The Blood of Dawnwalker Full World Map
A fully revealed and annotated world map for The Blood of Dawnwalker. This overview covers Vale Sangora, detailing all regions and their borders, settlements, shrines with fast travel points, and other key locations.

The Blood of Dawnwalker Map List
World Map Legend
Major Regions
- Laslea Glen: The starting region and home to the protagonist's family.
- Briar Sloughs: Treacherous, swampy wetlands.
- Maragir Wealds: A dense, primeval forest area.
- Boar's Back: Rugged, elevated terrain.
- Svartrau Outskirts: The wealthy capital zone, built on the region's silver trade.
- Svartrau City: The capital of Vale Sangora.
- Rockfalls: A mountainous zone featuring sub-areas like Pond Islet and Split Rock.
- St. Tyna's Grove: A historical and religious site housing the local convent.
- The Silts: A desolate, muddy geographical expanse.
- Tantari Woods: A heavily wooded territory harboring secrets and monster lairs.
- Anachora: (not on map) A mysterious, spiritual realm or afterlife.
Settlements in Dawnwalker
- Laslea: The quiet farming and mining village where the prologue takes place.
- Military Camp: A heavily fortified garrison that doubles as a major settlement.
- Maragir: A town situated within the Maragir Wealds.
- Parlita: A typical human village located out in the wilderness.
- Svartrau City: The massive capital of the valley. It features an active daytime economy, a towering cathedral, and a vast network of ancient underground ruins, cellars, and smuggler routes.
- Oghasti: A small, isolated community.
- Tantari: A remote village hidden deep in the Tantari Woods.
- Uriash Village: A hidden settlement home to the humanoid Uriachi species. You will not find Uriash Village through normal exploration. It only becomes available after you finish the side quests A Friend Like This and Song of the Mountain.
Visiting all of Vale Sangora's settlements unlocks the "Tour Guide Training" achievement.
Shrines
There are over 90 Shrines in Vale Sangora that serve as Fast Travel points. Some Shrines are "Destroyed." You need to find their heart to repair them.
You must discover a Shrine to make it active. Fast Travel only works between active Shrines, meaning you cannot jump to one from a random location. Fast Travel does not consume Time Segments.
The other major use for Shrines is learning new Perks. You buy these using Skill Points earned through Leveling Up.
Key locations in Vale Sangora
- Coen's House
- Anca's Hut
- The Peat Bogs
- Silver Mine
- Mert's Mill
- Bear's Maw
- St. Clement's Monastery
- Crossroads Inn
- St. Tyna's Convent
- Prince's Crossing
- Yawning Burrow
- Greifberg Castle
- St. Rudel's Cemetery
- Ocha's Hideout
- Vicho's House
- Manumit Hideout
- Shrike's Crag
- Burners's Clearing
- Lunar Manor
- Howling Keep
- Eastridge Outpost
- Lacra's Hideout
- Pond Islet
- Blind Gorge
Vale Sangora Dawnwalker Lore
Vale Sangora in Carpathians
After centuries of bloody invasions and ruthless rulers, the secluded Carpathian valley of Vale Sangora is now completely sealed off from the outside world under Brencis.
Our home, Vale Sangora, is a secluded valley in the Carpathian Mountains.
From what I know, it's had a troubled history, constantly being fought over and passed from hand to hand. At times it's belonged to the Moravians, the Kievan Rus or the Serbian Voivodeship. It's been pillaged by Hungarians, Mongols, and Tatars. In the last decades before Brencis, it belonged to the Dragosti family, who ruled it with an iron fist.
Nowadays, under Brencis, Vale Sangora is cut off from the outside world. With all the bridges destroyed and the mountain passes blocked, there's almost no way to get in or out.
The Carpathians are a range of high mountains, stretching in a long arc through the heart of Europe. Even in the summer, they aren't easy to traverse. And in the winter, when snow blocks the mountain passes, the Carpathians become an insurmountable wall.
I guess that is why Brencis chose Vale Sangora to be his realm. When it comes to controlling borders, it's hard to think of a better place.
Laslea Glen
Once a silver mining village, Laslea was forced by Brencis into a harsh agricultural existence where locals endure back-breaking labor just to survive the winter.
Laslea, my home, was once mainly a mining village. But after Brencis became knyaz, he closed down the silver mines. Since then, we've been farmers and herders. Our life may seem peaceful and quiet to some, but it's mainly back-breaking labor from dawn till dusk - no matter the weather. If we don't have enough food before winter, we'll starve.
