Weaver's Fen Territory Map for New World MMO
New World Map Weaver's Fen Territory
New World Weaver's Fen Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.
New World Map Weaver's Fen Territory
Weaver's Fen - A desolate swamp haunted by the ruins of failed settlements and rumors of the dark magic.
Weaver's Fen is suggested territory for players at level range 30-40.
Weaver's Fen Settlement, Weaver's Fen Fort.
Regions in Weaver's Fen: Richmire, Polder's Flood, Mallory's Notch, Broken Trestle, Fay's Sorrow, Pestilence, The Uppers, Soddenswale.
Spirit Shrines: South Pestilence Shrine, Mallory's Refuge Shrine.
Periville - lvl 40 Haunted Town - A place of once-believed promise, now lost to the raving-mad scourge of undeath.
Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.
New Quests will appear as you complete previous quests (prerequisites).
Quest givers in Weaver's Fen Territory: Amurat Kemal, Thadeus Allen, Claes Erasmus, Baltasar Flores, Violante Severino, Chiyo Kaya, Commander Bergeron, Alchemist Rubis, Adjudicator Sheng, "Torchy" Cabrera, Evelyn Van Heck, Samuel Worthington Bloodgood III, Architect Na Li, Tullius Volusus, Dr. Leonie Roggeveen, Nora Roggeveen, Sheetal Agarwal, Dr. Theophrastus.
Amurat Kemal
Fishy Illness prerequisites level 28.
Defeat Gillgut in Piscarian Fishery for Constable Kemal in the Weaver's Fen Settlement - 1510 XP.
Vengeance for the Lost prerequisites Fishy Illness.
Defeat Ancient Guardians in Canopus for Constable Kemal in the Weaver's Fen Settlement - 2280 XP.
Ghosts of Weaver's Past prerequisites Vengeance for the Lost.
Defeat Wraiths and Gather Chests for Music Compositions in Karburg for Constable Kemal in the Weaver's Fen Settlement - 2380 XP.
Thadeus Allen
Troubled Waters prerequisites level 28.
efeat Ancient Guardians in South Vega Bridge and gather Ancient Herbs for Magistrate Allen in the Weaver's Fen Settlement - 1560 XP.
Hope from the Past prerequisites Troubled Waters.
Defeat Ancient Guardians in North Vega Bridge searching for an Ancient Healer's Kit. Then report back to Magistrate Allen in the Weaver's Fen Settlement - 1690 XP.
Spores For a Cure prerequisites Hope from the Past.
Collect Spriggan Spores in Eradinus Caverns for Magistrate Allen in the Weaver's Fen Settlement - 2890 XP.
Claes Erasmus
Traitorous Wraith prerequisites level 28.
Search for the ectoplasm trail northeast of the settlement to track down and destroy the Lost known as Mattheson the Trader. Then report back to Artificer Erasmus in the Weaver's Fen Settlement - 2020 XP.
Refire the Forges prerequisites Traitorous Wraith.
Gather Metalworking Supplies in Fisher's End. Then report back to Artificer Erasmus in the Weaver's Fen Settlement - 2230 XP.
Falmea's Wrath prerequisites Refire the Forges, Fire Staff Mastery lvl 10.
Acquire Singed Branches from Amphus, Wyrdwood Ashes from Fornax, Unhallowed Water from Neptune's Fury, and the Heart of All Flame from New Balefire to craft the Fire Staff called "Falmea's Wrath". Then report back to Artificer Erasmus in the Weaver's Fen Settlement - 210 XP.
Consequences that Burn prerequisites Falmea's Wrath (Edengrove - Amphus).
Travel to Amphus in Edengrove to collect Singed Branches - 2890 XP.
Naught but Smoldering Ash prerequisites Falmea's Wrath (Restless Shore - Fornax).
Travel to Fornax in Restless Shore to collect Wyrdwood Ashes - 2890 XP.
Tainting the Waters prerequisites Falmea's Wrath (Restless Shore - Neptune's Fury).
Travel to Neptune's Fury in Restless Shore to collect Unhallowed Water - 2890 XP.
Chalice of Sacrifice prerequisites Falmea's Wrath (Mourningdale - New Balefire).
