Dawnwalker: Quest List

The Blood of Dawnwalker main and side quest list, featuring step-by-step walkthroughs, gameplay tips, and YouTube video guides, recommended, mandatory and missable quests.

Prologue (Day 1)

You won't be able to complete every quest you find on day one of the Laslea Glen prologue because you only have 8 Time Segments available. Some quests will be lost for good, while others can be picked up later.

Recommended Quests

Here are the quests you should really prioritize on your first day to get the best story progression, rewards, and long-term benefits in the game.

Quest: All Good Things

  • Starting Location: Automatic (Start of game)
  • Quest Giver: Automatic
  • Time Cost: None
  • Main Goal Part: Bring Lunka back

"All Good Things" is the first quest in Dawnwalker and it starts automatically when you begin a new game. This mission acts as a basic tutorial where you learn movement, combat, and early skills. You face no real danger here. Just follow Lunka to the Church. After that, you wake up in your family home in Laslea Glen.

The entire sequence plays out like a surreal dream where reality mixes with dark premonitions. Watching your family die in the church at the hands of Brencis is a vivid vision that leaves Coen deeply unsettled.

We were in the fields, working - a day like any other. Then things took a turn for the worse. Thankfully, it was just a bad dream. But why does it continue haunting me?

Objectives:

  • Find Lunka in the forest
  • Defeat the soldiers
  • Follow Lunka
  • Go inside the church

Quest: Withering Away

  • Starting Location: Coen's Family House
  • Quest Giver: Automatic
  • Time Cost: 1 - 2 Time Segments
  • Main Goal Part: Complete your chores

Withering Away Walkthrough

"Withering Away" is an important quest you need to finish on your first day in the Prologue. You have to get medicine for your mother, Esme, or she will die. Anca has the medicine, and you can find her at her house on the edge of the village. While visiting Anca, you should also complete the "Page-Turner" quest, which ties directly into Withering Away.

Both quests will cost you 3 of your 8 Time Segments for the day, but they are fully worth doing.

  • Start by running around the house to open three chests and collect everything you find using Inspect in Focus Mode.
  • Chop some wood and add it to the stove.
  • Sit down for breakfast and try to feed Esme, but do not force her to eat.
  • Pieter tells you to go to Anca's house to get medicine for Esme.
  • Take sword
  • Head outside and circle the house to gather every item you can find. This does not count as stealing. You need money to pay for the medicine.
  • Visit Rainer in the village and choose "Sell All Junk". You should now have over 50 coins. Stop by the Blacksmith nearby while you are there, but do not buy anything.
  • Discover the Laslea Center Shrine. This Fast Travel point lets you return to the village quickly.
  • Walk to Anca's house and discover the Anca's Hut Shrine along the way for Fast Travel.
  • Choose [Knock on the Door] at Anca's Hut. She is not home, but you can find her nearby by the river.
  • Select [keep on looking] at Anca before you start talking to her.
  • Walk back to the Hut with her and talk.
  • Pay her 50 coins for the medicine.
  • You can now start the side quest "Page-Turner". You definitely should do this. Pick [Gladly - I've missed it too.] and finish the "Page-Turner" quest.
  • Check your inventory for "Instructions from Anca". This tells you how to prepare the medicine.
  • Use the Fast Travel Shrines to return to the village and walk to Coen's House.
  • Talk to Pieter and give him the medicine.
  • Go to the stove, then choose [use hot water] and [add three spoonfuls of herbs].
  • Sing a song for Esme by selecting [I'll tell you story.] and give her the medicine.

My father has a list of chores ready for me, as usual. I better get to it.

  • Split logs for firewood
  • Take your clothes out of the storage chest
  • Add the firewood to the stove
  • Pick up your sword
  • Obtain medicinal herbs from Anca
  • Look for Anca
  • Follow Anca
  • Bring the herbs back to Pieter and read the recipe from Anca

Quest: Page-Turner

  • Starting Location: Anca's Hut during the "Withering Away" quest.
  • Quest Giver: Anca, if you choose the [Gladly - I've missed it too] dialogue option.
  • Time Cost: 1 Time Segment
  • Main Goal Part: Complete your chores

Page-Turner Walkthrough

Anca is a major character in the Dawnwalker storyline. Spending 1 Time Segment to speak with her is entirely worth it. This acts like a standard quest where you earn experience and unlock a romance path. Anca is actually one of only three romance options in Dawnwalker.

