Weaver's Fen Map for New World MMO

New World Weaver's Fen Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.

Weaver's Fen Territory Map for New World MMO

New World Map Weaver's Fen Territory

New World Map Weaver's Fen Territory
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Weaver's Fen Territory

Weaver's Fen - A desolate swamp haunted by the ruins of failed settlements and rumors of the dark magic.

Location of Weaver's Fen in Aeternum. - New World MMO

Weaver's Fen is suggested territory for players at level range 30-40.

Weaver's Fen Settlement, Weaver's Fen Fort.

Regions in Weaver's Fen: Richmire, Polder's Flood, Mallory's Notch, Broken Trestle, Fay's Sorrow, Pestilence, The Uppers, Soddenswale.

Spirit Shrines: South Pestilence Shrine, Mallory's Refuge Shrine.

Group Areas in Weaver's Fen

Periville - lvl 40 Haunted Town - A place of once-believed promise, now lost to the raving-mad scourge of undeath.

NPCs & Quests in Weaver's Fen

Quest location pins - New World MMO

Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.

New Quests will appear as you complete previous quests (prerequisites).

Quest givers in Weaver's Fen Territory: Amurat Kemal, Thadeus Allen, Claes Erasmus, Baltasar Flores, Violante Severino, Chiyo Kaya, Commander Bergeron, Alchemist Rubis, Adjudicator Sheng, "Torchy" Cabrera, Evelyn Van Heck, Samuel Worthington Bloodgood III, Architect Na Li, Tullius Volusus, Dr. Leonie Roggeveen, Nora Roggeveen, Sheetal Agarwal, Dr. Theophrastus.

01

Weaver's Fen Settlement

Amurat Kemal

Fishy Illness prerequisites level 28.

Defeat Gillgut in Piscarian Fishery for Constable Kemal in the Weaver's Fen Settlement - 1510 XP.

Vengeance for the Lost prerequisites Fishy Illness.

Defeat Ancient Guardians in Canopus for Constable Kemal in the Weaver's Fen Settlement - 2280 XP.

Ghosts of Weaver's Past prerequisites Vengeance for the Lost.

Defeat Wraiths and Gather Chests for Music Compositions in Karburg for Constable Kemal in the Weaver's Fen Settlement - 2380 XP.

Thadeus Allen

Troubled Waters prerequisites level 28.

efeat Ancient Guardians in South Vega Bridge and gather Ancient Herbs for Magistrate Allen in the Weaver's Fen Settlement - 1560 XP.

Hope from the Past prerequisites Troubled Waters.

Defeat Ancient Guardians in North Vega Bridge searching for an Ancient Healer's Kit. Then report back to Magistrate Allen in the Weaver's Fen Settlement - 1690 XP.

Spores For a Cure prerequisites Hope from the Past.

Collect Spriggan Spores in Eradinus Caverns for Magistrate Allen in the Weaver's Fen Settlement - 2890 XP.

Claes Erasmus

Traitorous Wraith prerequisites level 28.

Search for the ectoplasm trail northeast of the settlement to track down and destroy the Lost known as Mattheson the Trader. Then report back to Artificer Erasmus in the Weaver's Fen Settlement - 2020 XP.

Refire the Forges prerequisites Traitorous Wraith.

Gather Metalworking Supplies in Fisher's End. Then report back to Artificer Erasmus in the Weaver's Fen Settlement - 2230 XP.

Falmea's Wrath prerequisites Refire the Forges, Fire Staff Mastery lvl 10.

Acquire Singed Branches from Amphus, Wyrdwood Ashes from Fornax, Unhallowed Water from Neptune's Fury, and the Heart of All Flame from New Balefire to craft the Fire Staff called "Falmea's Wrath". Then report back to Artificer Erasmus in the Weaver's Fen Settlement - 210 XP.

  • Complete Quest: Consequences that Burn
  • Complete Quest: Naught but Smoldering Ash
  • Complete Quest: Tainting the Waters
  • Complete Quest: Chalice of Sacrifice

Consequences that Burn prerequisites Falmea's Wrath (Edengrove - Amphus).

Travel to Amphus in Edengrove to collect Singed Branches - 2890 XP.

Naught but Smoldering Ash prerequisites Falmea's Wrath (Restless Shore - Fornax).

Travel to Fornax in Restless Shore to collect Wyrdwood Ashes - 2890 XP.

Tainting the Waters prerequisites Falmea's Wrath (Restless Shore - Neptune's Fury).

Travel to Neptune's Fury in Restless Shore to collect Unhallowed Water - 2890 XP.

Chalice of Sacrifice prerequisites Falmea's Wrath (Mourningdale - New Balefire).

Travel to New Balefire in Mourningdale to collect the Heart of All Flame- 2890 XP.

Baltasar Flores

Payback prerequisites Hope from the Past.