Laslea - Forced to abandon their silver mines for rocky farmland, the villagers of Laslea now use their once-sacred stone church solely to pay blood tithes to the vrakhiri.
Laslea used to be a bustling village, filled with the sound of pickaxes echoing off the hillsides - but not anymore. Following the edict banning the possession of silver, the nearby mines have been boarded shut. And so, the people of Laslea instead till the rocky soil, tend to the livestock ... And hope for a better tomorrow.
The church in Laslea was meant to do two things. Its richly painted walls were supposed to inspire the love of God. Its thick, stone walls, on the other hand, were built to offer a place of refuge in the times of need. But now it's simply where the people of Laslea come to pay their tithes to the vrakhiri - in blood.
Silver Mines
Brencis shut down Vale Sangora's deep silver mines to protect the vrakhiri from their only weakness, but the buried metal still waits to be weaponized against his court.
Vale Sangora is a place of many riches, some of them - like silver - hidden deep underground. It's this precious metal that first drew people to our remote valley - and the foundation upon which the city of Svartrau was built.
For hundreds of years, Vale Sangora was a land of miners, but all that changed two years ago. Since silver is one of the few things that can weaken a vrakhir, Brencis ordered all the mines to close. As for the men who had worked there, they became farmers. And not many of them complained, since there's hardly any tougher job than mining. Still, the silver is there, waiting to be used against Brencis and his court.
Briar Sloughs
I have always avoided the nearby Briar Sloughs due to its chilling eastern swamps and the heavy military presence at Stoneward Post, but my reasons for staying away are about to change.
Briar Sloughs isn't far from my home village, Laslea, but I don't go there often. Its eastern part is mostly a swamp, which - especially at night - always gave me the chills. The western part, on the other hand, is full of Brencis's soldiers, stationed at Stoneward Post, one of the largest military camps in the valley. Either way, I've never had much need to visit those parts, other than on the way to Svartrau. But that might change now ...
Maragir Wealds
Nestled in a lush forest, the village of Maragir survives on logging and hunting while its people maintain a suspiciously vocal devotion to their boyar Ambrus.
The village of Maragir is nestled in a dense, lush forest. Some of the villagers hunt there, now that Brencis has made that legal for peasants - or they pick berries and mushrooms. Others earn their living as lumberjacks. And they all love their boyar, Ambrus. At least, that's what you hear whenever you set foot in Maragir.
The Crossroads Inn
Once packed to the brim with pilgrims traveling to St. Tyna's convent, the Crossroads Inn now sits completely abandoned and rotting away.
The Crossroads Inn used to be the last stop for pilgrims on their way to the nearby convent of St. Tyna's. It used to be so busy that once all the rooms were booked, the overflow guests would sleep in the stables. But now it stands abandoned, windows gaping wide open, shutters creaking on the wind, moss slowly covering the roof.
St. Tyna's Grove
Once a strict convent for unwanted daughters, St. Tyna's became a mass grave when the plague wiped out both the nuns and the desperate pilgrims seeking a miracle.
Back in the day, St. Tyna's convent was run like clockwork. I bet the prioress never complained of a shortage of candidates for the novitiate. If you were a third daughter with no dowry, or if you were giving your parents a hard time and 'needed some discipline', Saint Tyna's was where you ended up.
And then the plague came, and a wave of pilgrims flooded the convent. Some of them came to ask the saint for protection, others - already infected - to pray for a miracle. The sisters worked their fingers to the bone tending the sick ... until, in the end, there was no one left. Rumour is, all the pilgrims died, and so did the nuns. The convent and the surrounding woods fell silent. But not for long ...
St. Tyna's Convent
Once, St. Tyna's used to be a place of hope. Pilgrims would come here in droves to ask the Heavens for blessings and forgiveness - the wonderfully preserved body of the convent's founder was considered a holy relic, capable of inducing all sorts of wonders. And yet, when the plague came, it was of no avail.
Boar's Back
Though its dense forests hide rumored rebel camps and a blood-stained abandoned quarry, the Boar's Back region remains dangerously under the control of the mad Boyar Bakir.
The region of Boar's Back was once known mainly for the Shrike's Crag quarry - until, years ago, Knyaz Skender turned the place into a slaughterhouse, killing peasants who dared oppose his unjust rule. Today, Shrike's Crag is abandoned and people give it a wide berth.
That plus the thick forests covering Boar's Back make it a good place to lie low, which has spawned rumours of the manumits having many of their hideouts there. However, it's also a part of the valley overseen by the mad Boyar Bakir, a cruel and unpredictable monster.
