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ELEX

Walkthrough, Game Guide & ELEX Maps

Origin Town Map & Walkthrough | Abessa | ELEX

Map of Origin Town in Abessa for Elex. Missions, NPCs, Quests, Teleporters, Trainers, Traders, Monsters, Items, Secrets, Hints, Locations ELEX Walkthrough, ELEX Maps, ELEX Guide & Wiki.

Origin in Abessa Map for Elex.
Origin in Abessa Map for Elex.
Search ELEX Game Guide & Walkthrough

Origin is a small settlement in Central Abessa to which you can join and make it your homebase. You can get your own House here. It is easiest to go to Origin on the south side, from the east you will meet a mob of monsters to the [Mutant Siege] quest. Inside city you are safe.

01 This is the first time you meet Jonesy

Jonesy - Combat Trainer

After the first conversation he will walk around the town.

Freeing the Camp

The Scout Jonesy has been tasked with securing the area around Origin. He can't do this alone.

You have to finish [Mutant Siege]

02

Carton of Cigaretes

Chest 1

Small Elex Drink

03 Camp in the Center Teleport

Activate Teleport.

04

Lloyd

Talk to him for [Origin - The Power of the Center]

A Foot in the Door

Origin is a well situated camp and offers skills and resources that will prove useful. If I want to make this my base of operations then I will have to prove myself to the people here. It's not worth going back to Lloyd until I've proved his people can trust me.

05

Eckard Survival Trainer

You can duel with him, this is not mandatory and is not the best idea.

Measuring Strength with the Camp Master

The camp master, Eckard, wants to throw me out of Origin. must change his mind.

Defense of the Camp

Origin needs strong and reliable fighters to help defend it. will have to station at least three well-trained and loyal companions at the camp. They must be people I can trust. Succeeding in this will improve Eckard's mood and show them that I want to help.

06

Chest 2

07

Harley

Salvage Work

The mechanic Harley wants to get my crashed raider back to Origin so it can be repaired. He needs a high capacity hydraulic conductor in order to get the engines going. A functioning raider could prove to be extremely useful.

Defective Motor

7300 series fighting colossi are equipped with a high capacity hydraulic conductor. The only Way to get it is to defeat the fighting colossus first. Harley says that he saw a Series 7300 mech in the southern mountains in Ignadon.

04 back to Lloyd

Return to Lloyd for [A Foot in the Door]

  • Jonesy will agree to me using Origin as my base.
  • Eckard is a difficult man, but I think he won't object to me making Origin my base of operations.
  • Harley will agree to me using Origin as my base.

Lloyd will give you Tower Key

Tower Key - key to your House (08)

Promising Living Arrangements

I should take a look at the living quarters in the tower at the Origin camp.

08 Your House

You need Tower Key from Lloyd.

Visit it for [Promising Living Arrangements]

Safe code 8697

Your Chest - you can store items here.

Board on the wall - Here you can place Map Pieces, this is puzzle.

Powerful Healing Potion Recipe

09

Annie

Gains subsidies for community expansion. You can buy from her:

  • Trader
  • Cleric Workbench
  • Berserker Workbench
  • Outlaw Workbench

Once you have your House, you will be able to change its appearance by buying:

  • Original - with no decor.
  • Natural - like Middle Ages Berserker style
  • Futuristic - Albs Theme
  • Practical - Outlaws Theme

10 Trader

Trader if you buy it from Annie

11 Cleric Workbench

Cleric Workbench if you buy it from Annie

12 Berserker Workbench

Berserker Workbench if you buy it from Annie

13 Outlaw Workbench

Outlaw Workbench if you buy it from Annie

14 Tower

Arrows

The Phantom String - Bow, DMG:72, DEX:30, STR:70 - top of the tower.

15

Map Piece 05 - in the basement

Large Bag of Elexit

Chest 2

War Bow - Bow, DMG:60, DEX:53, STR: 34 - in the chest

High Performace Soup Recipe - upstairs

Later in time ...

To finish [Defense of the Camp] report to Eckhard your Companions. Ray, Arx and Caya should be OK.

After finishing [Salvage Work] for Harley he will bring your Rider to Origin, and will try to fix it.

Now you can return to Lloyd and finish main Origin Mission [Origin - The Power of the Center]

ELEX Map Legend

ELEX Location / POI

Location / POI
Significant places in the game world are numbered on the map. Each number on the map has its equivalent in the description below the map. The number can mean a specific point in the game, as well as an area or building. The sequence of numbers shows suggested order of visiting locations.

Quest Starter Location

Quest Starter Location
This is location with NPC, item or actions which are starting a quest or mission. Some quests activate automatically, some need to talk to an NPC or raise / use an item.

ELEX Teleporter

Teleporter
The Magalan world of ELEX has a network of teleporters. You must activate each of the teleporters before you can use it. To activate a teleporter, you must find him and reach him on foot. Then you will be able to fast travel between any two activated teleports.

ELEX Trainer

Ability Trainer
There are four types of main ability trainers: Combat Trainer, Survival Trainer, Crafting Trainer, Charisma Trainer and three faction specific trainers: Berserker Trainer, Outlaw Trainer, Cleric Trainer.

ELEX Trader

Trader or Merchant
They act as shops where you can buy the equipment you need.

ELEX Trader / Trainer

Trader / Trainer
This NPC is both a ability trainer and a shopkeeper.

ELEX NPC

Interactive NPC
Not all NPCs are marked on maps. Such a symbol is only for more important NPCs and those with whom we can take a more meaningful interaction. This is a sign for friendly or neutral NPCs.

ELEX Quest Item

Quest / Mission Item Location
This icon indicates the location of item needed to complete the task / quest / mission or start a new quest.

Item pointer

Normal Item / Location Pointer
This icon indicates places, objects and devices of normal importance, but significant in the context of this zone. Not all items are marked on maps, the marker means those that are more difficult to notice or interesting.

Special item

Special Item / Location Pointer
This is for marking, special, interesting or worth gathering items or locations. These are the ones that you should collect.

ELEX Enemy.

Aggressive enemy / monster.
Not all opponents are marked on maps. This mark indicates the opponents relevant in the context of the place and / or threatening player at a level that is relevant to the level of the environment.

ELEX Workbench

Workbench
With the right skill and the right recipe you can put gems into sockets here to modify weapons, brew potions or craft jewellery.

ELEX Ore Veins

Ore Veins
You can mine Ore Veins using Jackhammer.

ELEX Continuous damage zones

Continuous damage zones
Areas where you get constant poisonous, radiation or freezing damage.

All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you.

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