Shattered Mountain Territory Map for New World MMO
New World Map Shattered Mountain Territory
New World Shattered Mountain Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.
New World Map Shattered Mountain Territory
Shattered Mountain - The crown of Aeternum, a massive splintered mountain filled with Corruption.
Shattered Mountain is suggested territory for players at level range 60+.
Mountainhome Outpost - They longed to make a new home in the mountains, and refuse to give up their dream.
Mountainrise Outpost - In the east, where all things begin, they built strong fortifications.
Regions in Shattered Mountain: Carved Lands, Scorched Mines, Mortal Mire, Upper Svikin, Illurmin, Myrkgard, Lonely Climb, Fallen Frontier, Blighted Wilds.
Spirit Shrines: Old Myrkgard Shrine.
Caminus - level 61 Corrupted Fortress - Now, the defeated warriors tirelessly tend the furnaces and weapon forges of Caminus in service of Corruption's plague.
Ambusti Inferior - level 63 Lower Mine - Droning, drilling, mining, and milling do the Corrupted souls toil through eternity.
Ambusti Superior - level 61 Upper Mine - What darkness has Corruption wrought? What evils are yet to be unearthed?
The Tangle - level 65 Myrkgard South - The market stalls decay, and the spillway is choked with ash. The gate is open. And all manner of dark things stare back from the abyss.
Upper Harrow - level 65 Myrkgard North - Buried in the heart of the city, the highest echelons of Corruption prosper.
Greater Tribulation - level 65 Myrkgard West - The people of Old Myrkgard knew only sorrow at first, yet nothing of the dreadful fate they would soon come to suffer.
Opulence - level 65 Myrkgard East - For all of Myrkgard's lust of power, none compare to the lavish and wasteful excess of its unholy clergy.
Myrkgard Cathedral - level 65 - The loathsome crown jewel of Myrkgard, once heralded pure, now sullied by Corruption's embrace.
Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.
New Quests will appear as you complete previous quests (prerequisites).
Quest givers in Shattered Mountain Territory: Gristle, Leyson Reese, Eintou Madaki, Yseult Meredith, Charity Douglas, Zuzanna Maras, Nora Linch, Tahir Fayed, Girish Herath, Ndidi Tinibu, Sidonie Demir, Leander Rochford, Konrad Bernard.
The Tempest's Heart (Main Story) prerequisites Shattered Mountain.
Find the Soulwardens at Mountainhome Outpost, and offer your help - 7500 XP.
Pushing Back prerequisites level 58.
Eliminate the Infernal Corrupted in Vehemence and Iratus, detonate the Anti-Corruption Bombs, and recover any supplies left behind. Then report back to Warden Reese in Shattered Mountain - 3750 XP.
Guardians' Secrets prerequisites Pushing Back.
Defeat Guardian Tzi-Wang, recover Baetylus Luckstones, and defeat Rockruins Guardians in Spilaio Cavern. Then report back to Warden Reese in Shattered Mountain - 4000 XP.
Baetylus Headpiece (Expedition) prerequisites Guardians' Secrets.
Defeat the Cilla in the Lazarus Instrumentality Expedition and Collect the Naga Headdress. Then report back to Warden Reese in Shattered Mountain - 20 000 XP.
Our Own Worst Enemy prerequisites level 58, Rainbow Hearts Shadowed Intent.
Search for Soulwarden Heartgems across the five forts in Shattered Mountain, and search for any Corrupted writings. Then report back to Ranger Madaki in Shattered Mountain - 3880 XP.
Madaki's Stratagem prerequisites Our Own Worst Enemy.
Search the forges of Caminus for any weapon molds or crucibles they might be using to forge weapons of great power. Then report back to Ranger Madaki in Shattered Mountain - 4380 XP.
Forging Boundless Ward
Recover the components needed to forge Boundles Ward Round Shield and deliver them to Ranger Madaki in Mountainhome - 4380 XP.
Scorched Mines (Shattered Mountain - Ambusti Superior) prerequisites Forging Boundless Ward.
Venture to Ambusti Superior in Shattered Mountains. The Corrupted have vital raw materials needed to forge Boundless Ward - 3480 XP.
