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The Bard's Tale IV: Barrows Deep

Walkthrough & Maps

The Cellars of Kylearan's Tower Level 4 Map

The Bard's Tale IV: Barrows Deep Walkthrough & Maps

The Cellars of Kylearan's Tower Level 4
The Cellars of Kylearan's Tower Level 4

Location

Exit
Entrence

Adventurer's
Guild

Standing
Stone

Luck
Stone

Shrine

NPC

Party
Member

NPC Quest
Giver

Quest
Starter

Quest
Item

Vendor

Special
Item

Special
Place

Book

Entrance
/ Exit

Key Locked
Door

Cog Locked
Door

Rope
Entrance

Stairs
Entrance

Weak Wall

Burnable
Barrier

Movable

Button

Closed
Chest

Open
Container

Throw's
Secret Sign

Hidden
Stashes

Code Wheel
Offering

Offering

Place
Elven
Weapon

Herbs

Trap

Stone
Remembers

Monsters

Boss
Monster

Enter here for [The Best Of Us Quest]

The tower is buried in the ground.

It has 4 levels. You will visit it from top to bottom in the following order: level 4, level 2, level 3, level 1 (here is the main purpose of your trip), and finally you will return to level 2 to visit the remaining rooms.

1 Entrance from Skara Brae Below

2

In the first room you will find 3 closed doors. Doors can be opened by using 4 Offerings placed in this room.

3 Magic Mouth

Use it.

4

Arm from a Broken Statue pickup it.

5 Offering

Use Arm from a Broken Statue from (4) to open East and West doors.

Take West Doors and kill enemies.

You have to get here Silver Square. It is at (13)

6 Movable wall

Push it to open way to next room. Enter and read paper on the wall.

7 Magic Mouth

Use it.

8 Stone Block

You have to move stone block to (12)

9 Stone Remembers

Stone Remembers (song) will reset block location.

10 Button

Will open secret doors at (11)

11 Secret Door

You have to open it when you will push block.

12 Press Plate

Here you have to push block from (8)

13

Silver Square

Take it and make offering it to (14)

14 Offering

Here you have to put Silver Square from (13)

15

Go to East Wing, for Silver Triangle

You can fight or try to avoid monsters here.

16 Magic Mouth

Over the doors. Use it.

Go back to Luck Stone near entrance and save your game before try to pass traps.

17

Stop here and watch changing sequentially spike traps.

You have to take way to the right and follow rising spike traps around the room.

Turn off the three switches during the lap around.

18Silver Triangle

Now you can pick up offering.

Silver Triangle

Go back to Luck Stone near entrance and save your game before try to pass traps.

19

To pass pendulums with blades, you have to synchronize your movement with the movement of pendulums.

20 Offering

Here you have to put Silver Triangle from (18)

21

After offerings doors should be open.

Go down the stairs.

22 Exit to The Cellars of Kylearan's Tower Level 3

Unfortunately, during the descent, the floor on Level 3 breaks down and you fall to The Cellars of Kylearan's Tower Level 2

Map of the Cellars of Kylearan's Tower Level 2


Search The Bard's Tale IV Walkthrough & Maps

The Bard's Tale IV: Barrows Deep Map Legend

Location a description of the location. The order of numbers is the order in which you shoud explore the map.

Exit or Entrence from location to another map.

Adventurer's Guild Your main home location. Here you can [...]

NPC - One or More Interactive NPC, having at least the ability to talk.

Standing Stones - quick way to jump around the world. You need to use Wildland Whistle (Ability Song) to activate Standing Stones

Luck Stones - they will allow you to save game, if you die you will reappear at the last Luck Stone you visited. Ancient Luck Stones are a special type of Luck Stone, you may choose to save game here or, you can instead consume it gaining Experience points.

Shrine Standing Stones of Gratitude are ancient monuments to great heroes of Skara Brae. Interact with them to gain bonus experience.

Party Member - possible member of your party if you recruit him.

NPC Quest Giver - NPC that start the quest

Item Quest Starter - item or place, not NPC that starts the quest.

Quest Items - items required to complete quests.

Vendor - Shops, here you can buy and sell weapons and equipment. There are different types of sellers.

Special Items - Like Grappling Hook, Cogs, Mercenary Tokens

Special Place [...]

Book - scrolls, documents or books

Entrance / Exit that does not require additional activities.

Key Locked Door - These doors require a specific key to open them.

Cog Locked Door - These doors require you to solve cog puzzle. Some doors required missing Cogs.

Rope Entrance - You need Grappling Hook with Rope to open this Entrance.

Stairs Entrance

Weak Wall - Knock down weak stone walls with Gaufain's Hammer (Ability Song)

Burnable Barrier - Use Dragonsbile Bomb to clear way.

Movable walls and barriers

Button or switch

Closed Chest - You have to unlock it first. Requires training in Lockpick.

Open Container - this container is open, you can take its contents. The contents of crates and containers are random.

Throw's Secret Sign - Rune on the wall, here you have to use Hidey Bide (Ability Song) to reveal hidden stashes nearby.

Hidden Throw Stashes - You have to use Hidey-Bide (Ability Song) to reveal hidden stashes.

Code Wheel Offering

Offering

Place Elven Weapon

Herbs - Collect herbs for Crafting. There are [...]

Trap

Stone Remembers - you have to use The Stone Remembers Song here to rebuild structure. It also reset block puzzles.

Monsters Solo monster or group of monsters.

Boss Monster Here you will find a monster that is stronger than the other enemies surrounding you on this level.

All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you.