Goilet is city of Berserkers Faction.
Berserker take their laws very seriously when you are in Goliet you must try to follow their rules. Do not take "forbidden" things in Goliet. You can take them only if nobody is watching.
Here you come with Duras after Small Camp. Talk to Duras again.
Refuge of the Separatists
The Separatists are Albs who have left Xacor. They continue to take Elex, but their views differ from Xacor's directives. Some want to stop taking Elex, some defy the Hybrid, others escaped execution. They might have information on Xacor that can lead me to who is behind the attempt to kill me. I should speak to their leader, if I can find him.
A Berserker Warrior see Companions Page.
02 Goliet Teleporter
Drog - tell him that Duras send you
Enter the Berserker City Goliet
I should have a look around the central city of the Berserkers, Goliet.
Later in game in 03
When you pass Drog later in game he will ask you to bring him beer.
Drog has been standing guard for awhile. He wants me to bring him something to drink from the tavern.
After you bring him a beer, he will ask for 200 Shard for recommending you to Ragnar, this is useless, do not do this. Wait till you got Combat 1, and talk to him, he will give you 50 Shards and recommending you to Ragnar for free.
After talking to Eldur [The Second Guard]
I learned from Drog that Alvar likes to drink in the tavern. The tavern keeper, Oran might know something.
Go to Oran (15)
Now, first go to (04) to meet Ragnar who will welcome you in Goliet.
Ragnar - Ragnar will welcome you here to Goilet, later you will meet him at his residence
You can immediately admit that you are Alb Defector, and tell him that you are looking for work and that he is a Boss.
Free as a Bird
I am under threat from pretty much everyone. From the Albs, any Free People who discover my true heritage, even the creatures want me dead. I will not get far alone. I need the backing of a faction be it the Berserkers, Clerics, or Outlaws.
Allies from the Middle Ages
The Warlord Ragnar has learned of some problems in Goliet. If I want to earn shards, or join the Berserkers, then helping him get things under control will be a good way to do this.
Assimilating Foreign Property
The first and easiest thing to acquire is better equipment. A good Weapon and basic armor are the priorities.
The Law of the Berserkers
The residents of Goliet are expected to follow the Berserker Laws. How strictly these Laws are interpreted varies from person to person. I should remember the Laws when dealing with the tasks here.
There ls Always Something to Do!
Ragnar didn't recognize me and is willing to assign me to missions. The Cultivator Irdor needs help and that could start to earn me the shards and assistance l need. Irdor is said to be somewhere close to the World Heart in Southern Goliet.
Departure to foreign lands
Ragnar wants to know more about his enemies. I am to bring him reports on two of the enemy factions' cities.
Talk to Stormson and Akira
Your first talk with Bertram
Spoiler: He is Cleric spy. Be careful when you talk with him and do not break Berserkers law.
Do not give him Cleric Weapons from Small Camp
07 Armor Smith
Your first talk with Armor Smith, leter you will meet him at (31)
In this location you can not look too closely because you are attacked. Just go straight to Angrim and talk to him.
Listen to everything I have to say about the laws.
Angrim believes there is a Cleric somewhere in Goliet. He is pretending to be a Berserker while he works to recruit Berserkers to join the Clerics in lgnadon. Angrim wants to find the Cleric.
You talk to Bertram earlier and you know he is Cleric Spy.
If you know that Bertram is Cleric Spy you will receive [Not Welcome] from Angrim, then go to (24).
Kill Cleric spy or help him.
If you do not know who is a spy you will receive [Night Guard] from Angrim, go to (25) at midnight.
Angrim believes there are Clerics attempting to recover their technology from the Pit. He thinks they might try to access the Pit around midnight and be on the look out for anyone tampering with the scrap.
You have to kill Bertram to please Angrim and Ragnar.
Both in [Not Welcome] and in [Night Guard] you can spare Bertram life help him to escape.
Then he will ask you to go to Rijka (10). This solution will be against Berserkers and will lower your reputation, but you will got another quest.