Tangled Tribulations (Shattered Mountain - The Tangle) prerequisites Forging Boundless Ward.
Travel to The Tangle within Mrykgard and recover materials for Boundless Ward's grip - 3480 XP.
Upper Harrows (Shattered Mountain - Upper Harrows) prerequisites Forging Boundless Ward.
The Myrkgard's weapon stores lie deeper within. Defeat the Corrupted and acquire broken shields to construct your own - 3480 XP.
Divine Opulence (Shattered Mountain - Opulence) prerequisites Forging Boundless Ward.
Conquer the Darkness and slay Archmagister Vocus for his protective charm - 3480 XP.
The Illurmin Rift prerequisites Pushing Back.
Explore the deadly Illurmin Rift and deliver your discoveries to Warden Linch in Shattered Mountain - 4130 XP.
In Soul, In Stone (Main Story) prerequisites The Tempest's Heart.
Find and defeat the Tempest - 9380 XP.
Finally, Exhale (Main Story) prerequisites .
Tell your friends the good news - 5630 XP.
Alligator Steaks prerequisites Pushing Back.
Hunt Shattered Alligators for Gator Steaks and seek out bundles of Mirespice Blend held by the Desolate Scroungers. Then report back to Warden Douglas in Shattered Mountain - 3200 XP.
Covenant Advancement: Adjudicator prerequisites Trial of the Lumen, Covenant Reputation 26 000.
Earn Faction Reputation and prove yourself worthy of the rank of Adjudicator. Travel to Shattered Mountain and complete the Trial of the Adjudicator - 2970 XP.
Trial of the Adjudicator prerequisites Trial of the Lumen, Covenant Reputation 26 000.
Destroy the Corrupted Excubitor Luca to earn the rank of Adjudicator. Talk to Adjudicator Maras in Shattered Mountain when the task is complete - 3750 XP.
Malevolent Offerings prerequisites The Illurmin Rift.
End the rituals in Lapsus and Pullus by eliminating the Corrupted Vicars, their guards, and their Corruption Barbs, then reclaim their Corrupted ritual implements. Then report back to Warden Linch in Shattered Mountain - 3200 XP.
Mountainrise Offensive prerequisites Malevolent Offerings.
Defeat Dau-Shin and recover Armor Scraps from the Rockrift Carvers in Spilaio Cavern. Then report back to Warden Fayed in Shattered Mountain - 4000 XP.
Knowledge is Power prerequisites Malevolent Offerings.
Extract the essence of the Bitterblade Corrupted at Odium fort, and get a fresh sample from a Blight Nodule near Putridspores in the Blighted Wilds. Then report back to Ranger Herath in Shattered Mountain - 4130 XP.
Blight Resistance prerequisites Knowledge is Power.
Collect a Blight Sample from the Hidden Strain and defeat Fay, the Last Protector. Bring a piece of his remains to Ranger Herath in Shattered Mountain - 3400 XP.
Ultimate Blight Defense (Expedition) prerequisites Blight Resistance.
Defeat the Alluvium Marl and Collect Alluvium Spores for Ranger Herath in Shattered Mountain - 20 000 XP.
Aria of a Frozen Lament prerequisites Rapier Mastery level 20, Madaki's Stratagem.
The song and dance of a legendary rapier Frozen Lament whose steps must be followed precisely to complete - 4380 XP.
Frostbitten Cabriole (Shattered Mountain - The Tangle) prerequisites Aria of a Frozen Lament.
A Cabriole: A jump to The Tangle - 4380 XP.
Icy Arabesque (Edengrove - Malevolence) prerequisites Aria of a Frozen Lament.
An Arabesque: A position on one leg with the other behind in Malevolence - 4380 XP.
Seaside Echappé (Great Cleave - Svikin's Stand) prerequisites Aria of a Frozen Lament.
An Echappé: A jump from first, third, or fifth position to second or fourth position and returning to Svikin's Stand - 4380 XP.
Glacial Enchainment (Mourningdale) prerequisites Aria of a Frozen Lament.
An Enchainment: A combination chain of steps leading to Mourningdale - 4380 XP.
Frigid Relevé (Weaver's Fen - Periville) prerequisites Aria of a Frozen Lament.