Defeat Fenwallow Lost in Taryville for Stolen Purses for Barkeep Flores in in the Weaver's Fen Settlement - 2180 XP.

Tracking the Huntress prerequisites Payback, Bow Mastery Lvl 10.

Acquire Ancient Wood from Rafflesia, Wyrdwood Resin from Verdant Ascent, Hawk Feather from Propis, and a Lucky Rabbit's Foot from Echowhine Hollow to craft the bow known as "The Huntress". Then report back to Barkeep Flores in the Weaver's Fen Settlement - 2740 XP.

  • Complete Quest: Like Wood in a Forest
  • Complete Quest: Good Resin, Sound Reasoning
  • Complete Quest: Feathers of a Hawk
  • Complete Quest: To Chase a Tardy Rabbit

Like Wood in a Forest prerequisites Tracking the Huntress (Edengrove - Rafflesia).

Travel to Rafflesia in Edengrove to collect Ancient Wood - 2890 XP.

Good Resin, Sound Reasoning prerequisites Tracking the Huntress (Restless Shore - Verdant Ascent).

Travel to Verdant Ascent in Restless Shore to collect Wyrdwood Resin - 2890 XP.

Feathers of a Hawk prerequisites Tracking the Huntress (Mourningdale - Propis).

Travel to Propis in Mourningdale to collect Hawk Feather - 2890 XP.

To Chase a Tardy Rabbit prerequisites Tracking the Huntress (Mourningdale - Echowhine Hollow).

Travel to Echowhine Hollow in Mourningdale to collect a Lucky Rabbit's Foot - 2890 XP.

Violante Severino

Swamp Sorceress prerequisites Troubled Waters.

Investigate Gracewater Village and check on the wise-woman, Hazel. Then report back to Survivalist Severino in the Weaver's Fen Settlement - 2070 XP.

The True Guardian prerequisites Swamp Sorceress.

Gather chests for Incense in Aria Village for a ceremony to honor Hazel. Then report back to Survivalist Severino in the Weaver's Fen Settlement - 2330 XP.

Protective Wyrd prerequisites The True Guardian.

Recover the components and recipes needed to assemble the armor Protective Wyrd. Then report back to Survivalist Severion in the Weaver's Fen Settlement - 210 XP.

  • Complete Quest: Step in the Right Direction
  • Complete Quest: Wrapped in Wards
  • Complete Quest: Predestined Perils
  • Complete Quest: Within Fate's Grasp
  • Complete Quest: Facing Destiny

Step in the Right Direction prerequisites Protective Wyrd (Weaver's Fen - Fenton Hamlet; Restless Shore - Cutthroat Cavern, Jetsam Isle).

Collect Hallowed Fabric from Fenton Hamlet, Essence of Undeath from Cutthroat Cavern, and Purified Pitch from Jetsam Isle. Then visit a Tier 3 Outfitting Station to craft the Protected Wyrd Shoes - 2380 XP.

Wrapped in Wardsprerequisites Protective Wyrd (Restless Shore - Neptune's Fury, Mourningdale - Solitude Cemetary, Great Cleave -Gelida Pillars).

Collect Neptunian Buckles from Neptune's Fury, Consecrated Thread from Solitude Cemetary, and Ancient Armor Scraps from Gelida Pillars. Then visit a Tier 3 Outfitting Station to craft the Protected Wyrd Shirt - 2590 XP.

Predestined Perils prerequisites Protective Wyrd (Great Cleave - Eeriedune Graveyard, Restless Shore - Eridanus, Mourningdale - Lunaryth).

Collect Stitched Wards from Eeriedune Graveyard, Ceremonial Worked Wool from Eridanus, and Infused Lining from Lunaryth. Then visit a Tier 3 Outfitting Station to craft the Protected Wyrd Pants - 2790 XP.

Within Fate's Grasp prerequisites Protective Wyrd (Mourningdale - Cragview, Blisteroot; Edengrove - Shambhala).

Collect Cragview Reinforced Weave from Cragview, Wyrdwood Charms from Blisteroot, and Shambhala Cleansed Fibers from Shambhala. Then visit a Tier 3 Outfitting Station to craft the Protected Wyrd Gloves - 2940 XP.

Facing Destiny prerequisites Protective Wyrd (Edengrove - Pavo, Bramblecliff, Upper Slag Mine).

Collect Dawnglow Omens from Pavo, Virid Resin from Bramblecliff, and Spectral Cloth from Upper Slag Mine. Then visit a Tier 3 Outfitting Station to craft the Protected Wyrd Hat - 2970 XP.

Chiyo Kaya

Reprieve for Restless Shore prerequisites level 39.

Speak to Innkeep Tomaso in Restless Shore to learn about the troubles there - 1900 XP.