Bertram wants me to help him escape Goliet. He plans to leave Goliet with the next Seedling expedition, but needs Rijka to get him onto that team.
Technology found in the Pit does not belong in foreign hands. The Warlord Angrim has told me to bring him a defective Elex weapon from Jora at the Pit.
Jora is in (09) go talk to him.
Then tell him that Sinda send you [Missing Supplies]
Angrim's men, the ones who were supposed to deliver food for Sinda, are dead. I should tell her the bad news.
Go back to Sinda (11)
If you fail [Forbidden Technology] ,after returning from (with) Jora
Angrim will accuse you of breaking the law but will not punish you.
You will get another quest: The Seedling in the Forest
The Seedling in the Forest
Angrim would like me to find Rogar in the Valley of the Damned.
The worker Jora needs 6 machine parts from the inactive Converter in Edan.
After visiting Angrim [for Forbidden Technology]
Ask Jora for Elex Weapon
This Quest is tricky test. You can agree with Jora that no one can carry Elex Weapons and do not take Weapon and return to Angrim without weapon.
Or broke law and take Elex Weapon. You will receive EXP and will go with Jora back to Angrim.
Do not take Weapon and return to Angrim.
Outlaw Hunt Audiolog 2
A Bounty Hunter
There seems to be on a manhunt going on. Maybe there's more to this.
Find the Bounty Hunter's Audiologs
It appears that there's a bounty hunter trying to locate an Outlaw. Find 4 Outlaw Hunt Audiologs.
For [Lost Guns and Dead Men] from Rijka (10)
Give him Clerics Weapons and return to Rijka for additional reward.
There are some items upstairs.
10 Hotel Ruins in Goliet
Ragnar Ragnar is the person who will judge your conduct in Goliet. If you go to him (10), he will tell you how you are rated.
The following Quests will consist of your score:
- Angrim's test, [Forbidden Technology Quest] (08) - Do not take weapon.
- [Mutant Attack] at (19) - kill mutants
- [A Special Piece] (33) - take sword and give it back to Ragnar
- [Lost Guns and Dead Men] from Rijka (10), you have to give weapons to Jora.
- [False Teachings] at (08) - Kill Bertram
- [Bad Debts] (35) - kill Outlaw
When you finish above quests using Berserkers Law
Abiding the Law
The Laws of the Berserkers are strictly applied. I will have to stick to them, if I want to make my time in Goliet useful.
You way to join Berserkers is open. You will not be able to join till you visit other factions
Lost Guns and Dead Men
Rijka told me that a group of Clerics fell victim to mutants. should look for their equipment and take it to Jora at the Pit.
Guns are in Small Camp, you have to return them to Jora.
If you will help Bertram in [False Teachings / Night Guard], Rijka will help you with [Traveling Home]
More in main room on ground floor:
On other floors
There is lot of stuff around this building, pick it up.
Big Chest - hidden inside building in room where you have to use Jet Pack
Good Bye Message - Audio Log on the roof
Later in time with Ragnar
Ragnar wants me to check on some remote Berserker outposts he has lost contact with.
Sinda - Trader - Charisma Trainer
Snake Bite One-handed Weapon - DMG:41,STR:30,DEX:60, damage type Poison
Sinda is expecting food deliveries from the Valley of the Damned. Angrim's people from the Eisen Clan were supposed to help her, but they have stopped making deliveries for some reason. I should speak with Angrim to find out why.
After visiting Angrim [Food Supplies]
A New Deal
Sinda would like me to make a new deal with Cormag, or Ragnar to ensure the deliveries are made.
First go to Angrim, he will be unable to help you, then go to Cormag (12) and ask for help.
After return from Cormag and [Energy!]
You can finish Food Supplies Quest.
Chest - for [Persuasive Efforts]
Talk with him about Sinda [A New Deal - Food Supplies]
I have been asked to steal a Movement Detector from the Pit.
After retriving Movement Detector from the Pit [Energy!]
Go to Sinda now.