Travel to New Balefire in Mourningdale to collect the Heart of All Flame- 2890 XP.
Baltasar Flores
Payback prerequisites Hope from the Past.
Defeat Fenwallow Lost in Taryville for Stolen Purses for Barkeep Flores in in the Weaver's Fen Settlement - 2180 XP.
Tracking the Huntress prerequisites Payback, Bow Mastery Lvl 10.
Acquire Ancient Wood from Rafflesia, Wyrdwood Resin from Verdant Ascent, Hawk Feather from Propis, and a Lucky Rabbit's Foot from Echowhine Hollow to craft the bow known as "The Huntress". Then report back to Barkeep Flores in the Weaver's Fen Settlement - 2740 XP.
Like Wood in a Forest prerequisites Tracking the Huntress (Edengrove - Rafflesia).
Travel to Rafflesia in Edengrove to collect Ancient Wood - 2890 XP.
Good Resin, Sound Reasoning prerequisites Tracking the Huntress (Restless Shore - Verdant Ascent).
Travel to Verdant Ascent in Restless Shore to collect Wyrdwood Resin - 2890 XP.
Feathers of a Hawk prerequisites Tracking the Huntress (Mourningdale - Propis).
Travel to Propis in Mourningdale to collect Hawk Feather - 2890 XP.
To Chase a Tardy Rabbit prerequisites Tracking the Huntress (Mourningdale - Echowhine Hollow).
Travel to Echowhine Hollow in Mourningdale to collect a Lucky Rabbit's Foot - 2890 XP.
Violante Severino
Swamp Sorceress prerequisites Troubled Waters.
Investigate Gracewater Village and check on the wise-woman, Hazel. Then report back to Survivalist Severino in the Weaver's Fen Settlement - 2070 XP.
The True Guardian prerequisites Swamp Sorceress.
Gather chests for Incense in Aria Village for a ceremony to honor Hazel. Then report back to Survivalist Severino in the Weaver's Fen Settlement - 2330 XP.
Protective Wyrd prerequisites The True Guardian.
Recover the components and recipes needed to assemble the armor Protective Wyrd. Then report back to Survivalist Severion in the Weaver's Fen Settlement - 210 XP.
Step in the Right Direction prerequisites Protective Wyrd (Weaver's Fen - Fenton Hamlet; Restless Shore - Cutthroat Cavern, Jetsam Isle).
Collect Hallowed Fabric from Fenton Hamlet, Essence of Undeath from Cutthroat Cavern, and Purified Pitch from Jetsam Isle. Then visit a Tier 3 Outfitting Station to craft the Protected Wyrd Shoes - 2380 XP.
Wrapped in Wardsprerequisites Protective Wyrd (Restless Shore - Neptune's Fury, Mourningdale - Solitude Cemetary, Great Cleave -Gelida Pillars).
Collect Neptunian Buckles from Neptune's Fury, Consecrated Thread from Solitude Cemetary, and Ancient Armor Scraps from Gelida Pillars. Then visit a Tier 3 Outfitting Station to craft the Protected Wyrd Shirt - 2590 XP.
Predestined Perils prerequisites Protective Wyrd (Great Cleave - Eeriedune Graveyard, Restless Shore - Eridanus, Mourningdale - Lunaryth).
Collect Stitched Wards from Eeriedune Graveyard, Ceremonial Worked Wool from Eridanus, and Infused Lining from Lunaryth. Then visit a Tier 3 Outfitting Station to craft the Protected Wyrd Pants - 2790 XP.
Within Fate's Grasp prerequisites Protective Wyrd (Mourningdale - Cragview, Blisteroot; Edengrove - Shambhala).
Collect Cragview Reinforced Weave from Cragview, Wyrdwood Charms from Blisteroot, and Shambhala Cleansed Fibers from Shambhala. Then visit a Tier 3 Outfitting Station to craft the Protected Wyrd Gloves - 2940 XP.
Facing Destiny prerequisites Protective Wyrd (Edengrove - Pavo, Bramblecliff, Upper Slag Mine).
