Everfall Map for New World MMO

New World Everfall Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.

Everfall Territory Map for New World MMO

New World Map Everfall Territory

New World Map Everfall Territory
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Everfall Territory

Everfall - A land of many settlements centered on a Shattered Obelisk suspended in time.

Location of Everfall in Aeternum. - New World MMO

Everfall is suggested territory level range: 1-25.

Everfall is one of the starting territories where you can start your game.

Everfall Settlement, Everfall Fort.

Regions in Everfall: Stolen Shores, Stonereach, Emberwood, Valle Tempus, Nettlerest, Ravenridge, Faith's Bountyv, Bearclaw Pass, Shadowmine, Dustmeadow, Salt Hollow.

Spirit Shrines: Shadowmine Shrine, Bearclaw Shrine.

Expeditions in Everfall

The Starstone Barrows Expedition (level 35) - The stars hide the answers like secret whispers clutched to the heart.

NPCs & Quests in Everfall

Quest location pins - New World MMO

Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.

New Quests will appear as you complete previous quests (prerequisites).

Quest givers in Everfall Territory: Leyson Reese, Avita Maecia, Balian Clark, Tekla Petrowski, Odnell Lee, Hoang Lin, Amrique Olivera, Amano Ushi, Cecilia Polly, William Heron, Oseye Kamau.

00

New World Prologue / Tutorial

Captain Aldous Thorpe

Sole Survivor (Main Story).

Captain Thorpe seems to have died. Search for fellow crewmates and any sign of civilization. - 150 XP.

The Rest of the Crew (Main Story).

Defeat the Drowned wandering around the shipwreck on the beach, and then return to Watcher at Watchtower. - 200 XP.

01

Everfall Watchtower

Leyson Reese

An Unpleasant Task.

Defeat the soulless Drowned and try to put them back to rest, and report back to Watcher Reese at the Everfall Watchtower - 200 XP.

Feeling Welcome prerequisites An Unpleasant Task.

Gather Flint and Wood, then craft a Flint Skinning Knife at the Watcher's Campfire, and then talk to Watcher Reese - 170 XP.

A Proper Feast prerequisites Feeling Welcome.

Hunt and skin a boar and make some light rations at the Watcher's campfire, and then talk to Watcher Reese - 180 XP.

Legacies of the Storm prerequisites A Proper Feast.

Search for survivors and bring back any records or remnants from the shipwrecks. Watch for signs of Corruption as well. Report back to Watcher Reese at the First Light Watchtower when you're done - 390 XP.

This is Not Good prerequisites Legacies of the Storm.

Explore the Undertow Cave, search for the source of any lingering Corruption, and eliminate it. Report back to Watcher Reese at the First Light Watchtower when done - 875 XP.

Bearer of Bad Tidings prerequisites This is Not Good.

Travel to the Everfall settlement and deliver Watcher Reese's report to Constable Maecia - 280 XP.

02

Everfall Settlement

Avita Maecia

The Magistrate's Counsel prerequisites Bearer of Bad Tidings.

Share the Watcher's report with Magistrate Clark - 210 XP.

We Can Do This prerequisites Simple Things.

Gather the materials Constable Maecia has requested and then refine them in town. Report back to the Constable when you're done - 760 XP.

Artificer Petrowksi prerequisites We Can Do This.

Take the materials you've refined to Artificer Petrowski in the Everfall Settlement - 230 XP.

Encroaching Corruption.

Scour the areas near the Everfall Settlement and destroy any Corruption nodules you find. Then report back to Constable Maecia in the Settlement - 580 XP.

The Corruption "Expert".

Search for an old man along the river in Monarch's Bluffs. He may know more about fighting Corruption - 390 XP.

Onward and Upward prerequisites Assessing the Enemy, With a Little Luck.

Defeat Daybreak Withered and Collect Old Mementos from crates. Report back to Constable Maecia in the Everfall Settlement when your task is complete - 800 XP.

Balian Clark

A Warm Bed prerequisites The Magistrate's Counsel.

Check in at Everfall's inn - 210 XP.

Getting Acquainted with Everfall prerequisites A Warm Bed.

Visit the trading post and check out the storage space available to you, and then report back to Magistrate Clark. - 210 XP.

Simple Things prerequisites Getting Acquainted with Everfall.

Talk to Constable Maecia about acquiring materials for the forge - 210 XP.

New Alliances prerequisites Report for Duty.

Meet with each faction's representative in the Everfall Settlement to decide which faction you wish to join - 240 XP.

Choose Your Allegiance.

Speak to your Faction Representative to view and accept and complete at least one Faction Mission; then return to Magistrate Clark - 240 XP.

Researcher's Request.

Defeat the Arcturian Regent in the Ancient Ruins of Arcturus. Report to William Heron in the Everfall Settlement when your task is complete - 650 XP.

Assessing the Enemy prerequisites Researcher's Request, An Anonymous Gift.

Destroy Marietta Olcott and Recover Olcott's Medicinals. Report back to Magistrate Clark in the Everfall Settlement when your task is complete - 930 XP.

Enemy of My Enemy prerequisites Assessing the Enemy, Researcher's Request.

Collect Bile from Bilemouth at Meadow Lake Fishery for Magistrate Clark in the Everfall Settlement - 910 XP.

Tainting the Tainted prerequisites Enemy of My Enemy.

Deposit the Bile-Soaked Meat into the Gruel Barrels in the Ebonrock Quarry. Report back to Magistrate Clark in the Everfall Settlement when your task is complete - 1200 XP.

Tekla Petrowski

Forging Ahead prerequisites Artificer Petrowksi.

Visit the forge and craft an Iron Long Sword, and then show your work to Artificer Petrowski - 230 XP.

Fancypants prerequisites Forging Ahead.

