The Cellars of Kylearan's Tower Level 1 Map
1 Lift
You come here from Level 3 (27)
Level 1 of Kylearan's Tower is quite simple.
After going down the elevator from Level 3, you first have to fight the monsters that will open the way to Luck Stone.
Save game here.
2 Battle
Approaching the door you are a witness to the struggle between Alguin and Mangar
Alguin will join your party.
You have to help Alguin to defeat Mangar.
This is not the kind of battle you've been up to now. You will not be able to beat Mangar yourself.
Only Alguin can kill Mangar. You must defend Alguin and try to survive through 6 turns.
After 6 turns Alguin will cast a powerful spell that will kill Mangar.
Try to keep yourself alive and attack additional creatures summoned by Mangar.
After fight go to next room and talk to Alguin.
3
Alguin
Talk to Alguin to make next step in [The Best Of Us Quest].
Pickup item on battlefield.
Apprecience Gloves
Return to Level 3 of of Kylearan's Tower
The Cellars of Kylearan's Tower Level 3
The Bard's Tale IV: Barrows Deep Map Legend
Location a description of the location. The order of numbers is the order in which you shoud explore the map.
Exit or Entrence from location to another map.
Adventurer's Guild Your main home location. Here you can [...]
NPC - One or More Interactive NPC, having at least the ability to talk.
Standing Stones - quick way to jump around the world. You need to use Wildland Whistle (Ability Song) to activate Standing Stones
Luck Stones - they will allow you to save game, if you die you will reappear at the last Luck Stone you visited. Ancient Luck Stones are a special type of Luck Stone, you may choose to save game here or, you can instead consume it gaining Experience points.
Shrine Standing Stones of Gratitude are ancient monuments to great heroes of Skara Brae. Interact with them to gain bonus experience.
Party Member - possible member of your party if you recruit him.
NPC Quest Giver - NPC that start the quest
Item Quest Starter - item or place, not NPC that starts the quest.
Quest Items - items required to complete quests.
Vendor - Shops, here you can buy and sell weapons and equipment. There are different types of sellers.
Special Items - Like Grappling Hook, Cogs, Mercenary Tokens
Special Place [...]
Book - scrolls, documents or books
Entrance / Exit that does not require additional activities.
Key Locked Door - These doors require a specific key to open them.
Cog Locked Door - These doors require you to solve cog puzzle. Some doors required missing Cogs.
Rope Entrance - You need Grappling Hook with Rope to open this Entrance.
Stairs Entrance
Weak Wall - Knock down weak stone walls with Gaufain's Hammer (Ability Song)
Burnable Barrier - Use Dragonsbile Bomb to clear way.
Movable walls and barriers
Button or switch
Closed Chest - You have to unlock it first. Requires training in Lockpick.
Open Container - this container is open, you can take its contents. The contents of crates and containers are random.
Throw's Secret Sign - Rune on the wall, here you have to use Hidey Bide (Ability Song) to reveal hidden stashes nearby.
Hidden Throw Stashes - You have to use Hidey-Bide (Ability Song) to reveal hidden stashes.
Code Wheel Offering
Offering
Place Elven Weapon
Herbs - Collect herbs for Crafting. There are [...]
Trap
Stone Remembers - you have to use The Stone Remembers Song here to rebuild structure. It also reset block puzzles.
Monsters Solo monster or group of monsters.
Boss Monster Here you will find a monster that is stronger than the other enemies surrounding you on this level.
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