During the "Withering Away" quest, when asked about studying Latin, pick [Gladly - I've missed it too. (2)] to start the "Page-Turner" quest.

  • Point out the "book with red cover".
  • Insist on Catullus and choose [You sound like your prioress].
  • [Thank you for not smacking me].
  • [Kisse?]
  • [Did they find love? Catullus and Lesbia?]
  • [Grains of sand?]
  • After the tree crashes into Anca's shed, pick up all the items in the main cabin. This does not count as stealing. Head into the adjacent shed and gather all the herbs. You must collect every single one. Look up to find them drying near the ceiling.
  • Go back outside, help Anca to her feet, and return to the Hut together.
  • [I got all of them].
  • [You have people who care for you].
  • [Can I take a look at your back now?]
  • [You need to take off your shirt.]
  • [wash the cut]
  • [Stop calling yourself old.]
  • [apply the balm]
  • [I enjoy the company more than the books.]

This wraps up the "Page-Turner" quest. You can now return to the "Withering Away" quest.

A funny detail about the "Page-Turner" quest is how the narrative implies you spend the entire night with Anca and leave the following morning. That is not actually true. The whole event only costs 1 Time Segment. You walk out of her cabin on the exact same day you walked in. I suppose lovers just track time differently, or maybe that sudden darkness was just a passing storm.

Anca suggested we make the best of the weather and go back to practising my Latin. I learned a few more Latin words ... And got to know Anca a bit better. So, time well spent, I say!

  • Take Latin lessons with Anca
  • Gather herbs from Anca's shed
  • Help Anca

Quest: Blasphemy

"Blasphemy" is one of the prologue quests you have time for and absolutely should complete.

  • Starting Location: Near center of Laslea Glen in Prologue
  • Quest Giver: Talk to Gremla
  • Time Cost: 1 Time Segment

Blasphemy Walkthrough

  • Talk to Gremla and choose [Mind if I have a look round?] to start the quest.
  • Use Focus Mode inside Gremla's hut to investigate the loom.
  • Head outside. On the left side, inspect the cane marks and inspect footprints.
  • Walk a bit further to find a torn piece of the banner. Investigate both sides of this fragment.
  • You now know you need to find someone with an injured hand who walks with a cane.
  • Look for Alois standing in the crowd right outside the hut. Talk to him and he will point you toward Otokar.
  • Talk to Otokar, who sends you to Dana.
  • Talk to Dana, who points you to Premysl.
  • Speak with Premysl. You can pick any dialogue options, but following this exact path gives you the most experience points and a reward, the Daylight Amulet:
    • [Dana said you didn't like what vrakhiri are doing with the church.]
    • [I see you've hurt your hand.]
    • [Is that your cane?]
    • [Somebody stole the banner - did you hear?]
    • [I know you stole the banner, Premysl. (1)]
    • [Why did you take it?]
    • [There are better ways to confront the vrakhiri.]
    • [Maybe you're right ...]
  • Return to Gremla and select [Premysl has it]. Doing this saves her from Brencis's retaliation.
  • This wraps up the "Blasphemy" quest.

Someone stole the banner Gremla was weaving on Brencis's request. The knyaz will be furious when he finds out ...

  • Investigate Gremla's shed and its surroundings using Focus Mode
  • Search for villagers with walking canes using Focus Mode
  • Speak with Otokar
  • Speak with Dana
  • Speak with Premysl
  • Report Premysl to Gremla or keep his secret

Turns out Premysl was behind it all - he stole the banner to spite the vrakhiri. He had noble intents, no doubt ... But was he right to act on them?

Quest: Deep Down

"Deep Down" is a quest worth doing during the Prologue. It gives you plenty of valuables that you can sell to buy the best sword in the village. You also get the Mireleaf Bracers, which come with the Claw Art ability.

What makes this quest unique is its strict timer. You must finish it on day one, and it costs 1 Time Segment. If you want to keep Lazar alive, you have to do this quest right after you pick it up. Otherwise, you will find him dead.

