Eastern Solstice Map (ESO)
Eastern Solstice Map for The Elder Scrolls Online: Seasons of the Worm Cult (Part 2), ESO 2025 Season (ESO).

Detailed and revealed map of Eastern Solstice Zone in (ESO) The Elder Scrolls Online: Seasons of the Worm Cult (Part 2), ESO 2025 Season with Delves Maps, Skyshards Location, Points of Interest, Quest Hubs, Striking Locales, Wayshrines, Public Dungeons, Group Dungeons, Storyline Quests, World Bosses, World Events, Crafting Set Stations, Treasure Maps, Player Housing, Quest Starters.
Eastern Solstice Map for The Elder Scrolls Online: Seasons of the Worm Cult (Part 2), ESO 2025 Season (ESO).
Eastern Solstice is zone in The Elder Scrolls Online: Seasons of the Worm Cult (Part 2), a part of ESO 2025 Season.
Eastern Solstice is home to entrenched Wormcult strongholds. With the aid of new allies, you have to cross the fractured lands of Eastern Solstice and uncover the hidden legacy of the Stone-Nest Argonians if they hope to withstand the corruption that festers there.
Solstice Island is located south of Murkmire in (Black Marsh), in the Southern Sea.
The Solstice Island is divided into two parts: Western Solstice and Eastern Solstice. Both parts are separated by the necrotic magic barrier Writhing Wall.
The story of ESO: Seasons of the Worm Cult takes us from the Western Solstice, through the destruction of the Writhing Wall, to the exploration of the Eastern Solstice.
The island is a tapestry of cultures and history, marked by ancient Argonian ruins, towering Altmer spires, reed-built beach houses, and shimmering caves lined with colorful bismuth.
The main city of Solstice is Sunport.
"The isolated island of Solstice, off the southern coast of Tamriel, was mostly unknown or considered a cursed location by the mainlanders prior to the recent trouble with the revived Worm Cult. Now the Stirk Fellowship has opened the island to trade, diplomacy, and use as a staging ground."
The Writhing Wall is a one-time, server-wide, community event, starting October 13, 2025, and lasting until the community brings down the wall between Western and Eastern Solstice.
The event is a continuation of the Seasons of the Worm Cult Storyline and is available to all players, including those without the 2025 Content Pass. However, without the Content Pass, you will not be able to perform any activities in Solstice other than those related to the event.
The Writhing Wall Event culminates in the opening of the passage to the Eastern Solstice Zone.
Map Completion for full Solstice Zone is common to Eastern Solstice and Western Solstice.
6
Zone Storyline Quests
7
Wayshrines
3
Delves
6
Points of Interest
5
Striking Locales
2
Crafting Set Stations
1
Public Dungeons
5
World Events
3
World Bosses
9
Skyshards
Five Soul Shriven have wandered free of Coldharbour, but tatters of memory torment them with recollections of their past lives. Find them and help settle their troubled minds.
Inside the camp, under the tent next to the table, taste the food.
Give him a coin.
He walks through the forest with a map in his hand.
Dance with him.
Exhaused Soul Shriven is inside Okaw-Ru's House, small stone building in abandoned village.
Outfit Style: Knights of the Scythe Girdle.
more about Soul Shriven on Solstice Achievement
The Worm Cult trapped five Undaunted heroes within soul-forged weapons across Solstice. Free the trapped heroes and learn the truth of their tale in a melancholy tome.
Soul-forged weapons are relatively small and hard to find, so look around carefully.
Iulia Sentillus near campfire.
Inside camp.
In small camp.
Mallam Darano - under a rectangular stone arch.
After you free the four souls, find the "We Were Undaunted" Tome on the cliff and read it.
more about We Were Undaunted Achievement
Sailor tales tell of a long lost deckhand who yearns to return home to his beloved husband. Seek out the legend and await his appearance on the long bridge south of Bismuth Grotto.
Dremora, Golden Saint, Dark Seducer, Havocrel, Emandilmo, Milie Reynaud, Nedeni the Swimmer, Dulphunh the Dolphin, Bruccius Two-Shields, Vyctor Varien.
You'll encounter Sharadak in random order in various locations with different characters. This creates a standalone story that I didn't manage to conclude with an epilogue. I might return to this thread, but I have a feeling these amusing encounters are just for laughs.