Commander Bergeron

Marauder Advancement: Ravager prerequisites Trial of the Gladiator, Marauder Reputation 11 000.

Earn Faction Reputation and challenge for the rank of Ravager. Travel to Weaver's Fen and complete the Trial of the Ravager - 2120 XP.

Trial of the Ravager prerequisites Trial of the Gladiator, Marauder Reputation 11 000.

Defeat enemies across Weaver's Fen to advance to the rank of Ravager. Talk to Commander Bergeron in Weaver's Fen when the task is complete - 2380 XP.

Alchemist Rubis

Syndicate Advancement: Chronicler prerequisites Trial of Scrivener, Syndicate Reputation 11 000.

Earn Faction Reputation and vie for the rank of Chronicler. Travel to Weaver's Fen and complete the Trial of the Chronicler - 2120 XP.

Trial of the Chronicler prerequisites Trial of Scrivener, Syndicate Reputation 11 000.

Gather specimens from the various Lost in Weaver's Fen and return to Alchemist Rubis in Weaver's Fen to earn the rank of Chronicler - 2380 XP.

Adjudicator Sheng

Covenant Advancement: Excubitor prerequisites Trial of the Templar, Covenant Reputation 11 000.

Earn Faction Reputation and prove yourself worthy of the rank of Excubitor. Travel to Weaver's Fen and complete the Trial of the Excubitor - 2120 XP.

Trial of the Excubitor prerequisites Trial of the Templar, Covenant Reputation 11 000.

Put to rest some of those who've fallen in Weaver's Fen to advance to the rank of Excubitor. Talk to Adjudicator Sheng in Weaver's Fen when the task is complete - 2380 XP.

Trader Bellor

02

Fay's Sorrow

"Torchy" Cabrera

Starting the Fire prerequisites level 38.

Gather strange torches from Revenants in Karburg and bring them to Torchy Cabrera in Weaver's Fen - 2230 XP.

Burning from the Inside prerequisites Starting the Fire.

Collect Perpetual Illumination Essences from Ancients at Aqua Acadia and bring them to Torchy Cabrera in Weaver's Fen - 1860 XP.

Hellfire & Brimstone Oven prerequisites Burning from the Inside.

Travel to Navarro's Kitchen and defeat Chef Navarro and collect "Navarro's Flaming Duck Recipe". Then bring it to Torchy in Weaver's Fen - 2330 XP.

03

Broken Trestle

Evelyn Van Heck

Fenton's Fiend (Elite) prerequisites level 37.

Travel to Fenton's Hamlet, slay the Fenton Ravager, and bring back proof of its demise to Evelyn Van Heck in Weaver's Fen - 2330 XP.

Keeping the Faith (Elite) prerequisites Fenton's Fiend (Elite).

Travel to Periville and find Joan and Markus. Then report back to Evelyn Van Heck in Weaver's Fen - 2380 XP.

Extreme Exorcism (Elite) prerequisites Keeping the Faith (Elite).

Travel to Karburg, slay Ruiz Velazquez, and collect proof of his demise for Evelyn Van Heck in Weaver's Fen - 2380 XP.

04

SW of Weaver's Fen Settlement

Samuel Worthington Bloodgood III

Gators Gone Wild prerequisites level 29.

Collect alligator scales from Gators in Weaver's Fen and return them to Hunter Samuel in Weaver's Fen - 1460 XP.

No Mere Pigs prerequisites Gators Gone Wild.

Collect boar tusks from Polder Boars in Weaver's Fen and return them to Hunter Samuel just south of the settlement - 1650 XP.

The True Contest prerequisites No Mere Pigs.

Collect wolf paws from Mallory Wolves, found north of Fenton's Hamlet, and return them to Hunter Samuel in Weaver's Fen - 1820 XP.

Stalk of Shame prerequisites The True Contest.

Defeat the Werna Packleader at Dusty Paw Burrow, far to the north and west of Weaver’s Fen Hamlet, and collect a trophy from your kill for Hunter Samuel in Weaver's Fen - 2330 XP.

05

The Uppers

Architect Na Li

Story of the Stones prerequisites level 28.

Gather stone samples from rubble in the nearby ruins. Then report back to Architect Na Li in Weaver's Fen - 1460 XP.

Spanning the Ages prerequisites Story of the Stones.

Gather stone samples from rubble at South Vega Bridge. Then report back to Architect Na Li in Weaver's Fen - 1610 XP.

Deep Time prerequisites Spanning the Ages.

Gather stone samples from rubble at Andrometus. Then report back to Architect Na Li in Weaver's Fen - 1650 XP.

06

NE of Weaver's Fen Settlement

Tullius Volusus

That Beautiful Stench prerequisites level 34.

Gather materials in Weaver's Fen and then visit an arcane repository to craft a perfume for Tullius Volusus in Weaver's Fen - 1740 XP.