  • Starting Location: Field right off the road to Anca's Hut in Prologue
  • Quest Giver: Talk to Gavril
  • Time Cost: 1 Time Segment

Deep Down Walkthrough

  • Find Gavril working near the road to Anca's Hut and talk to him. He is looking for his missing brother, Lazar.
  • Head north and look for Lazar by the peat bogs.
  • Inspect the cart and the footprints on the ground. Follow the trail and inspect any other tracks along the way.
  • You will run into some wolves at the end of the trail. Kill them.
  • The tracks lead to an underground entrance. This is the Ancient Tomb. Go inside. The maze is small and linear, so just keep moving forward.
  • Once inside, check all the containers and loot everything. Use Focus Mode to analyze anything you find. There is quite a bit to discover here.
  • You will find Lazar about halfway through. Now you need to locate the exit. Keep pushing forward.
  • You come across a larger room with a sarcophagus. You have to inspect all the paintings on the walls before you open the sarcophagus then collect all the items.
  • You get the Mireleaf Bracers from the sarcophagus. Equip them right away. They reach their full power and activate their ability at night, but they still provide solid defense during the day.
  • Keep going until you run into an Ancient Undead The Forgotten Guardian. You need to kill it. Block its attacks to stay safe. It looks scarier than it actually is. That said, if you play on a high difficulty setting, this fight will test your skills. Grab all the items from this room, including the Small Sword from the corpse.
  • Head toward the exit.
  • Once you get outside, choose [My father taught me how to fight.] and [I'll walk you to Gavril.]. The game teleports you right back to the quest starting point.
  • Talk to Gavril and Lazar. This wraps up the "Deep Down" quest.

Even though I lived in Laslea my whole life, the area around it still held many secrets. Some of them buried deeper than others ...

  • Search for Lazar by the peat bogs
  • Follow Lazar's tracks using Focus Mode
  • Look for Lazar underground
  • Find a way out
  • Find a way out of the ruins

I found Lazar alive and led him out of the ruins. What a dreadful place it was!

Quest: On the Run

The "On the Run" Prologue quest lets you save a pig from becoming sausage. You will run into the animal again later in the game.

Legend has it that a pig can sniff out hidden treasure, so it is definitely worth a try.

  • Starting Location: South part of Laslea Glen in Prologue
  • Quest Giver: Talk to Iorgu
  • Time Cost: 2 Time Segment

On the Run Walkthrough

  • Before starting the quest, make sure you have 100 coins. You should have enough left over from selling the valuables you found in the Ancient Tomb.
  • Talk to Iorgu in the southern part of the village.
  • He points you toward the woods near the bridge where he last saw the missing pig.
  • Pick up some apples from the ground to use as treats.
  • Use Focus Mode to inspect the tracks on the ground and follow them along the river.
  • You reach Kuno's camp. He found the pig and refuses to hand it over.
  • Threaten him by choosing the [Knyaz Brencis does] dialogue option.
  • The pig gets spooked and runs off. Chase after it.
  • You need to defeat some wolves along the way.
  • Once you find the pig, having apples makes things straightforward. The animal will walk right up to you.
  • Escort it back to Iorgu.
  • Offer to buy the pig from him for 100 coins.
  • The pig is yours now, and you will see it again after the prologue.

Iorgu's pig ran away from her pen, and I was asked to bring her back.

  • Search for the pig's tracks by the bridge using Focus Mode
  • Track down the pig using Focus Mode
  • Take the pig back from Kuno
  • Follow the pig
  • Catch the pig
  • Take the pig back to Iorgu

I brought the pig back ... Only to learn she had a good reason to run away. I couldn't watch lorgu slaughter her, so I convinced him to sell her to me.

Quest: Like Father, Like Son

"Like Father, Like Son" is the last quest you should tackle before sunset, right before the Blood Mass, when you have exactly 1 Time Segment left.

  • Starting Location: Near Coen's House.
  • Quest Giver: Talk to Pieter after "Withering Away".
  • Time Cost: 1 Time Segment

This is a straightforward but important story quest. Pieter uses sword training as an excuse to talk with you. He explains his plan to support the rebellion against Vrakhiri. You should back him up.

You don't have to beat Pieter in the sparring match, but you should try. If you lose, there is no penalty. Just focus on blocks and dodges.

If you actually completed this quest earlier in the day, you still have to wait until evening anyway.

The reward for completing the "Like Father, Like Son" quest is the Charge Manual. You use Manuals to learn new Perks or Abilities.

After you finish talking with Pieter, night falls and you both head to the church for Blood Mass.

My father insists we practise sword fighting. We haven't done that in ages. Something is up.

  • Follow Pieter
  • Train with Pieter

We trained and my father finally spilled the beans. There's talk of rebelling against the vrakhiri. My father is on the fence about joining ... But he'll have to commit one way or another soon.