Introduce yourself to Survivalist Lee in the Everfall Settlement - 230 XP.

Reclaiming What Was Lost.

Collect Riverworn Stone Charms from Lost Pirates in the Riverworn Grotto for Artificer Petrowski in the Everfall Settlement - 790 XP.

Something to Prove prerequisites Reclaiming What Was Lost.

Destroy Corrupted in the Shadowmine Area and then speak to Survivalist Lee in the Everfall Settlement - 930 XP.

What Came Before prerequisites Assessing the Enemy, An Anonymous Gift.

Defeat Rotcrop Withered and recover Tekla's Brooch. Then bring the brooch to Survivalist Lee in the Everfall Settlement - 1080 XP.

Odnell Lee

Sharp Teeth, Fine Fur prerequisites Fancypants.

Set up camp outside the settlement and hunt Crawtick and Midnight Wolves to collect Fine Fur. Return to Survivalist Lee in the Everfall Settlement when your hunt is complete - 400 XP.

Report for Duty prerequisitesSharp Teeth, Fine Fur .

Speak to Magistrate Clark in the Everfall Settlement - 240 XP.

Opening Supply Lines.

Defeat Stonetooth Pirates in Stonetooth Terrace and their leader Master Henry by the river docks. Report back to Survivalist Lee in the Everfall Settlement when your task is complete - 610 XP.

An Anonymous Gift prerequisites Opening Supply Lines, Reclaiming What Was Lost.

Gather ore samples from silver nodes in Canary Mine. Report to Artificer Petrowski in the Everfall Settlement when your task is complete - 840 XP.

Hoang Lin

Marauder Initiation: Fallowhill Farms prerequisites New Alliances.

Prove your worth to the Marauders by Battling the Corrupted at Fallowhill Farms. Report back to Commander Hoang in the Everfall Settlement when your task is complete - 390 XP.

Amrique Olivera

Syndicate Initiation: Bradbury Fields prerequisites New Alliances.

Face the Corrupted at Bradbury Fields and reclaim Alchemist KIts for your initiation into the Syndicate. Report back to Alchemist Olivera in the Everfall Settlement when your task is complete - 390 XP.

Amano Ushi

Covenant Initiation: Arcturus prerequisites New Alliances.

Explore Arcturus and prove your worth to the Covenant through combat. Report back to Adjudicator Amano in the Everfall Settlement when your task is complete - 390 XP.

Cecilia Polly

With a Little Luck.

Collect Lucky Rabbit Feet for Barkeep Polly to make a charm for Constable Maecia. Report back to Barkeep Polly in the Everfall Settlement when you've collected all the rabbit feet - 460 XP.

William Heron

Ancient Contemplations prerequisites An Anonymous Gift, Researcher's Request.

Defeat Ancient Guardians at Achernar in Monarch's Bluffs and return to William Heron in the Everfall Settlement - 930 XP.

Stars as Our Guide prerequisites Ancient Contemplations.

Search chests at Ancient Lookouts Lupus, Norma, and Leo. Report back to William Heron in the Everfall Settlement when your task is complete - 1280 XP.

Under the Same Stars prerequisites Stars as Our Guide.

Search chests at Ancient Lookouts Hercules, Canis, and Ursa. Report back to William Heron in the Everfall Settlement when your task is complete - 1350 XP.

Led By Stars prerequisites Under the Same Stars.

Search chests at Ancient Lookouts Monoceros, Lacerta, and Carina. Report back to William Heron in the Everfall Settlement when your task is complete - 1420 XP.

Constellation Convergence prerequisites Led By Stars.

Search chests at Ancient Lookouts Draco, Orion, and Perseus. Report back to William Heron in the Everfall Settlement when your task is complete - 1480 XP.

Center of the Stars prerequisites Constellation Convergence.

Search for an Armillary Sphere and defeat Starfallen Ancient Guardians at the Shattered Obelisk. Report back to William Heron in the Everfall Settlement when your task is complete - 1540 XP.

Foreman's Ledger (Expedition) prerequisites Center of the Stars.

Collect the Foreman's Ledger in Amrine Excavation. Report back to William Heron in the Everfall Settlement when your task is complete - 1540 XP.

Starstone of Shattering (Expedition) prerequisites Foreman's Ledger (Expedition).

Collect the Starstone Diadem from Greundgul the Regent inside the Shattered Obelisk. Report back to William Heron in the Everfall Settlement when your task is complete - 7500 XP.

Oseye Kamau

Between Innkeeps.

Remind Innkeep Suen in Windsward of the debt he owes Innkeep Kamau in Everfall - 630 XP.

Fast Travel Home.

Open your map and use the azoth from the Innkeep to fast travel back to Everfall - 630 XP.

Trader Liu

03

Stolen Shores

Dena Ruby

Baited prerequisites Fishing Basics (Windsward).

Catch one Snail in Fresh Water and one Clam in Salt Water to salvage them for bait for Master Fisher Ruby and deliver them to Master Fisher Clemenson in First Light. - 870 XP.

04

Daughterwell

Adiana Theron

Adiana's Fountain prerequisites The Living Seed (Monarch's Bluffs).

Explore the mines and purge whatever might be blocking the flow to Adiana's azoth fountain. - 2150 XP.

Weakness of the Ego prerequisites Adiana's Fountain.

You will need protection for Adiana's final mission. Harvest or purchase the ingredients to craft a Corruption Tincture. Acquire water, then craft the tincture at any Arcane Repository. - 2690 XP.

Plans of the Pestilent prerequisites Weakness of the Ego.

Adiana wonders what the Ebonrock Corrupted are planning. She asks you to travel to Ebonrock Cavern, put down the Corrupted enemies, and recover any written orders you might find. - 2150 XP.