Collect Dawnglow Omens from Pavo, Virid Resin from Bramblecliff, and Spectral Cloth from Upper Slag Mine. Then visit a Tier 3 Outfitting Station to craft the Protected Wyrd Hat - 2970 XP.
Chiyo Kaya
Reprieve for Restless Shore prerequisites level 39.
Speak to Innkeep Tomaso in Restless Shore to learn about the troubles there - 1900 XP.
Commander Bergeron
Marauder Advancement: Ravager prerequisites Trial of the Gladiator, Marauder Reputation 11 000.
Earn Faction Reputation and challenge for the rank of Ravager. Travel to Weaver's Fen and complete the Trial of the Ravager - 2120 XP.
Trial of the Ravager prerequisites Trial of the Gladiator, Marauder Reputation 11 000.
Defeat enemies across Weaver's Fen to advance to the rank of Ravager. Talk to Commander Bergeron in Weaver's Fen when the task is complete - 2380 XP.
Alchemist Rubis
Syndicate Advancement: Chronicler prerequisites Trial of Scrivener, Syndicate Reputation 11 000.
Earn Faction Reputation and vie for the rank of Chronicler. Travel to Weaver's Fen and complete the Trial of the Chronicler - 2120 XP.
Trial of the Chronicler prerequisites Trial of Scrivener, Syndicate Reputation 11 000.
Gather specimens from the various Lost in Weaver's Fen and return to Alchemist Rubis in Weaver's Fen to earn the rank of Chronicler - 2380 XP.
Adjudicator Sheng
Covenant Advancement: Excubitor prerequisites Trial of the Templar, Covenant Reputation 11 000.
Earn Faction Reputation and prove yourself worthy of the rank of Excubitor. Travel to Weaver's Fen and complete the Trial of the Excubitor - 2120 XP.
Trial of the Excubitor prerequisites Trial of the Templar, Covenant Reputation 11 000.
Put to rest some of those who've fallen in Weaver's Fen to advance to the rank of Excubitor. Talk to Adjudicator Sheng in Weaver's Fen when the task is complete - 2380 XP.
Trader Bellor
"Torchy" Cabrera
Starting the Fire prerequisites level 38.
Gather strange torches from Revenants in Karburg and bring them to Torchy Cabrera in Weaver's Fen - 2230 XP.
Burning from the Inside prerequisites Starting the Fire.
Collect Perpetual Illumination Essences from Ancients at Aqua Acadia and bring them to Torchy Cabrera in Weaver's Fen - 1860 XP.
Hellfire & Brimstone Oven prerequisites Burning from the Inside.
Travel to Navarro's Kitchen and defeat Chef Navarro and collect "Navarro's Flaming Duck Recipe". Then bring it to Torchy in Weaver's Fen - 2330 XP.
Evelyn Van Heck
Fenton's Fiend (Elite) prerequisites level 37.
Travel to Fenton's Hamlet, slay the Fenton Ravager, and bring back proof of its demise to Evelyn Van Heck in Weaver's Fen - 2330 XP.
Keeping the Faith (Elite) prerequisites Fenton's Fiend (Elite).
Travel to Periville and find Joan and Markus. Then report back to Evelyn Van Heck in Weaver's Fen - 2380 XP.
Extreme Exorcism (Elite) prerequisites Keeping the Faith (Elite).
Travel to Karburg, slay Ruiz Velazquez, and collect proof of his demise for Evelyn Van Heck in Weaver's Fen - 2380 XP.
Samuel Worthington Bloodgood III
Gators Gone Wild prerequisites level 29.
Collect alligator scales from Gators in Weaver's Fen and return them to Hunter Samuel in Weaver's Fen - 1460 XP.
No Mere Pigs prerequisites Gators Gone Wild.
Collect boar tusks from Polder Boars in Weaver's Fen and return them to Hunter Samuel just south of the settlement - 1650 XP.
The True Contest prerequisites No Mere Pigs.
Collect wolf paws from Mallory Wolves, found north of Fenton's Hamlet, and return them to Hunter Samuel in Weaver's Fen - 1820 XP.
Stalk of Shame prerequisites The True Contest.
Defeat the Werna Packleader at Dusty Paw Burrow, far to the north and west of Weaver’s Fen Hamlet, and collect a trophy from your kill for Hunter Samuel in Weaver's Fen - 2330 XP.