One of Cormag's men is causing problems with the Eisen Clan. His name is Eldur and he works as a Cultivator on the farms. If I want Cormag's trust should put an end to Eldur's harassment of the Eisen Clan.
13 The Pit
You can not enter The Pit through the gate (16). Jump from the footbridge (35).
Collect all items you find here.
Movement Detector for [Energy!]
Jackhammer for Mining
C.R.O.N.Y U4 - Talk to him, It's one of your possible Companions
Maintenance Protocol see Companions Page.
Talk to him, and next talk again.
The Second Guard
The Cultivator Eldur is Worried about the recent increase in jackal attacks. The gatekeeper Alvar was assigned to guard the Cultivators in the fields, but he has gone missing. Eldur would like me to go to the gate guard, Drog, to find out where Alvar is.
After speaking with Cormag [Clan Trouble]
Eldur says the tavern keeper, Oran, is a member of the Eisen Clan and is refusing to serve anyone from the hammer Clan. should speak to Oran and get him to start serving the hammer Clan again.
Oran - Trader
Oran's Bar Tab Register
After speaking with Eldur [House Ban]
Oran won't simply start serving the hammer Clan again for nothing. I should convince him that is a bad idea to ban them.
You can pay him or you can intimidate him. Oran will not be scared and will want to fight. If you win the duel the task will be executed.
After talking to Drog [The Second Guard]
Oran saw Alvar get extremely drunk with Argor. Argor might know where is. Alvar
For [Free Beer]
Buy Beer for Drog
Cellar below Oran's Tavern - this is location for The Claws Quest later in game.
16 Pit Entrance
Ask him about Alvar
Argor admits getting drunk with Alvar. All that Argor remembers is that he woke up somewhere below the balcony of Ragnar's Stronghold castle. I might find a clue about Alvar's whereabouts if search around there.
17 Dead Alvar
For [The Second Guard], examine and return to Eldur.
18 First talk with Born
Born needs the jackals driven off from the Seedling farm and assistance given to Orik and his Cultivators.
Born has told me to harvest mature healing roots. 8 Mature Healing Roots.
Later for [Mysterious Aura]
Orik has been consuming Seedlings in the hope of becoming more powerful. This is a crime amongst Berserkers and he is afraid of his secret being discovered.
Return to Caldrim
Hakon - Survival Trainer
Searching for Clues
Hakon wants to locate a group of Albs that attacked his soldiers. Worried that they might do more damage, he wants them found and killed. Nezol and 2 x Separatist
Chest Hakon - inside house
Crumbled Note - inside chest
Later in game after you meet Nezol in West Edan for [The Negotiator] and [Searching for Clues], you can tell truth to Hakon about Albs Separatists Location.
21 Mana Shrine
You can find Elex on the top of Mana Shrine, but you have to wait till guardian will go down the hill.
Caldrim - Trader
Elex for the Mana Shrine
Caldrim needs a steady supply of Elex for the Mana shrine to help the Berserkers cast magic, grow Seedlings and produce healing herbs. A delivery of Elex was stolen from the Mana shrine before it could be transmuted. The Berserker Kral disappeared at the same time. Caldrim wants Kral found.
After you find find Kral's Diary (23)
I found Kral's journal, lt references a crypt. Maybe Caldrim can tell me where the crypt is? Caldrim told me where I can find the crypt mentioned in Kral's diary. He warned me that it is said to be cursed.
After you meet Kral [Elex Delivery]
Give Elex Package to Caldrim and talk to him.
The Healer Caldrim thinks there is something wrong with the Cultivator Orik.
Go to Orik and talk to with him. Return to Caldrim, you do not have to betray Orik.
22 Weapon Trader
23 Kral's Diary
Journal - Kral's Diary for [Elex for the Mana Shrine]
Following Kral's Trail
I found Kral's journal. It has given me a clue where Kral might have gone.