Traveling

Hapless Howe Can be meet on road from Watchtower to Settlement.

Truffle Fever.

Collect any Truffles you can find in the forest and bring them to Hapless Howe in the settlement. Look for any Herbs or Berries you can gather as well - 280 XP.

Bosses in Everfall

  • Karl the Overseer Boss in Bradbury Fields
  • Overseer Zane Boss in Ebonrock Cavern
  • Marietta Olcott Boss in Olcott Family Farm
  • Master Henry Boss in Stonetooth Terrace
  • Disturbed Scholar Boss in Nettlerest Graveyard

Landmarks & Monster Areas in Everfall

  • Everfall Watchtower - Watchtower - Many residents of Everfall made landing here, never to stray far from their newfound home.
  • Beringer's Boon - lvl 2 Drowned Shipwreck - A boon, you say? Nothing like that here.
  • Huang's Hammer - lvl 2 Drowned Shipwreck - Once it beat back the waves, now the water takes their revenge.
  • The Temperance - lvl 3 Drowned Shipwreck - The oracle pulled the card from the deck, and read Temperance. "Aye, ain't givin' up th' drink. Try another."
  • Harpy of Henninger - lvl 4 Drowned Shipwreck - Proud and sharp did she cut through the waves, only to screech into splinters on these stoney shores.
  • Undertow Cave - lvl 5 Drowned Cavern - When the dead drag you down, there is no coming up for air.
  • Crawtick Cave - lvl 6 Wolf Den - Snarl and bone, dirt and claw, a home unfit and unwelcome to humankind.
  • Midnight Den - lvl 6 Wolf Den - Stay on the roads, and keep keen for wolfsign.
  • Fallowhill Farm - lvl 7 Abandoned Farm Village - O'er yon Fallowhill didst story end. Bless'd soul sought Squash. And yea, left want-ing
  • Bradbury Fields - lvl 7 Abandoned Farm Village - "These fields are fallow," he said for the third time, with a ruby glint of rage in his eye.
  • Arcturus - lvl 10 Ancient Ruins - Forgotten soldiers of made fools when time claims the feats of abandoned causes.
  • Riverworn Grotto - lvl 12 Undead Bastion - The creak of the boards will give your position away to the whole crew if you do not tread lightly.
  • Longshadow Enclave - lvl 12 Undead Bastion - Legend says, the Longshadow landed here after riding an enormous wave. To honor it, the crew used the hull as lumber for construction of the fortress.
  • Stonetooth Terrace - lvl 13 Undead Bastion - Landlocked pirates can be feral when cornered.
  • Canary Mine - lvl 15 Mine - A canary was never found useful in the mines of Aeternum, because a canary just won't stay dead.
  • Stonereach Pass - lvl 15
  • Olcott Family Farm - lvl 15 Withered Farm - Blessed with a greenthumb were the hands of the Olcotts. Now, simply rotted green in death.
  • Daughterwell - lvl 15 Abandoned Village - In the garden, did nature's children frolic with forever bliss, until eternity itself found limit.
  • Daybreak Borough - lvl 16 Haunted Village - Stories of the past rest midst these haunted lands.
  • Ebonrock Cavern - lvl 16 Blighted Cave - Corruption is patient. And it chips away at you, piece by piece, until there is nothing left of you anymore.
  • Ebonrock Quarry - lvl 17 Blighted Cave - Digging and digging, further and further. Down, down, down.
  • Kelleher Farmstead - lvl 17 Withered Farm - Even the most novice of agriculturalists find it easy to master the rich soil of Aeternum.
  • Meadow Lake Fishery - lvl 18 Abandoned Fishing Village - On a clear day, you can see the Shattered Obelisk from here.
  • Norma - lvl 20 Ancient Tower - Know all things leave, yet all things return.
  • Lupus - lvl 20 Ancient Tower - Bloodied fangs, pierced heart, ruptured vein.
  • Leo - lvl 20 Ancient Tower - Pride and temperance, and humility's mane.
  • Hercules - lvl 21 Ancient Tower - Strength of hero, let loose your battle cry.
  • Canis - lvl 21 Ancient Tower - Scent is found by spirit of lesser hound.
  • Ursa - lvl 21 Ancient Lookout - And doorway's seal, by the spirit of the bear upheld.
  • Monoceros - lvl 22 Ancient Lookout - And horn of beast, consecrate by hand of holiest priest.
  • Nettlerest Graveyard - lvl 22 Graveyard - Lore has it that planting nettles on graves binds the restless spirits within.
  • Ginger Hovel - lvl 22 Bear Den - Bears are the most savage predators. They remember their deaths, and they fear pain. And the fear is always fresh.
  • Lacerta - lvl 23 Ancient Lookout - Tail of reptile of all things arcane.
  • Perseus - lvl 23 Ancient Tower - At last, by dying breath is the great one expelled.
  • Orion - lvl 23 Ancient Lookout - Huntsman's life forfeit, duty's purpose nigh failed.
  • Draco - lvl 23 Ancient Lookout - Fiery guardian of northern sky.
  • Twofork Crossing - lvl 24 Ancient Bridge - Surprisingly not named for the shape of the river, but the price of the crossing toll way back when.
  • Shattered Obelisk - lvl 24 Obelisk - Perceptions manifest as patterns in nature, as consequences and chaos.

Map Legend for New World Maps

New World Settlements

Settlements

Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.

Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor's Desk, Players' houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.

New World Forts

Forts

Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).

New World Outposts

Outposts

Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.

New World Chests

Chests

Containers, Chests, Ancient Chest, Supply Containers.

New World Elite Chests

Elite Chests

Top Chests

New World Lore Pages

Lore Pages

Completed Lore Pages make stories

New World Fast Travel Points

Fast Travel Points

You have to visit Fast Travel Points (Spirit Shrines) first to use them, more about Fast Travel Points.