Architect Na Li
Story of the Stones prerequisites level 28.
Gather stone samples from rubble in the nearby ruins. Then report back to Architect Na Li in Weaver's Fen - 1460 XP.
Spanning the Ages prerequisites Story of the Stones.
Gather stone samples from rubble at South Vega Bridge. Then report back to Architect Na Li in Weaver's Fen - 1610 XP.
Deep Time prerequisites Spanning the Ages.
Gather stone samples from rubble at Andrometus. Then report back to Architect Na Li in Weaver's Fen - 1650 XP.
Tullius Volusus
That Beautiful Stench prerequisites level 34.
Gather materials in Weaver's Fen and then visit an arcane repository to craft a perfume for Tullius Volusus in Weaver's Fen - 1740 XP.
Dr. Leonie Roggeveen
Misplaced Treasure prerequisites level 31.
Search chests at North Vega Bridge for a clue to Nora’s whereabouts. Then report back to Leonie Roggeveen in Weaver's Fen - 1460 XP.
Following Nora prerequisites Misplaced Treasure.
Search chests at Canopus for a clue to Nora’s whereabouts. Then report back to Leonie Roggeveen in Weaver's Fen - 1650 XP.
Odds in Her Favor prerequisites Following Nora.
Follow Nora's trail to Aqua Acadia and search chests for the final clue - 2280 XP.
Nora Roggeveen
Nora, Found prerequisites Odds in Her Favor.
Return to Dr. Leonie Roggeveen in Weaver's Fen - 1370 XP.
Sheetal Agarwal
Reel Life prerequisites Fish Reagents (Brightwood).
Catch three Boots in Weaver's Fen to clean up the waters for Master Fisher Agarwal and deliver a new line to Master Fisher O'Connor in Restless Shore. - 2380 XP.
Dr. Theophrastus
The Nose Knows (Main Story) prerequisites The Syndicate's Support (Brightwood).
Find someone who can make bear repellent, as a favor to Dr. Theophrastus and the Syndicate. Then, distribute the repellent to the researchers in the field - 4880 XP.
The Storm's Source (Main Story) prerequisites .
Dr. Theophrastus has asked you to continue his research at the Lepus ruins. Investigate the phenomenon and report back to him - 5040 XP.
Piper Donahue
A Breakthrough with Bears (Main Story) prerequisites The Nose Knows.
Distribute bear repellent to Dr. Theophrastus' team of researchers - 520 XP.
Ling Lim
Skulking in the Fen (Main Story) prerequisites A Breakthrough with Bears.
Find another Syndicate researcher to give your bear repellent - 520 XP.
Rinde Geirason
Brushes with Bears (Main Story) prerequisites Skulking in the Fen.
Find another Syndicate researcher to give your bear repellent - 520 XP.
Lubin La Troisieme
Beating about the Bushes (Main Story) prerequisites Brushes with Bears.
There's just one more researcher in need of your bear repellent - 520 XP.
Dr. Theophrastus
Dr. Theo's Thesis (Main Story) prerequisites Beating about the Bushes.
I am already made the bear repellent. - 200 XP.
The Storm's Source (Main Story) prerequisites Dr. Theo's Thesis.
Dr. Theophrastus has asked you to continue his research at the Lepus ruins. Investigate the phenomenon and report back to him - 5040 XP.
Two Down (Main Story) prerequisites The Storm's Source.
You've convinced the Syndicate to come to the negotiating table. Return to Yonas with the good news - 4130 XP.
Julio Cienfuegos
Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.
Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor's Desk, Players' houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.
Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).
Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.
Containers, Chests, Ancient Chest, Supply Containers.
Top Chests
Completed Lore Pages make stories
You have to visit Fast Travel Points (Spirit Shrines) first to use them, more about Fast Travel Points.
Expeditions are instanced PvE dungeons, intended for a group of 5 players with separate story, puzzles, unique loot, more about Expeditions.
Group Areas are open world monster areas intended for a group of 5 players, more about Group Areas.
Experience level recommended in a given area to fight monsters comfortably.
Location of Quest Giver NPCs.