A Relevé: To rise with a small upwards action starting with bent knees in Periville - 4380 XP.
Wintry Pirouette (Cutlass Keys - Stone Skull Fort) prerequisites Aria of a Frozen Lament.
A Pirouette: To turn in dance towards Stone Skull Fort - 4380 XP.
Bitter Battement (Restless Shore - Eridanus) prerequisites Aria of a Frozen Lament.
A Battement: A movement with a closing action towards Eridanus - 4380 XP.
Snowy Sissonne (Great Cleave - Mangled Heights) prerequisites Aria of a Frozen Lament.
A Scissone: A jump from two feet to two feet in Mangled Heights - 4380 XP.
Path to Myrkgard
Travel to Myrkgard and destroy the Corrupted Monoliths and Portals, collecting the Orbs hidden at each. Combine the Orbs with Captain Thorpe's Corrupted Aura to form the Myrkgard Arena Key, unlocking the Arena behind the Myrkgard Cathedral. [This Quest can be shared and repeated.] - 4380 XP.
Forging Twilight's Fall prerequisites Sword and Shield Mastery level 20, Madaki's Stratagem.
Recover the components needed to forge Twilight's Fall Sword and deliver them to Ranger Madaki in Mountainhome - 4380 XP.
Tower of Terrors (Edengrove - Malevolence) prerequisites Forging Twilight's Fall.
Travel to Edengrove and recover a powerful component from the Dryads of Malevolence - 4380 XP.
Maw of Corruption (Great Cleave - Mangled Heights) prerequisites Forging Twilight's Fall.
Travel the western side of the Great Cleave and recover the Maw's source of power - 4380 XP.
Unhallowed Flesh (Great Cleave - Mangled Heights) prerequisites Forging Twilight's Fall.
Travel to the Mangled Heights in Great Cleave and collect Corrupted Flesh. Once heated in the forge, it will enable the blade to harm even the most well guarded of Corrupted foes - 4380 XP.
Corrupted Forge (Shattered Mountain - Caminus) prerequisites Forging Twilight's Fall.
Travel to Caminus to recover ingots from the Bloodforged Corrupted. The Gate Keeper is also said to possess a mystical whetstone that will aid the blade's honing - 4380 XP.
Secret of Eridanus (Restless Shore - Eridanus) prerequisites Forging Twilight's Fall.
Journey to Eridanus in Restless Shore and claim weapon wrappings from the Dryads - 4380 XP.
Scorpius (Mourningdale - Scorpius) prerequisites Forging Twilight's Fall.
Mourningdale is the next leg of your journey. Face their swordsmen and claim Corrupted Blood from the vile swarmers that pollute the place - 4380 XP.
Lost Materials (Brightwood - Brightwood Isle) prerequisites Forging Twilight's Fall.
Travel to Brightwood Isle and search for Azoth Oil to preserve the blade - 4380 XP.
Weaver's Weave (Weaver's Fen - Periville) prerequisites Forging Twilight's Fall.
Travel to Weaver's Fen and claim leather from the Periville Undead - 4380 XP.
A Spear to Pierce the Heavens prerequisites Spear Mastery level 20, Madaki's Stratagem.
The odyssey of an unnamed Ancient Guardian, trace their steps and find clues for the Heavensplitter Spear - 4380 XP.Complete Quest: Recollection of a Journey Complete Quest: Book One: Nostos Complete Quest: Book Two: Elegeia Complete Quest: Book Three: Parodos Complete Quest: Book Four: Akron Complete Quest: Book Five: Istia Complete Quest: Book Six: Pyrgos Complete Quest: Book Seven: Hesukhia
Recollection of a Journey (Shattered Mountain - Spilaio Cavern) prerequisites A Spear to Pierce the Heavens.
Explore Spilaio Cavern to begin this tale. Defeat Tzi-Wang the Immovable for Immovable Counterbalance. I saw in the sky the beauty of the heavens, marveling at the sight of stars and the dance of lights. As I drew lines between the heavenly bodies, I split the heavens with my finger. I shared with my comrades the stories of these beings in the sky, as well as my own story. Such stories precede my birth, and will survive me for ages - 4380 XP.