New World Expeditions

Expeditions

Expeditions are instanced PvE dungeons, intended for a group of 5 players with separate story, puzzles, unique loot, more about Expeditions.

New World Group Areas

Group Areas

Group Areas are open world monster areas intended for a group of 5 players, more about Group Areas.

New World Elite Bosses

Elite Bosses

New World Bosses

Bosses

New World Area Level

Area Level

Experience level recommended in a given area to fight monsters comfortably.

New World Quest Hubs

Quest Hubs

Location of Quest Giver NPCs.

New World Wyrdwood Trees

Wyrdwood Trees

Wood Tier IV - respawn: 30 min

New World Ironwood Trees

Ironwood Trees

Wood Tier V - respawn: 20 min

New World Iron Veins

Iron Veins

Ores Tier I - respawn: 10 min

New World Starmetal Veins

Starmetal Veins

Ores Tier IV - respawn: 15 min

New World Orichalcum Veins

Orichalcum Veins

Ores Tier V - respawn: 20 min

New World Silver Veins

Silver Veins

Precious Ores Tier II - respawn: 15 min

New World Gold Veins

Gold Veins

Precious Ores Tier III - respawn: 20 min

New World Platinum Veins

Platinum Veins

Precious Ores Tier IV - respawn: 40 min

New World Seeping Stones (Oil)

Seeping Stones (Oil)

Tier I - respawn: 15 min

New World Saltpeter

Saltpeter

Tier I - respawn: 10 min

New World Lodestone

Lodestone

Tier IV - respawn: 20 min

New World Hemp Plants

Hemp Plants

Fibers Tier I - respawn: 10 min

New World Silkweed Plants

Silkweed Plants

Fibers Tier IV - respawn: 15 min

New World Wirefiber Plants

Wirefiber Plants

Fibers Tier V - respawn: 15 min

New World Cooking Ingredients

Cooking Ingredients

New World Herbs

Herbs

Everfall Lore

Trappings of Death

Gourds For Sale

Found in Olcott Family Farm

We've instructed the little ones in the ways of the Trading Post, and they seem to be taking to it swimmingly. They, with the protection of the older ones, take our goods to market while we sow the fields. All of Everfall now knows of the Olcott Family gourds and their quality. Our life here is so much more prosperous than we could have ever imagined when we took the risk to leave the Old World behind. Yes, there is danger abound here but if one simply sticks to the roads and a steady routine, even a family as big and peaceful as ours can survive and even flourish.

Sawyer Olcott

A Red Glow in the Woods

Found in Olcott Family Farm

I can hardly sleep tonight after father pointed it out. A red glow in the woods, ever so faint among the tops of the trees. I thought it mad at first, for who would climb the trees but a hunter setting up a blind? It dawned on me that this red entity could indeed be a hunter, and that we are the ones being hunted. I feel crimson eyes on me now. I won't take the little ones to market tomorrow, I won't even leave this house. Something or someone is coming, and we must be prepared.

Jamison Olcott

Maecia' Fears

Beware the Bear

Found in Everfall Settlement

Polly said it might help me if I wrote some of my fears down. It'd take away their power, she said, so here goes.

Bears. Massive teeth, massive claws, and a roar to wake the dead. I am terrified of bears and know that they roam Bearclaw Pass to the east of here, hence its nomenclature. I have heard fearsome Lynxes roam the area as well... Oh, bother, I don't think this is helping.

Ghosts Abound

Found in Everfall Settlement

Another fear I have is ghosts. Polly looks at me strangely when I speak of this fear, but how could she not be afraid of spirits come back from the dead?! Their spectral hands reach for me in my nightmares to slash at my throat, grip cold and hollow. I know they're out there, and I think writing about them is only making me more scared...

Corrupted Mining Operations

Ichorous Spread

Found in Ebenrock Cavern

The ichorous, slow spread of red down from Brightwood and Great Cleave has not been given proper attention by the Everfall settlement authorities. Maecia is too scared to look, Clark is too busy with bloody paperwork, Lee is off doing... whatever Lee does. Patrowski is the only one who listens.

A.K.

Corrupted Observations

Found in Ebenrock Cavern

The way these Corrupted work is of a singular mind, all their pickaxe blows to the rocks timed perfectly with one another. They take almost no breaks, one cook serving the entire operation that I can see from this vantage point.

A.K.

Reese's Watch

Storms Aplenty

Found in Everfall Watch Tower

There have been even more of those violent storms as of late. I hear the crash of thunder and see the bolts of red lightning in the distance from my place at the watch tower. I am haunted that I cannot do a thing but wait to see if survivors wash up on my shore. Half of those who do wash up here are often too broken to be of any use, well on their way to becoming a Drowned or Withered. Am I truly so powerless as to not be able to do anything for them?

-Reese

Supply Manifest

Found in Everfall Boar Infestation

Food Supplies:

-3 crates of berries

-10 bushels of corn

-5 gourds (medium)

-3 sacks of grains

This should be enough to get you through to the next shipment, Reese.

Use it wisely.

-Tucket

Pushing My Luck

Found in Beringer's Boon

I have pushed my luck too far. I dare go no farther than this shipwreck.

I have tried in the past to make it to Huang's Hammer or at least the Harpy of Henninger, but each time I am swarmed by Drowned and... um, "die."

It seems like my soul comes back a little weaker than the last time. I cannot afford to lose faith, or even more will fall here.

I must remain cautious, remain vigilant, and await help.

-Reese

Daybreak to Decrepit

Dawn in Daybreak

Found in Daybreak Borough

Dear Min,

The herb fields are flourishing. We have carved a little slice of paradise out for ourselves here in Daybreak Borough. We have relative peace. Though, truth be told, the pirates to the south do accost us on occasion if we venture too close to their territory.