Your comments on this topic are welcome.
Larger, harder, open world dungeons for groups or cooperative players, includes own quest lines, a Skyshard and a few Bosses. Accessible to everyone. Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear, check all Public Dungeon Maps in ESO.
Calindvale Gardens Bosses
Fleeing The Shadows Quest - Nalgorfin
"Calindvale Gardens was established during the main period of settlement as a place of beauty and refuge away from the bustle of city life in Sunport. Even the necromancers of Clan Corelanya needed a respite from darkness from time to time"-Lector Morlia, College of Tomes
Delves are rather easy, solo or cooperative, small dungeons or caves with single Skyshard and named Boss who drops set gear. Delves are accessible to everyone at any time, see all Delve Maps.
There are 3 Delves in Eastern Solstice for Solstice Cave Delver.
Zone: Eastern Solstice
Boss: Lector Fenworine
A Traitor's Tyranny - Master Tanertor - Side Quest
The College of Sea and Sword, part of the Collegium Praxis of Sunport, maintains a lodge in eastern Solstice as a training facility for apprentices and novices, as well as a repository for their extensive historical library.
Zone: Eastern Solstice
Boss: Riuzzan the Ravenous
Dismantling The Worm - Note on the tree - Side Quest
An Ambition Fulfilled - Side Quest
The Worm Cult recently took control of the Stone-Nest village known as Oozt-Tzel and renamed it the Lair of the Black Worm. Rumors of experiments and necromantic rituals taking place there have yet to be confirmed.
Zone: Eastern Solstice
Boss: Whisper of the Sacred Stones
To Know The Void - Sahmazim - Side Quest
The ancient monastery of the Solstice death-dancers, Xul-Katama now lies in ruins, unused and abandoned mostly.
To complete a Delve you need to kill a named Boss, you will get Explorer Achievement for that. Additionally, finishing all Delves in a given zone will give you a Necrom Cave Delver Achievement.
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
Story Quests in Eastern Solstice are a continuation of Story Quests from Western Solstice.
There are 6 Zone Story Quests in Eastern Solstice.
The Stirk Fellowship is ready to challenge the Worm Cult, but the Writhing Wall defies the Light of Meridia. Prince Azah asked me to find out what impedes the Light and deal with it. The Writhing Wall must fall to open the way into Eastern Solstice.
Prince Azah has a special mission for me to help advance our attack against the Writhing Wall. I should go to Sunport Rampart Camp and speak to him.
Master Tanertor - Sea and Sword Lodge Delve
The Worm Cult infiltrated a College of Sea and Sword lodge in Eastern Solstice. With the help of a traitorous lector, they invaded the lodge, trapped the apprentices, and stole a Daedric relic. I agreed to save the apprentices and recover the relic.
Master Tanertor gave me a keystone to activate the lodge's portal gates, where he suspects the apprentices would gather. I can find them in the northeast, northwest, and southwest lodge. He also asks that I recover the relic from Lector Fenworine.
Tesamoril
I met the spirit of Tesamoril in Western Solstice standing next to his frozen corpse. He asked me to find his wife, Healer Namreras, and inform her of his death.
Tesamoril told me Healer Namreras can be found in the Central Siege Camp. I can either lie and say Tesamoril died heroically, like he asked me to, or I can tell Namreras the truth that Tesamoril's death was an accident.
Suraj
Suraj, a member of Captain One-Eye's crew, begged for my help in stopping Velehk Sain, a pirate captain pursuing their ship out of Coldharbour.
Suraj said if Captain One-Eye survived, she'd rally the crew at the cliffs to the north. I should search for her there.
An extensive quest that ends with a voyage out to sea. The only tricky part is "Find a Way Onto the Caterwaul" where you have to use the Grapple Point on the ship's deck. Generally, remember that you can pull yourself up with the Grapple, as it will come in handy in other places.
Scout Mihnassi
A High Elf mage named Sirilonwe is concerned about her missing partner, Terinvel. They came to Solstice to explore the Hall of Vampires, but he has gone missing.
Note on the tree - Lair of the Black Worm Delve
I found a warning notice from the Stirk Fellowship about Worm Cult activity near the Stone-Nest village of Oozt-Tzel. A reward is offered for any information concerning the current situation there.