Wood Tier IV - respawn: 30 min
Wood Tier V - respawn: 20 min
Ores Tier I - respawn: 10 min
Ores Tier IV - respawn: 15 min
Ores Tier V - respawn: 20 min
Precious Ores Tier II - respawn: 15 min
Precious Ores Tier III - respawn: 20 min
Precious Ores Tier IV - respawn: 40 min
Tier I - respawn: 15 min
Tier I - respawn: 10 min
Tier IV - respawn: 20 min
Fibers Tier I - respawn: 10 min
Fibers Tier IV - respawn: 15 min
Fibers Tier V - respawn: 15 min
Found in Karburg
Fen of folly, Fen of sorrow
With no promise of tomorrow
Beloved Fen we call our home
In the morning swamplight how it shone
Upon the face of my lady love
Song sweeter than a dove
Fen of folly, Fen of sorrow
How I long to see tomorrow
Found in Karburg
My lady love, stricken with pox
No more luster in her locks
Here she lies with herbs anointed
While my thoughts remain disjointed
If the Alchemist doesn't save her, no one can
And I will be left but half a man
Found in Piscarian Fishery
As if there isn't enough to worry about on this forsaken island, now the alligators are encroaching upon our humble fishery. I haven't the slightest what could have caused this migration in their hunting patterns, but it might have something to do with the rumored illnesses sweeping in from the west. If the alligators don't have plentiful, healthy food in the waters it only makes sense they would come to where we've baited the swampwater for years. I hide my hound inside now, and refuse to let him into the Fen without my observing. The last thing I need is a confused, resurrected animal on my hands, too.
Found in Piscarian Fishery
My suspicions were correct. The fish of the Fen have developed a yellow tinge to them, sickly and paler than I've ever seen them. This must be what poisons the people and drives the alligators towards our fishery. I do not know how much longer we can remain here with our main source of food fallen to disease.
Found in Canopus
Dear Kemal,
Do you ever wonder about the blue flames in the distance? As Overseer I know you have little time to spend exploring and foraging like the rest of us with your duties to attend to, but do you ever wonder? Or is that too much for your flitting heart to handle? I speak of it fondly, for I know it well. I am putting together an expedition to the ruins of Canopus to the east and wish for you to give this journey your blessing.
Your friend, Yusuf.
Found in Canopus
Day 16 of the Canopus Expedition has been met with critical failure.
While the Ancient Guardians are immune to the contamination that sweeps the Fen, our fleshy bodies are not. We lost three men today and when they came back they were duller, slower in wits. I fear they are withering, and that we will have to leave them behind when it comes time to return to the settlement. I have begun to develop hives on my right arm where it was slashed open by an Ancient Guardian, and fear I am next to die and come back with less than I started with. We are no closer to understanding the blue flames, and instead have one stepped one foot into our graves.
Providence have mercy on us all.
Found in Vega Bridge South
I am finally finished with the construction of the plank walkways connecting the disjointed Vega Bridge. Hopefully this makes it easier for travelers to come and go down this ancient and hallowed route, and doesn't just benefit the Ancient Guardians. I had to kill countless in order to install these makeshift bridges, but the Ancient Guardians resurrect as humans do, in a puff of blue azoth smoke.
Found in Vega Bridge South
The Ancient Guardians who watch over this bridge seem bound here eternally by their Ancient masters. What a cursed existence, forced to wander the same stretch of stone for all time in defense of a civilization that no longer exists. How were the Ancient Guardians conscripted? Were the Ancients cruel masters or benevolent ones? How I wish these chittering skeletons were chatty, instead of just clacking about their bones.
Found in Vega Bridge North
Vega, the brightest star of the constellation Lyra, shines luminously tonight over the bridge. I asked you to meet me here but you are nowhere to be found. Have you forgotten me? Or worse yet, do you remember me with malcontent? I will wait here until midnight for you, praying to see your face once more.
Found in Vega Bridge North
The moon over the Vega Bridge is a sight to see, but no sight could ever be as lovely as thee. We are of rival towns, Periville and Taryville, but here on this bridge between us I know neither name, know neither clan nor creed. Here is a place where, Ancient Guardians avoided, we can be free.
