South Tavar Map & Walkthrough | Tavar | ELEX
Map of South Tavar for Elex. Missions, NPCs, Quests, Teleporters, Trainers, Traders, Monsters, Items, Secrets, Hints, Locations ELEX Walkthrough, ELEX Maps, ELEX Guide & Wiki.
This is high level area.
01 Leo's Camp
You are moved here after your dialogue with Ray for [Leo, the Brave]
Leo, the Brave see Companions Page
There are 3 Reavers to kill, so the fight might to be hard. You can do it in the future.
After you kill them, take loot with Contract, and talk to Ray again.
Origin - The Power of the Center
There is a settlement at the meeting point of all of the different lands. A fortified camp that could serve as a base of operations, if I can persuade the people there to work with me.
Chest 3
Strong Healing Potion Recipe
Photograph 16
Chest 1 - upstairs
Scrap Scavenger's Shirt - Armor
by khanclrzz kan
"green gemstone"
by James Randall
"There's an amulet of survival (+2) along the coast on a little plot of land with a dead tree, directly below number 01 on the map."
02 Old Windfarm Teleporter
03 High Radiation
Warrior's Sword I
Large Bag of Elexit x 2
04
Ethan
05 Reavers
Chainsaber Weapon
Sunglasses - makes normal items easy to see (blue outline, even through walls)
06 Small Island - Radiated
Control Protocol - Audio Log
Ring of Power +10 STR, + 10 max stamina
Large Bag of Elexit x 2
07 Old Factory Teleporter
08
Volkmar
A Helping Hand
Volkmar has offered to deliver enough scrap to the Outlaws to stoppeople becoming Suspicious.
Heavy Loss
Volkmar wasn't able to use his Suggestion in time on one of the Outlaws. The Outlaw stole Volkmar's weapon and escaped. Volkmar wants this weapon back.
by James Randall
"Also in number 08 compound, there's a golden whisper on top of the largest round tank (right hand side)."
09 Southern Cliffs Teleporter
10 Powerful Cyclop
Elex-contaminated Heart
A Special Trophy see Companions Page
11
Smeared Note
Chest
12
The Hungry Desert
Reavers are luring people to a trap at the beacon. It's time they were taken care of.
Kill Reavers
13 Lighthouse
Jump up the Lighthouse
Thief's Hiding Place
Cindy gave me the coordinates of a thief's hiding spot. There could be something there worth taking.
Lot of Elexit
Safe code for safe: 8954
Photograph 18 at the very top of lighthouse
by MÅ‚ody
"13 golden whisper"
14
Jack for [Heavy Loss], give him Beer
Volkmar's Weapon
An Unlawful Owner
This is the weapon that was stolen from Volkmar.
History Lesson - if you hear his story to the end
Jack likes to tell stories and to listen to them. Maybe I can tell him something about the AlbShe hasn't heard before.
Safe inside house
15
Map Piece 07
16
Bloody Key
Chest you can open it with Blody Key
Sandy Guideboook 2
17
Snap Hatchet - Weapon
18
Thief's Journal
19
Defective Drone kill it
Defective AI Module for [A Mechanical Guard]
An Autonomous Robot
A defective Almodule, still... it could of use to someone.
Take it to Cutter in The Fort (21)
20
Four Houses Part 1
Weathered Picture 01
The Road to Calaan - The First Clue
There is something behind all of this. A secret between the lines. These clues must lead somewhere.
21
by Timour Outsmiev
"3 broken doom / trader and chain saber"
Chainsaber weapon
ELEX Map Legend
Location / POI | |
Quest Starter Location | |
Teleporter | |
Ability Trainer | |
Trader or Merchant | |
Trader / Trainer | |
Interactive NPC | |
Quest / Mission Item Location | |
Normal Item / Location Pointer | |
Special Item / Location Pointer | |
Aggressive enemy / monster. | |
Workbench | |
Ore Veins | |
Continuous damage zones |
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