I should investigate the village of Oozt-Tzel to see what's going on there.
There are many rooms in the location, you collect Aspects which, when arranged in the right order, unlock subsequent passages, at the end there is a The Ancient One.
Carminia
I met a vampire hunter searching for her pet death hound, Bloodmite, who ran off after the pair were ambushed by a group of vampires. I agreed to help her find him.
Carminia gave me vial of her blood that will lead Bloodmite back to her once he sniffs it. She last saw him heading north toward the Ashbound Halls. I should head there.
A simple and quick quest to complete.
Sahmazim - Xul-Katama Delve
I met Sahmazim outside a ruin called Xul-Katama, an ancient monastery of the death-dancers. With the Worm Cult encroaching on the monastery, he hired me to rescue some stone tablets before the cultists discover them.
I should enter the ruins of Xul-Katama to seek out the Vos-Toh stone tablets for Sahmazim.
Ezkhel
I came across a Daedra by the name of Ezhkel who needs help infiltrating a Worm Cult ritual. They want to reform in Coldharbour and need my help to do it.
I should talk to Ezhkel and find out what their plan is to infiltrate Coldharbour.
Since the Quest and the way it was completed caused some consternation, I'm posting a quick walkthrough of the entire "An Ambition Fulfilled" Side Quest in Eastern Solstice.
Mani-Kai
Mani-Kai, a Bright-Throat Argonian aiding the Stirk Fellowship, wishes to speak with the leader of Xor-Hist, but the village is under threat of a Worm Cult attack. She needs my help to light the village's signal pyres.
An injured torchbearer explained to Mani-Kai that there are three signal pyres surrounding the village. We need to light each of them so that villagers outside of Xor-Hist know to seek shelter before the Worm Cult attacks.
Wuleen-Kur
I met a courier named Wuleen-Kur who asked me to help him make an urgent delivery to a hermit named Hecicla.
I should deliver the stone-nest soup to Hecicla's home near Calindvale Gardens.
Hecicla is inside stone house in village near Calindvale Gardens.
Sadryn Omalen
I met an injured hunter out in Eastern Solstice who asked me to help finish hunting a pack of bear-lizards. Apparently, they attacked and killed his friend, Golvyni. I agreed to help lure them to his friend's trap.
Sadryn provided me with bait to place near the traps he and Golvyni already set out. They should be somewhere up ahead. I just need to place the bait near the sparking traps to lure the bear-lizards.
Cariel
I met Cariel, an Eye of the Queen. Cariel knows that the Worm Cult is working with Prince Naemon. She wants to find out what they're up to and stop them.
I have to prove to Cariel that I can infiltrate the Worm Cult base without being seen. She gave me some small stones and said that throwing them at empty barrels will make a sound and distract nearby guards.
Probably the most interesting side quest in Eastern Solstice, with lots of stealth and trickery. Infiltrate Aldwilne Citadel without open combat if possible.
Nalgorfin - Calindvale Gardens Public Dungeon
I met Nalgorfin, the leader of a band of Shadow Walkers who escaped from Coldharbour. Most of the clan was captured by the Worm Cult when they arrived. Nalgorfin wants my help to rescue them in Calindvale Gardens.
I need to destroy the accursed loci and free the imprisoned Shadow Walkers.
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities, check All Skyshards Location.
There are 9 Skyshards in Eastern Solstice.
Discover 9 Eastern Solstice Skyshards
Points of Interest are self-contained stories, Quest Hubs that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
There are 6 Points of Interest in Eastern Solstice, discovering them is necessary for Zone Completion.
"Part prison, part fighting arena, the Ashbound Hall creates vicious entertainment for the Daedric Lord of Brutality. We mortals cannot understand the mind of one who encourages his children to tear each other apart." - "The Sick and the Doomed" by Terinvel Drathan
Help a mage find his missing colleague in the Ashbound Hall.
"Lost Among the Ashes" Side Quest
The Worm Cult seized control of Gristmung Hold when they occupied eastern Solstice. This ancient Daedric fortress was most recently maintained by a small contingent of Stone-Nest warriors as a sentry point between the east and west sides of the island.