Recent news of the infestation and fall of the Kelleher Farmstead to the north is heartbreaking. But we are strong here. We have armed defenders willing to fall again and again to defend what we have built and now call home.

-Xia

Daybreak Falls

Found in Daybreak Borough

Dear Min,

The defenders have fallen. After so many deaths we have lost our once-proud town guards to chittering madness or desertion.

The Withered horde from the Kelleher Farmstead was too strong; first in a manageable trickle of shambling flesh, but now, flowing like a heavy stream of rot and decay. This place has become overrun and little remains of the herb fields. We have no choice but to join the walled settlement to the west. Our hopes of a free and prosperous borough outside of such confines have been utterly dashed.

-Xia

Fall of Kelleher

Suspicions

Found in Kelleher Farmstead

Something is different about Jennifer. She has never been eager to peddle our pumpkins at the settlement before, calling the trek there twice as boring as it is dangerous. Now she practically jumps at the opportunity to sell our wares. Her father suspects nothing, but a mother knows. Something has happened with our little girl, now a grown woman in her rights, that drives her away from the farm. The next time we go to the trading post I will be keeping a close eye on her activities and conversations... She looks like how I first felt when I met Michael in the Old World.

Sarah Kelleher

He's Different With Me

Found in Kelleher Farmstead

That gruff, tired-looking man who guards the Watchtower is different with me. He has seen so much death, so many adventurers wash upon his shores only to lose their minds and lives fighting off Drowned. Battleworn as he is, Reese always has a smile for me. I find myself longing to see that smile, longing to remove his helmet and see his face in its full, scarred glory. I dream of a day when I can walk the settlement together with him, arm-in-arm, so that everyone might see, even mother and father. For now, though, we exchange coded notes so that none can read what we wish to say to one another.

Jennifer Kelleher

Canary in the Mines

Tekla and Audrey

Found in Canary Mine

Tomorrow Audrey and I will make an investigation of the Canary Mine to the north. We've packed steel weapons and tools for our expedition, as well as several helpings of cooked meat given to us by Lee. Nice man. Audrey insists we bring him something shiny back to thank him, for he would like that sort of thing. Audrey is always thinking of others.

-T.P.

Obituary for Audrey

Found in Canary Mine

Here lies a friend to many, a crafter of renown, and a partner whom I shall never replace. Felled by the Corrupted Dredgers, Audrey Kelleher put up a brave and noble fight before her untimely demise, not reappearing in the inn or the camp we set up. My hatred for the Corrupted burns brighter than ever, and I will get to the bottom of this mystery regarding their presence, for Audrey. I will find out why the Corrupted are so far South, and I will put a stop to them.

-Tekla Petrowski

Treasure of Arcturus

Death Log

Found in Arcturus

Death 7: Cornered on the staircase leading to the second floor.

Death 8: Barely got in the door this time before I was swarmed from all angles by Ancients.

Death 9: Reached the top floor! The Arcturian Piercer and allies proved too strong; I died but meters away from the treasure.

The treasure is so close I can taste it! How cruel, how unfair of these lingering skeletons to guard something they can no longer use.

I am making attempt number ten tonight and I am sure I, Kensington, will be victorious.

Piercing Eyes

Found in Arcturus

The Piercer's gaze is calculated and cold. Sockets where eyes should be cut through my body, striking fear into my heart. Standing here I can avoid their line of sight, shaking in my boots as I prepare to take on the well-armored Guardian.

I ready my axe with unsteady hands and pause for a prayer.

May Providence guard my soul.

-Kensington

Pirate's Plunder

Captain's Log 24

Found in Riverworn Grotto

We are thirty days at sea, tossed by gale winds and rumbling waves. The crew are tossed from their bunks when trying to sleep, and some have taken to tying themselves down for their resting shifts.

The closer we come to that strange land mass the more violent the ocean becomes, so we have tried our best to sail around it. The navigator is perplexed. There is no known island here on any maps.

Captain Yennifer

Captain's Log 31

Found in Riverworn Grotto

Pirates. Bloody pirates. We were boarded while I was abed last night and several of my men were slaughtered in the taking of the ship. Their bodies were tossed unceremoniously overboard and even more than that some living who defied the invaders were also thrown to the sea. I am cooperating for now, keeping my captain's log in a secret place.

I can only hope some pages survive, as it seems the pirates are intent to make landfall on the island we were trying our best to avoid. I believe it to be a suicide mission but their captain, Master Henry as he's called, is sure this island holds riches unimaginable. For the sake of my crew I hope these pirates get what they want, and then promptly let us go. Even life on a deserted island is better than being a prisoner at sea.

Captain Yennifer

Polly's Follies

Madwoman

Found in Stonetooth Terrace

Elizabeth Polly is a complete and total madwoman. She provides me with no weapon, no protection against the Undead tides she sends me through to get to the Fen. And then she damn near bites my head off when I return haggard and empty-handed, as if her tavern supplies are worth dying for! These pirates are a menace, but so is she. I quit.

-Tapton

Tavern Supplies

Found in Stonetooth Terrace

Elizabeth-

Fifteen tankards, exactly as requested. I gave the porter a wooden mace and a new coat to defend himself on his way back to you. The poor lad barely survived the trip here, and his clothes were in tatters from how the Undead harassed him so. You really ought to put more stock into protecting your porters like Taptonn, Elizabeth, lest you want your supplies stolen again. Now that the pirates have had a taste of my fine craftsmanship in drink-ware. I fear they've acquired an appetite for it, and know to attack the porter on sight.

