The Cellars of Kylearan's Tower Level 2 Map YouTube Follow The Cellars of Kylearan's Tower Level 2Open Image in new Tab Location Exit Entrence Adventurer's Guild Standing Stone Luck Stone Shrine NPC Party Member NPC Quest Giver Quest Starter Quest Item Vendor Special Item Special Place Book Entrance / Exit Key Locked Door Cog Locked Door Rope Entrance Stairs Entrance Weak Wall Burnable Barrier Movable Button Closed Chest Open Container Throw's Secret Sign Hidden Stashes Code Wheel Offering Offering Place Elven Weapon Herbs Trap Stone Remembers Monsters Boss Monster 1 Here you fall down from Level 4 (trying to move to Level 3) Stone Remembers (song) will reset block location. Read note form Alguin and hear Magic Mouth. To open Eastern Doors move blocks to position (A) Then to open Seacret Southern Doors move blocks to position (B) Kylearan's Tower back from Level 2 to 3 2 Eastern Doors There are lot of pendulum traps here. Do not take this way. 3 Secret Southern Doors Take this way. 4 Cogs Jam cogs to stop pendulum traps in near corridor. 5 Way up to Level 3 () Using Grappling Hook Do not tak this way now, go to (6). 6 To open Northern doors you have to move 4 block to 4 press plates. Watch out for traps Take north doors. 7 You have to make way to other part of the room by moving blocks. Move them in order: A, B, C, C, D, E. 8 Cog Doors Pickup Grapling Hook from the floor. 9 Grappling Hook To Level 3 (4). 10 Grappling Hook To Level 3 (5). Take this way. Map of the Cellars of Kylearan's Tower Level 3 11 Grappling Hook From Level 3 (7). After defeat Mangar on Level 1 12 Take this doors to explore rest of level 2 13 Loot room and take open doors. 14 Hear Magic Mouth and make offering with 3 x Red Colewort to open closed doors. by SirJoe71 "the solution is : 3 red erbs one for every slot" 15 Silver Circlet Helmet 16 Now you have to go around and enter last room from (16) 17 Activate button to open secret doors. Enter corridor and push block out of it. Put block on press plate near to deactivate traps in the center 18 Cave Key Pick it up to open last closed doors 19 Open with Cave Key Search The Bard's Tale IV Walkthrough & Maps The Bard's Tale IV: Barrows Deep Map Legend Location a description of the location. The order of numbers is the order in which you shoud explore the map. Exit or Entrence from location to another map. Adventurer's Guild Your main home location. Here you can [...] NPC - One or More Interactive NPC, having at least the ability to talk. Standing Stones - quick way to jump around the world. You need to use Wildland Whistle (Ability Song) to activate Standing Stones Luck Stones - they will allow you to save game, if you die you will reappear at the last Luck Stone you visited. Ancient Luck Stones are a special type of Luck Stone, you may choose to save game here or, you can instead consume it gaining Experience points. Shrine Standing Stones of Gratitude are ancient monuments to great heroes of Skara Brae. Interact with them to gain bonus experience. Party Member - possible member of your party if you recruit him. NPC Quest Giver - NPC that start the quest Item Quest Starter - item or place, not NPC that starts the quest. Quest Items - items required to complete quests. Vendor - Shops, here you can buy and sell weapons and equipment. There are different types of sellers. Special Items - Like Grappling Hook, Cogs, Mercenary Tokens Special Place [...] Book - scrolls, documents or books Entrance / Exit that does not require additional activities. Key Locked Door - These doors require a specific key to open them. Cog Locked Door - These doors require you to solve cog puzzle. Some doors required missing Cogs. Rope Entrance - You need Grappling Hook with Rope to open this Entrance. Stairs Entrance Weak Wall - Knock down weak stone walls with Gaufain's Hammer (Ability Song) Burnable Barrier - Use Dragonsbile Bomb to clear way. Movable walls and barriers Button or switch Closed Chest - You have to unlock it first. Requires training in Lockpick. Open Container - this container is open, you can take its contents. The contents of crates and containers are random. Throw's Secret Sign - Rune on the wall, here you have to use Hidey Bide (Ability Song) to reveal hidden stashes nearby. Hidden Throw Stashes - You have to use Hidey-Bide (Ability Song) to reveal hidden stashes. Code Wheel Offering Offering Place Elven Weapon Herbs - Collect herbs for Crafting. There are [...] Trap Stone Remembers - you have to use The Stone Remembers Song here to rebuild structure. It also reset block puzzles. Monsters Solo monster or group of monsters. Boss Monster Here you will find a monster that is stronger than the other enemies surrounding you on this level. All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you.