Found in Taryville
Those no-good, down-low, rotten fiends from Periville got me again last night. We were betting on which turkey could run the fastest across the tavern and of course the turkey Ma caught was slow as molasses. Told her not to be so rough when catching it, it's not like turkeys can heal their wounds at a campfire like people can. It was flopping and flapping all over, running in circles as the Periville swine took my coin and laughed. I'll get them next time. Next time, I'll catch the turkey myself and slip it a haste potion for good measure.
Found in Taryville
I think our little town rivalry is starting to make Flores batty. I see it on his face when we come into the bar. He's a good man, a good barkeep to let us take drinks out on debt to him, but his patience is wearing thin, I can tell. The last brawl between the Periville boys and us ended in a broken chair and now Flores expects us both to cough up the coin to replace it. Where does he expect us to scrounge up that much? He's a good man, I swear it, but he's growing tired of the fighting.
Found in Weaver's Fen
The fen speaks its secrets to those who are still and willing to listen. It is the settlers and those who came before that I fear will not hear it.
Found in Weaver's Fen
I met a settler who spoke to me in the tongue of my people, but I pretended not to understand. That life feels far away now, and they are not my family any longer. I think he saw that I understood, yet respected my silence.
Found in Weaver's Fen
I came up another lost in the Fen. I cannot say I pitied him, but I resolved to help him. I placed a small sack of food and healing herbs in his path where he might find it, and piled rocks pointing to the Ancient Road.
Found in Weaver's Fen
Weeks had passed when the same man who had wandered lost came again. At first, I thought he had come seeking another gift, but instead he lay down a leather bundle of his own, then placed a ring of flowers about it. He was thanking me.
Found in Weaver's Fen
I saw a hunter, a woman bound for the Lake. I did not leave a gift, for she did not seem she needed it. I wonder what creature she hunted amongst the trees that encircle the crater.
Found in Weaver's Fen
I saw the banners of a king held by the troops as they marched along the road. To each tradesman and fisherman, they greeted kindly. They did not seem to be marching to a destination, but sought to meet the people of the Fen. I fear what they bring with them.
They are not evil-looking men. Not yet.
Found in Weaver's Fen
Hunters of the Fen and the people from the West of the isle seek to capture the ridge on the hill, I see that now. They move quietly through the Fen, and while I wish no more blood spilled here, I left gifts and markers in their path. While I am hesitant of their intentions, the ones they go to fight I fear more.
Found in Weaver's Fen
I saw a man today from the South, his beard thick, his eyes filled with fear. He was not seeking something, he was running from it.
As he ran, he cast away his garments, as if trying to run from them as well. I thought perhaps he was mad, then I saw the gold and the crest and knew he was trying to flee his homeland, just as I had.
Found in Weaver's Fen
I traveled North long ago, to a mountain that was touched by poison. The mountain loomed over all, and in its shadow, smaller shadows toiled.
I thought it a land of the dead, where those on this isle go to die – but it was the mountain that I feared most.
Found in Weaver's Fen
When I gathered courage and I returned to the mountain years later. Perhaps ten summers had passed. Perhaps a hundred. But the mountain had grown angry, and now wore a stone crown that rested in the air above it.
In its shadow labored a greater collection of shadows than ever, industrious as ants upon a corpse, feeding a queen that I could not see.
Found in Weaver's Fen
The living dead, their eyes red with corruption have come to feed apon the corpses. We shall never be rid of them, another curse in the marsh, as if we needed one.
Found in Weaver's Fen
I found a strange talisman today in the pocket of a desiccated corpse. Squared corners, shaved bezels. An evil visage glared back as I wiped clean the mud. I cast it away into the Fen, where none might find it.
Found in Weaver's Fen
Where I cast the talisman, the mud of the hillock had grown a strange red moss, as if the talisman had struck it and the hillock was now bleeding.
Yet when I prodded the moss with a stick, countless holes in the moss opened up, like tiny, suckling, hungry mouths, each one seeking to drink in all that was around it.
The talisman… it had given birth to a horror that stained the marsh. I lit a fire on the skin of the moss, using the oils of the Fen and watched the evil smoke rise into the air as the moss twitched and writhed.