Help Cariel stop Prince Naemon and the Worm Cult.
"Choice and Consequence" Side Quest.
Help Capitain One-Eye take revenge on Captain Velehk Sain.
"Blood on the Water" Side Quest.
"Only stone, carved by our hands, can hope to measure the impact of our lives. These chiseled edges last as long as the love and grief we carry in the name of our ancestors. This is the beauty of stone's permanence." - Stone-Shaper Tozka
An ancient Stone-Nest vilage hiding a powerful secret.
"Roots in Stone" Side Quest.
"Some believe Xul-Haj was the first xanmeer built by our ancestors when they arrived on Solstice. At some point, it became a necropolis. A place to inter our dead. The deep tombs contain the remains of the most ancient of my people." - Jeetra, Stone-Nest Death-Dancer
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
There are 7 Wayshrines in Eastern Solstice, discovering them is necessary for Zone Completion.
Set Stations are locations in the world where you can craft items with specific item set bonuses.
There are 2 Crafting Set Stations in Eastern Solstice.
In Fellowship Forge Crafting Set Station.
In Salt-Air Station Crafting Set Station.
Treasure Maps can be found in game as a loot or can be obtained with the Pre-Purchase. Each map shows a place where you can dig up a treasure chest. You can only do this if you have a map.
There are 3 Treasure Maps in Eastern Solstice.
Eastern Solstice Treasure Maps - The Elder Scrolls Online: Seasons of the Worm Cult (ESO)
YouTube: Eastern Solstice Treasure Maps - The Elder Scrolls Online: Seasons of the Worm Cult (ESO)Eastern Solstice Treasure Map IV
The Elder Scrolls Online: Seasons of the Worm Cult
Eastern Solstice Treasure Map V
The Elder Scrolls Online: Seasons of the Worm Cult
Eastern Solstice Treasure Map VI
The Elder Scrolls Online: Seasons of the Worm Cult
World Bosses (Group Bosses) are powerful elite encounters, to defeat them you will generally need the help of other players. Defeating a world boss can award you higher tier gear.
There are 3 World Bosses in Eastern Solstice.
Defeat: Soulcaller, Voidmother of Coldharbour
Defeat: Wo-Xeeth, the Soul-Shriven Behemoth
Defeat: Maldrith Ghishzor
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
There are 5 Striking Locales in Eastern Solstice.
4 player instances (no players outside your group) with own quest line, Normal and Veteran mode. Talk to Undaunted in the taverns for dungeons location.
Black Gem Foundry - halt the production of necromantic weapons forged from black soul gems.
Naj-Caldeesh - group of Argonian necromancers seek to corrupt and control its keystone.
There are Inn Rooms, Apartments, Small Houses, Medium Houses, Large Houses and Manors that you can buy and furnish.
Manor
Discovered by guild mages in the aftermath of the Writhing Wall campaign, this dread realm hosts a bone colossus personally crafted by Wormblood. Wrest this stronghold from the worms and use the colossus to practice your best combat moves!
HUNTSMAN'S WARMASK - Eastern Solstice Mythic Item
The Elder Scrolls Online: Seasons of the Worm Cult (Part 2)
Head - Medium
While in combat, roll dodging creates a random effect. This effect can occur once every 3 seconds. Effects:
PART OF THE HUNTSMAN'S WARMASK SET (0/1 ITEMS) (1 item) Dealing damage with a Bash or fully- charged Heavy Attack places the Mark of Hircine on your target for 1 minute. While active, you deal 20% more damage to the target and 50% less damage to all other enemies. If the enemy dies while marked, you gain 2418 Stamina or Magicka, based off your highest maximum resource. This effect can trigger up to every 10 seconds.
"What Aspect will he show you? The flank of the unicorn? The skull of the wolf? Bloody claws or bloody hooves? Aye, or even the paw print of the fox? Whatever face you see, so Uraccanach says, you are blessed in the seeing." - Uraccanach the Witchman
Catch all 12 rare fish in Eastern Solstice.
Outfit Style: Knights of the Scythe Sabatons
No Solo Arenas
No Group Arenas
No Group Trials
No Group Delves
No Mundus Stones
No Great Lifts
No Shalidor's Library Books
No Battlegrounds
No Outlaws Refuge