-Flores

Heron's Field Notes

Guardians' Attacks

Found in Lupus

Formidable in battle, the Guardians of the Ancient ruins of Aeternum are not to be trifled with. I have lost many a life to them in my research. Still, I have begun to notice some patterns in their fighting, allowing me to escape when the time is right. The Ancient Guardians wielding clubs rear back before they try to smash your skull in, a rather painful way to die, and I am able to predict their movements with some veracity in watching how they charge at me. My head is still ringing from my last death, the ghost of the crack in my skull throbbing idly as a reminder of my still having a long way to go in combat skills.

Half-Formed

Found in Norma

Some of the bodies of the Ancient Guardians are only half-preserved, cursing them to an eternity of crawling on their bellies to reach their next destination. I made the mistake of underestimating these crawling torsos and was met with a swift death from the way they have adapted to jump up at and claw down their enemies. I refuse to give up on my research simply because of the forceful resistance I am being met with, but those crawlers haunt my nightmares in ways their standing brethren do not. I feel a chill down my spine writing about them even now.

Guardians' Weapons

Found in Hercules

The weapons the Ancient Guardians carry are of a rudimentary level of craftsmanship. Occasionally they can be found with steel armaments but most often it is a low-grade iron with which they fashion their weapons. They seem to lack the capacity for ranged weapons beyond a few commanders carrying javelins for throwing, and are a people who live and die by the sword and mace. Their bony hands can also deal a great amount of damage when raked across skin, so even unarmed Guardians should be considered dangerous.

Guardians' Resolve

Found in Ursa

The Guardians attack all humans who dare trespass on the ruins of the Ancients. While animals are free to come and go, anything that stands on two legs is met with immediate and brutal hostility. Without eyes how do they see what they are attacking? Some of their attacks are sloppy and seemingly blind, so perhaps they rely on the other senses in combat. How they stand and fight without muscles in the first place is still a mystery.

Reaching Towards the Heavens

Found in Lacerta

These lookout towers reach up towards the heavens, perplexing the common observer as to how they were erected in the first place. Was scaffolding used? If so there are no remnants of it, and no external support beams to keep the towers up. To me they seem to have grown directly from the ground like proud stone evergreens, stacked high enough to touch the clouds.

The Orbs

Found in Carina

Even more fascinating than the lookout towers themselves are the massive orbs near the top of them. They look so large it vexes the mind to imagine how the Ancients got them up there. Is their directional positioning significant in any way? The orbs appear to bulge out of only one of the sides of the tower, and look similar to the orbs found around Windsward.

Syndicate Expulsion

Found in Draco

I parted with the Syndicate today.

More aptly, they parted with me, those arrogant fools, but I was close to leaving them anyway. Their jealousy was bearing down on my back over this Ancient research and I believe they were either plotting to steal it from me or take me out of the picture. Alchemist Olivera seemed regretful to expel me but I surmise this was nothing more than an act. He has always been envious of how I take fate into my own hands and pursue the mysteries of azoth on my own without sharing my research. Why should I share? The Syndicate has never done anything for me beyond send me to my death chasing tokens of their favor.

Proving Them Wrong

Found in Orion

I can feel the glares from Adjudicator Amano and Commander Chauhan whenever I pass them in the settlement. They are not subtle people. I know they disprove of my research into the Ancients, thinking them heretics or weaklings, but I will prove them wrong. I will prove them all wrong.

Center of the Stars

Found in Shattered Obelisk

We all know that the earth is the center of the planets and universe, and it is only fitting that the jewel of our planetary system is the one with such a fantastical island like Aeternum on it. If our planet is the center of the heavens then Aeternum must be the center of the planet, located so closely to the equator and imbued with power as it is. Azoth, the substance found here and nowhere else, is further proof that is the primordial Eden of which the scriptures spoke, the place from which all life sprang. I am honored and humbled to be standing at the center of everything, and must know what the Ancients thought of this phenomenon.

Bodily Limitations

Found in Shattered Obelisk

I can feel the toll of the last few deaths especially heavily. My stomach still aches where it was stabbed by the rusty sword of an Ancient Guardian and no amount of healing drops seem to soothe the pain. I am becoming weaker with each resurrection, waning like the moon until there is nothing left. I must put a pause on my research for now, and find someone who can venture out in my name and the name of the astronomical sciences. I shall wait in the settlement for someone of a like mind who can continue my fieldwork.

Fishery Foibles

Nothing's Biting Today

Found in Meadow Lake Fishery

All that racket Morrison was making last night must have scared off the fish. That damn fool, running around and singing at the top of his lungs like this were some Old World stage. Now I sit with my line in the water completely still, not a bite in sight. Lord knows why I put up with him.

Withered Spotted

Found in Meadow Lake Fishery

The bloated corpse of an adventurer washed up in the nets today, and the poor lass was neither dead nor alive. She was Withered, missing an arm and her wits. Morrison had to use his fishing spear to pierce her skull and put her out of her misery. It is odd, for Withered usually do not come this way. My instincts tell me this will not be the last Withered we will see, and that as more lost souls wash up on this island, more will be made into fetid and mindless husks.

Life on the Fallowhill

Prosperity

Found in Fallowhill Farm

Today is a dark day at Fallowhill Farm. Farmer Paulson succumbed to Withering, leaving the once-proud man naught but a chittering, gibbering mess. We mourn him, but we must also now be wary of him and others who, in their repeated deaths to the Corrupted and elements, may follow him. Could this signal the end of our prosperity? I pray to Providence that no more of us turn, and that this farm stays productive for the Everfall and Monarch's Bluffs settlements that rely upon our crops.

Syndicate's Strength

Creeping Red Tide

Found in Bradbury Fields

I have spotted them from the distance, a creeping red tide of Corruption miasma. They encroach upon the nearby Bradbury Fields after the Bradbury family abandoned their homestead, filling the vacuum of power left by their departure. This does not bode well for the Everfall settlement to have Corruption so far South, so close to our homes and workstations. I will keep my agents close to the farm and observe how the Corrupted move, making sure they at least do not cross the Fields into civilization.

