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Goliet Map & Walkthrough | Edan | ELEX

Map of Goliet in Edan for Elex. Missions, NPCs, Quests, Teleporters, Trainers, Traders, Monsters, Items, Secrets, Hints, Locations ELEX Walkthrough, ELEX Maps, ELEX Guide & Wiki.

Goliet Map in Edan for Elex.
Goliet Map in Edan for Elex.
Search ELEX Game Guide & Walkthrough

Goilet is city of Berserkers Faction.

Berserker take their laws very seriously when you are in Goliet you must try to follow their rules. Do not take "forbidden" things in Goliet. You can take them only if nobody is watching.

01

Here you come with Duras after Small Camp. Talk to Duras again.

Refuge of the Separatists

The Separatists are Albs who have left Xacor. They continue to take Elex, but their views differ from Xacor's directives. Some want to stop taking Elex, some defy the Hybrid, others escaped execution. They might have information on Xacor that can lead me to who is behind the attempt to kill me. I should speak to their leader, if I can find him.

A Berserker Warrior see Companions Page.

02 Goliet Teleporter

Activate Teleporter

03 Gate

Drog - tell him that Duras send you

Enter the Berserker City Goliet

I should have a look around the central city of the Berserkers, Goliet.

Later in game in 03

When you pass Drog later in game he will ask you to bring him beer.

Free Beer

Drog has been standing guard for awhile. He wants me to bring him something to drink from the tavern.

After you bring him a beer, he will ask for 200 Shard for recommending you to Ragnar, this is useless, do not do this. Wait till you got Combat 1, and talk to him, he will give you 50 Shards and recommending you to Ragnar for free.

After talking to Eldur [The Second Guard]

I learned from Drog that Alvar likes to drink in the tavern. The tavern keeper, Oran might know something.

Go to Oran (15)

Now, first go to (04) to meet Ragnar who will welcome you in Goliet.

04

Ragnar - Ragnar will welcome you here to Goilet, later you will meet him at his residence

You can immediately admit that you are Alb Defector, and tell him that you are looking for work and that he is a Boss.

Free as a Bird

I am under threat from pretty much everyone. From the Albs, any Free People who discover my true heritage, even the creatures want me dead. I will not get far alone. I need the backing of a faction be it the Berserkers, Clerics, or Outlaws.

Allies from the Middle Ages

The Warlord Ragnar has learned of some problems in Goliet. If I want to earn shards, or join the Berserkers, then helping him get things under control will be a good way to do this.

Assimilating Foreign Property

The first and easiest thing to acquire is better equipment. A good Weapon and basic armor are the priorities.

The Law of the Berserkers

The residents of Goliet are expected to follow the Berserker Laws. How strictly these Laws are interpreted varies from person to person. I should remember the Laws when dealing with the tasks here.

There ls Always Something to Do!

Ragnar didn't recognize me and is willing to assign me to missions. The Cultivator Irdor needs help and that could start to earn me the shards and assistance l need. Irdor is said to be somewhere close to the World Heart in Southern Goliet.

Departure to foreign lands

Ragnar wants to know more about his enemies. I am to bring him reports on two of the enemy factions' cities.

05

Talk to Stormson and Akira

06 Bertram

Your first talk with Bertram

Spoiler: He is Cleric spy. Be careful when you talk with him and do not break Berserkers law.

Do not give him Cleric Weapons from Small Camp

07 Armor Smith

Your first talk with Armor Smith, leter you will meet him at (31)

08

In this location you can not look too closely because you are attacked. Just go straight to Angrim and talk to him.

Angrim

Listen to everything I have to say about the laws.

False Teachings

Angrim believes there is a Cleric somewhere in Goliet. He is pretending to be a Berserker while he works to recruit Berserkers to join the Clerics in lgnadon. Angrim wants to find the Cleric.

You talk to Bertram earlier and you know he is Cleric Spy.

