Here you fall down from Level 4 (trying to move to Level 3)
Stone Remembers (song) will reset block location.
Read note form Alguin and hear Magic Mouth.
To open Eastern Doors move blocks to position (A)
Then to open Seacret Southern Doors move blocks to position (B)
2 Eastern Doors
There are lot of pendulum traps here. Do not take this way.
3 Secret Southern Doors
Take this way.
Jam cogs to stop pendulum traps in near corridor.
5 Way up to Level 3 ()
Using Grappling Hook
Do not tak this way now, go to (6).
To open Northern doors you have to move 4 block to 4 press plates.
Watch out for traps
Take north doors.
You have to make way to other part of the room by moving blocks.
Move them in order: A, B, C, C, D, E.
8 Cog Doors
Pickup Grapling Hook from the floor.
9 Grappling Hook
To Level 3 (4).
10 Grappling Hook
To Level 3 (5).
Take this way.
11 Grappling Hook
From Level 3 (7).
After defeat Mangar on Level 1
Take this doors to explore rest of level 2
Loot room and take open doors.
Hear Magic Mouth and make offering with 3 x Red Colewort to open closed doors.
"the solution is : 3 red erbs one for every slot"
Silver Circlet Helmet
Now you have to go around and enter last room from (16)
Activate button to open secret doors.
Enter corridor and push block out of it.
Put block on press plate near to deactivate traps in the center
Pick it up to open last closed doors
Open with Cave Key
The Bard's Tale IV: Barrows Deep Map Legend
Location a description of the location. The order of numbers is the order in which you shoud explore the map.
Exit or Entrence from location to another map.
Adventurer's Guild Your main home location. Here you can [...]
NPC - One or More Interactive NPC, having at least the ability to talk.
Standing Stones - quick way to jump around the world. You need to use Wildland Whistle (Ability Song) to activate Standing Stones
Luck Stones - they will allow you to save game, if you die you will reappear at the last Luck Stone you visited. Ancient Luck Stones are a special type of Luck Stone, you may choose to save game here or, you can instead consume it gaining Experience points.
Shrine Standing Stones of Gratitude are ancient monuments to great heroes of Skara Brae. Interact with them to gain bonus experience.
Party Member - possible member of your party if you recruit him.
NPC Quest Giver - NPC that start the quest
Item Quest Starter - item or place, not NPC that starts the quest.
Quest Items - items required to complete quests.
Vendor - Shops, here you can buy and sell weapons and equipment. There are different types of sellers.
Special Items - Like Grappling Hook, Cogs, Mercenary Tokens
Special Place [...]
Book - scrolls, documents or books
Entrance / Exit that does not require additional activities.
Key Locked Door - These doors require a specific key to open them.
Cog Locked Door - These doors require you to solve cog puzzle. Some doors required missing Cogs.
Rope Entrance - You need Grappling Hook with Rope to open this Entrance.
Weak Wall - Knock down weak stone walls with Gaufain's Hammer (Ability Song)
Burnable Barrier - Use Dragonsbile Bomb to clear way.
Movable walls and barriers
Button or switch
Closed Chest - You have to unlock it first. Requires training in Lockpick.
Open Container - this container is open, you can take its contents. The contents of crates and containers are random.
Throw's Secret Sign - Rune on the wall, here you have to use Hidey Bide (Ability Song) to reveal hidden stashes nearby.
Hidden Throw Stashes - You have to use Hidey-Bide (Ability Song) to reveal hidden stashes.
Code Wheel Offering
Place Elven Weapon
Herbs - Collect herbs for Crafting. There are [...]
Stone Remembers - you have to use The Stone Remembers Song here to rebuild structure. It also reset block puzzles.
Monsters Solo monster or group of monsters.
Boss Monster Here you will find a monster that is stronger than the other enemies surrounding you on this level.
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