07

Vega Bridge

Dr. Leonie Roggeveen

Misplaced Treasure prerequisites level 31.

Search chests at North Vega Bridge for a clue to Nora’s whereabouts. Then report back to Leonie Roggeveen in Weaver's Fen - 1460 XP.

Following Nora prerequisites Misplaced Treasure.

Search chests at Canopus for a clue to Nora’s whereabouts. Then report back to Leonie Roggeveen in Weaver's Fen - 1650 XP.

Odds in Her Favor prerequisites Following Nora.

Follow Nora's trail to Aqua Acadia and search chests for the final clue - 2280 XP.

Nora Roggeveen

Nora, Found prerequisites Odds in Her Favor.

Return to Dr. Leonie Roggeveen in Weaver's Fen - 1370 XP.

08

Polder's Flood

Sheetal Agarwal

Reel Life prerequisites Fish Reagents (Brightwood).

Catch three Boots in Weaver's Fen to clean up the waters for Master Fisher Agarwal and deliver a new line to Master Fisher O'Connor in Restless Shore. - 2380 XP.

09

Near Ursus Hortus

Dr. Theophrastus

The Nose Knows (Main Story) prerequisites The Syndicate's Support (Brightwood).

Find someone who can make bear repellent, as a favor to Dr. Theophrastus and the Syndicate. Then, distribute the repellent to the researchers in the field - 4880 XP.

The Storm's Source (Main Story) prerequisites .

Dr. Theophrastus has asked you to continue his research at the Lepus ruins. Investigate the phenomenon and report back to him - 5040 XP.

  • Complete Quest: A Breakthrough with Bears
  • Complete Quest: Skulking in the Fen
  • Complete Quest: Brushes with Bears
  • Complete Quest: Beating about the Bushes
  • Complete Quest: Dr. Theo's Thesis

Piper Donahue

A Breakthrough with Bears (Main Story) prerequisites The Nose Knows.

Distribute bear repellent to Dr. Theophrastus' team of researchers - 520 XP.

Ling Lim

Skulking in the Fen (Main Story) prerequisites A Breakthrough with Bears.

Find another Syndicate researcher to give your bear repellent - 520 XP.

Rinde Geirason

Brushes with Bears (Main Story) prerequisites Skulking in the Fen.

Find another Syndicate researcher to give your bear repellent - 520 XP.

Lubin La Troisieme

Beating about the Bushes (Main Story) prerequisites Brushes with Bears.

There's just one more researcher in need of your bear repellent - 520 XP.

Dr. Theophrastus

Dr. Theo's Thesis (Main Story) prerequisites Beating about the Bushes.

I am already made the bear repellent. - 200 XP.

The Storm's Source (Main Story) prerequisites Dr. Theo's Thesis.

Dr. Theophrastus has asked you to continue his research at the Lepus ruins. Investigate the phenomenon and report back to him - 5040 XP.

Two Down (Main Story) prerequisites The Storm's Source.

You've convinced the Syndicate to come to the negotiating table. Return to Yonas with the good news - 4130 XP.

Julio Cienfuegos

Bosses in Weaver's Fen

  • Mattheson the Trader Elite Boss in La Escamilla
  • Chef Navarro Boss in Navarro's Kitchen
  • Markus The Penitent Boss in Periville
  • Joan the Faithless Boss in Periville
  • Ruiz Velazquez Boss in Karburg
  • Edmand the Fisher Boss
  • Hazel Boss in Hazel's Cave