Svartrau City
The capital of Svartrau hides sprawling ruins beneath its sharply contrasting districts, while its breathtaking cathedral stands abandoned by locals who fear its aura of divine wrath.
Svartrau, the capital of Vale Sangora, is a city of contrasts. The opulent mansions of the Silberstein district are just a stone's throw away from the decrepit hovels of the Middens, the bustling Altenmarkt square adjoins the quiet, winding alleys of Neustadt. And beneath the populous city lies a sprawl of abandoned old basements and empty ruins ...
The Svartrau Cathedral is a staggering architectural achievement - its richly carved spires, colorful stained windows and meticulously painted frescos inspire awe. And yet ... The people of Svartrau tend to avoid it. Why? Even though the cathedral was built to celebrate the glory of God, it feels more like a monument to His wrath and vengefulness.
Greifberg Castle
Knyaz Skender built the imposing stone walls of Greifberg Castle to deter rebel attacks, but the fortress failed to stop Brencis from seizing it and throwing my family into its dungeons.
Looming high above the city of Svartrau is one of the most impressive strongholds of the Carpathians - the infamous Greifberg Castle. Its thick walls and watchtowers provide formidable defenses - and the deep, dark dungeons beneath are filled with those who oppose the vrakhiri rule.
Looking at Greifberg Castle, you might think it has towered over Svartrau for centuries. But it was actually built just thirteen years ago. Before that, a much less impressive stronghold stood there - one made mostly of wood, with only a few crucial parts fortified with stone.
But I heard that Knyaz Skender had been fantasising about a proper castle for years. He started building it right after taking over. And then, in AD 1333, after the infamous Shrike's Crag massacre, he pressed on even harder, possibly worried the rebels might strike again. They never did, and three years later the castle was finished.
Skender boasted that this imposing castle would keep all his enemies at bay ... But its walls were no great obstacle for Brencis. He took over the castle, along with its dungeons, where he imprisoned my family.
The Silts
Left completely unchecked by Brencis, the secluded region of the Silts serves as Xanthe's personal fiefdom and the staging ground for Bakir's infamous Lunar Tournaments.
The Silts is part of Boyaress Xanthe's fiefdom. It's a secluded place far from the valley's centre. Bakir has his manor there as well, and it's where he holds his infamous Lunar Tournaments. Brencis seldom casts his gaze over this part of the valley - whether by neglect or by choice - and his boyars do as they please in the Silts, undisturbed by anyone.
Tantari Woods
Originally arriving with the Mongol army, the Tatars now herd sheep in the segregated village of Tantari, enduring the same forced isolation as the Jews of Neustadt.
A century ago, a large group of Tatars came to our region with the Mongol army, led by Batu-khan. Some of those Tatars, tired of warring, began looking for a place to settle. Soon they came to Vale Sangora and in exchange for the right to herd sheep, they pledged their allegiance to house Dragosti.
Just like the Jews of Neustadt district in Svartrau, the Tatars now live predominantly in one place - the village of Tantari. And just like with the Jews, I don't think it's entirely by their own choice. Our world isn't a just place for anyone, but for some - it's even less so.
Howling Keep
Hidden deep within the Tantari Woods, the elusive Howling Keep phases in and out of reality and swallows anyone who dares to cross its threshold.
Deep in the Tantari Woods lies a mysterious mansion, known to the people of Vale Sangora as the Howling Keep. On some days, you can see it from afar, towering over the firs and beeches. On other occasions, though, it's nowhere to be found. And maybe it's for the better, for, if stories are to be believed, those who cross the keep's threshold rarely return.
Rockfalls
Plagued by unnaturally frequent avalanches, the treacherous Rockfalls region is rumored to hide ancient mountain magic and the highly secretive villages of the uriashi.
The region of Rockfalls owes its name to the landslides and avalanches whose roar so often echoes over the peaks. They're too frequent to be of nature's doing, some say. There are legends of mountain giants or ancient sites of volatile magic causing these phenomena ... but since few people have actually wandered through Rockfalls and survived, we still don't know the truth.
Maybe the uriashi, whose villages are rumoured to lie somewhere in Rockfalls, know more. Unfortunately, they aren't eager to share any of their people's secrets.
Uriashi Village
Hidden high in the mountains in perfectly camouflaged homes, the secretive uriashi protect their existence from the outside world by burying any human trespassers under deadly avalanches.
Since time immemorial, the uriashi kept their existence a secret from humans. They live high up in the mountains, in humble houses built of rocks and twigs, which blend with the surroundings. Few ever wander near their villages - and those who do tend to be buried by sudden avalanches.