If you know that Bertram is Cleric Spy you will receive [Not Welcome] from Angrim, then go to (24).

Not Welcome

Kill Cleric spy or help him.

If you do not know who is a spy you will receive [Night Guard] from Angrim, go to (25) at midnight.

Night Guard

Angrim believes there are Clerics attempting to recover their technology from the Pit. He thinks they might try to access the Pit around midnight and be on the look out for anyone tampering with the scrap.

You have to kill Bertram to please Angrim and Ragnar.

Both in [Not Welcome] and in [Night Guard] you can spare Bertram life help him to escape.

Then he will ask you to go to Rijka (10). This solution will be against Berserkers and will lower your reputation, but you will got another quest.

Traveling Home

Bertram wants me to help him escape Goliet. He plans to leave Goliet with the next Seedling expedition, but needs Rijka to get him onto that team.

Forbidden Technology

Technology found in the Pit does not belong in foreign hands. The Warlord Angrim has told me to bring him a defective Elex weapon from Jora at the Pit.

Jora is in (09) go talk to him.

Then tell him that Sinda send you [Missing Supplies]

Missing Suppliers

Angrim's men, the ones who were supposed to deliver food for Sinda, are dead. I should tell her the bad news.

Go back to Sinda (11)

If you fail [Forbidden Technology] ,after returning from (with) Jora

Angrim will accuse you of breaking the law but will not punish you.

You will get another quest: The Seedling in the Forest

The Seedling in the Forest

Angrim would like me to find Rogar in the Valley of the Damned.

09

Jora

Elex Supplies

The worker Jora needs 6 machine parts from the inactive Converter in Edan.

After visiting Angrim [for Forbidden Technology]

Ask Jora for Elex Weapon

This Quest is tricky test. You can agree with Jora that no one can carry Elex Weapons and do not take Weapon and return to Angrim without weapon.

Or broke law and take Elex Weapon. You will receive EXP and will go with Jora back to Angrim.

Do not take Weapon and return to Angrim.

Outlaw Hunt Audiolog 2

A Bounty Hunter

There seems to be on a manhunt going on. Maybe there's more to this.

Find the Bounty Hunter's Audiologs

It appears that there's a bounty hunter trying to locate an Outlaw. Find 4 Outlaw Hunt Audiologs.

For [Lost Guns and Dead Men] from Rijka (10)

Give him Clerics Weapons and return to Rijka for additional reward.

There are some items upstairs.

10 Hotel Ruins in Goliet

Ragnar Ragnar is the person who will judge your conduct in Goliet. If you go to him (10), he will tell you how you are rated.

The following Quests will consist of your score:

  • Angrim's test, [Forbidden Technology Quest] (08) - Do not take weapon.
  • [Mutant Attack] at (19) - kill mutants
  • [A Special Piece] (33) - take sword and give it back to Ragnar
  • [Lost Guns and Dead Men] from Rijka (10), you have to give weapons to Jora.
  • [False Teachings] at (08) - Kill Bertram
  • [Bad Debts] (35) - kill Outlaw

When you finish above quests using Berserkers Law

Abiding the Law

The Laws of the Berserkers are strictly applied. I will have to stick to them, if I want to make my time in Goliet useful.

You way to join Berserkers is open. You will not be able to join till you visit other factions

Rijka

Lost Guns and Dead Men

Rijka told me that a group of Clerics fell victim to mutants. should look for their equipment and take it to Jora at the Pit.

Guns are in Small Camp, you have to return them to Jora.

If you will help Bertram in [False Teachings / Night Guard], Rijka will help you with [Traveling Home]

More in main room on ground floor:

Wrinkled Letter

Chest

On other floors

There is lot of stuff around this building, pick it up.

Big Chest - hidden inside building in room where you have to use Jet Pack

Good Bye Message - Audio Log on the roof

Yellow Note

Later in time with Ragnar

New Ground

Ragnar wants me to check on some remote Berserker outposts he has lost contact with.