Landmarks & Monster Areas in Weaver's Fen

  • Ursus Hortus - lvl 30 Bear Den - The unmitigated anger of the forsaken earth usually manifests itself in bear form.
  • Piscarian Fishery - lvl 31 Abandoned Fishing Village - Fishing as a pastime has relaxed many an adventurer. Sometimes, saving the world can wait.
  • Gracewater - lvl 32 Abandoned Farm Village - Even in this eternal island prison, there was a way to find hope. There was.
  • Taryville - lvl 33 Abandoned Farm Village - The markets of Taryville once brought so much joy to travelers like yourself.
  • Wretched Shallows - lvl 33 Abandoned Fishing Village - It is what you find in the shallows that truly makes them wretched.
  • Hazel's Cave - lvl 33 Gracewater Cave - The scents of healing herbs fill the air.
  • Fisher's End - lvl 33 Abandoned Fishing Village - "Don't mean the fishin' ain't good." - Old fisher's proverb
  • La Escamilla - lvl 33 Shipwreck - The mysterious circumstances behind the disappearance of La Escamilla is still talked about outside Aeternum.
  • Angler's Doom - lvl 34 Abandoned Fishing Village - One mustn't envision the abominations that ought lurk amid Aeternum's deep waters.
  • Aria Village - lvl 34 Abandoned Farm Village - You can still hear them singing their hymns, praying for better fates.
  • Outlook Mill - lvl 34 Abandoned Farm Mill - There used to be two mills here. No one remembers what happened to the other. Yet another mystery lost to the ages.
  • South Vega Bridge - lvl 34 Ancient Bridge - Nature can be tamed when you rise above.
  • North Vega Bridge - lvl 34 Ancient Bridge - The Ancients constructed safe paths across the wild, untamed lands. Little did they realize, those elevated roads would spell doom for so many.
  • Lepus - lvl 34 Ancient Ruins - Does the earth rise up to meet these ruins, or have the ruins subsided into the swamp?
  • Andrometus - lvl 34 Ancient Ruins - Facing each direction the Ancients saw all.
  • Canopus - lvl 34 Ancient Ruins - Let the light of the ruins guide you to solid ground in swamp.
  • Swampwater Fishery - lvl 37 Abandoned Fishing Village - If you leave a fish out of water, does it suffocate for eternity? Most people on Aeternum try not to think about it.
  • Slobbering Cave - lvl 37 Bear Den - Wild things always succumb to wild instincts.
  • Karburg - lvl 38 Abandoned Haunted Town - Once home to the weavers that gave the fen their name, now nothing is left but the tattered remains of their city.
  • Navarro's Kitchen - lvl 38 Corrupted Ruined Fort - The smell of the cookfires are sickeningly sweet, but supper would not be a happy occasion.
  • Aqua Acadia - lvl 38 Haunted Aqueduct - From water is all life given, and from azoth all life preserved.
  • Dusty Paw Burrow - lvl 38 Wolf Den - "Pitt-patt" go dusty paws. "Slish-slash" go lethal claws.
  • Fenton Hamlet - lvl 39 Haunted Town - Something terrible happened here. Something only the revenants remember.
  • Broadpaw Den - lvl 40 Bear Den - Travelers beware, for a monster makes nest here.

Map Legend for New World Maps

New World Settlements

Settlements

Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.

Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor's Desk, Players' houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.

New World Forts

Forts

Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).

New World Outposts

Outposts

Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.

New World Chests

Chests

Containers, Chests, Ancient Chest, Supply Containers.

New World Elite Chests

Elite Chests

Top Chests

New World Lore Pages

Lore Pages

Completed Lore Pages make stories

New World Fast Travel Points

Fast Travel Points

You have to visit Fast Travel Points (Spirit Shrines) first to use them, more about Fast Travel Points.

New World Expeditions

Expeditions

Expeditions are instanced PvE dungeons, intended for a group of 5 players with separate story, puzzles, unique loot, more about Expeditions.

New World Group Areas

Group Areas

Group Areas are open world monster areas intended for a group of 5 players, more about Group Areas.

New World Elite Bosses

Elite Bosses

New World Bosses

Bosses

New World Area Level

Area Level

Experience level recommended in a given area to fight monsters comfortably.

New World Quest Hubs

Quest Hubs

Location of Quest Giver NPCs.

New World Wyrdwood Trees

Wyrdwood Trees

Wood Tier IV - respawn: 30 min

New World Ironwood Trees

Ironwood Trees

Wood Tier V - respawn: 20 min

New World Iron Veins

Iron Veins

Ores Tier I - respawn: 10 min

New World Starmetal Veins

Starmetal Veins

Ores Tier IV - respawn: 15 min

New World Orichalcum Veins

Orichalcum Veins

Ores Tier V - respawn: 20 min

New World Silver Veins

Silver Veins

Precious Ores Tier II - respawn: 15 min

New World Gold Veins

Gold Veins

Precious Ores Tier III - respawn: 20 min

New World Platinum Veins

Platinum Veins

Precious Ores Tier IV - respawn: 40 min

New World Seeping Stones (Oil)

Seeping Stones (Oil)

Tier I - respawn: 15 min

New World Saltpeter

Saltpeter

Tier I - respawn: 10 min

New World Lodestone

Lodestone

Tier IV - respawn: 20 min

New World Hemp Plants

Hemp Plants

Fibers Tier I - respawn: 10 min

New World Silkweed Plants

Silkweed Plants

Fibers Tier IV - respawn: 15 min

New World Wirefiber Plants

Wirefiber Plants

Fibers Tier V - respawn: 15 min

New World Cooking Ingredients

Cooking Ingredients

New World Herbs

Herbs

Weaver's Fen Lore

Karburg's Poetry

Fen of Folly, Fen of Sorrow

Found in Karburg

Fen of folly, Fen of sorrow

With no promise of tomorrow

Beloved Fen we call our home

In the morning swamplight how it shone

Upon the face of my lady love

Song sweeter than a dove

Fen of folly, Fen of sorrow

How I long to see tomorrow

Pox Dirge

Found in Karburg

My lady love, stricken with pox

No more luster in her locks

Here she lies with herbs anointed

While my thoughts remain disjointed

If the Alchemist doesn't save her, no one can

And I will be left but half a man

Piscarian Life

Alligator Menace

Found in Piscarian Fishery

As if there isn't enough to worry about on this forsaken island, now the alligators are encroaching upon our humble fishery. I haven't the slightest what could have caused this migration in their hunting patterns, but it might have something to do with the rumored illnesses sweeping in from the west. If the alligators don't have plentiful, healthy food in the waters it only makes sense they would come to where we've baited the swampwater for years. I hide my hound inside now, and refuse to let him into the Fen without my observing. The last thing I need is a confused, resurrected animal on my hands, too.

