Good Home Quest Walkthrough in The Blood of Dawnwalker
Walkthrough and Video Guide for Good Home Quest in The Blood of Dawnwalker. Svartrau Outskirts, road to Svartrau.
- Starting Location: Svartrau Outskirts, road to Svartrau.
- Quest Giver: Follow the lights to Yawning Burrow.
- Time Cost: 8 Time Segment
- Questline: Sanzhani Questline
Good Home Walkthrough
"Good Home" is the starting point for the Sanzhani Questline. It introduces you to the Sanzhani, small, malicious, and mysterious moth-like fairies living in burrows. Completing this also opens up the "Letters to Lunka" quest, letting you rewind time by 16 time segments.
- While heading to Svartrau through the Svartrau Outskirts, you spot magic lights by the road. Follow them straight to the Yawning Burrow.
- Inside the Yawning Burrow, you meet a Little Girl named Heile. Talk to her.
- Heile asks you to track down her brother, Tonis.
- You can skip the investigation and head directly to Tonis. He is chopping trees in the forest at Burners's Clearing. Bring some beer along to earn his trust faster.
- If you want to follow the story naturally, you need to search Oghasti and the Wooden Palace first.
- Check Heile and Tonis's house. From the attic, you'll spot smoke in the distance.
- Head over to Burners's Clearing and speak with the Coal Burner Chief. He points you toward the nearby woods.
- Follow the trees marked for logging until you find Tonis hard at work.
- You can offer him a beer or pitch in and help him chop wood.
- After a moment, Coen and Tonis start talking. Tell him about Heile.
- Convince Tonis to visit the Yawning Burrow.
- Once everyone is back at the Yawning Burrow, a confrontation takes place.
Good Home Endings
- You can persuade the Sanzhani Tsarina to let Heile and Tonis return home. For this route, you have to pay the Sanzhani using Shiny Tooths found on random corpses.
- The easier method is explaining to Tonis that Heile is better off with the Sanzhani. He'll still be able to visit her from time to time.
- If things go sideways, an angry Tonis might attack Coen. You'll have to kill him, which serves as the bad ending.
No matter how "Good Home" wraps up, finishing it opens up the "Letters to Lunka" quest. This tasks you with sending 5 messages to Lunka in exchange for completing Sanzhani favors. "Good Home" counts as your very first favor.
Sanzhani Questline
The Sanzhani Questline is an independent side quest chain centered around the Sanzhani. These are small, malicious, and mysterious moth-like fairies living in burrows. Finishing the entire quest chain lets you rewind time by 1 full day (16 time segments).
- "Good Home": This starts in the Svartrau Outskirts and acts as the beginning of the chain.
- "Letters to Lunka": An extra quest that triggers automatically after you finish "Good Home." It weaves through the rest of the Sanzhani quests. You can send 5 letters to Lunka, earning the right to send one letter for every favor you complete for the Sanzhani.
- "Burrow Sorrows": A Sanzhani favor where you have to clear a cave of Kobolds and recover a charm in the southern part of Boar's Back.
- "Pearly and Precious": Another Sanzhani favor. You need to wipe out a bandit camp stealing teeth in northern Boar's Back.
- "Tiny Dancer": A Sanzhani favor tasking you with freeing a Sanzahan from a cage and finding treasure in Svartrau City.
- "Come Hither": A Sanzhani favor where you must kill Murohn inside the Sanzhani Burrow located in The Silts.
Quest Lore & Objectives
Game guide by Wojtek Antonowicz. Published: .Suspicious lights started to appear in the forest ahead of me, marking mushroom fairy rings, as if they meant to guide me somewhere.
- Follow the lights
- Investigate the burrow
- Investigate Oghasti
- Investigate the Wooden Palace
- Investigate Heile and Tonis's house
- Find the source of the smoke
- Ask about Tonis in the burner camp
- Follow the marked trees to find Tonis