The Cellars of Kylearan's Tower Level 3 Map
1 Stairs from Level 4
2 Trap door
You will fall to Level 2
3 Grappling Hook
From Level 2 (5).
4 Grappling Hook
From Level 2 (9).
5 Grappling Hook
From Level 2 (10).
6 Puzzle Doors
Simple puzzle, just set 4 same runes you see above doors.
7 Grappling Hook
From Level 2 (11).
8 Puzzle Doors
Simple puzzle, just set 4 same runes you see above them on both rune pillars..
9
First push switch on northern wall to open secret doors on eastern doors and loot chest.
Hear Magic Mouth
Set puzzle on Western Wall to open Western Doors.
Set puzzle on Southern Wall to open Southern Doors.
10 Lever
Push Lever to disble trap (2)
11
Push block two times and fast move to (12) hide behind block.
12
Fix cogs to disable traps and open doors.
13
Stone Heart world "Wisdom" on it, pick it.
14
Hear Magic Mouth
Cave Key pick it up.
Pull Lever 3 times to the right to build the bridge.
15
Use Cave Key.
16
Pull (A) 2 times to the south
Pull (B) 3 times to the west
Cave Key pick it up.
Open Doors with Cave Key
17
Use Stone Remembers Song to rebuild bridge.
18
Hear Magic Mouth
(A) - Rotare Clockwise (Right)
(B) - Rotarse Counterclockwise (Left)
(B) - Rotarse Counterclockwise (Left)
(A) - Rotarse Counterclockwise (Left)
(C) - Rotare Clockwise (Right)
19
Set the cog puzzle.
20
Stone Head world "Wisdom" on it, pick it.
21
Make offering, Stone Hearth to left statue, Stone Heqad to right statue and doors will be open.
22
Read Note from Alguin
Pickup items from bookcase, some stones and book.
Bird Watching in Caith
Fill one bottle of each color.
You habe to put 3 bottles to offering. Red (C), Bluer (B), Yellow (A) to open doors.
23
Pickup items from bookcases, some stones and book.
Dressing for the Occasion
Recipe Book: Purple Ink picku it up and learn.
Recipe Book: Black Ink picku it up and learn.
Recipe Book: Orange Ink picku it up and learn.
Recipe Book: Green Ink picku it up and learn.
Return to (22) and pick simple colors from fountains, then using crafting menu create Black and Purple Inks. Take Red ink also.
Place Black, Red and Purple inks in the Offering to open doors.
24
Hear Magic Mouth
Pick items around the room.
Book in Red
Simple Cog
Thistle Seed
A Letter of Thanks
Book in Amber
Snow in Summer
A Snare Of Shadows The lyrics to Snow in Summer suggest that the Spectre Snare, the weapon that once defeated Mangar, is somewhere within his tower. Do you dare seek it out?
25 Secret Doors
Put Book in Amber into offering (A) to open (25)
26 Secret Doors
Put Book in Red into offering (A) to open (26)
There are a lot of Receipes in the chest.
27 Switch
Activate Switch to descend to The Cellars of Kylearan's Tower Level 1
The Cellars of Kylearan's Tower Level 1
After defeat Mangar on Level 1
Take (4) and go back to Level 2 to finish exploring the other rooms on Level 2
The Bard's Tale IV: Barrows Deep Map Legend
Location a description of the location. The order of numbers is the order in which you shoud explore the map.
Exit or Entrence from location to another map.
Adventurer's Guild Your main home location. Here you can [...]
NPC - One or More Interactive NPC, having at least the ability to talk.
Standing Stones - quick way to jump around the world. You need to use Wildland Whistle (Ability Song) to activate Standing Stones
Luck Stones - they will allow you to save game, if you die you will reappear at the last Luck Stone you visited. Ancient Luck Stones are a special type of Luck Stone, you may choose to save game here or, you can instead consume it gaining Experience points.
Shrine Standing Stones of Gratitude are ancient monuments to great heroes of Skara Brae. Interact with them to gain bonus experience.
Party Member - possible member of your party if you recruit him.
NPC Quest Giver - NPC that start the quest
Item Quest Starter - item or place, not NPC that starts the quest.
Quest Items - items required to complete quests.
Vendor - Shops, here you can buy and sell weapons and equipment. There are different types of sellers.
Special Items - Like Grappling Hook, Cogs, Mercenary Tokens
Special Place [...]
Book - scrolls, documents or books
Entrance / Exit that does not require additional activities.
Key Locked Door - These doors require a specific key to open them.
Cog Locked Door - These doors require you to solve cog puzzle. Some doors required missing Cogs.
Rope Entrance - You need Grappling Hook with Rope to open this Entrance.
Stairs Entrance
Weak Wall - Knock down weak stone walls with Gaufain's Hammer (Ability Song)
Burnable Barrier - Use Dragonsbile Bomb to clear way.
Movable walls and barriers
Button or switch
Closed Chest - You have to unlock it first. Requires training in Lockpick.
Open Container - this container is open, you can take its contents. The contents of crates and containers are random.
Throw's Secret Sign - Rune on the wall, here you have to use Hidey Bide (Ability Song) to reveal hidden stashes nearby.
Hidden Throw Stashes - You have to use Hidey-Bide (Ability Song) to reveal hidden stashes.
Code Wheel Offering
Offering
Place Elven Weapon
Herbs - Collect herbs for Crafting. There are [...]
Trap
Stone Remembers - you have to use The Stone Remembers Song here to rebuild structure. It also reset block puzzles.
Monsters Solo monster or group of monsters.
Boss Monster Here you will find a monster that is stronger than the other enemies surrounding you on this level.
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