A Disease of the Flesh

Found in Piscarian Fishery

My suspicions were correct. The fish of the Fen have developed a yellow tinge to them, sickly and paler than I've ever seen them. This must be what poisons the people and drives the alligators towards our fishery. I do not know how much longer we can remain here with our main source of food fallen to disease.

Canopus Expedition

Blue Flames in the Distance

Found in Canopus

Dear Kemal,

Do you ever wonder about the blue flames in the distance? As Overseer I know you have little time to spend exploring and foraging like the rest of us with your duties to attend to, but do you ever wonder? Or is that too much for your flitting heart to handle? I speak of it fondly, for I know it well. I am putting together an expedition to the ruins of Canopus to the east and wish for you to give this journey your blessing.

Your friend, Yusuf.

Ancient Immunity

Found in Canopus

Day 16 of the Canopus Expedition has been met with critical failure.

While the Ancient Guardians are immune to the contamination that sweeps the Fen, our fleshy bodies are not. We lost three men today and when they came back they were duller, slower in wits. I fear they are withering, and that we will have to leave them behind when it comes time to return to the settlement. I have begun to develop hives on my right arm where it was slashed open by an Ancient Guardian, and fear I am next to die and come back with less than I started with. We are no closer to understanding the blue flames, and instead have one stepped one foot into our graves.

Providence have mercy on us all.

The Vega Bridge

Plank Walkways

Found in Vega Bridge South

I am finally finished with the construction of the plank walkways connecting the disjointed Vega Bridge. Hopefully this makes it easier for travelers to come and go down this ancient and hallowed route, and doesn't just benefit the Ancient Guardians. I had to kill countless in order to install these makeshift bridges, but the Ancient Guardians resurrect as humans do, in a puff of blue azoth smoke.

Conscripted Guardians

Found in Vega Bridge South

The Ancient Guardians who watch over this bridge seem bound here eternally by their Ancient masters. What a cursed existence, forced to wander the same stretch of stone for all time in defense of a civilization that no longer exists. How were the Ancient Guardians conscripted? Were the Ancients cruel masters or benevolent ones? How I wish these chittering skeletons were chatty, instead of just clacking about their bones.

Starcrossed Meeting

Found in Vega Bridge North

Vega, the brightest star of the constellation Lyra, shines luminously tonight over the bridge. I asked you to meet me here but you are nowhere to be found. Have you forgotten me? Or worse yet, do you remember me with malcontent? I will wait here until midnight for you, praying to see your face once more.

Moonstruck Longing

Found in Vega Bridge North

The moon over the Vega Bridge is a sight to see, but no sight could ever be as lovely as thee. We are of rival towns, Periville and Taryville, but here on this bridge between us I know neither name, know neither clan nor creed. Here is a place where, Ancient Guardians avoided, we can be free.

Taryville Tales

Turkey Racing

Found in Taryville

Those no-good, down-low, rotten fiends from Periville got me again last night. We were betting on which turkey could run the fastest across the tavern and of course the turkey Ma caught was slow as molasses. Told her not to be so rough when catching it, it's not like turkeys can heal their wounds at a campfire like people can. It was flopping and flapping all over, running in circles as the Periville swine took my coin and laughed. I'll get them next time. Next time, I'll catch the turkey myself and slip it a haste potion for good measure.

Town Rivalry

Found in Taryville

I think our little town rivalry is starting to make Flores batty. I see it on his face when we come into the bar. He's a good man, a good barkeep to let us take drinks out on debt to him, but his patience is wearing thin, I can tell. The last brawl between the Periville boys and us ended in a broken chair and now Flores expects us both to cough up the coin to replace it. Where does he expect us to scrounge up that much? He's a good man, I swear it, but he's growing tired of the fighting.

Hazel's Diary

Secrets

Found in Weaver's Fen

The fen speaks its secrets to those who are still and willing to listen. It is the settlers and those who came before that I fear will not hear it.

Forgotten Words

Found in Weaver's Fen

I met a settler who spoke to me in the tongue of my people, but I pretended not to understand. That life feels far away now, and they are not my family any longer. I think he saw that I understood, yet respected my silence.