Book One: Nostos (Cutlass Keys - Malocchio) prerequisites A Spear to Pierce the Heavens.
Seek Spirit Essence at Malocchio. Defeat Taskmaster Holm atop the tower. As I began my journey, I found first myself searching in the cays at the foot of the island. It took me to the top of a magnificent tower, and I pondered how our yearning for the sky drives the construction of these towers. To Holm, I entrusted my post, and visited the caverns south - 4380 XP.
Book Two: Elegeia (Brightwood - Brightwood Isle) prerequisites A Spear to Pierce the Heavens.
Seek Skygem Fragments at Brightwood Isle. Slay Archminister Havelock for Skygem Fragment. The stars above the caverns pointed me northeast. There, I found an isle that was closer to the Underworld than anything I ever seen. I descended into a realm where my soul was torn asunder by Hades himself. There, I fought his hellhound, and from that frothy maw stole a gem sky blue. I knew it was a sign - 4380 XP.
Book Three: Parodos (Weaver's Fen - Periville) prerequisites A Spear to Pierce the Heavens.
Explore Periville for a haft for your spear. Defeat Periville Guard for an Intact Spear Haft. As I trekked the Underworld, I found myself in its swamps. The chorus of voices crying out rang through the fog. I could sense the souls of those around me, and yet I could do naught but listen. Phantoms calling out in song, not unlike the Kokytos. I knew that I must transport this gem as a trial, and succeed where others have failed - 4380 XP.
Book Four: Akron (Restless Shore - Eridanus) prerequisites A Spear to Pierce the Heavens.
Seek a Purified Azoth Tear from Eridanus. Defeat Parthenocissus for a Purified Azoth Tear. I waded through the swamps and, like a siren's song, I again found myself at another tower. I saw beings of the earth, the dryads, patrolling Eridanus that was entrusted to them. At its humble base, I shared the gem with these primordial protectors. They anointed it with a tear of azoth whose purity was unmatched. What a brilliant sight - 4380 XP.
Book Five: Istia (Mourningdale - Vela) prerequisites A Spear to Pierce the Heavens.
Ascend the tower Vela in search of wrappings for your spear. Defeat Boneshatter. Defeat Fineseer Ancients for Divine Wrappings. My journey was becoming clearer to me. To pierce the sky, the fates were bringing me to the many towers that dot the island. It brought me then to a tower in the valley of mourning. The tower stood like a solemn watcher. I met with the soldier at the top, and shared with him my story. To find a kindred soldier on this island is rare - 4380 XP.
Book Six: Pyrgos (Edengrove - Malevolence) prerequisites A Spear to Pierce the Heavens.
Acquire Blessed Dryad Wood from Malevolence. Defeat Alcazarian Dryads. Gather Blessed Dryad Wood from Enchanted Vines. The final tower the fates brought me to was one ruled by the earth, and the dryads that protect it. In a land that birthed life here on this island, I climbed the tower searching for guidance. The guardians there tested my strength, and rewarded my spirit with a spearshaft made of an ancient, blessed wood - 4380 XP.
Book Seven: Hesukhia (Great Cleave - Mangled Heights) prerequisites A Spear to Pierce the Heavens.
Brave the Mangled Heights, kill Unhallowed Infestation for Infernal Tendrils. My journey was coming to a close, my ultimate test was found the badlands choked by red: the Mangled Heights. I stood at the summit. I fastened sharp tendrils to the spearshaft, and affixed the skygem to purify my spear. I took my spear and leapt to the heavens, splitting them in pieces. Day shattered, giving its fractured lights to the Night sky, and I rested among the stars - 4380 XP.
Corruption-Tinged Fish prerequisites Azoth-Tinged Fish (Edengrove).
Catch a Corruption-Tinged Fish in Shattered Mountain and bring it to Master Fisher Chang in Ebonscale. - 3750 XP.
Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.
Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor's Desk, Players' houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.
Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).
Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.
Containers, Chests, Ancient Chest, Supply Containers.
Completed Lore Pages make stories
You have to visit Fast Travel Points (Spirit Shrines) first to use them, more about Fast Travel Points.
Expeditions are instanced PvE dungeons, intended for a group of 5 players with separate story, puzzles, unique loot, more about Expeditions.