11

Sinda - Trader - Charisma Trainer

Snake Bite One-handed Weapon - DMG:41,STR:30,DEX:60, damage type Poison

Food Supplies

Sinda is expecting food deliveries from the Valley of the Damned. Angrim's people from the Eisen Clan were supposed to help her, but they have stopped making deliveries for some reason. I should speak with Angrim to find out why.

After visiting Angrim [Food Supplies]

A New Deal

Sinda would like me to make a new deal with Cormag, or Ragnar to ensure the deliveries are made.

First go to Angrim, he will be unable to help you, then go to Cormag (12) and ask for help.

After return from Cormag and [Energy!]

You can finish Food Supplies Quest.

Chest - for [Persuasive Efforts]

12

Cormag

Talk with him about Sinda [A New Deal - Food Supplies]

Energy!

I have been asked to steal a Movement Detector from the Pit.

After retriving Movement Detector from the Pit [Energy!]

Go to Sinda now.

Clan Trouble

One of Cormag's men is causing problems with the Eisen Clan. His name is Eldur and he works as a Cultivator on the farms. If I want Cormag's trust should put an end to Eldur's harassment of the Eisen Clan.

13 The Pit

You can not enter The Pit through the gate (16). Jump from the footbridge (35).

Collect all items you find here.

Movement Detector for [Energy!]

Drone Control

Jackhammer for Mining

C.R.O.N.Y U4 - Talk to him, It's one of your possible Companions

Maintenance Protocol see Companions Page.

14

Eldur

Talk to him, and next talk again.

The Second Guard

The Cultivator Eldur is Worried about the recent increase in jackal attacks. The gatekeeper Alvar was assigned to guard the Cultivators in the fields, but he has gone missing. Eldur would like me to go to the gate guard, Drog, to find out where Alvar is.

After speaking with Cormag [Clan Trouble]

House Ban

Eldur says the tavern keeper, Oran, is a member of the Eisen Clan and is refusing to serve anyone from the hammer Clan. should speak to Oran and get him to start serving the hammer Clan again.

15

Oran - Trader

Oran's Bar Tab Register

After speaking with Eldur [House Ban]

Convinced Oran

Oran won't simply start serving the hammer Clan again for nothing. I should convince him that is a bad idea to ban them.

You can pay him or you can intimidate him. Oran will not be scared and will want to fight. If you win the duel the task will be executed.

After talking to Drog [The Second Guard]

Oran saw Alvar get extremely drunk with Argor. Argor might know where is. Alvar

For [Free Beer]

Buy Beer for Drog

Cellar below Oran's Tavern - this is location for The Claws Quest later in game.

16 Pit Entrance

Argor

Ask him about Alvar

Argor admits getting drunk with Alvar. All that Argor remembers is that he woke up somewhere below the balcony of Ragnar's Stronghold castle. I might find a clue about Alvar's whereabouts if search around there.

17 Dead Alvar

For [The Second Guard], examine and return to Eldur.

Crumpled Note

18 First talk with Born

19

Born

Mutant Attack

Born needs the jackals driven off from the Seedling farm and assistance given to Orik and his Cultivators.

Harvest Time

Born has told me to harvest mature healing roots. 8 Mature Healing Roots.

Orik

Later for [Mysterious Aura]

Orik has been consuming Seedlings in the hope of becoming more powerful. This is a crime amongst Berserkers and he is afraid of his secret being discovered.

Return to Caldrim

20

Hakon - Survival Trainer

Searching for Clues

Hakon wants to locate a group of Albs that attacked his soldiers. Worried that they might do more damage, he wants them found and killed. Nezol and 2 x Separatist

Chest Hakon - inside house

Crumbled Note - inside chest

Later in game after you meet Nezol in West Edan for [The Negotiator] and [Searching for Clues], you can tell truth to Hakon about Albs Separatists Location.