A Reluctant Gift

Found in Weaver's Fen

I came up another lost in the Fen. I cannot say I pitied him, but I resolved to help him. I placed a small sack of food and healing herbs in his path where he might find it, and piled rocks pointing to the Ancient Road.

A Gift Returned

Found in Weaver's Fen

Weeks had passed when the same man who had wandered lost came again. At first, I thought he had come seeking another gift, but instead he lay down a leather bundle of his own, then placed a ring of flowers about it. He was thanking me.

Lake's Second Visitor

Found in Weaver's Fen

I saw a hunter, a woman bound for the Lake. I did not leave a gift, for she did not seem she needed it. I wonder what creature she hunted amongst the trees that encircle the crater.

Strange Banners

Found in Weaver's Fen

I saw the banners of a king held by the troops as they marched along the road. To each tradesman and fisherman, they greeted kindly. They did not seem to be marching to a destination, but sought to meet the people of the Fen. I fear what they bring with them.

They are not evil-looking men. Not yet.

The Black Ridge

Found in Weaver's Fen

Hunters of the Fen and the people from the West of the isle seek to capture the ridge on the hill, I see that now. They move quietly through the Fen, and while I wish no more blood spilled here, I left gifts and markers in their path. While I am hesitant of their intentions, the ones they go to fight I fear more.

The Desperate Man

Found in Weaver's Fen

I saw a man today from the South, his beard thick, his eyes filled with fear. He was not seeking something, he was running from it.

As he ran, he cast away his garments, as if trying to run from them as well. I thought perhaps he was mad, then I saw the gold and the crest and knew he was trying to flee his homeland, just as I had.

This Devil's Peak

Found in Weaver's Fen

I traveled North long ago, to a mountain that was touched by poison. The mountain loomed over all, and in its shadow, smaller shadows toiled.

I thought it a land of the dead, where those on this isle go to die – but it was the mountain that I feared most.

Now Devil's Crown

Found in Weaver's Fen

When I gathered courage and I returned to the mountain years later. Perhaps ten summers had passed. Perhaps a hundred. But the mountain had grown angry, and now wore a stone crown that rested in the air above it.

In its shadow labored a greater collection of shadows than ever, industrious as ants upon a corpse, feeding a queen that I could not see.

Corpses Feeding on Their Own

Found in Weaver's Fen

The living dead, their eyes red with corruption have come to feed apon the corpses. We shall never be rid of them, another curse in the marsh, as if we needed one.

The Talisman

Found in Weaver's Fen

I found a strange talisman today in the pocket of a desiccated corpse. Squared corners, shaved bezels. An evil visage glared back as I wiped clean the mud. I cast it away into the Fen, where none might find it.

The Grave

Found in Weaver's Fen

Where I cast the talisman, the mud of the hillock had grown a strange red moss, as if the talisman had struck it and the hillock was now bleeding.

Yet when I prodded the moss with a stick, countless holes in the moss opened up, like tiny, suckling, hungry mouths, each one seeking to drink in all that was around it.

The talisman… it had given birth to a horror that stained the marsh. I lit a fire on the skin of the moss, using the oils of the Fen and watched the evil smoke rise into the air as the moss twitched and writhed.

The Journey

Found in Weaver's Fen

The Journey back to the lake was a mortal risk, undertaken for the regents I need to heal the child. Hiding from torchlight behind narrow trees, I narrowly avoided the patrols of the strange and evil looking men.

Blood Waters

Found in Weaver's Fen

The evil-looking men walk in the waters of the Fen that run red. Countless battles, yet they wade through it without a care, as if it strengthens them.

The Crater

Found by the Lake of Mallory's Notch

The moon gleamed back, reflecting the perfect round of the lake. I found the otherworldly plants needed for my oils, but lingered for the splendor of the blue lit cliffs dancing above the water.

Battle in the Pass

Found in Weaver's Fen

Their battle still rages in the pass. Traveling back to the Ancient Capital will require going through the desert now.

The Beast

Found in Weaver's Fen

The soldiers threw themselves at the demon, dying by the dozen as his mystical fires raged. The sacrifice was perhaps too great for this harrowed marsh.

Tired

Found in Hazel's Cave

Though my eyes are as strong as when I first gazed upon the sea, and my legs are as strong as the day I first walked on these shores, I have an old woman's heart. I have seen much I cannot unsee with these young woman's eyes. The Fen is stained with blood. More settlers have come. They will only know peace for a single beat in the long, long, heartbeat of the isle.

I could leave again, for elsewhere, but there is no where to go, and I do not have the will.

It is not a sad thing. It is not a helpless thing. The only place I wish to be is here, upon this isle, and I ask it to accept me. I shall sleep and dream of its shores, its waters, and the songs in the Fen. And I shall hope that others come to hear it as I do, and finally, let go.