Group Areas are open world monster areas intended for a group of 5 players, more about Group Areas.
Experience level recommended in a given area to fight monsters comfortably.
Location of Quest Giver NPCs.
Wood Tier IV - respawn: 30 min
Wood Tier V - respawn: 20 min
Ores Tier I - respawn: 10 min
Ores Tier IV - respawn: 15 min
Ores Tier V - respawn: 20 min
Precious Ores Tier II - respawn: 15 min
Precious Ores Tier III - respawn: 20 min
Precious Ores Tier IV - respawn: 40 min
Tier I - respawn: 15 min
Tier I - respawn: 10 min
Tier IV - respawn: 20 min
Fibers Tier I - respawn: 10 min
Fibers Tier IV - respawn: 15 min
Fibers Tier V - respawn: 15 min
Found in Odium
A page written in the Corrupted language, with sketches of Dryad bodies. Circles have been drawn around their hearts, heads, and hands.
Ubahâh Mabayibok ñâv ba kepo mixanfep kengâmbi, fa paitkâ ubatânfâp yi uwâ'abto 'ag ambi. 'Aktâ, ngek mambetu mikor yâk'upambi ngo pa xa miwod mi a. Ngo imi yâk'upambi kuguok ebikning vebambi.
Found in Vehemence
Covered in the illegible, but unmistakable, language of the Corrupted, the images sketched here show the Corruption pillars being tended to, almost akin to gardening, with parts being trimmed, pruned, and harvested.
'Anggur ñirok atwakambi. Ñirok abdâxab ambi. Yi if 'ag ubaban deñâna uwâgap'a 'ufoxo axo. Fif 'ag 'ung p'âyi kâka, xak'ufâ af mi ba.
Found in Iratus
The text of the Corrupted fills most of the page, save for an image drawn in the center: a crystal or gemstone of some kind, sparkling on a Corrupted altar.
Ubuwâveti guf xa p'âta pad xañir wobi pinviñ dâ Aeternum deñ pa pad dewif migana p'ânduxo mi a. Fiv kâme ekâi pad tid uwâyâr ru panuxo xanfep kuñ midewif ambi, veg pagmax kâx 'ag ambi.
Found in Pullus
I have remained here, hidden, writing all I can while I am still able to do so. A sound fills my mind at times, and images as well... they seem familiar, but I cannot understand them. I fear this Corruption is overtaking me. Perhaps, in my writings, I will find a way to stop it. Perhaps I will find a way to save myself from ubapampu he dekâp'ux mipung pad Euwâveti miñ vob romena mad pad mabayib mingoñ. Eâbtakendu ven a Eâbtativ, mah ven kidebu a.… with the powers they have at their disposal. I am no closer to discovering their long-term goals, but in the short term, it seems as though Isabella has returned from her travels around the island, bringing a number of new converts with her. She seems to be important to the plans underway here. Some of those she has brought may be only to increase their numbers, but others seem specially selected. Experienced smiths, alchemists, men and women of science... it may be that there are plans for some kind of profane construction.
Mah, 'ung, kepo kia. Mah uako 'ung ki xa degi t'onag. De axo depwang hemakte yi tânfâp a. Guf mibtâxo, pap'âyi ru Magmebeg.
... I am unsure how much time has passed, how long I have held myself in this place. My stores are nearly depleted, and the time for escape has long since passed. My only solace is that somehow, whoever finds this may glean some new information from it. I have seen all manner of oddities brought through here in the recent days: hundreds of trees brought from all around this land, carts of ore placed around the base of the Thorn with the Cultists chanting incessantly, boxes and bins and bags stuffed full of unknowable items. Something is happening. Something dreadful. Something... I am powerless to stop.
A axo ketir. Guf mibtâ. A axo ketir. Guf mibtâ. A axo ketir. Guf mibtâ.
Found in Lapsus
A dirty and splattered page, covered with the language of the Corrupted. A drawing of a large blade divides the page, wicked and powerful. While not understanding the words, the writing seems emphatic, eager, almost desperate somehow.