Alchemist Olivera

Covenant's Quest

Ancients and Their Guardians

Found in Arcturus

Regarding the Ancient Guardians of Aeternum, it is clear that these beings worship Ancient society but are not Ancients themselves. The statues around ruins like Arcturus and others of its magnitude indicate the Ancients had four arms and a split face, of which these skeletons that guard the ruins have neither. We can only be left to conclude that the skeletons that shamble about Ancient ruins are those of heretics and traitors to their own humanity in revering beings like the Ancients.

Adjudicator Amano

Everfall's Wreckage

Huang's Hammer Roster

Found in Huang's Hammer

Captain Huang

First Mate Guo

Chief Technical Officer Jia

Second Mate Zan

Navigator Yimu

Boatswain Jun

Rigger Han

Surgeon Huo

Engineer Shuren

Gunner Ah

Gunner Gengxin

Quartermaster Meng

Cook Chin

Messman Feng

Hammer's Manifest

Found in Huang's Hammer

- Twenty crates of nonperishables

- Fifteen muskets

- Two hundred units of shot

- Twenty five longswords

- Gold bars for possible bartering

- One milk goat

Huang's Log

Found in Huang's Hammer

Day 27 at Sea:

Yimu has steered us in the wrong direction once again. Land has been spotted in the distance, but it is not marked on any map we have. That, or we are more hopelessly lost than ever. A storm approaches to the west, and supplies are running low.

Beringer's Boons

Found in Beringer's Boon

No one, not a soul on this ship but myself and the guard who watches the cargo hold, knows what I have stored away. These objects of power will assist our journey to this mysterious, supposedly-uninhabited island of riches and magic. A storm brews in the distance, but it will surely pass and allow us safe passage to the mythical Aeternum.

Everfall Legacies

Traitorous Allure

Found on the Road into Everfall

General Crassus,

I am writing to report to you of our dismal failure in the territory known as Everfall. As promised, there are ruins here that retain some of the Ancients' power. How we might harness it, however, I haven't a clue, and I don't think we'll be acquiring that knowledge anytime soon. Unfortunately, the bountiful nature of this land seems to have seduced Legatus Maecia to the extent that she has abandoned our cause and turned utterly provincial.

For years, she justified our ongoing partnership with the residents of the settlement here, but it's become clear to me that she is simply making excuses for us to remain here… indefinitely. Believe it or not, the people here have even elected her to be constable of the settlement, an appointment I regret to say she eagerly accepted.

I have stuck around a few months, uncertain of whether it is my duty to see her punished for dereliction of duty. Even if I were so inclined, however, the locals here would thwart any attempt I made to do so.Rather, I am sending this report to inform you of the situation, and I will instead journey west in the hope of joining up with Legatus Fulvius before he goes to Reekwater.

I trust that either you or the gods themselves will see to it that Maecia is cursed for her betrayal.

Legionnaire Carolis

Constable Maecia's Journal

Found at the Constable's Desk in Everfall

September Twenty-third?

The moment I set foot in Everfall, I knew I had found paradise. How could I ever return to the infernal Brimstone desert knowing this was here? I decided then and there that I'd be abandoning the Legion. I just had to wait for Legionnaire Carolis to give up on me, which finally came to pass, thank the gods.

My affection for the autumn colors hasn't waned to this day, but I do feel like I've become stuck somehow. Like the season itself, I'm in transition, waiting for a winter that will never come. Furthermore, I've started noticing a change in the people here, a hollowness about the eyes.

Yesterday, I went out and they all looked like puppets from some traveling mummers show! Then the weight of the sky started bear down on me, like a crushing misery. I just ran back into the town hall, and frankly, I'm now scared to leave.

I know Legionnaire Carolis would say I was cursed for betraying the Legion. I don't know if it's that, or some further stroke of ill luck, but I won't be leaving town hall anytime soon, if I can help it. I just hope the town doesn't turn against me.

Ruby's Fishing Tips and Tricks

Old World Fishing

Aeternum's Specialties

Some might ask: what is the difference between fishing in the Old World and Aeternum?

Well, first of all the fish are more abundant here in Aeternum for the island's regenerative properties. Two to more than twenty fishers can be in the same spot and still find gainful fishing.

Secondly, the fish here have an incredible amount of biodiversity. Fish found in salt waters around the world can be found here, and the same applies to fresh water fish.

Finally, fishing in Aeternum is different because it's just more exciting! Setting up a cast and hearing the bushes behind you rustle with the movement of an animal... Ah, the adrenaline rush is unmatched on this dangerous island.

This would make a good introduction for my fishing book.

Mandje Mandje

Drawing in Rarer Fish

There is one fish so rare in Everfall that even I have not seen fin nor gill of it. The legendary Mandje Mandje is said to look like a little man with webbed feet and hands, but that cannot be so. One day I will catch it and prove the ridiculous rumors wrong, but that day is not today.

Do you think it's real, Machera? You would know best.

Night Fishing

Fishing Under Starlight

Is there any better feeling than fishing under starlight?

Besides being a relaxing way to spend your evenings on Aeternum, night fishing offers opportunities for fish that wouldn't normally be seen during the daytime. Some fish hide away until the moon is out, and they have the cover of darkness. It's not impossible for these fish to be seen when the sun is up but some fish prefer the cloak of night.

Engineering the Perfect Fishing Pole

Sparing the Rod

Some fishers want to blame the pole when they go home empty-handed, but that's about the poorest excuse I ever heard. I know better than that.