Found in Weaver's Fen
The Journey back to the lake was a mortal risk, undertaken for the regents I need to heal the child. Hiding from torchlight behind narrow trees, I narrowly avoided the patrols of the strange and evil looking men.
Found in Weaver's Fen
The evil-looking men walk in the waters of the Fen that run red. Countless battles, yet they wade through it without a care, as if it strengthens them.
Found by the Lake of Mallory's Notch
The moon gleamed back, reflecting the perfect round of the lake. I found the otherworldly plants needed for my oils, but lingered for the splendor of the blue lit cliffs dancing above the water.
Found in Weaver's Fen
Their battle still rages in the pass. Traveling back to the Ancient Capital will require going through the desert now.
Found in Weaver's Fen
The soldiers threw themselves at the demon, dying by the dozen as his mystical fires raged. The sacrifice was perhaps too great for this harrowed marsh.
Found in Hazel's Cave
Though my eyes are as strong as when I first gazed upon the sea, and my legs are as strong as the day I first walked on these shores, I have an old woman's heart. I have seen much I cannot unsee with these young woman's eyes. The Fen is stained with blood. More settlers have come. They will only know peace for a single beat in the long, long, heartbeat of the isle.
I could leave again, for elsewhere, but there is no where to go, and I do not have the will.
It is not a sad thing. It is not a helpless thing. The only place I wish to be is here, upon this isle, and I ask it to accept me. I shall sleep and dream of its shores, its waters, and the songs in the Fen. And I shall hope that others come to hear it as I do, and finally, let go.
Found in Fisher's End
Pa says I shouldn't play pirates by the water but what else am I supposed to do? There's water everywhere! All the grown-ups are scared because the fish turned that funny color, but I'm not scared of no yellow-bellied fish. I like boar stew better anyway.
Found in Fisher's End
It has been three days since the boy's disappearance and Timothy remains inconsolable. We have sent search parties throughout the Fen every day and every night, but to no avail. It's as if the waters parted to swallow the boy up, not leaving body nor soul anywhere to be found. We are running dangerously low on red meat supplies and may be reduced to eating the diseased fish lest we go mad with hunger. I am almost grateful the boy isn't here to see this, but nothing breaks the heart quite like hearing a father cry.
Found in La Escamilla
Oh come ye lads and lasses with eyes all bonnie bright!
To hear a tale that gives ev'ry living sailor fright!
There is an island eternal surrounded by storm!
And just once will we warn...
To stay away if you value your life!
Aeternum, Aeternum, land of the living dead!
Aeternum, Aeternum, just ship me home instead!
Found in La Escamilla
Two crates of gold ingots, three of silver, and six of iron. Should be enough to barter with anyone we encounter and keep our weapons in top repair.
Keep a close eye on the grog supply, Mattheson has been lingering suspiciously around the cargo hold and we all know what he's after.
Feeding the Settlement
With so many families displaced by disease and withering, the Weaver's Fen settlement sees a great deal of unfortunate characters. These people have not the coin for a house but still manage to live safely at the Inn and within the walls of the settlement, far away from the dangers of the swamp outside.
It is for these people that I fish, that I bring in my hauls and pass them out amongst the crowds. There is no better feeling than helping someone in need.
Fishing Up Trash
Along with feeding the populace of the Weaver's Fen settlement I have dedicated my life on Aeternum to the cleansing of the Weaver's Fen waters. Molding Withered and crumbling skeletons leave pieces of themselves in the water they cross to rot, and the ships that crashed here on this side of the island must have been carrying some kind of disease, because the fish are severely affected.
With a combination of oil spills, undead body parts, and general debris in the water of Weaver's Fen I have my work cut out for me, but I will stop at nothing to see these waters clear and blue for the first time.
Swamp Mystery
Today I saw something lurking in the distance, just out of sight. I know it now to be an Varanus Mandje, the serpent of legend that a woman in the settlement once spoke of encountering and running away from. The people depend on me, and the Mandje looks dangerous to my trained eye and looked dangerous to the civilian's untrained one, so I must catch it at all costs.
lvl 1-25
Starting area, player controlled