21 Mana Shrine

You can find Elex on the top of Mana Shrine, but you have to wait till guardian will go down the hill.

Caldrim - Trader

Elex for the Mana Shrine

Caldrim needs a steady supply of Elex for the Mana shrine to help the Berserkers cast magic, grow Seedlings and produce healing herbs. A delivery of Elex was stolen from the Mana shrine before it could be transmuted. The Berserker Kral disappeared at the same time. Caldrim wants Kral found.

After you find find Kral's Diary (23)

I found Kral's journal, lt references a crypt. Maybe Caldrim can tell me where the crypt is? Caldrim told me where I can find the crypt mentioned in Kral's diary. He warned me that it is said to be cursed.

After you meet Kral [Elex Delivery]

Give Elex Package to Caldrim and talk to him.

Mysterious Aura

The Healer Caldrim thinks there is something wrong with the Cultivator Orik.

Go to Orik and talk to with him. Return to Caldrim, you do not have to betray Orik.

22 Weapon Trader

23 Kral's Diary

Drone Control

Journal - Kral's Diary for [Elex for the Mana Shrine]

Following Kral's Trail

I found Kral's journal. It has given me a clue where Kral might have gone.

24 Bertram for [Not Welcome]

If you know that Bertram is Cleric Spy, you can meet him here. You can kill him or spare his life. Kill him if you want to please Ragnar

25 Bertram for [Night Guard]

You have to come here at midnight, and wait minute for Bertram to come. For [False Teachings / Night Guard]

You can kill him or spare his life. Kill him if you want to please Ragnar

26 Hotel Ruins of Goliet Teleporter

27 Blacksmith Teleporter

28 Born's House

Grand Soup Recipe

Born's Chest - for [Persuasive Efforts]

Manual - outside house

29

Chest

Akira - Healer

30

Book about Goliet's Heroes

31

Armor Smith - Combat Trainer - Trader

32

Duras

Tooth for a Tooth see Companions Page

Circumstantial Evidence see Companions Page

33

Alrik - Crafting Trainer - Trader

A Special Piece

Alrik says Ragnar has a special trophy in his possession, an antique sword. He wants me to bring it to him.

You can offer him Cleric Weapons from Small Camp, he will not want to take them but will give you 50 Shards

He also got Recipes for Elex Potions.

After visiting Berserker Island

Persuasive Efforts

Alrik said Cormag won't rescind Katta's exile without good reason. Something would have to happen that would cast doubt on her guilt. If the thefts she was accused of were to continue now that she has gone, that could show that she Wasn't guilty.

Alrik gave me a keyring to open the chests. He is sure some of the keys should fit.

Alrik's Keyring

Chests are at (11) and (28), it will be easy to open it with keys

34 Antique Sword

Antique Sword

Old Steel

This sword truly is an antique, but its blade is still sharp. Someone would definitely pay a hefty price for it.

You can stole it, then sell it to Alrik for 1000 Shards or give it back to Ragnar.

This is room with Antique Sword for [A Special Piece]. If you want to take it you have do it so nobody can see it.

If you want to perform this quest, after stealing the sword you must immediately go back to Alrik (33) and give it to him. Go out via balcony and do not talk to anyone.

If you can steal the sword so that no one sees this and you get it to Alrik, you will not be punished and nobody will know it's your fault, but anyway Ragnar will join the disappearance of his sword with your arrival at Goliet.

You can also steal Sword and give it back to Ragnar, this is best way to solve this problem if you want Ragnar to like you.

35

Ornir

Bad Debts

Ornir is worried about an Outlaw who has been seen close to Goliet. He suspects he must be up to something and thinks it best to kill the Outlaw before he acts.

Outlaw in in Central Edan (01)

36 Pile of garbage

Search it.

Arrows

Moldy Bread

Not Suitable for Consumption

Moldy bread, it was thrown away and looks inedible.

