Baedish Lowlands Map
1
Entering Baedish Lowlands you will finish [Low Friends In Low Places Quest]
Keeper Of The Old Ways Mage Alguin said that the only way to defeat Mangar would be to confront him with the reliquary containing his bones. Rabbie thinks his friend Fiona the Harper, a historian of songs and legends, might know where the reliquary lies.
2 Sentry Tower
Gerund
Song Of The Sentry The Strifespear, the weapon that slew Tarjan, is rumored to be hidden inside the Sentry Tower. No one who has ever entered the Sentry Tower has ever come out alive. Perhaps the lyrics to Across the Seven Realms can help you, if you can find them.
You cant enter now Sentry Tower, you shoul return here later.
More info about Sentry Tower and how to enter it you will find on Old Sentry Tower
3
Standing near the stairs, observe what is at the bottom. You will see circling Paladins who may turn out to be too difficult to dig. You can try to sneak past them.
4
You will need Caravan Chest Key to open chest.
5
You can slip between monsters, you will not be able to defeat them now.
6 Enter Village
This is Fettercairn Village.
Ham of Hartley Vendor
Sister Leah Healer
Izzylwood
Yujoon
Use Grappling Hook to visit well.
7
Farmer Gandy
You have to tell him that you are not an adventurer, the you can buy Cabbages.
8 Standing Stones
Use Wildland Whistle Song to activate them for [Take The Highroad Quest]
Play Wildland Whistle again return to Stoney in Scara Brae to finish quest.
9 The Wheatsheaf Inn
Sir Steven of Dengler
Rou Vendor
Den Vendor
Tea Recipe Book from vendor
Across The Seven Realms from vendor for [Song Of The Sentry Quest]
Wrecker's Dram from vendor for [Tortuga's Swim Quest]
Luck Stone
Simple Cog
The Heathen and Their Gods
Song of the Sentry Melody for [Song Of The Sentry Quest]
The Roll of House Rysmussen
Myckey Furgnahan
10
Journal of Wildland Fairies
11
Now you should continue [Keeper of the Old Ways Quest] and find Fiona
In this part of Baedish Lowlands, to open blocked doors you should solve Fairy Puzzles.
See the video below to understand how the puzzles work.
You have to direct Fairy from starting location to end location, fairy stones on the ground.
Totems will change direction od Fairy.
- Right-facing Bird (or Mushrooms) - Fairy will ruen right
- Left-facing Bird - Fairy will ruen left
- Green Forward facing Bird - fairy to proceed towards the totem.
- Red forward facing Bird - causes the fairy to turn away
Solve (A) and (B) puzzle.
After solving (B), teleport will open on the ground, enter it and you will be moved to (12).
12
Fiona the Harper talk to her.
Fiona will not trust you, play Wildland Whistle to toal her again.
Join Fiona into your party. Fifth Party slot will open here.
Fiona will teach you next song
What the River Takes - Here you learned next Song of Exploration (Ability) What the River Takes, it Summon the spirits of the dead.
Use What the River Takes on the skeleton on the ground.
Dead Cultist talk to him
It will finish [Keeper Of The Old Ways Quest].
Into The Wood Hearing that Mangar is seeking the portal to the realm of the elves, Fiona is certain he will be heading for the forest of Inshriach, and that he will have hidden his Reliquary in one of the Charn ruins that fester there.
After you exit cave, use switch on right side to open closed gate.
After joining Fiona to Party.
Now you should to move to western part of Baedish Lowlands, avoiding Paladins. You will have to solve few next Fairy Puzzles.
13
Direct Fairy straight to stones not using Totems.
14
Kill monsters, save and head north.
15
Fairy Puzzle - Birds: Right, Forward, Forward - see video above.
Use grappling hook to get chest above.
Enter room opened by puzzle and pickup Bronze Key
Bronze Key
Return to (14) and open doors with Bronze Key.
16
Fairy Puzzle - set Birds: Left, Forward - on one totem - see video above
Pickup Steel Key
Steel Key
Return to (14) and open doors with Steel Key.
17
Fairy Puzzle - set Birds: Left, Right - on one totem - see video above
Push Fairy to the Totem.
And then push Fairy again.
18
Oleg Shimanovsky this is joke, some Wizard from another game :)
19
Push Fairy to the mushroom, run to the mushroom and activate it.
Pick up Brass Key
Return to (18) and open doors with Brass Key.
20
Fairy Puzzle - set Birds: Owl, Left on first totem, and forward on second totem - see video above
21
Fairy Puzzle - see video above
22 Way to Forest of Inshriach
You can continue main quest or you can return to finish Baedish Lowlands.
23
Farmer Killop ... again.
24
Last Fairy Puzzle - see video above.
25 Tower
Use Stone Remembers to rebuild Luck Stone
Bryan of Dorn join him to your party
Use Grappling Hook to climb Tower, and open chest. i
26 Entrance to Old Sentry Tower
More info about Sentry Tower and how to enter it you will find on Old Sentry Tower
The Bard's Tale IV: Barrows Deep Map Legend
Location a description of the location. The order of numbers is the order in which you shoud explore the map.
Exit or Entrence from location to another map.
Adventurer's Guild Your main home location. Here you can [...]
NPC - One or More Interactive NPC, having at least the ability to talk.
Standing Stones - quick way to jump around the world. You need to use Wildland Whistle (Ability Song) to activate Standing Stones
Luck Stones - they will allow you to save game, if you die you will reappear at the last Luck Stone you visited. Ancient Luck Stones are a special type of Luck Stone, you may choose to save game here or, you can instead consume it gaining Experience points.
Shrine Standing Stones of Gratitude are ancient monuments to great heroes of Skara Brae. Interact with them to gain bonus experience.
Party Member - possible member of your party if you recruit him.
NPC Quest Giver - NPC that start the quest
Item Quest Starter - item or place, not NPC that starts the quest.
Quest Items - items required to complete quests.
Vendor - Shops, here you can buy and sell weapons and equipment. There are different types of sellers.
Special Items - Like Grappling Hook, Cogs, Mercenary Tokens
Special Place [...]
Book - scrolls, documents or books
Entrance / Exit that does not require additional activities.
Key Locked Door - These doors require a specific key to open them.
Cog Locked Door - These doors require you to solve cog puzzle. Some doors required missing Cogs.
Rope Entrance - You need Grappling Hook with Rope to open this Entrance.
Stairs Entrance
Weak Wall - Knock down weak stone walls with Gaufain's Hammer (Ability Song)
Burnable Barrier - Use Dragonsbile Bomb to clear way.
Movable walls and barriers
Button or switch
Closed Chest - You have to unlock it first. Requires training in Lockpick.
Open Container - this container is open, you can take its contents. The contents of crates and containers are random.
Throw's Secret Sign - Rune on the wall, here you have to use Hidey Bide (Ability Song) to reveal hidden stashes nearby.
Hidden Throw Stashes - You have to use Hidey-Bide (Ability Song) to reveal hidden stashes.
Code Wheel Offering
Offering
Place Elven Weapon
Herbs - Collect herbs for Crafting. There are [...]
Trap
Stone Remembers - you have to use The Stone Remembers Song here to rebuild structure. It also reset block puzzles.
Monsters Solo monster or group of monsters.
Boss Monster Here you will find a monster that is stronger than the other enemies surrounding you on this level.
All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you.