24 Bertram for [Not Welcome]
If you know that Bertram is Cleric Spy, you can meet him here. You can kill him or spare his life. Kill him if you want to please Ragnar
25 Bertram for [Night Guard]
You have to come here at midnight, and wait minute for Bertram to come. For [False Teachings / Night Guard]
You can kill him or spare his life. Kill him if you want to please Ragnar
26 Hotel Ruins of Goliet Teleporter
27 Blacksmith Teleporter
28 Born's House
Grand Soup Recipe
Born's Chest - for [Persuasive Efforts]
Manual - outside house
Akira - Healer
Book about Goliet's Heroes
Armor Smith - Combat Trainer - Trader
Tooth for a Tooth see Companions Page
Circumstantial Evidence see Companions Page
Alrik - Crafting Trainer - Trader
A Special Piece
Alrik says Ragnar has a special trophy in his possession, an antique sword. He wants me to bring it to him.
You can offer him Cleric Weapons from Small Camp, he will not want to take them but will give you 50 Shards
He also got Recipes for Elex Potions.
After visiting Berserker Island
Alrik said Cormag won't rescind Katta's exile without good reason. Something would have to happen that would cast doubt on her guilt. If the thefts she was accused of were to continue now that she has gone, that could show that she Wasn't guilty.
Alrik gave me a keyring to open the chests. He is sure some of the keys should fit.
Chests are at (11) and (28), it will be easy to open it with keys
34 Antique Sword
This sword truly is an antique, but its blade is still sharp. Someone would definitely pay a hefty price for it.
You can stole it, then sell it to Alrik for 1000 Shards or give it back to Ragnar.
This is room with Antique Sword for [A Special Piece]. If you want to take it you have do it so nobody can see it.
If you want to perform this quest, after stealing the sword you must immediately go back to Alrik (33) and give it to him. Go out via balcony and do not talk to anyone.
If you can steal the sword so that no one sees this and you get it to Alrik, you will not be punished and nobody will know it's your fault, but anyway Ragnar will join the disappearance of his sword with your arrival at Goliet.
You can also steal Sword and give it back to Ragnar, this is best way to solve this problem if you want Ragnar to like you.
Ornir is worried about an Outlaw who has been seen close to Goliet. He suspects he must be up to something and thinks it best to kill the Outlaw before he acts.
Outlaw in in Central Edan (01)
36 Pile of garbage
Not Suitable for Consumption
Moldy bread, it was thrown away and looks inedible.
Drog's Chest - for [Persuasive Efforts]
Later in game
For [Circumstantial Evidence]
After question Barin, Geron, Irdor, Rock and Thorgal, return to Duras (32) and talk to him.
Duras will be happy that you question all suspects. He want to join you as an companion.
Light into the Darkness see Companions Page
Join Duras to your party and go near Great Lift for [Light into the Darkness]
Solve [Light into the Darkness] and [A Dead Seeding] , return to Goliet and talk to Duras.
"Duras is a murderer. You have to keep it secret if you want Duras to be your companion."
Duras murdered the Berserker Askor. Now I must decide Duras' fate.
To finish Duras Companion Mission you have to return to Ragnar
- "Duras is murderer" - you will lost Duras as a Companion
- (best solution)"The murderer is not from Goliet" (Lie) - Duras will stay with you.
- "Barin is a murderer" (Lie) - Duras will stay with you.
Talk to Ragnar - fisnish other missions. Now you can join Berserkers.
Missions for The Claws
More about Guild of Thieves in Elex you will find on The Claws Page
You have to steal Oran's Cellar Key for [Rob Oran]. You can do it from outside of building through the window.
Oran's Cellar Key
38 Cellar below Oran's Tavern
Use Oran's Cellar Key on Keyhole, it is on the wall near standing Broom.
You open Trapdoor. Go down to Oran's Cellar.
Broadsword - Weapon
Supply Crate x 4 for [Rob Oran]
Deposit Supply Crates in Drop Box outside Tavern and returm to Claws Headquarters
ELEX Map Legend
Location / POI
Quest Starter Location
Trader or Merchant
Trader / Trainer
Quest / Mission Item Location
Normal Item / Location Pointer
Special Item / Location Pointer
Aggressive enemy / monster.
Continuous damage zones