Restless Shore Territory Map for New World MMO
New World Map Restless Shore Territory
New World Restless Shore Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.
New World Map Restless Shore Territory
Restless Shore - A chain of islands and archipelagos besieged by undead pirates and ghosts.
Restless Shore is suggested territory for players at level range 42-46.
Restless Shore Settlement, Restless Shore Fort.
Regions in Restless Shore: Sunshade Plains, Bubbly Bay, Solitude, Shiresad Beach, Verdant Ascent
Spirit Shrines: Shrine of Sisyphos.
The Depths Expedition - level 45 - In the deepest abyss, the familiar face of calamity abides below.
Eridanus - level 46 Ancient Lighthouse - High atop the Verdant Ascent, nature's quiet reclamation continues unabated.
Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.
New Quests will appear as you complete previous quests (prerequisites).
Quest givers in Restless Shore Territory: Rilette Wilson, Lyse Muller, Taslav Gurkin, Elinor Taethen, Niki Andris, Hecta Garcia, Hecta Garcia, Emile d'Aquitane, Rima Bahar, Nekumanesh, Warden Scout Titus, Finola O'Connor, Range.
Rilette Wilson
Lupine Observations prerequisites level 40.
Defeat Fangsnap in Fangsnap's Den for Survivalist Wilson in the Restless Shores Settlement - 2440 XP.
Hoppy Trails prerequisites Lupine Observations.
Defeat Stanley the Rabbit to summon and defeat The Harekeeper for Survivalist Wilson in the Restless Shores Settlement - 2400 XP.
Where The Boars Roam prerequisites Hoppy Trails.
Defeat Boars and Tuskgore at Boarsholm for Survivalist Wilson in the Restless Shores Settlement - 2590 XP.
Lyse Muller
Pirates Will Pirate prerequisites level 39.
Defeat Neptunite Pirates and collect Pirate Booty from chests for Constable Muller in the Restless Shores Settlement - 1950 XP.
Scouting Report prerequisites Slaying the Shadowslayer.
Destroy Channelview Pirates in Channelview Post and Oceanview Pirates in Oceanview Post and look for anything suspicious. Then report back to Constable Muller in the Restless Shores Settlement - 2640 XP.
Damnation's Fall prerequisites Scouting Report.
Defeat Admiral Reis in the center ship of Fort Damnation. Then report back to Constable Muller in the Restless Shores Settlement - 2690 XP.
Taslav Gurkin
War of the Lost prerequisites level 39.
Defeat Seele's Withered at the Decayed Campsite for Magistrate Gurkin in the Restless Shores Settlement - 2940 XP.
The Greater Threat prerequisites War of the Lost.
Kill Eastshore Forces at the Eastshore Pier and Gather Fishing Supplies for Magistrate Gurkin in the Restless Shores Settlement - 2540 XP.
Archdeacon Azamela (Expedition) prerequisites level 43, Damnation's Fall, The Greater Threat.
Collect the head of Archdeacon Azamela in The Depths for Magistrate Gurkin - 12500 XP.
Elinor Taethen
Disarmament (Elite) prerequisites The Greater Threat.
Confiscate grenades from chests and destroy Ching Shih the Shark for Artificer Taethen in the Restless Shores Settlement - 2540 XP.
Slaying the Shadowslayer prerequisites Disarmament (Elite).
Kill Erika the Shadowslayer in Solitude Cemetery for Artificer Taethen in the Restless Shores Settlement - 2590 XP.
Niki Andris
Paying Respects prerequisites Damnation's Fall.
Travel to Mourningdale and convey Barkeep Andris's respects to Barkeep Brewell - 2150 XP.
Hecta Garcia
Marauder Advancement: Destroyer prerequisites Trial of the Ravager, Marauder Reputation 26 000.
Earn Faction Reputation and challenge for the rank of Destroyer. Travel to Restless Shore and complete the Trial of the Destroyer - 2640 XP.
Trial of the Destroyer prerequisites Trial of the Ravager, Marauder Reputation 26 000.
Destroy enemies from each region of Mourningdale to prove you're worthy to advance to the rank of Destroyer. Talk to Destroyer Garcia in Restless Shores when the task is complete - 2890 XP.
Allyson Ruckman
Rymon Hallock
Laszlo Tomaso
Trader Elliot
Emile d'Aquitane
The Story Behind the Name (Main Story) prerequisites ?mile's Request.
Investigate the Arclight Cavern for clues about the mysterious Captain Isabella - 6600 XP.
She Came Back (Main Story) prerequisites The Story Behind the Name.
You didn't expect to see Rima again after the fall of Fort Alazar, yet here she is. Talk to her at the bar - 4040 XP.
Rima Bahar
Natural Inspiration (Main Story) prerequisites She Came Back.
Rima has asked you to go commune with nature in Restless Shore. She probably has a good reason - 4110 XP.
Race for the Box (Main Story) prerequisites Mother Tongue.
The box is in Edengrove. Quickly, find it before Isabella does - 5780 XP.
Dr. Theophrastus
Nekumanesh
Meat For Nekumanesh (Expedition) prerequisites level 43.
