The Outer Worlds Maps & Walkthrough

Emerald Vale Map for The Outer Worlds

Map for Emerald Vale Region on Terra 2 Planet in The Outer Worlds with Walkthrough, discovered Points of Interest, Fast Travel locations, Emerald Vale Quest List, NPCs, Vendors and Vending Machines, Workbenches and secrets. Game Guide & Walkthrough for The Outer Worlds.

Emerald Vale Region Map on Terra 2 Planet for The Outer Worlds
Emerald Vale Region on Terra 2 Planet in The Outer Worlds

Emerald Vale Region on Terra 2 Planet in The Outer Worlds

When visiting the Halcyon System locations in The Outer Worlds, I suggest you follow these guidelines:

  • Talk to all NPCs encountered, exhausting all dialogue options.
  • Try to achieve peaceful solutions using Dialogue Skills: Persuade, Lie and Intimidate
  • Always use Skills whenever possible, this gives you extra experience points and often makes the game easier.
  • Search locations for containers and collect their contents.
  • Don't break into someone else's containers because you risk losing your reputation unnecessarily.
  • Read all logs you can find on terminals

Of course, you can play the way you like, but then it may turn out that the story of the game will go differently than I describe. And that's great at The Outer Worlds.

You are known as Stranger. The Outer Worlds story begins for you when you wake up from a state of prolonged hibernation on the Hope spacecraft.

The person who brings you back to life is Phineas Vernon Welles, a fugitive scientist.

This is the moment when you create your character.

Phineas sends you from his space station, in a capsule, to the surface of planet Terra 2, to Emerald Vale Region, to meet Smuggler Hawthorne.

Main goal in Emerald Vale Region is to solve Stranger In A Strange Land.

01
Capsule Landing Site

Stranger In A Strange Land Stranger In A Strange Land Main Quest

Unfortunately, Hawthorne is dead, she crushed him with the capsule during landing.

Stranger In A Strange Land Find Hawthorne's Ship

The first steps in the game are a tutorial, follow instructions heading towards the ship.

02
Guard Pelham

Guard Pelham help him and take his pistol and sabre.

03
Marauders

Kill your first enemies

04
Lieutenant Mercer

Lieutenant Mercer Get her to help fight the Marauders around the ship.

05
Hawthorne's Ship

This will be your Unreliable spaceship but first you need to take control of it. Come on board.

06

Silas

A Small Grave Matter A Small Grave Matter Task

07
Edgewater Cemetery
08
Edgewater

Edgewater is the largest settlement in the area.

09
Edgewater Landing Pad

Ludwig Miller

A Small Grave Matter Collect Ludwig's Gravesite Fees

Die, Robot Die, Robot Side Quest

Geothermal Passcode passcode for Geothermal Power Plant, the same you got from Reed Tobson

10
Junkyard

Jeremy Damaged Mechanical Sentry

Die, Robot Deal with the Mechanical Scout

Let Parvati fix Jeremy.

If you fix Jeremy (not destroy him), he can help later you in Geothermal Power Plant.

In corner of Junkyard in container you can find Plasma Rifle quite good weapon.

Die, Robot Return to Ludwig

11
Abandoned Outpost

The Illustrated Manual Search the Collector's Domicile

Inside house Collector's Letter

12
River Hideout

Inside Cave watch out for anti-personnel mines

The Illustrated Manual Retrieve the Journal

Journal of M.Bakonu inside safe.

The Illustrated Manual Return to the Vicar

13
Transport Wreckage
14
Emerald Vale Community Center

The Long Tomorrow Retrieve the Cache of Medicine

⏳ Later in game after Botanical Lab:

The Frightened Engineer First Volume

Guide to Mechanical Engeneering Volume 1 it is upstairs on desk.

