle proper is surrounded by a magical barrier.
In order to save Firsthold and all of Auridon from High Kinlady Estre, the Oblivion portals must be closed and Estre defeated for good.
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
There are 10 Wayshrines in Auridon, discovering them is necessary for Zone Completion.
Set Stations are locations in the world where you can craft items with specific item set bonuses.
There are 3 Crafting Set Stations in Auridon, discovering them is necessary for Zone Completion.
In Hightide Keep Crafting Set Station (need 2 traits).
In Beacon Falls Crafting Set Station (need 2 traits).
In Eastshore Islets Camp Crafting Set Station (need 2 traits).
Treasure Maps can be found in game as a loot or can be obtained with the Collector's Editions. Each map shows a place where you can dig up a treasure chest. You can only do this if you have a map.
There are 7 Treasure Maps in Auridon.
TM I - Auridon Treasure Map I
TM II - Auridon Treasure Map II
TM III - Auridon Treasure Map III
TM IV - Auridon Treasure Map IV
TM V - Auridon Treasure Map V
TM VI - Auridon Treasure Map VI
TM CE I - Auridon CE Treasure Map I
World Bosses (Group Bosses) are powerful elite encounters, to defeat them you will generally need the help of other players. Defeating a world boss can award you higher tier gear.
There are 6 World Bosses in Auridon, defeat them is necessary for Zone Completion.
World Events are open to everyone, events repeated in a specific place at a specific time, intended for more players at the same time. Completing a World Event can award you experience, gold, and higher tier gear, more about World Events.
There are 3 World Events in Auridon, finishing them is necessary for Zone Completion.
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
There are 7 Striking Locales in Auridon, discovering them is necessary for Zone Completion.
Mundus Stones are objects in the world that grant a boon (one of 13 permanent blessings) in the form of a temporary player buff. This buff will persist until replaced with a different Mundus Stone boon, more about Mundus Stones.
There are 2 Mundus Stones in Auridon, discovering them is necessary for Zone Completion.
Outlaws Refuge with fence, moneylender, merchant and guild trader - shelter when the guards are looking for you.
Vulkhel Guard Outlaws Refuge
Market locations where you'll find Guild Traders.
Side Quest are not related to the main story in the zone, but complement it. They start in both Quest Hubs and open ground.
There are Inn Rooms, Apartments, Small Houses, Medium Houses, Large Houses and Manors that you can buy and furnish.
Shalidor's Library Books are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.
Theoretically, the Shalidor's Library Books assigned to a given Zone should be found within that area. Practically as the areas available to players expand, it starts to get mixed up and the specific Lore Book can be found in other parts of Tamriel as well.
There are 32 Shalidor's Library Books assigned to Auridon. Some of them can also be found in other Zones. Each of the Lore Books has more than one probable spot where you can find it. Discovering them is necessary for Zone Completion.
No Solo Arenas
No Group Arenas
No Group Trials
No Group Delves
No Great Lifts