Collect Hunks of Meat for Nekumanesh the alligator from Corrupted Leaders in The Depths Excavation - 8600 XP.
Warden Scout Titus
Into the Depths (Main Story) prerequisites Answer the Call.
Finally, the battle with Commander Thorpe has arrived. Make your way through the Depths and take him down - 12500 XP.
Triumphant Return (Main Story) prerequisites Into the Depths.
Return triumphantly to Fort Alazar with news of your victory over Thorpe - 4800 XP.
Finola O'Connor
Weapons of the Sea prerequisites Reel Life (Weaver's Fen).
Catch a Fish Sword and a Fish Head Hammer for Master Fisher O'Connor and present them to Master Fisher Abebe in Mourningdale. - 2380 XP.
Range
Mother Tongue (Main Story) prerequisites Natural Inspiration.
A talking wolf has asked for your help. Return to Rima and share the message - 4190 XP.
Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.
Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor's Desk, Players' houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.
Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).
Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.
Containers, Chests, Ancient Chest, Supply Containers.
Top Chests
Completed Lore Pages make stories
You have to visit Fast Travel Points (Spirit Shrines) first to use them, more about Fast Travel Points.
Expeditions are instanced PvE dungeons, intended for a group of 5 players with separate story, puzzles, unique loot, more about Expeditions.
Group Areas are open world monster areas intended for a group of 5 players, more about Group Areas.
Experience level recommended in a given area to fight monsters comfortably.
Location of Quest Giver NPCs.
Wood Tier IV - respawn: 30 min
Wood Tier V - respawn: 20 min
Ores Tier I - respawn: 10 min
Ores Tier IV - respawn: 15 min
Ores Tier V - respawn: 20 min
Precious Ores Tier II - respawn: 15 min
Precious Ores Tier III - respawn: 20 min
Precious Ores Tier IV - respawn: 40 min
Tier I - respawn: 15 min
Tier I - respawn: 10 min
Tier IV - respawn: 20 min
Fibers Tier I - respawn: 10 min
Fibers Tier IV - respawn: 15 min
Fibers Tier V - respawn: 15 min
Found in Eastshore Pier
Is there a more beautiful view than the sunrise on Aeternum? Spent beside my family there is no place I would rather be than sitting on the docks with our feet dangling off over the water. I close my eyes, feel the warmth of the sun upon me, and I pray we stay forever this fortunate.
Found in Eastshore Pier
Last night at sunset Bobby says he saw one of those grenadiers wandering the coast and killed it. I highly doubt his story. No undead pirates dare come so close to the settlement and Bobby is known to be a boastful man. He once 'wrestled' an alligator in an attempt to impress me and was promptly chomped in half by the gator. So no, I do not believe we are in any danger of being encroached upon. Tell that to your mother, and set her heart at ease for me.
Found in Decayed Campsite
Those settlement people with their houses and workstations think they've conquered the land, but I am not here to conquer. I am here to coexist, to live off the bounty of Aeternum without creating structures more permanent than a watchtower. I see their chimney smoke on cold nights and shiver next to my campfire, but I would never trade my morals for a little warmth. How weak-willed my husband was to move in to the settlement overnight without as much as saying goodbye. I will never end up like him.
Found in Decayed Campsite
The lake nearby gives us fresh water and fish, and the wolf population of the island gives us furs and meats. We are truly blessed to be here on Aeternum where nothing truly dies, assuring a steady supply of food without having to wait for repopulation or worry about overhunting. The settlement is a luxury we do not need. Aeternum provides all on its own.
Found in Neptune's Fury
Matis and Chekov and I will distract the Captain. You, Anne, and Henry sneak into his quarters and use Anne's lockpicking skills to get into the red cabinet on the left of the room. Grab the Port, pour it into a flask and replace everything you took with seawater. This won't deter him long but it'll give us a few precious moments between him pouring the Port and realizing that some of it has been replaced. Return with the flask and Henry will give the all-clear signal and boom, we're swimming in quality drink. There's no way this plan could go wrong.
Found in Neptune's Fury
Stay out of the Captain's Quarters if you value your sorry lives. I know at least one of you scoundrels has been helping themselves to my bottles of Port I keep locked up within, and I will find out who it is. When I do, they're getting the plank! Your days are numbered, thief, for only a fool robs a robber.
Found in Fangsnap's Cave
Today I begin my hunt for Fangsnap. I am loaded with steel arrows and my trusty sword. This beast has terrorized the coast for far too long, and it is up to me as Survivalist of the settlement to put the matter to rest.
Found in Fangsnap's Cave
My body and spirit feel broken. My arm tingles where Fangsnap last closed his fangs around it, tearing flesh from bone that has now healed, but still the ghost of the injury lingers. I make my retreat today back to the settlement to regroup and possibly ask for assistance. But who would be fool enough to go into this cave after all the horrors that have occurred here at the claws and teeth of such a rabid beast? Perhaps an adventurer from the new shipwrecks down south might come along. I can only hope they do.
Found on Rabbit Island
Today we have a new addition to our family, a pair of spotted rabbits I rescued from Windsward where adventurers were killing them nonstop. I will call them Romeo and Juliet after the recent play of fame in the Old World.