37

Drog's Chest - for [Persuasive Efforts]

Later in game

Duras

For [Circumstantial Evidence]

After question Barin, Geron, Irdor, Rock and Thorgal, return to Duras (32) and talk to him.

Duras will be happy that you question all suspects. He want to join you as an companion.

Light into the Darkness see Companions Page

Join Duras to your party and go near Great Lift for [Light into the Darkness]

Solve [Light into the Darkness] and [A Dead Seeding] , return to Goliet and talk to Duras.

Spoiler
"Duras is a murderer. You have to keep it secret if you want Duras to be your companion."

The Judgment

Duras murdered the Berserker Askor. Now I must decide Duras' fate.

To finish Duras Companion Mission you have to return to Ragnar

  • "Duras is murderer" - you will lost Duras as a Companion
  • (best solution)"The murderer is not from Goliet" (Lie) - Duras will stay with you.
  • "Barin is a murderer" (Lie) - Duras will stay with you.

Talk to Ragnar - fisnish other missions. Now you can join Berserkers.

Missions for The Claws

More about Guild of Thieves in Elex you will find on The Claws Page

15

You have to steal Oran's Cellar Key for [Rob Oran]. You can do it from outside of building through the window.

Oran's Cellar Key

38 Cellar below Oran's Tavern

Use Oran's Cellar Key on Keyhole, it is on the wall near standing Broom.

You open Trapdoor. Go down to Oran's Cellar.

Broadsword - Weapon

Supply Crate x 4 for [Rob Oran]

Deposit Supply Crates in Drop Box outside Tavern and returm to Claws Headquarters

ELEX Map Legend

ELEX Location / POI

Location / POI
Significant places in the game world are numbered on the map. Each number on the map has its equivalent in the description below the map. The number can mean a specific point in the game, as well as an area or building. The sequence of numbers shows suggested order of visiting locations.

Quest Starter Location

Quest Starter Location
This is location with NPC, item or actions which are starting a quest or mission. Some quests activate automatically, some need to talk to an NPC or raise / use an item.

ELEX Teleporter

Teleporter
The Magalan world of ELEX has a network of teleporters. You must activate each of the teleporters before you can use it. To activate a teleporter, you must find him and reach him on foot. Then you will be able to fast travel between any two activated teleports.

ELEX Trainer

Ability Trainer
There are four types of main ability trainers: Combat Trainer, Survival Trainer, Crafting Trainer, Charisma Trainer and three faction specific trainers: Berserker Trainer, Outlaw Trainer, Cleric Trainer.

ELEX Trader

Trader or Merchant
They act as shops where you can buy the equipment you need.

ELEX Trader / Trainer

Trader / Trainer
This NPC is both a ability trainer and a shopkeeper.

ELEX NPC

Interactive NPC
Not all NPCs are marked on maps. Such a symbol is only for more important NPCs and those with whom we can take a more meaningful interaction. This is a sign for friendly or neutral NPCs.

ELEX Quest Item

Quest / Mission Item Location
This icon indicates the location of item needed to complete the task / quest / mission or start a new quest.

Item pointer

Normal Item / Location Pointer
This icon indicates places, objects and devices of normal importance, but significant in the context of this zone. Not all items are marked on maps, the marker means those that are more difficult to notice or interesting.

Special item

Special Item / Location Pointer
This is for marking, special, interesting or worth gathering items or locations. These are the ones that you should collect.

ELEX Enemy.

Aggressive enemy / monster.
Not all opponents are marked on maps. This mark indicates the opponents relevant in the context of the place and / or threatening player at a level that is relevant to the level of the environment.

ELEX Workbench

Workbench
With the right skill and the right recipe you can put gems into sockets here to modify weapons, brew potions or craft jewellery.

ELEX Ore Veins

Ore Veins
You can mine Ore Veins using Jackhammer.

ELEX Continuous damage zones

Continuous damage zones
Areas where you get constant poisonous, radiation or freezing damage.

All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you.

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