Quest: Sacred Covenant

The day ends and night falls. The "Sacred Covenant" quest starts automatically regardless of what you did during the day. Just like the rest of the villagers, you head to the Church for the Blood Mass.

  • Starting Location: Church in Laslea Glen
  • Quest Giver: Automatically on the evening of the first day.
  • Time Cost: 3 Time Segment

Sacred Covenant Walkthrough

  • Do not take your seat in the pew until you finish your other tasks.
  • Before diving into "Sacred Covenant", make sure you fully and correctly complete the "Withering Away" quest by giving Esme the right dose of medicine from Anca. This protects your mother during the Blood Mass.
  • Talk to Vladimir at the entrance. If you finished "Like Father, Like Son" or "Disturbed", you already know he is part of the rebellion against the Vrakhiri known as the Manumits.
  • You have a brief moment to investigate the church interior before the Blood Mass begins. Check the Brencis banner you recovered during the "Blasphemy" quest, inspect the altar, and speak with Father Florin.
  • Talk with other villagers. An optional objective during "Sacred Covenant" is to talk with other villagers. You can speak to practically everyone in the Church. Use Focus Mode to highlight them easily. Check the vestibule as well since NPCs sometimes wander in there. You need to talk to:
    • Vladimir
    • Anca
    • Vasil
    • Gavril
    • Lazar
    • and any other characters you helped during your first day
    The "Talk with other villagers" objective clears once you speak to the right people.
  • Sit in the pew next to Pieter and Esme The Blood Mass begins. You can stay silent or speak up during the service. Your choice does not affect the story. Esme survives, though she catches Brencis's attention. Basically, whatever you do, "Sacred Covenant" will complete successfully since it is a core part of the Dawnwalker storyline.

After mass, you return home with your family and witness a scene where Pieter finally overcomes his doubts and decides to join the Rebellion.

You both head out to the Silver Mines together. This marks the end of the "Sacred Covenant" quest.

Blood Mass is tonight - and Knyaz Brencis and his retinue will be at the church to oversee the collection of tithes. We're worried about Mum. Vrakhiri don't look kindly on the weak.

  • Talk with other villagers
  • Sit in the pew next to Pieter and Esme

Thanks to Anca's herbs, Mum made it through this mass. But Brencis made it clear that he won't tolerate such weakness among his subjects. What do we do now?

Optional (Missable) Quests

These are the quests you will miss permanently if you spend your time on the Recommended Quests listed above. Once the first day ends, they are gone for good. None of the quests below matter all that much, and skipping them has no impact on the rest of your game. You can always catch them on your next playthrough.

Quest: Someone Needs A Lesson

"Someone Needs a Lesson" is one of the prologue quests you can skip if you run out of time. Skipping it carries no major consequences for the rest of the game.

  • Starting Location: Near the center of the village as you walk past Vasil.
  • Quest Giver: Talk to Vasil, or when you catch him.
  • Time Cost: 1 Time Segment

Story-wise, this quest tackles the cycle of violence. Vasil aggressively insults you just for fun. He acts this way because his father, Atanas, raised him with violence.

Your options:

  • Punish Vasil physically.
  • Talk to Vasil and punish him at Atanas's request.
  • Talk to Vasil and stand up to Atanas to stop him from beating the boy.
  • Just talk, do nothing, and walk away.

This quest highlights the pointlessness of physical violence. What is the logic in punching someone to teach them that violence is wrong?

Here is how I handled it:

  • I tried to speak calmly with Vasil. I recognized it is not his fault he was raised this way.
  • I stopped Atanas from beating Vasil. This unfortunately leads to a fistfight with the father. I consider Atanas responsible for his son's bad behavior anyway.

You can resolve this moral dilemma any way you see fit.

Someone Needs a Lesson Walkthrough

  • Walking down the road, you hear Vasil loudly shouting insults.
  • Catch up to Vasil and grab him.
  • Talk to Vasil: [Just what is your problem?], [My mother is sick.]
  • Talk to Atanas: [We had a little disagreement, yes.], [Oh? Alright.], [I'm not beating him.], [No. I won't let you do it.], [You're drunk, Atanas.]
  • You need to knock out Atanas.
  • Talk to Vasil: [I'm sorry.]

Vasil is picking on me again. I've just about had it.