Found on Rabbit Island
I don't pick favorites, but if I was to pick a favorite, it would have to be Stanley. He is the crown jewel of my rabbit collection, stolen from up north where the Corrupted hunted him for meat. He is a beautiful snowshoe hare with the softest fur I have ever had the pleasure of feeling. I hold him close to me at night when I am coughing and cannot sleep, and he seems to understand my plight. He stays at my side, and I could not ask for a more loyal companion.
Found in Boarsholm
The funniest thing happened to me when I was setting up my tent. I could have sworn, out of the corner of my eye, I saw something of about knee-height rustling in the bushes. Figuring it to be a boar, I aimed my musket and fired into the brush, but whatever was there was gone when I went to find my kill. That was strange, but just an hour later, when I had finally set up the campfire, did I feel eyes on me again from the same bush. Was this boar watching me? Or am I going insane?
Found in Boarsholm
They came at nighttime, and there were too many of them to fight off. They swarmed McFarland first, all grunts and oinks as they ripped him to shreds. He was resurrected just a few feet to the left in his campsite and when he reappeared those crazed boars killed him again! It took him three more deaths and took me two more just to get out of the campsite boundary. Tomlinson says we should try and reclaim the camp on sunrise, but I say we abandon this venture. I've never seen the yellow eyes of a boar look at me with such malice, such hatred. Something is not right here, and I am not sticking around to find out why.
Found in West Lookout Camp
Bets are placed on numbers two to twelve, those two being the rarest scores. Two six-sided dice are rolled, and their sum is the winning number. Whoever gets closest to the winning number gets the pot, and no two players can bet on the same number. If there is a tie, the pot is split in half favoring the higher number if the pot is uneven.
Found in East Lookout Camp
Jackson's got loaded dice, I can tell. There's no way in hell the winning number is always seven. He's not even subtle about it! Those wooden monstrosities need to be tested before our crew loses the whole haul to him. Gonna talk to the Captain Flotsam about it tomorrow morning, and anyone who agrees can come with me.
Found in Fort Damnation
The man we took hostage is proving to be more profitable in our brig than it ever would be to ransom him. His knowledge of magic and runestones is plentiful. If we, with enough supervision, give him the materials to attune new runestones to something valuable, say a kind of drink, then the runestones can guide us towards it. We've seen how it works for gold and silver, just look at our stores! This wizard has more than proved his worth to us, and the only thing we have to worry about is him escaping.
Found in Fort Damnation
Yo-ho, Yo-ho
Runestones, runestones!
They pulse and quake
They shudder and shake
Leading us to liquid gold!
Yo-ho, yo-ho, now everybody yo-ho!
Found in Minnow's Revenge
I swear, if I hear one more prayer out of Captain Bubblebeard, I am going to lose my mind. He prays before battle, he prays after battle, hell, he prays during battle! We're the ones carrying this crew to victory every time we have to raid a ship or a supply line! The man's more cowardly than even some of the green young lads we take on, and that's saying something with how Katsuki acts whenever we fire a cannon.
Found in Minnow's Revenge
May Providence bless the ship
May Providence bless the crew
Bless the bow, the stern, the aft
Bless me and bless you
Bless each all cannon fodder, bless all the swords and shields
For we will need every blessing when we are in the field.
Found in Solitude Cemetery
Here lies a soul taken from us far too soon. A young soul, a brave soul, one who spent their life on Aeternum fighting for the good of others. They deserve more than this shallow grave in a dilapidated cemetery, but this is the best I can do. Rest well, dearest. I will visit you again soon.
Found in Solitude Cemetery
WARNING: Do not proceed! There is a dangerous individual inside of this pavilion who has lost all sense of conscience and morality. She is no longer the woman she once was, and must be avoided at all costs!
Out-Fishing Them All
My colleagues, the Master Fishers, are an eclectic group of individuals with not very much in common if you were to line us up and inspect us. But if you were to weigh our hearts, they would all have the same lightness when it came to fishing. Some fish for the food to feed others, some fish for bragging rights, and some like me fish because it's the most thrilling thing on Aeternum.
The battle one is locked in when reeling in a fish is a hard-fought one on both ends, and coming out of that victorious will never cease to amuse and amaze me. Grand Master Fisher Machera has reigned as our leader long enough. My secret desire is to out-fish him and everyone else, and take the title for myself. Now that would be truly thrilling.
Lost Debris
I fished up the most curious thing the other day. It was an oar, one from a rowboat that might have been attached to one of the larger ships that crashed here. When I held the splintering wood up to the light I had an idea: why not use this as a weapon? I only killed a few rabbits on Rabbit Island with it before I angered the Harekeeper's wraith, but overall not a bad run for a piece of wood. I think I shall keep this oar, and use it to hit things far away from me.
Behemoth Sighted
Blue-blooded Barb, oh love of mine, behemoth of the deep. One day you shall be mine, and on that day I will take your corpse to Grand Fisher Machera and show him what I've learned, challenge him to a fish-off. Once I have you, I shall rule the fishing world on Aeternum.
lvl 1-25
Starting area, player controlled