Ducal Palace is in First Fires district of Defiance Bay City.
It's the seat of government here in Defiance Bay. This is where Duc Admeth Hadret declared freedom from Aedyran rule some one hundred fifty years ago.
You come here for Fragments of a Scattered Faith Quest from Gilded Vale.
QUEST: Cinders of Faith
Fyrga, Tranquil Ardent of Magran, has had her faith shaken by the Hollowborn crisis in Defiance Bay. As a result, she's been unable to keep the city's sacred fires lit. They're a symbol of triumph and protection, and they're more important now than ever.
Travel to the cave from Fyrga's vision.
Fyrga has had visions of a cave at a place with multicolored pools and a rising waterfall. She believes that something there would restore her faith, but she also believes that something else there would try to kill her.
If I were to find this item for her, she might be able to resume her duties and resurrect the sacred fires of Defiance Bay.
Fyrga didn't know where to find the place she saw in her vision, but someone at the expedition hall might know.
NPC: Records Keeper
You need Defiance Bay: Hero (Moderately Good) Reputation to get info from Records Keeper
Seek out the Saint's War battlefield with Eder.
Eder's brother Woden fought for Readceras and died in a battle at Cliaban Rilag. He wants to see the battlefield.
Location - An in-game location; POI (Point of Interest). The sequence of numbers shows suggested order of visiting the locations.
Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.
Entrance / Exit - Exit from this location/map or Entrance to another location/map, house, dungeon, area, cave, etc.
Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item.
Container - Chest, box, crate or other container that can be plundered for useful items.
Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements.
Worth Checking Out - Items and places that are out of the ordinary or just worth checking out. These are also items you must use.
Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill.
Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option.
NPC Quest Givers - Important NPCs; they give us Story Quests, Quests and Tasks.
Merchants NPC - Traders & Merchants; they buy/sell items.
Enemies - Hostile NPCs; Animals and Monsters. They attacks on sight.
Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game (i.e. when you first encounter them).