The Cellars of Kylearan's Tower Level 4 Map The Bard's Tale IV: Barrows Deep Walkthrough & Maps YouTube Follow The Cellars of Kylearan's Tower Level 4Open Image in new Tab Location Exit Entrence Adventurer's Guild Standing Stone Luck Stone Shrine NPC Party Member NPC Quest Giver Quest Starter Quest Item Vendor Special Item Special Place Book Entrance / Exit Key Locked Door Cog Locked Door Rope Entrance Stairs Entrance Weak Wall Burnable Barrier Movable Button Closed Chest Open Container Throw's Secret Sign Hidden Stashes Code Wheel Offering Offering Place Elven Weapon Herbs Trap Stone Remembers Monsters Boss Monster Enter here for [The Best Of Us Quest] The tower is buried in the ground. It has 4 levels. You will visit it from top to bottom in the following order: level 4, level 2, level 3, level 1 (here is the main purpose of your trip), and finally you will return to level 2 to visit the remaining rooms. 1 Entrance from Skara Brae Below 2 In the first room you will find 3 closed doors. Doors can be opened by using 4 Offerings placed in this room. 3 Magic Mouth Use it. 4 Arm from a Broken Statue pickup it. 5 Offering Use Arm from a Broken Statue from (4) to open East and West doors. Take West Doors and kill enemies. You have to get here Silver Square. It is at (13) 6 Movable wall Push it to open way to next room. Enter and read paper on the wall. 7 Magic Mouth Use it. 8 Stone Block You have to move stone block to (12) 9 Stone Remembers Stone Remembers (song) will reset block location. 10 Button Will open secret doors at (11) 11 Secret Door You have to open it when you will push block. 12 Press Plate Here you have to push block from (8) 13 Silver Square Take it and make offering it to (14) 14 Offering Here you have to put Silver Square from (13) Return to editingSilver Square Puzzle in Kylearan's Tower 15 Go to East Wing, for Silver Triangle You can fight or try to avoid monsters here. 16 Magic Mouth Over the doors. Use it. Go back to Luck Stone near entrance and save your game before try to pass traps. 17 Stop here and watch changing sequentially spike traps. You have to take way to the right and follow rising spike traps around the room. Turn off the three switches during the lap around. Silver Triangle Spike Traps Puzzle 18Silver Triangle Now you can pick up offering. Silver Triangle Go back to Luck Stone near entrance and save your game before try to pass traps. 19 To pass pendulums with blades, you have to synchronize your movement with the movement of pendulums. 20 Offering Here you have to put Silver Triangle from (18) 21 After offerings doors should be open. Go down the stairs. 22 Exit to The Cellars of Kylearan's Tower Level 3 Unfortunately, during the descent, the floor on Level 3 breaks down and you fall to The Cellars of Kylearan's Tower Level 2 Map of the Cellars of Kylearan's Tower Level 2 Search The Bard's Tale IV Walkthrough & Maps The Bard's Tale IV: Barrows Deep Map Legend Location a description of the location. The order of numbers is the order in which you shoud explore the map. Exit or Entrence from location to another map. Adventurer's Guild Your main home location. Here you can [...] NPC - One or More Interactive NPC, having at least the ability to talk. Standing Stones - quick way to jump around the world. You need to use Wildland Whistle (Ability Song) to activate Standing Stones Luck Stones - they will allow you to save game, if you die you will reappear at the last Luck Stone you visited. Ancient Luck Stones are a special type of Luck Stone, you may choose to save game here or, you can instead consume it gaining Experience points. Shrine Standing Stones of Gratitude are ancient monuments to great heroes of Skara Brae. Interact with them to gain bonus experience. Party Member - possible member of your party if you recruit him. NPC Quest Giver - NPC that start the quest Item Quest Starter - item or place, not NPC that starts the quest. Quest Items - items required to complete quests. Vendor - Shops, here you can buy and sell weapons and equipment. There are different types of sellers. Special Items - Like Grappling Hook, Cogs, Mercenary Tokens Special Place [...] Book - scrolls, documents or books Entrance / Exit that does not require additional activities. Key Locked Door - These doors require a specific key to open them. Cog Locked Door - These doors require you to solve cog puzzle. Some doors required missing Cogs. Rope Entrance - You need Grappling Hook with Rope to open this Entrance. Stairs Entrance Weak Wall - Knock down weak stone walls with Gaufain's Hammer (Ability Song) Burnable Barrier - Use Dragonsbile Bomb to clear way. Movable walls and barriers Button or switch Closed Chest - You have to unlock it first. Requires training in Lockpick. Open Container - this container is open, you can take its contents. The contents of crates and containers are random. Throw's Secret Sign - Rune on the wall, here you have to use Hidey Bide (Ability Song) to reveal hidden stashes nearby. Hidden Throw Stashes - You have to use Hidey-Bide (Ability Song) to reveal hidden stashes. Code Wheel Offering Offering Place Elven Weapon Herbs - Collect herbs for Crafting. There are [...] Trap Stone Remembers - you have to use The Stone Remembers Song here to rebuild structure. It also reset block puzzles. Monsters Solo monster or group of monsters. Boss Monster Here you will find a monster that is stronger than the other enemies surrounding you on this level. All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you.