Fishing for Trouble

Playing Pirates

Found in Fisher's End

Pa says I shouldn't play pirates by the water but what else am I supposed to do? There's water everywhere! All the grown-ups are scared because the fish turned that funny color, but I'm not scared of no yellow-bellied fish. I like boar stew better anyway.

Three Days

Found in Fisher's End

It has been three days since the boy's disappearance and Timothy remains inconsolable. We have sent search parties throughout the Fen every day and every night, but to no avail. It's as if the waters parted to swallow the boy up, not leaving body nor soul anywhere to be found. We are running dangerously low on red meat supplies and may be reduced to eating the diseased fish lest we go mad with hunger. I am almost grateful the boy isn't here to see this, but nothing breaks the heart quite like hearing a father cry.

Pirate Logs

Sea Shanty

Found in La Escamilla

Oh come ye lads and lasses with eyes all bonnie bright!

To hear a tale that gives ev'ry living sailor fright!

There is an island eternal surrounded by storm!

And just once will we warn...

To stay away if you value your life!

Aeternum, Aeternum, land of the living dead!

Aeternum, Aeternum, just ship me home instead!

Cargo Manifest

Found in La Escamilla

Two crates of gold ingots, three of silver, and six of iron. Should be enough to barter with anyone we encounter and keep our weapons in top repair.

Keep a close eye on the grog supply, Mattheson has been lingering suspiciously around the cargo hold and we all know what he's after.

Agarwal's Diary

The Unfortunates

Feeding the Settlement

With so many families displaced by disease and withering, the Weaver's Fen settlement sees a great deal of unfortunate characters. These people have not the coin for a house but still manage to live safely at the Inn and within the walls of the settlement, far away from the dangers of the swamp outside.

It is for these people that I fish, that I bring in my hauls and pass them out amongst the crowds. There is no better feeling than helping someone in need.

Cleaning the Fen

Fishing Up Trash

Along with feeding the populace of the Weaver's Fen settlement I have dedicated my life on Aeternum to the cleansing of the Weaver's Fen waters. Molding Withered and crumbling skeletons leave pieces of themselves in the water they cross to rot, and the ships that crashed here on this side of the island must have been carrying some kind of disease, because the fish are severely affected.

With a combination of oil spills, undead body parts, and general debris in the water of Weaver's Fen I have my work cut out for me, but I will stop at nothing to see these waters clear and blue for the first time.

Varanus Mandje

Swamp Mystery

Today I saw something lurking in the distance, just out of sight. I know it now to be an Varanus Mandje, the serpent of legend that a woman in the settlement once spoke of encountering and running away from. The people depend on me, and the Mandje looks dangerous to my trained eye and looked dangerous to the civilian's untrained one, so I must catch it at all costs.

New World Territory Maps

Everfall Territory Map for New World MMO

lvl 1-25

Everfall

Starting area, player controlled

Everfall Territory Map for New World MMO
Monarch's Bluffs Territory Map for New World MMO

lvl 1-25

Monarch's Bluffs

Starting area, player controlled

Monarch's Bluffs Territory Map for New World MMO
First Light Territory Map for New World MMO

lvl 1-25

First Light

Starting area, player controlled

First Light Territory Map for New World MMO
Windsward Territory Map for New World MMO

lvl 1-25

Windsward

Starting area, player controlled

Windsward Territory Map for New World MMO
Brightwood Territory Map for New World MMO

lvl 27-35

Brightwood

Player controlled

Brightwood Territory Map for New World MMO
Cutlass Keys Territory Map for New World MMO

lvl 28-40

Cutlass Keys

Player controlled

Cutlass Keys Territory Map for New World MMO
Weaver's Fen Territory Map for New World MMO

lvl 30-40

Weaver's Fen

Player controlled

Weaver's Fen Territory Map for New World MMO
Restless Shore Territory Map for New World MMO

lvl 42-46

Restless Shore

Player controlled

Restless Shore Territory Map for New World MMO
Mourningdale Territory Map for New World MMO

lvl 45-50

Mourningdale

Player controlled

Mourningdale Territory Map for New World MMO
Great Cleave Territory Map for New World MMO

lvl 41-60

Great Cleave

Neutral

Great Cleave Territory Map for New World MMO
Edengrove Territory Map for New World MMO

lvl 50-60

Edengrove

Neutral

Edengrove Territory Map for New World MMO
Ebonscale Reach Territory Map for New World MMO

lvl 51-60

Ebonscale Reach

Player controlled

Ebonscale Reach Territory Map for New World MMO
Reekwater Territory Map for New World MMO

lvl 58-60+

Reekwater

Player controlled

Reekwater Territory Map for New World MMO
Shattered Mountain Territory Map for New World MMO

lvl 60+

Shattered Mountain

Neutral

Shattered Mountain Territory Map for New World MMO