  • Catch Vasil
  • Deal with Vasil
  • Defeat Atanas

Now I know why Vasil acts the way he does - it's the fault of his father, Atanas ... Who was likely abused by his own father, and so it goes, generations back.

Quest: Live Bait

"Live Bait" is one of the prologue quests you can skip if you run out of time. Skipping it carries no major consequences for the rest of the game.

  • Starting Location: Near the center of the village.
  • Quest Giver: Talk with Yanna.
  • Time Cost: 1-2 Time Segment

The "Live Bait" quest is a fishing trip with your siblings. This task normally costs 2 Time Segments. You can save 1 Time Segment if you shut down the kids' playtime on the way by choosing [Stop complaining - right now.].

Live Bait Walkthrough

  • Talk with Yanna at the crossroads in the center of the village [I've got time. Let's go.].
  • Run after your siblings.
  • The kids start to complain. You can entertain them with a game, but it will cost you an extra 1 Time Segment [Let's play tag - best way to get them moving. (1)].
  • If you choose [Stop complaining - right now.], you keep that Time Segment and move on. There are no negative consequences.
  • Find the fishing rods using Focus Mode.
  • Set up the rods by the river.
  • Put bait on the hooks.
  • Talk to Brencis's Officer. You can fight him, but there is no point in ruining a perfectly good fishing trip [As far as I know, he's back home.], [Leave her out of this.].
  • Talk to Uriash [People complain, that's all.], [Then why do you serve the vrakhir?], [Thank you. I appreciate it.].
  • [Maybe they aren't all the same.]
  • This concludes the "Live Bait" quest.

Dad told Yanna and the kids to go catch some trout. Maybe I should help them out? Yanna hates baiting the hooks.

  • Walk your siblings to the river
  • Catch Mirto
  • Catch Lunka
  • Look for the fishing rods using Focus Mode
  • Set up the fishing rods by the river
  • Bait the hooks with worms

Fishing can be a calming experience - but not this time. We were accosted by Brencis's men - and it could've ended badly, were it not for the uriash who led them. Funny, I thought they were mindless beasts ...

Quest: Disturbed

The "Disturbed" quest takes 1 or 2 Time Segments. You can skip it if you run out of time. This is another quest featuring moral choices that don't actually impact the main story.

Playing through "Disturbed" introduces you to the Manumits, an anti-vampire rebel group led by The Crake. If you skip this quest, you get the exact same information from your father and Vladimir at the end of the day anyway.

  • Starting Location: Cemetery next to the church.
  • Quest Giver: Talk with Crina.
  • Time Cost: 1-2 Time Segment

Someone dug up the grave of Kvet, Crina's grandson, and stole the small crucifix she placed by the boy's body. The thieves are actually Kostel and Vladimir. They took it for what they believe is a good cause, gathering silver to fight the vampires. You need to keep both sides happy here.

Disturbed Walkthrough

  • Find Crina at the cemetery next to the church.
  • Promise to help her [I'll try retrieving Kvet's pendant.].
  • Inspect the grave and the surrounding area.
  • Follow the tracks using Focus Mode to Kostel's house.
  • You will find a broken shovel outside Kostel's house. Examine both sides of it.
  • Enter the hut and [Inspect] the ground near the wall.
  • Kostel shows up acting pretty aggressive, so you have to knock him out in a fistfight.
  • Vladimir arrives. Choose to [drink] with him and talk.
  • Listen to his story about the rebellion and don't argue against it.
  • Demand the cross back [Give Kvet's cross back.], but don't criticize him. He is your best friend and you quietly support the rebellion, so you don't want to sell him out.
  • Return to Crina and choose [I found it lying in the bushes.] so you don't betray Vladimir.
  • You can help Crina refill the grave, but it costs an extra 1 Time Segment. The reward stays exactly the same.
  • This wraps up the "Disturbed" quest.

Someone dug up the grave of Kvet, Crina's grandson - and stole the little crucifix she placed by the boy's body. I promised her I'd try to find the grave robber and retrieve the missing gift.

  • Inspect the defiled grave
  • Track down the grave robber
  • Follow the robber's tracks using Focus Mode
  • Search for additional clues using Focus Mode
  • Inspect the shovel
  • Search Kostel's shed using Focus Mode
  • Return to Crina

I decided to lie to Crina - telling her otherwise would have put Vlad in mortal danger. He may be a graverobber, but he's still my friend.

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