The pole is important, yes, and a superior one can be engineered in any settlement with the proper station upgrades, but it's not everything. True fishing comes from the heart. I was born with a fishing rod in my hands and while I've preferred some over others the size and rarity of fish that I catch come more from a successfully-aimed cast than an expensively-crafted pole. The crafted poles will last you longer and get you higher quality fish though, I'll give you that.

The Danger of Bounty

What The Corn Says

A Bushel of Whispers

Maecia,

Have you ever held a conch shell to your ear so you can hear the ocean?

Have you ever held a bushel of Everfall-grown corn to your ear? The principle is much the same, but all the more disturbing are the results.

Whispers, barely perceptible at first, seem to emanate from the kernels. A scratchy voice tells tales in tongues with the occasional recognizable word slipping through. I heard your name, Maecia, and knew I had to write to you at once. Please come see me soon.

Clark

Sick of Potatoes

Everfall’s Crops

Potatoes used to be my favorite before coming to Aeternum. Living in Everfall means, for whatever reason, that the food begins to lose its succor.

Now when I eat a potato grown from an Everfall field I recoil, disturbed by the bland yet acrid flavor on my tongue. I long for a baked potato with butter and cheese the way it was made in my homeland, but I shall never taste such satisfaction again.

The Everfall Banquet

Food For All?

Partake in the Everfall Banquet, dear friend, but be cautious when doing so. Not every settlement is so lucky as to have piles of food lying about for any hungry adventurer to snatch from a table.

Partake in the Everfall Banquet, but be warned, the more you eat the less you taste. The denizens of Everfall Hamlet must choose between hunger pangs or a crop of bountiful food that soon turns to naught but ash in your mouth.

Things were not always this way, but in Aeternum nothing is guaranteed. On the Night of the Blue Flames the azoth released made for immense crop growth, with its eventual tastelessness like a punishment for meddling with the Shattered Obelisk. The Obelisk can never be repaired, not by human hands, so Everfall must live with this cursed bounty.

Beware.

-The Everfall Leadership

Night of the Blue Flames

William Heron’s Account

Heron’s Research Into the Shattered Obelisk

That Obelisk wasn’t always shattered, or so the people who arrived in Aeternum before me report. The Ancient Guardians once slumbered, naught but piles of bones on the old stone floors of their monuments. It was the explosion of the Obelisk that awoke these old warriors, igniting blue flames around the island that cannot be extinguished by water or any natural means.

Was there some sort of timer device? Did someone interfere where they should not have? Further research is required.

WH

A Citizen’s Account

Woken in the Night

I am not the sort to write down what I see, for one day on Aeternum is as strange as the next, but last night compelled me to put quill to parchment.

Outside of my window was a blue glow, unmistakably the blue of azoth. It shone in and pressed itself upon me, stirring me from sleep entirely. When I approached the window the massive obelisk in the center of the towers was destroyed, chunks of rock floating in the air as if suspended by wires in a stage show.

I know not what this means for the future of the settlement or the island, but I am sure this marks a new era with horrors yet untold. I cannot return to sleep. Every time I close my eyes I see azoth blue.

Nina Rebus

Clark’s Account

Skeletons Walk Again

It brings me an odd peace to walk the Ancient ruins of Aeternum.

At least it did before the Night of the Blue Flames.

That’s what the citizens have been calling last night, the awakening of the skeletons that now guard the Ancient ruins. Blue flames went up all over the island I hear from the Magistrate of Weaver’s Fen who sent a runner this morning to report on the phenomenon.

My suspicion is that whatever happened to the Obelisk triggered a mass revival event for the bones we all ignored in our exploring. No longer will the coffers of the Ancients stand unguarded, free for looting. We must warn everyone.

There’s no telling what else the azoth explosion did to the land around us. We must remain vigilant now more than ever.

Clark

New World Territory Maps

Everfall Territory Map for New World MMO

lvl 1-25

Everfall

Starting area, player controlled

Everfall Territory Map for New World MMO
Monarch's Bluffs Territory Map for New World MMO

lvl 1-25

Monarch's Bluffs

Starting area, player controlled

Monarch's Bluffs Territory Map for New World MMO
First Light Territory Map for New World MMO

lvl 1-25

First Light

Starting area, player controlled

First Light Territory Map for New World MMO
Windsward Territory Map for New World MMO

lvl 1-25

Windsward

Starting area, player controlled

Windsward Territory Map for New World MMO
Brightwood Territory Map for New World MMO

lvl 27-35

Brightwood

Player controlled

Brightwood Territory Map for New World MMO
Cutlass Keys Territory Map for New World MMO

lvl 28-40

Cutlass Keys

Player controlled

Cutlass Keys Territory Map for New World MMO
Weaver's Fen Territory Map for New World MMO

lvl 30-40

Weaver's Fen

Player controlled

Weaver's Fen Territory Map for New World MMO
Restless Shore Territory Map for New World MMO

lvl 42-46

Restless Shore

Player controlled

Restless Shore Territory Map for New World MMO
Mourningdale Territory Map for New World MMO

lvl 45-50

Mourningdale

Player controlled

Mourningdale Territory Map for New World MMO
Great Cleave Territory Map for New World MMO

lvl 41-60

Great Cleave

Neutral

Great Cleave Territory Map for New World MMO
Edengrove Territory Map for New World MMO

lvl 50-60

Edengrove

Neutral

Edengrove Territory Map for New World MMO
Ebonscale Reach Territory Map for New World MMO

lvl 51-60

Ebonscale Reach

Player controlled

Ebonscale Reach Territory Map for New World MMO
Reekwater Territory Map for New World MMO

lvl 58-60+

Reekwater

Player controlled

Reekwater Territory Map for New World MMO
Shattered Mountain Territory Map for New World MMO

lvl 60+

Shattered Mountain

Neutral

Shattered Mountain Territory Map for New World MMO