The Outer Worlds Maps & Walkthrough

Character Perks in The Outer Worlds

There are 42 Character Perks in The Outer Worlds, they are divided into 3 Tiers, you get a new perk every even level, unlock a new tier with every five unlocked perks.

Sample Character Perks in The Outer Worlds, You get a new perk every even level. Unlock a new tier with every five unlocked perks.

Sample Character Perks in The Outer Worlds

You get a new perk every even level. Unlock a new tier with every five unlocked perks.

There are 3 Tiers of Perks. You get a new perk every even level. Unlock a new tier with every five unlocked perks

Tier 1 Perks

Toughness

You've grown healthier in your time outside of stasis.
+50% base health

Slow the World

Tactical Time Dilation lasts longer. Surely this is normal.
+25% Tactical Time Dilation Meter Max

Lone Wolf

Sometimes you are the only person you can trust, and that's ok. You deal increased damage when traveling alone.
+25% Damage when alone in party

Strider

Years of Adrena-Time use have left a permanent pep in your step.
+25% Walk Speed

Cheetah

They're not slow, you're just fast.
+20% Sprint Speed

High Maintenance

You take better care of your weapons and armor than most people.
-25% Weapon / Armor Durability Loss

Precision

After some unsanctioned adjustments, the Workbench's sight alignment tool is much more accurate.
+15% Companion Crit Chance

The Negotiator

Being a shrewd negotiator may cost you some friends, but you make up for it in bits.
-25% Vendor Surcharges

All for One

Your companions have a lot to teach you about killing.
+50% XP from Companion Kills

Traveler

You've become very efficient at transporting goods. Maybe you should have been born as a cargo hauler.
Unlock the ability to fast travel while encumbered.

Quick and the dead

Your Tactical Time Dilation Meter recharges much faster.
+50% Tactical Time Dilation Recharge Rate

Pack Mule

Increase your carrying capacity.
+50kg Carrying Capacity

A Few Bits More

Vendors and Vending Machines have additional Ammo and Consumables available.
+100% Additional Ammo Stock on Vendors / +100% Addirional Consumables Stock on Vendors

Resilient

You have a base armor rating which adds to any armor you're wearing.
+10 Base Armor Rating

Tier 2 Perks

Run and Gun

Reduce the penalties to Accuracy while moving.
-65% Movement Penalty to Accuracy

The Reaper

Gain some Tactical Time Dilation when you kill an enemy.
+25% Tactical Time Dilation Meter

Weird Science

Increased damage dealt by Science weapons.
+50% Science Weapon Damage

Speed Demon

Increase your movement and action speed when Tactical Time Dilation is active.
+25% Movement Speed during TTD

Scanner

While using Tactical Time Dilation, you deal increased Weak Spot damage.
+20% Bonus to Extra Headshot / Weakspot Damage

The Collector

Increase the range at which all interactable objects around you highlight without requiring you to look directly at them.
+5m Interactable Highlight Range

Snake Oil Salesman

You have a way of convincing vendors to pay you more Bits than they should.
+20% Vendor Buying Price

We Band of Brothers

When you critically hit a target, you have a chance of immediately resetting the cooldown of a companion ability.
25% Chance to reset a Companion Ability cooldown on each Critical Hit

Tag Team

Using a Companion Ability has a chance to reset the other Companion's ability cooldown.
25% chance to reset a Companion Ability cooldown when using the other Companion's Ability.

Rolling Thunder

Killing an enemy reduces the remaining cooldown time of Companion Abilities.
-20% Companion Ability Cooldown for each of you're kills

Harvester

Restore some Health whenever you kill an enemy.
15% Health Restored per Kill

Hoarder

Significantly reduces the Weight of Consumables.
-50% Consumable Weight

Pack of Pack Mules

Increase the Carrying Capacity bonus from your Companions.
+40kg Carrying Capacity Bonus from Companions

Soliloquy

Bonus to Dialog skills when you have no Companions in your party.
+10 Dialog Skills

Tier 3 Perks

Wild Science

Further increases the damage dealt by Science weapons (stacks with Weird Science)
+50% Science Weapon Damage

Steady Hand

After killing an enemy, your Weapon Sway and Accuracy penalties to moving are reduced to zero for a short time.
-100% Steady Hand: Ranged Weapon Sway / -100% Movement Penalty to Accuracy

Confidence

Killing an enemy makes your next shot a guaranteed Critical Hit.
Confident: your next attack is a guaranteed Critical Hit.

Armor Master

Increase the Armor Rating and Skill bonuses from any armor you wear.
+10% Armor Rating Bonus / +100% Skill Bonus

Super Pack Mule

Further increases your carrying capacity.
+100kg Carrying Capacity

Tactical Master

When you activate Tactical Time Dilation, you continue to move at normal speed for a short time. This effect only occurs when your TTD meter is full at the time of activation.
+70% Tactical Master: Movement Speed during TTD for 5s

Revenge

Whenever you are affected by a harmful status effect, you deal increased damage.
+20% Revenge: Damage

Last Stand

When you are at low Health, you deal increased damage.
+30% Last Stand: Damage while under 25% Health

Boom, Headshot!

Headshot kills explode, damaging nearby enemies.
Headshot kills deal 25% of their damage to enemies within 2.5m

Don't Go Dyin' on Me!

When you use the inhaler, any downed Companions are revived with a small amount of Health.
Revive Companions to 25% Health / Cooldown: 15m

Penetrating Shots

Your ranged attacks reduce the target's Armor Rating by 1 point per hit. This effect lasts a short time, and can stack multiple times.
-10 Ranged Attacks inflict -1 Armor Rating for 10 seconds, and can stack up to

Thick Skin

All Area of Effect and Plasma damage dealt to you is reduced.
-15% Area of Effect Damage Received / -15% Plasma Danage Received

Tit for Tat

A small amount of Melee damage you deal is returned as healing.
+15% Melee Damage returned as Health

Solo Sneaker

Reduce the detection radius of enemies when you have no companions in your party.
-33% Detection Radius of Enemies

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