Fiv bingu guf hemaktexo axo. Ngoñ uwâtânfâp kuk anggidambi mab bingu bip a. Miwod pad pab Magmebeg mab mideh pad pab Magmebeg igambi ambi. Kuñ miwod ig, k'okti, he 'abto.
These aren't my mother's poodles.
In the Great Cleave leading to that ominous city of corruption prowl dogs of unnatural color and ferocity. I have taken to calling them Corrupted Hounds for the red veins of Corruption visible and accompanying abhorrent behavior. These aberrations can unhinge their jaws of gnashing teeth wide enough to swallow a turkey whole.
Still, they are kind of cute from a certain angle, aren't they? Mum back home raised bigger dogs - How hard could it be to domesticate one of these? A puppy of one would look just darling in a bow. A gift for a beloved, perhaps?
I have not yet been able to locate a pup no matter how deep into this crevasse of corruption I delve. All are full-grown, and fully trained to follow their shambling Masters. Do these Hounds not need to whelp? Do they just regenerate fully-grown as everything else on this strange continent? Further research required.
After a grueling battle I managed to slay a red-eyed houndsman in attempts to capture an adult specimen of the beast.
My arms are covered in at least two layers of bandages from wrestling the dog into a makeshift trap and my blood surely left a trail from the snowy pass, but my efforts are not in vain. I sit writing this in incredible pain and incredible pride, gazing upon my new captive before turning in for the night to rest. She's restless, obviously unused to being confined by walls and too strong to remain in the trap for long. I think I shall call her ‘Molly'.
The Hand That Feeds
Molly is still ruthlessly vicious around me.
I present her with raw meat at feeding time and this seems to quell some of her rage, but not her distrust. She drags the scraps from the wooden bowl I made her in favor of eating in the corner of the wall enclosure. From this vantage point she can keep her eyes on me at all times - always red, always wary.
Food motivation can only take us so far, and ultimately winds up being more dangerous than it is worth to feed her from my own hand.
Her behavior still proves too aggressive to let out of the walled-in enclosure. I write now with my left hand as my right has been requisitioned by dearest Molly as a chew toy.
Research into leather leads required - if I could ever get close enough to her neck to sling one around. The dog looks at me with such disdain and disgust, as if I were the one with red fissures and eyes glowing like The Devil.
Man's Best Friend?
What joy! I woke this morning to find Molly sans her characteristic growling and snapping. She took food more gently from the bowl, obviously cowed by my superior animal handling skills. There is a strange intelligence in her eyes, as if she is beginning to understand the situation.
Could this be how the first man felt taming a wolf?
The Great Escape
That damnable dog, she was figuring things out - but not in my favor!
I have never seen such intelligence in a canine, to feign docility long enough to convince even an experienced handler like me. Molly did not as much as whimper when I put the leather lead on through the fence. I spoke sweetly to her, told her it was time for a walk, hoping a lack of captivity would bring out her personality. It turns out her personality is evil, and the second she realized she was no longer contained, my dear Molly mauled me, draining me to my last before I woke up in bed again, alone. She ran back North to her true master, I can only imagine.
There are better ways to make profit on this lush continent than lying with the dogs. On a related note, I now certainly have fleas. Corrupted Fleas, at that. A Corrupted Flea Circus, yes, now that could work...
The Underwater Panther
Armed with horns and teeth sharper than the average straight sword, the Lava Barb makes a life for itself here in Shattered Mountain. It is not a glamorous life by any means, swimming around in Corrupted waters, but it is a life nonetheless.
Should you go swimming and feel something slice into your ankle, it is already too late.
The other Master Fishers call me 'paranoid' and 'prone to conspiracy' but they're not the ones who chose to live life next to a giant half-floating mountain.
They have no idea what it's like fishing in my waters, getting smaller and weaker catches depending on how Corrupted the waters are. I know beyond a shadow of a doubt that it is not my fishing skill or bait that attracts these small fish, but the water itself working against me! I continue to eke out surviving here on my meager fish, meeting with the Greyjacks every so often to discuss how we can cleanse the waters. Even they think I'm overreacting. Life near the crown of Aeternum is an endless slog, made worse by the creeping red tide.
Starting area, player controlled
Starting area, player controlled
Starting area, player controlled
Starting area, player controlled