15
Botanical Lab

Near entrance

Grace Romero

A Few Kindred Spirits A Few Kindred Spirits Side Quest

Stefan House

Stefan

A Few Kindred Spirits Search Zoe's Home for Clues

Zoe House

A Few Kindred Spirits Search Zoe's Home for Clues

Adelaide

Adelaide McDevitt

Comes Now The Power Deliver Reed's Message

Thomas Kemp

Thomas Kemp

The Frightened Engineer The Frightened Engineer Side Quest

16
Abandoned Industrial Zone

Guillaume Antrim

Fistful Of Digits Collect Guillaume Antrim's Finger

Zoe

A Few Kindred Spirits Find Zoe

A Few Kindred Spirits Convince Zoe to Return

A Few Kindred Spirits Return to Grace

17
Marauder Hideout

Doc Maybell

Fistful Of Digits Collect Doc Maybell's Finger

18
Abandoned Spacer's Choice Settlement
19
Marauder Encampment

Bertie Cotton he is up on conatiners, climb the ladder up the side of the adjacent container and then up the footbridge.

Fistful Of Digits Collect Bertie Cotton's Finger

20
Old Wreckage

Some hard enemies, Primal Behemoths and Primal Brutes

21
Primal Nest

💀 Lot of hard enemies, Primal Hunters, Primal Behemoths and Primal Ravagers

Body of Corporate Commander with and

22
North Gulch

💀 Some hard enemies, Primals and Canids

On bodies and

23

💀 Some hard enemies, Primals.

Some weapons.

24
Geothermal Power Plant

Enter Geothermal Power Plant to finish quests.

25
Volcanic Summit

Leia Askin wrote:

You are missing the Volcanic Summit below the geothermal plant

26
Lone Grave

Miami Watts wrote:

East of the Old Wreckage Site & directly south of the EdgeWater gate there is an Old Grave location. Its near the water & the wrecked space ship there.

🔃

After finishing Geothermal Power Plant

15
Botanical Lab

Return to Adelaide for Comes Now The Power Convince the Deserters to Return.

Talk to Adelaide, promise her that you will remove Reed Tobson from Edgewater, ask her to give you a secret that will help convince Reed.

Go to Edgewater

08
Edgewater

Meet Reed in his office, persuade him to leave Edgewater for Comes Now The Power (Optional) Remove Reed from Edgewater

Return to Botanical Lab

15
Botanical Lab

Talk to Adelaide Comes Now The Power Return to Adelaide, tell her about Reed.

Take Power Regulator for Stranger In A Strange Land

Reputation after redirecting power to Edgewater, Reputation with Spacer's Choice and Deserters after redirecting power to Edgewater and all other quests done.

Reputation after redirecting power to Edgewater

Reputation with Spacer's Choice and Deserters after redirecting power to Edgewater and all other quests done.

If you still have something to complete, complete the remaining quests in Emerald Vale and Edgewater.

Return to Unreliable

Emerald Vale Locations

  • Abandoned Industrial Zone
  • Abandoned Outpost
  • Abandoned Spacer's Choice Settlement
  • Botanical Lab
  • Edgewater
  • Edgewater Cemetery
  • Edgewater Landing Pad
  • Emerald Vale Community Center
  • Geothermal Power Plant
  • Junkyard
  • Marauder Encampment
  • Marauder Hideout
  • North Gulch
  • Old Wreckage
  • Primal Nest
  • River Hideout
  • Transport Wreckage

Emerald Vale Quests

Stranger In A Strange Land Stranger In A Strange Land Main Quest

Die, Robot Die, Robot Side Quest

The Frightened Engineer The Frightened Engineer Side Quest

A Few Kindred Spirits A Few Kindred Spirits Side Quest

A Small Grave Matter A Small Grave Matter Task

The Outer Worlds Map Legend

Point of Interest

Point of Interest

Point of Interest with Fast Travel

Point of Interest
with Fast Travel

Location

Location

Quest Giver

Quest Giver

Friendly NPC

Friendly NPC

Enemy NPCs

Enemy NPCs

Vendor

Vendor

Vending Machine

Vending Machine

Workbench

Workbench

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